Meteor deploy android app on galaxy - android

I have a beginners question.
I deployed my meteor website on Galaxy. Now I want an android version of my website. I followed every step in mobile docs. Everything is working fine on windows and the app is working as expected in the emulator.
Now if I build my app for production, we need to give a host and port.
What port and host should I use so I can use the same code base as my website?
Here is My domain
I tried:
meteor build ../output --server http://heybuddy.meteorapp.com:80
But without success. Or do I see it totally wrong.
Thank you for any answers!

The host is where your server is accessible, typically the address you use to access the browser-based version of your application / website.
The port is not mandatory.

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Meteor Android relase apk not working

I built a react-meteor android app, which I signed with Android Studio for a release.
The app is loading with a splash screen and then stuck in den loading screen of my React Komposer ( I guess the subscription does not get ready ).
However running the app via:
meteor run android-device --mobile-server https://fuldacity.de
runs the app successful, as well as running from signed debug apk.
I really do not now where to start to debug this problem. I guess there is a possiblity to get some error logs out of Android Studio? I would be really glad on any inspiration on how to tackle this problem!
Furthermore I have the feeling it is connected to my setup. I have a domain hosted by domainfactory, where I also get my https certificate from. The domain is then redirected to Heroku, where my App is hosted. I furthermore redirect all http:// accesses to https:// via the Meteor package force-ssl.
`
Try like this:
meteor add-platform android
After
meteor install-sdk android
After
meteor run android-device --mobile-server https://fuldacity.de
Long story short the error was on domainfactory where I have choosen the IP instead of the domainname as A configuration for the nameserver.
Domainfactory does not allow a the correct settings for usage of heroku. Now I use the nameservers of Route 53 which could setup the right CNAME settings to heroku.
For the debugging I also learned that you can
meteor run android-device --server https://fuldacity
then go to your chrome browser (on your pc) open the developer tools and there you can find remote devices which gives you all the error outputs from the client side!
This let me to the network error, which only appeared on the mobile devices.

Cannot call local web api from cordova android app

I am currently developing a cordova 4.3 android app in Visual Studio 2015 RC. It's an AngularJS app and I use $resource to send requests to an ASP.NET Web Api application running on a different port on the same computer. Debugging the app in Ripple works fine if I disable the Cross Domain Proxy but when I try to debug in the Visual Studio Android Emulator or on my Android device I get a not very helpful "Failed to load resource" as soon as try to reach the web api. The url looks correct and I suspect the problem has to do with either CORS or my HTTPS certificate or both? What I have tried so far is:
Set <uses-permission android:name="android.permission.INTERNET" /> and android:debuggable="true" in the manifest file.
Tried chrome://inspect/#devices to get more info about the problem but got the error message "Cannot load DevTools frontend from an untrusted origin".
I am able to connect my android phone chrome web browser to the localhost web api using the very helpful tool sharpproxy [https://www.codefromjames.com/wordpress/?p=97] but this approach unfortunately does not work with the app's webview.
The ajax request does work when I point the app to my azure hosted live web api endpoint where I have a valid https certificate but that is not very convenient to use while developing the app.
Made sure the config.xml-file contains <access origin="*" />
My web api is configured with app.UseCors(Microsoft.Owin.Cors.CorsOptions.AllowAll)
I am completely new to cordova/hybrid app development and am surely missing some obvious thing? Any help or suggestion would be very appreciated!!
After having all sort of problems with Visual Studio 2015 I uninstalled it went back to Visual Studio 2013 Update 4 and now I can connect my android device to a local running web api using sharp proxy I mentioned and linked to above.
So to be clear:
Use Visual Studio 2013 Update 4 to run your web api on for example the url https://localhost:44358/.
Start sharp proxy with external port 5000 and internal 44358.
Make sure your android device is connected to the same wifi and instruct your app to use https://your-ip-address:5000 for all service calls.

IBM Worklight - Deployment issue from Local Worklight Studio to Device

I have worklight app project on my local, one of my colleague has already deploy app on Worklight Server 6.1, he provided me apk and ipa both, I have installed ipa in my iPhone.
Now when I do some changes in the code for that app and deploy it doesn't give me update in my iPhone, i tried another android device but the update is not coming on that also, This work perfectly when I access my browser console (server console) for that app. but for device its not working
I have worklight studio 6.1, Server 6.1. While deploying i am giving correct URL and context, and on server console updating .wlapp for all environment.
I checked with my colleague and he is doing same step and when he updates something and deploy it works but when I do it doesn't
Please let me know what I am missing here
Thanks
Your explanation has many holes in it, making it difficult to understand your scenario. You need to explain it better and with far more detail about your environment, about your colleague's environment, about how s/he and you are building the project and where to you are deploying it.
Edit your question with the above.
Trying to understand what you wrote... do you mean that:
You have some Worklight project in your local Worklight Development Server (Worklight Studio).
You provide the project to your colleague who does... what with it? builds it? Where? in his OWN Worklight Development Server? and then provides you the .ipa and .apk?
To where does you colleague point the app? to his own server?
If you install an .ipa or .apk that points to server X (your colleague's) and the you build it again, in your own server, and do not point it to server X as well (AND deploy the .wlapp in server X), you will never get the update in the device.
You need to make sure what is the serving Worklight Server for the application.
You need to make sure to build the application and deploy it for that server.
This you set-up in Run As > Build Settings and Deploy Target.
You need to then Run As > Build application, and the deploy the generated .wlapp to server X
Then, the installed app will receive an update.

Debugging Cordova on Mobile

I'm building a HTML5 Game and deploying it to my Android phone for testing using Apache Cordova.
Is there anyway to debug my application on the device while it's running, such as seeing the JS Console?
Have you taken a look at the debug.phonegap.com?
Another way you can upload the html to a server or localhost and use it. But this only for outside the apk:
https://developers.google.com/chrome-developer-tools/docs/remote-debugging
You can also run your Cordova project via the AppGyver Steroids tooling, which gives you enhanced access to the Safari and Chrome web inspectors.

Develop in the cloud, but Debug Android App on local device over USB over Remote Desktop

I have been able to install Eclipse, with the android SDK, and get my android app to compile, DEBUG and run on a local desktop.
Now I would like to do the same, but over a connection to a remote desktop, basically a server in the cloud.
Any ideas on what is required to do this? I am especially interested in debug.
I have tried just simply connecting the device and enabling it in remote settings. Is there something else I need to enable/install? Is there something I need to configure on the ADB bridge?
This app may help:
ADB port forward
I am assuming you mean using Eclipse to debug the application running on the device. If this is correct, this documentation page may help.

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