I am trying to achieve frames functionality , such that if i provide an image After Capturing/retrieving from Gallery ,i have done this part , now where i am stuck is How can i merge two images with respect to frame image accordingly!!
Now solution for combining two images is clearly given Here and Here
But they are not explaining the behaviour of adjusting one image with another such that in my case , Here are some examples:
I am already using Libraries like picasso and EasyImage so if they can help?
Edit:
Test Frame example
I made example. Please refer this repository.
https://github.com/nshmura/TestFrame/
Frame class merges picture's bitmap and frame's bitmap.
public class Frame {
//filename of frame
private String mFrameName;
//Rect of picture area in frame
private final Rect mPictureRect;
//degree of rotation to fit picture and frame.
private final float mRorate;
public Frame(String frameName,int left, int top, int right, int bottom, float rorate) {
mFrameName = frameName;
mPictureRect = new Rect(left, top, right, bottom);
mRorate = rorate;
}
public Bitmap mergeWith(Context context, Bitmap pictureBitmap) {
Bitmap frameBitmap = AssetsUtil.getBitmapFromAsset(context, mFrameName);
Bitmap.Config conf = Bitmap.Config.ARGB_8888;
Bitmap bitmap = Bitmap.createBitmap(frameBitmap.getWidth(), frameBitmap.getHeight(), conf);
Canvas canvas = new Canvas(bitmap);
Matrix matrix = getMatrix(pictureBitmap);
canvas.drawBitmap(pictureBitmap, matrix, null);
canvas.drawBitmap(frameBitmap, 0, 0, null);
return bitmap;
}
Matrix getMatrix(Bitmap pictureBitmap) {
float widthRatio = mPictureRect.width() / (float) pictureBitmap.getWidth();
float heightRatio = mPictureRect.height() / (float) pictureBitmap.getHeight();
float ratio;
if (widthRatio > heightRatio) {
ratio = widthRatio;
} else {
ratio = heightRatio;
}
float width = pictureBitmap.getWidth() * ratio;
float height = pictureBitmap.getHeight() * ratio;
float left = mPictureRect.left - (width - mPictureRect.width()) / 2f;
float top = mPictureRect.top - (height - mPictureRect.height()) / 2f;
Matrix matrix = new Matrix();
matrix.postRotate(mRorate);
matrix.postScale(ratio, ratio);
matrix.postTranslate(left, top);
return matrix;
}
}
Use like this:
//This is sample picture.
//Please take picture form gallery or camera.
Bitmap pictureBitmap = AssetsUtil.getBitmapFromAsset(this, "picture.jpg");
//This is sample frame.
// the number of left, top, right, bottom is the area to show picture.
// last argument is degree of rotation to fit picture and frame.
Frame frameA = new Frame("frame_a.png", 113, 93, 430, 409, 4);
Bitmap mergedBitmap = frameA. mergeWith(this, pictureBitmap);
//showing result bitmap
ImageView imageView = (ImageView) findViewById(R.id.image);
imageView.setImageBitmap(mergedBitmap);
Result is below:
Related
I want to show only some part of image in imageview. See following image .
Same example can be found in google+ app where you see all posts with images.
Any links ,code will be helpful.
Thanks
// Set some constants
private static final Bitmap SOURCE_BITMAP = BitmapFactory.decodeFile(....); // Get the source Bitmap using your favorite method :-)
private static final int START_X = 10;
private static final int START_Y = 15;
private static final int WIDTH_PX = 100;
private static final int HEIGHT_PX = 100;
// Crop bitmap
Bitmap newBitmap = Bitmap.createBitmap(SOURCE_BITMAP, START_X, START_Y, WIDTH_PX, HEIGHT_PX, null, false);
// Assign new bitmap to ImageView
ImageView image = (ImageView)findViewById(R.id.image_view);
image.setImageBitmap(newBitmap);
Use this code
int width = bitmapOrg.width();
int height = bitmapOrg.height();
int newWidth = 200;
int newHeight = 200;
// calculate the scale - in this case = 0.4f
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// createa matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0,
width, height, matrix, true);
// make a Drawable from Bitmap to allow to set the BitMap
// to the ImageView, ImageButton or what ever
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
ImageView imageView = new ImageView(this);
// set the Drawable on the ImageView
imageView.setImageDrawable(bmd);
If someone is looking to cut image from the bottom
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, x, y,
width, height, matrix, true);
replace following params with this logic
y : (bitmapOrg.getHeight() - 1) - (height of the red box present in the question)
height : (height of the red box present in the question)
This way you could avoid exceptions such as(for x you need to modify accordingly)
IllegalArgumentException: x + width must be <= bitmap.width() in android
IllegalArgumentException: y + width must be <= bitmap.height() in android
I want to place the watermark on the bottom right of the picture. But, in some mobiles it is coming perfectly and in some mobile phones, the watermark is coming on the whole image.
