I want to rotate and save rotated bitmap to specific file path without compress it. Before i have used the below code for rotate, compress and store it to a specific file. Now i dnt want to compress my bitmap. Please suggest me an idea to rotate and save the bitmap into specified path.
public static void compressToStandard(String file) {
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(file, bmOptions);
bmOptions.inJustDecodeBounds = false;
bmOptions.inSampleSize = getInSampleSize(bmOptions);
try {
Bitmap bitmap = BitmapFactory.decodeFile(file, bmOptions);
bitmap = ExifUtils.rotateBitmap(file, bitmap);
Log.i("ImageUtils", "compressed bitmap size:" + bitmap.getWidth() + "x" + bitmap.getHeight());
bitmap.compress(Bitmap.CompressFormat.JPEG, 90, new FileOutputStream(file));
} catch (Exception e) {
e.printStackTrace();
}
}
when i call this method. I will pass my image path to this method.
PNG is lossless so you can use Bitmap.CompressFormat.PNG
Compresion
Hint to the compressor, 0-100. 0 meaning compress for
small size, 100 meaning compress for max quality. Some
formats, like PNG which is lossless, will ignore the
quality setting
Related
I'm performing a transformation on an image via Glide transformation, setting it as a background to a view with a black background, then saving it the device as a PNG. The view looks like this:
After compressing it and saving it as a PNG, it looks like this:
Ignoring the size and background difference, notice the graininess around the edges. This is persisted after the save. The PNG is the correct size as the original image so no scaling was performed. How do I prevent this from happening? The code to compress is:
File file = new File(context.getFilesDir().getPath() + "/" + String.valueOf(num) + ".png");
OutputStream os = null;
try {
os = new FileOutputStream(file);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
bitmap.compress(Bitmap.CompressFormat.PNG, 100, os);
Properties set to the bitmap were:
Bitmap b = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
b.setHasAlpha(true);
Things I've tried:
Using WEBP; same issue.
Saving the view and building a drawing cache,
then saving that bitmap. Again, same issue.
Can't use JPEG since I need the alpha layer.
It seems like the compression to PNG can't handle bright colors.
Update:
Using RGB_565 instead of ARGB_8888 removes the graininess but adds black to the outside, since there's no alpha layer. Seems like the compression can't handle it if there are any alpha pixels.
Try using BitmapFactory.decodeFile
String filePath = context.getFilesDir().getPath() + "/" + String.valueOf(num) + ".png";
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888;
options.inDither = false;
BitmapFactory.decodeFile(filePath, options);
Alternatively, you can use createScaledBitmap method, it has a flag where you can set if the scaled image should be filtered or not. That flag improves the quality of the bitmap.
boolean shouldFilter = false;
bitmap.createScaledBitmap(bitmap, desiredWidth, desiredHeight, shouldFilter);
I'm trying to compress images selected by user from gallery for uploading. I saw that my camera pictures are over 5MB and I would like to compress them(same as facebook if possible). What I've been trying:
I let the user select the photo from gallery,get the uri and use this:
File file = new File(getRealPathFromURI(getActivity(), selectedImageUri));
long length = file.length();
Log.e("Filesize:", "Before: " + length);
if (file.getName().toLowerCase().endsWith("jpg")||file.getName().toLowerCase().endsWith("jpeg")){
Bitmap original;
try {
original = MediaStore.Images.Media.getBitmap(getActivity().getContentResolver(), selectedImageUri);
length = sizeOf(original);
Log.e("Filesize:", "BeforeCompression: " + length);
ByteArrayOutputStream out = new ByteArrayOutputStream();
original.compress(Bitmap.CompressFormat.JPEG, 50, out);
Bitmap decoded = BitmapFactory.decodeStream(new ByteArrayInputStream(out.toByteArray()));
length = sizeOf(decoded);
Log.e("Filesize:", "AfterCompression: " + length);
} catch (IOException e) {
e.printStackTrace();
Log.e("Filesize:", "Error: " + e);
}
I did this to test if it was working first, but what I get in the console is:
/name.company.newapp E/Filesize:: Before: 4970874
/name.company.newapp E/Filesize:: BeforeConversion: 63489024
/name.company.newapp E/Filesize:: AfterConversion: 63489024
The size doesn't change at all. Is this the right approach ?
