Android: Problems with MediaPlayer Class, not play a song - android

What is the problem with this code, because the music is not played?
It is a song with mp3 file format, weights 4 megabits in res/raw.
public class MainActivity extends AppCompatActivity {
MediaPlayer mediaPlayer = new MediaPlayer();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mediaPlayer.create(MainActivity.this, R.raw.music);
((Button)findViewById(R.id.playButton)).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
mediaPlayer.start();
Toast.makeText(MainActivity.this, "Play", Toast.LENGTH_SHORT).show();
}
});
((Button)findViewById(R.id.pauseButton)).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
mediaPlayer.pause();
Toast.makeText(MainActivity.this, "Pause", Toast.LENGTH_SHORT).show();
}
});
}
}

// assign the instance to mediaPlayer object
mediaPlayer = MediaPlayer.create(MainActivity.this, R.raw.music);

Initialize it in OnCreate()
public class MainActivity extends AppCompatActivity {
MediaPlayer mediaPlayer;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mediaPlayer = MediaPlayer.create(MainActivity.this, R.raw.music);
//...
}
}

Related

setOnCompletionListener is detecting the completion only for first time

setOnCompletionListener is detecting the completion of a song the first time only. In the code below song1 and song2 are played one after the other but the remaining songs are not being played.
I want to play the songs one by one and add some silence between songs.
MediaPlayer song0=new MediaPlayer();
int track = 0;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
song0=MediaPlayer.create(this,R.raw.song1);
play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
function();
}
});
song0.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer song0) {
track++;
loadsong();
function();
}
});
}
void loadsong()
{
if(track==1) song0=MediaPlayer.create(this,R.raw.song2);
if(track==2) song0=MediaPlayer.create(this,R.raw.song3);
if(track==3) song0=MediaPlayer.create(this,R.raw.song4);
}**strong text**
void function(){
if(track<4) song0.start();
else
song0.stop();
}
The problem is that you create MediaPlayer object every time you need to play songs. So you need to set OnCompletionListener every time after creating MediaPlayer object for another song.
So you can change a few lines in your code to fix the issue.
MediaPlayer song0=new MediaPlayer();
int track = 0;
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
song0=MediaPlayer.create(this,R.raw.song1);
play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
function();
}
});
song0.setOnCompletionListener(m_CompletionListener);
}
void loadsong()
{
if(track==1) {
song0=MediaPlayer.create(this,R.raw.song2);
song0.setOnCompletionListener(m_CompletionListener);
}
if(track==2) {
song0=MediaPlayer.create(this,R.raw.song3);
song0.setOnCompletionListener(m_CompletionListener);
}
if(track==3) {
song0=MediaPlayer.create(this,R.raw.song4);
song0.setOnCompletionListener(m_CompletionListener);
}
}**strong text**
void function(){
if(track<4) song0.start();
else
song0.stop();
}
MediaPlayer.OnCompletionListener m_CompletionListener = new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer song0) {
track++;
loadsong();
function();
}
};
Another way to implement is to create only one MediaPlayer object and instead of creating MediaPlayer object everytime, call setDataSource function for playing other songs.
If you need this way more detail, i can make sample code also.
I hope it will help you!
Your onclickListener event only starting for once. If you want to play song one by one you have to create a loop or have to do it recursively. Here's a snippet where I used song0.setOnCompletionListener inside loadsong() and in the event recursively called loadsong() every time. Changed your loadsong() method a little bit. Here is the code:
public class MainActivity extends AppCompatActivity {
private Button play;
MediaPlayer song0 = new MediaPlayer();
int track = 0;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
play = findViewById(R.id.play);
play.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
loadsong();
}
});
}
void loadsong() {
track++;
if (track == 1) {
song0 = MediaPlayer.create(this, R.raw.track1);
song0.start();
}else if (track == 2) {
song0 = MediaPlayer.create(this, R.raw.track2);
song0.start();
}else if (track == 3) {
song0 = MediaPlayer.create(this, R.raw.track3);
song0.start();
}else if (track > 3) {
song0.stop();
}
song0.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer song) {
song.stop();
loadsong();
}
});
}
}

How to make ImageButton repeat a sound each time it's clicked

I am trying to get the Image Button to play a sound each time it's clicked. For example, if the sound is playing for few seconds and I press the button again it should start from the beginning. I managed to get the sound working but it's not repeating it. How can I get it to start over?
ImageButton bt;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bt = (ImageButton) findViewById(R.id.clickme);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.bird);
bt.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
mp.start();
}
});
}
Try this:
#Override
public void onClick(View v) {
try {
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.bird);
}
mp.start();
} catch(Exception e) {
e.printStackTrace();
}
}
Use MediaPlayer.seekto() to seek to the start of the audio file.
ImageButton bt;
private MediaPlayer mp = null;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bt = (ImageButton) findViewById(R.id.clickme);
mp = MediaPlayer.create(this, R.raw.bird);
bt.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
if(mp.isPlaying()) {
mp.seekTo(0);
} else {
mp.start();
}
}
});
}

How can I clean up my MediaPlayer after use?

