Appcelerator SDK 5.4 Android Calendar permission on Android 6 - android

I've read a really lot of posts yet, but the problem still occurs...
My app needs calendar permission, and this wil work fine till Android 5.
In my trap.xml in the permissions ar set as followed:
<android xmlns:android="http://schemas.android.com/apk/res/android">
<manifest>
<uses-sdk android:minSdkVersion="14" android:targetSdkVersion="23"/>
<uses-permission android:name="android.permission.READ_CALENDAR"/>
<uses-permission android:name="android.permission.WRITE_CALENDAR"/>
</manifest>
</android>
When I try to set the permission like I found on Jira:
function calenderTask() {
if (Ti.Calendar.hasCalendarPermissions()) {
showCalendars(Ti.Calendar.selectableCalendars);
} else {
Ti.Calendar.requestCalendarPermissions(function(e) {
if (e.success) {
showCalendars(Ti.Calendar.selectableCalendars);
} else {
Ti.API.error(e.error);
alert('Access to calendar is not allowed');
}
});
}
}
function showCalendars(calendars) {
for (var i = 0; i < calendars.length; i++) {
Ti.API.info("Calender: "+calendars[i].name);
}
}
calenderTask();
only after a fresh install on the device (Samgung S7, Android 6) there is some action when I place an alert in the code.
The next run it looks like the code is ignored.
And... most important of all, there is no permissions set.
When I manually set the permission in the settings of my device, the app works fine.
Please is there somebody with a solution for me?

I'm also trying to find a better way of checking Calendar permissions on Android 6.
Meanwhile, I'm using this code to send the user right to the app settings on a dialog:
var dialog = Ti.UI.createAlertDialog();
dialog.message = 'Please check your calendar permissions';
dialog.cancel = 1;
dialog.buttonNames = ['Settings', 'Cancel'];
dialog.addEventListener('click', function(e){
var intentData = {action: "android.settings.APPLICATION_DETAILS_SETTINGS", data: "package:" + Ti.App.getId()};
var flags = [ Ti.Android.FLAG_ACTIVITY_NEW_TASK, Ti.Android.FLAG_ACTIVITY_NO_HISTORY, Ti.Android.FLAG_ACTIVITY_EXCLUDE_FROM_RECENTS];
if (e.index === 0){
win.openIntent(intentData, flags);
}
});
dialog.show();
I hope it helps a bit...

I found a solution/workaround for my problem that the calendar permission was not asked for.
In the settings section of the device I removed the permissions by hand by the specific app. Now I did a reset on all settings of the installed app's and then the question is asked on the device when I start the particular part of the app.
Thus just remove the permissions and delete the app from the device is not enough!
I've used the part of code that I listed before, that from Jira.
So, for the moment my problem is solved (I think) and the app is asking for the needed permissions after first install.
Carlos, thanks for your comment, and I hope you can do something with my investigations too.

Related

Checking for permissions always returns "denied". React Native

During the debugging process of React Native application on a physical device (Android) when I check for the location permission it's always blocked, even though I granted the permission in the settings. I have to note that I haven't been able to request the "ask for permission" window previously, so I couldn't block it in any way. Also, I tried to delete and let the app to be installed again.
Here's the code where I check for location permission (I tried others too). There I use react-native-permissions however, the behaviour is the same if I use PermissionsAndroid from react-native.
import {check, PERMISSIONS, request, RESULTS, openSettings} from "react-native-permissions";
async function checkPermissions() {
let response = await check(PERMISSIONS.ANDROID.ACCESS_FINE_LOCATION); // <-- always blocked
let isPermissionsGranted = false;
if (response === RESULTS.GRANTED) {
isPermissionsGranted = true;
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title: "FreeLine requires permission",
message: "FreeLine needs access to your location so you can see your position",
buttonPositive: "Ok",
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} else if (response === RESULTS.DENIED) {
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return isPermissionsGranted;
}
I haven't found any information that'd explain that. I thought that it's possible that during debugging I can't request for permission.
In the end, I found the root of the problem. The funniest thing it isn't connected with my code in any way. The problem was caused by the manifest, to be more precise by rules I included.
<uses-feature android:name="android.hardware.bluetooth_le" android:required="true"/>
<uses-feature android:name="android.permission.BLUETOOTH" android:required="true"/>
<!-- Only foreground ble access -->
<uses-feature android:name="android.permission.ACCESS_FINE_LOCATION" android:required="true"/>
As you can see from the snippet above, I used use-feature. Here what the docs say about it:
Google Play uses the elements declared in your app manifest to filter your app from devices that do not meet its hardware and software feature requirements.
In addition to the rules above, I have to add uses-permission, like that:
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />

How to check if user has given camera or location permissions (android) UNITY

I really struggle with this since a while :( as I need an solution that works within UNITY3D.
I need to check if the user has given the permission to access the Android device camera (and location on a second level).
Normally the app start by asking for this permissions at launch, but if the user denies the access for the camera I need to know and check that later.
Otherwise the user could hit the camera UI button I made and try to access the camera via webcamtexture... and that leads into a crash of the app.
Since Android API 23 you cannot ignore or already grant permissions by changing the android manifest like I tried after reading several posts about that.
Thank's to everyone who has an idea to solve this.
Check this library: https://github.com/sanukin39/UniAndroidPermission
In that library I got these methods to check and request Permission.
public static void requestPermission(String permissionStr){
if(!hasPermission(permissionStr)) {
UnityPlayer.currentActivity.requestPermissions(new String[]{permissionStr}, 0);
}
}
public static boolean hasPermission(String permissionStr) {
if(Build.VERSION.SDK_INT < 23) {
return true;
}
Context context = UnityPlayer.currentActivity.getApplicationContext();
return context.checkCallingOrSelfPermission(permissionStr) == PackageManager.PERMISSION_GRANTED;
}
Hope it helps:)

Unit test for uses-permission permissions

I'm trying to figure a way to test if <uses-permission android:name="android.permission.INTERNET" /> is set in AndroidManifest.xml, but I can't. Is it possible to do that? Right now I'm using ActivityInstrumentationTestCase2.
I'm trying to learn testing in Android Studio, and I think that testing that certain uses-permission permissions are set is a good idea at the start of testing the application.
This is how I ended up doing it:
Context testContext = getActivity().getContext();
PackageManager pm = testContext.getPackageManager();
expected = PackageManager.PERMISSION_GRANTED;
actual = pm.checkPermission(Manifest.permission.<PERMISSION_YOU_ARE_LOOKING_FOR>, testContext.getPackageName());
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Toggle GPS Programmatically Android 4.4

I know. Don't do this. I don't care. It's for a root app.
The app is installed to /system/app/ with 0777 permission
I was previously using:
ContentResolver cr = context.getContentResolver();
Settings.Secure.setLocationProviderEnabled(cr, LocationManager.GPS_PROVIDER, !isGpsOn);
This is how I'm trying it on 4.4 since that was deprecated:
int value;
if (isGpsOn)value = Settings.Secure.LOCATION_MODE_OFF;
else value = Settings.Secure.LOCATION_MODE_HIGH_ACCURACY;
Settings.Secure.putInt(cr, Settings.Secure.LOCATION_MODE, value);
And it is silently failing (according to some user reports). How can I properly toggle GPS with Android 4.4 from an app in System folder?
Don't do this. :)
Check the code for GPS TOGGLER
GPS toggle widget for Android rooted devices. It wrks well even for
those ROMs and kernels, other software failed.
With your code, just checking:
Hope you declared the following permissions in your manifest:
<uses-permission android:name="android.permission.WRITE_SETTINGS"/>
<uses-permission android:name="android.permission.WRITE_SECURE_SETTINGS"/>
I had used this on rooted LG Optimus, android 4.0/4.1.
Reportedly this may no longer work but i am not sure about it for all devices and o.s.:
Switch it ON/OFF with a flag check and this code:
try {
Settings.Secure.putString (context.getContentResolver(),
Settings.Secure.LOCATION_PROVIDERS_ALLOWED, String.format ("%s,%s",
Settings.Secure.getString (context.getContentResolver(),
Settings.Secure.LOCATION_PROVIDERS_ALLOWED), LocationManager.GPS_PROVIDER));
} catch(Exception e) {}

Is there a way for testing Permissions in Android Eclipse?

Hi there I am making my app and I am worried that I might have left some permissions out and can really never be sure I have used the right permissions can you put in any sort of code to see what my app is actually using? or something like that as it is always a guessing game for me when selecting my permissions as I can never be sure.
Heres an example I make a "Check for Updates" Button. From that I launch an Intent to go to my app in the market is that using the internet connection ? or am I just using an Intent because some people will not have a working data connection so would I have to write access full network or something like that? Its just really confusing me
I think u have to check it during testing phase of apps.if there is not proper permissions given by u then the apps give error and u can add proper permission according to error.
Here is an example to walk through permissions:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
PackageManager pm = getPackageManager();
try {
PackageInfo pi = pm.getPackageInfo("<INTERESTING PACKAGE NAME>", PackageManager.GET_PERMISSIONS);
if ((null == pi.requestedPermissions) ||
(pi.requestedPermissions.length == 0)) {
Log.d("NOTE", "Package has NO permissions!");
return;
}
for (int i = 0; i < pi.requestedPermissions.length; ++i) {
Log.d("NOTE", pi.requestedPermissions[i] + " " + checkCallingOrSelfPermission(pi.requestedPermissions[i]));
}
} catch (NameNotFoundException e) {
Log.d("ERR", "Package name is wrong!");
}
}
Edit: your question seems to ask what permissions your app is using; this code tells your app what permissions you've requested. If you want to know what is being used, you need to strip all permissions from your app (which will cause runtime errors if you actually need any of them), and then through reading error logs and/or incrementally adding permissions until things work correctly, determine by hand what is actually needed.

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