Here is my code:
rotatedBitmap = Bitmap.createBitmap(loadedImage, 0, 0,
loadedImage.getWidth(), loadedImage.getHeight(),
rotateMatrix, false);
int w = rotatedBitmap.getWidth();
int h = rotatedBitmap.getHeight();
Bitmap result = Bitmap.createBitmap(w, h, rotatedBitmap.getConfig());
Canvas canvas = new Canvas(result);
canvas.drawBitmap(rotatedBitmap, 0, 0, null);
Bitmap waterMark = BitmapFactory.decodeResource(getResources(), R.drawable.watermark2);
int ww = waterMark.getWidth();
int hh = waterMark.getHeight();
canvas.drawBitmap(waterMark,(w-ww),(h-hh), null);
EDIT: Here are the screenshots of the result. In second picture, the watermark is coming perfectly and in first picture, it is coming on the whole picture.
Make use of aspect ratio. Calculate aspect ratio of device and accordingly calculate appropriate size for your water mark.
How to calculate aspect ratio?
Check for width and height of screen whichever is bigger divide it by smaller one
example:
if(screen_width > screen_height){
aspectRatio = screen_width/screen_height
}else{
aspectRatio = screen_height/screen_width
}
now that you have calculated aspect ratio multiply it with size of you water mark and scale it accordingly.
like:
float ww = watermark.getWidth()*aspectRatio;
float wh = watermark.getHeight()*aspectRatio;
and use these values.
Hope this helps...
Just Give ratio and you go to go,try changing ratio values that best fit for your src bitmap .
Embeds an image watermark over a source image to produce a
watermarked one.
#param source The source image where watermark should be placed
#param ratio A float value < 1 to give the ratio of watermark's
height to image's height,
try changing this from 0.20 to 0.60 to obtain right results
public static Bitmap addWatermark(Context context, Bitmap source, float ratio)
{
Canvas canvas;
Paint paint;
Bitmap bmp;
Matrix matrix;
RectF r;
int width, height;
float scale;
Bitmap waterMark = BitmapFactory.decodeResource(context.getResources(), R.drawable.watermark3x);
width = source.getWidth();
height = source.getHeight();
// Create the new bitmap
bmp = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
paint = new Paint(Paint.ANTI_ALIAS_FLAG | Paint.DITHER_FLAG | Paint.FILTER_BITMAP_FLAG);
// Copy the original bitmap into the new one
canvas = new Canvas(bmp);
canvas.drawBitmap(source, 0, 0, paint);
// Scale the watermark to be approximately to the ratio given of the source image height
scale = (float) (((float) height * ratio) / (float) waterMark.getHeight());
// Create the matrix
matrix = new Matrix();
matrix.postScale(scale, scale);
// Determine the post-scaled size of the watermark
r = new RectF(0, 0, waterMark.getWidth(), waterMark.getHeight());
matrix.mapRect(r);
// Move the watermark to the bottom right corner
matrix.postTranslate(width - r.width(), height - r.height());
// Move the watermark to the bottom left corner
// matrix.postTranslate(0 , height - r.height());
// Move the watermark to the top-left corner
// matrix.postTranslate(0 ,0);
// Move the watermark to the top right corner
// matrix.postTranslate(width - r.width(), 0l̥);
// Draw the watermark
canvas.drawBitmap(waterMark, matrix, paint);
return bmp;
}
I have searched alot for this but got no proper solution!
i have a drawing area in my android app and i want to take image from camera/gallery and set it as a background of canvas.
I get Bitmap after taking photo from camera/gallery and i pass my bitmap to this method to make it aspect fit to my drawView keeping its aspect ratio.
Here newHeight/newWidth are my drawView's height and width.
public Bitmap scaleCenterCrop(Bitmap source, int newHeight, int newWidth) {
int sourceWidth = source.getWidth();
int sourceHeight = source.getHeight();
// Compute the scaling factors to fit the new height and width, respectively.
// To cover the final image, the final scaling will be the bigger
// of these two.
float xScale = (float) newWidth / sourceWidth;
float yScale = (float) newHeight / sourceHeight;
float scale = Math.min(xScale, yScale);
// Now get the size of the source bitmap when scaled
float scaledWidth = scale * sourceWidth;
float scaledHeight = scale * sourceHeight;
// Let's find out the upper left coordinates if the scaled bitmap
// should be centered in the new size give by the parameters
float left = (newWidth - scaledWidth) / 2;
float top = (newHeight - scaledHeight) / 2;
// The target rectangle for the new, scaled version of the source bitmap will now
// be
RectF targetRect = new RectF(left, top, left + scaledWidth, top + scaledHeight);
// Finally, we create a new bitmap of the specified size and draw our new,
// scaled bitmap onto it.