Is this the correct way to use the MediaPlayer?
public class MainActivity extends AppCompatActivity{
MediaPlayer sound1, sound2, sound3, sound4;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
//Sound MediaPlayers
sound1= MediaPlayer.create(this, R.raw.sound1);
sound2= MediaPlayer.create(this, R.raw.sound2);
sound3= MediaPlayer.create(this, R.raw.sound3);
sound4= MediaPlayer.create(this, R.raw.sound4);
}
//sound onClick's
public void sound1(View view){
sound1.start();
}
public void sound2(View view){
sound2.start();
}
public void sound3(View view){
sound3.start();
}
public void sound4(View view){
sound4.start();
}
}
I have to clean up the MediaPlayer, but I don't know how I can do that.
I know that I have to use sound1.release() but it doesn't work if I write:
public void sound1(View view){
sound1.start();
sound1.release();
}
Please give me an example.
This should do the work for you.
public class MainActivity extends AppCompatActivity{
MediaPlayer mediaPlayer;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
//sound onClick's
public void sound1(View view){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.sound1);
mediaPlayer.start();
}
public void sound2(View view){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.sound2);
mediaPlayer.start();
}
public void sound3(View view){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.sound3);
mediaPlayer.start();
}
public void sound4(View view){
cleanUpMediaPlayer();
mediaPlayer = MediaPlayer.create(this, R.raw.sound4);
mediaPlayer.start();
}
public void cleanUpMediaPlayer(){
if(mediaPlayer != null) {
if(mediaPlayer.isPlaying()) {
mediaPlayer.stop();
}
mediaPlayer.release();
}
}
}

MediaPlayer does not work properly

I'm using MediaPlayer for play a click sound when user clicks on a button. Sometimes the sound will play fine but other times it is too slow. For example first click is fine but second click is too slow.
Here is my code:
private MediaPlayer mClickSound;
#Override
protected void onCreate(Bundle savedInstanceState) {
...
mClickSound = MediaPlayer.create(this, R.raw.click);
}
#Override
public void onClick(View view) {
try {
if (mClickSound.isPlaying()) {
mClickSound.stop();
mClickSound.release();
mClickSound = MediaPlayer.create(this, R.raw.click);
}
mClickSound.start();
} catch (Exception e) {
e.printStackTrace();
}
}
Try this:
mClickSound.reset();
AssetFileDescriptor afd = context.getResources().openRawResourceFd(R.raw.click);
if (afd == null) return;
mClickSound.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
mClickSound.start();
afd.close();
setDataSource is taken from here:
https://stackoverflow.com/a/20111291/6159609
The reset method is supposed to be faster.
Please try below code working fine for me...
public class MainActivity extends AppCompatActivity implements View.OnClickListener
{
Button btn;
MediaPlayer mClickSound;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
btn = (Button) findViewById(R.id.button);
mClickSound = MediaPlayer.create(this, R.raw.click);
btn.setOnClickListener(this);
}
#Override
public void onClick(View view) {
if (mClickSound.isPlaying()) {
mClickSound.reset();
}
else {
mClickSound = MediaPlayer.create(this, R.raw.click);
mClickSound.start();
}
}
}

Is this a good way to use MediaPlayer?

I think this is a decent way to use MediaPlayer for a Button or one time use. Am I right? Is the try block necessary? And what should I be trying to catch here? I'm really having a hard time finding a rock solid way to play a sound once.
// Button sound
private void playButtonSound() {
try{
final MediaPlayer startPlayer = MediaPlayer.create(
getApplicationContext(), R.raw.sound);
startPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
startPlayer.release();
}
});
startPlayer.start();
} catch(Throwable t){}
}
I use it like that:
public class PlayaudioActivity extends Activity {
private MediaPlayer mp;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
Button b = (Button) findViewById(R.id.button1);
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
stopPlaying();
mp = MediaPlayer.create(PlayaudioActivity.this, R.raw.tosse);
mp.start();
}
});
}
private void stopPlaying() {
if (mp != null) {
mp.stop();
mp.release();
mp = null;
}
}
}

Categories

Resources