Bitmap dest = Bitmap.createBitmap(newWidth, newHeight, source.getConfig());
Canvas canvas = new Canvas(dest);
canvas.drawColor(Color.WHITE);
canvas.drawBitmap(source, null, targetRect, null);
return dest;
}
It works good on mt Htc m7 but on my galaxy tab4 it makes image strech so sleek as you can see in image below:
do anyone know any method through which i can set bitmap to my drawView like this
Bitmap backgroundBitMap= c.scaleCenterCrop(bmp, drawView.getHeight(), drawView.getWidth());
String tempPath = getPath(selectedImageUri, MainActivity.this);
backgroundBitMap= c.rotateImage(backgroundBitMap,tempPath);
drawView.setBackgroundDrawable(new BitmapDrawable(backgroundBitMap));
but keeping its aspect ration same. Actually i want CenterFit functionality for a bitmap.
Any help would be appreciated! Thanks
I'm trying to crop a bitmap. I first scale the original bitmap down to fit inside a view, then I draw a rectangle on the view that the user can move around and scale to crop the image, much like you can do in instagram when you import a picture from your gallery. The problem I'm having is scaling the rectangle up to match the original bitmap scale to crop from. Here is what's happening:
The middle of the square is what the final result should be
And what we actually get back:
I know it's just math but I spent hours last night trying to get it figured out.. What am I doing wrong?
Bitmap bmp;
float scalefactor = (float)this.mOriginalBitmap.getWidth() / (float)this.mBmpScaledForView.getWidth();
float dh = (this.mCropBoxRect.right - this.mCropBoxRect.left) * (scalefactor-1f);
float dv = (this.mCropBoxRect.bottom - this.mCropBoxRect.top) * (scalefactor-1f);
float l = (float)this.mCropBoxRect.left + dh/2f;
float r = (float)this.mCropBoxRect.right + dh/2f;
float t = (float)this.mCropBoxRect.top + dv/2f;
float b = (float)this.mCropBoxRect.bottom + dv/2f;
RectF scaleRec = new RectF(l, t, r, b);
bmp = Bitmap.createBitmap(this.mOriginalBitmap, (int)scaleRec.left, (int)scaleRec.top, (int)scaleRec.width(), (int)scaleRec.height());
bmp = Bitmap.createScaledBitmap(bmp, MyConsts.outputSize, MyConsts.outputSize, false);
I was able to get it to work by using a matrix. The answer is pretty simple, it was just arriving there what was difficult for me.
Bitmap bmp;
//Get the scale factors for both vertical and horizontal since we're dealing with a square inside of a rectangle
float scalefactorH = (float)mOriginalBitmap.getWidth() / (float)mBmpScaledForView.getWidth();
float scalefactorV = (float)mOriginalBitmap.getHeight() / (float)mBmpScaledForView.getHeight();
//Create a matrix and apply the scale factors
Matrix m = new Matrix();
m.postScale(scalefactorH, scalefactorV);
//Apply the matrix to a RectF
RectF crop = new RectF(mCropBoxRect);
m.mapRect(crop);
//And finally hit the bitmap with this diddy
bmp = Bitmap.createBitmap(this.mOriginalBitmap, (int)crop.left - mOffsetX, (int)crop.top - mOffsetY, (int)crop.width() - mOffsetX, (int)crop.height() - mOffsetY);
I want to show only some part of image in imageview. See following image .
Same example can be found in google+ app where you see all posts with images.
Any links ,code will be helpful.
Thanks
// Set some constants
private static final Bitmap SOURCE_BITMAP = BitmapFactory.decodeFile(....); // Get the source Bitmap using your favorite method :-)
private static final int START_X = 10;
private static final int START_Y = 15;
private static final int WIDTH_PX = 100;
private static final int HEIGHT_PX = 100;
// Crop bitmap
Bitmap newBitmap = Bitmap.createBitmap(SOURCE_BITMAP, START_X, START_Y, WIDTH_PX, HEIGHT_PX, null, false);
// Assign new bitmap to ImageView
ImageView image = (ImageView)findViewById(R.id.image_view);
image.setImageBitmap(newBitmap);
Use this code
int width = bitmapOrg.width();
int height = bitmapOrg.height();
int newWidth = 200;
int newHeight = 200;
// calculate the scale - in this case = 0.4f
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// createa matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0,
width, height, matrix, true);
// make a Drawable from Bitmap to allow to set the BitMap
// to the ImageView, ImageButton or what ever
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
ImageView imageView = new ImageView(this);
// set the Drawable on the ImageView
imageView.setImageDrawable(bmd);
If someone is looking to cut image from the bottom
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, x, y,
width, height, matrix, true);
replace following params with this logic
y : (bitmapOrg.getHeight() - 1) - (height of the red box present in the question)
height : (height of the red box present in the question)
This way you could avoid exceptions such as(for x you need to modify accordingly)
IllegalArgumentException: x + width must be <= bitmap.width() in android
IllegalArgumentException: y + width must be <= bitmap.height() in android