This happens because you're actually getting the size of memory used by the Bitmap object by calling sizeOf(bitmap) and not the actual file size.
As you should know, a bitmap operates with the number of pixels in an image. Even though you compress the image using a JPEG compression, the image's width and height do not change. Thus the number of pixels do not change and thus the Bitmap's size (in memory) would not change too.
However, if you save the compressed bitmap to a location in your hard disk and use File.length() to calculate the size of the compressed image, then you will notice the difference.
Please check the size before decoding and after compression:
length = sizeOf(original);
Also i would recommend you to flush and close the outputstream:
out.flush();
out.close();
Hope i could help!
Edit:
Please try the following method to decode your bitmap:
public static Bitmap decodeFile(File f,int WIDTH,int HEIGHT){
try {
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f),null,o);
final int REQUIRED_WIDTH=WIDTH;
final int REQUIRED_HEIGHT=HEIGHT;
//Find the correct scale value. It should be the power of 2.
int scale=1;
while(o.outWidth/scale/2>=REQUIRED_WIDTH && o.outHeight/scale/2>=REQUIRED_HEIGHT)
scale*=2;
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize=scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {}
return null;
}
You can change the width and height of your picture to make it smaller.
public void onPictureTaken(byte[] data, Camera camera) {
Uri imageFileUri = null;
BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
bmpFactoryOptions.inJustDecodeBounds = true;
Bitmap mBitmap = BitmapFactory.decodeByteArray(data, 0, data.length, bmpFactoryOptions);
Log.d("SIZE", "mBitmap size :" + data.length);
bmpFactoryOptions.inJustDecodeBounds = false;
mBitmap = BitmapFactory.decodeByteArray(data, 0, data.length, bmpFactoryOptions);
imageFileUri = getApplicationContext().getContentResolver().insert(
MediaStore.Images.Media.EXTERNAL_CONTENT_URI, new ContentValues());
OutputStream imageFileOS = getContentResolver().openOutputStream(imageFileUri);
mBitmap.compress(Bitmap.CompressFormat.JPEG, 100, imageFileOS);
imageFileOS.flush();
imageFileOS.close();
ByteArrayOutputStream stream1 = new ByteArrayOutputStream();
mBitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream1);
byte[] imageInByte1 = stream1.toByteArray();
long lengthbmp1 = imageInByte1.length;
Log.d("SIZE", "ByteArrayOutputStream1 size :" + lengthbmp1);
output of the Log is like below :
D/SIZE (23100): mBitmap size :4858755
D/SIZE (23100): ByteArrayOutputStream1 size :8931843
Can anybody help me why this difference.
I need to compress the image based on the size, but without compressing the size getting different..
You appear to be loading the image and then recompressing to bitmap
mBitmap.compress(Bitmap.CompressFormat.JPEG, 100, stream1);
Then you're wondering why the image size isn't the same? The answer is you've re-encoded it. Is 100 the compression ratio? If you load a bitmap compressed at 80% and then resave it to 100% in any image editor the size will grow.
The first question is why you reencode the bitmap when you already have the bytes. The size difference you observe comes from the different compression. The camera app will typically compress the image with a quality lower than 100 but you recompress it with 100. It is clear that your image representation will need more space.
If recompression is really necessary (for example if you altered the image in some way), try lower quality factors for better compression. Depending on your image something between 90 and 100 may work well.
Am I correct in saying that if I take a full resolution picture with the camera, and save the bitmap as a jpg using bitmap.compress(), the inPreferredConfig parameter makes no difference at all to the final image?
I have tried specifying both, and the resulting images are the same 8-bit per channel jpgs (according to Photoshop) whether or not I use ARGB_8888 or RGB_565 modes to create the bitmap. They are both roughly the same file size. So the only way to save heap memory when displaying jpgs is to subsample it like the docs state?
So this is the code I am using, you can see I don't subsample it (scale factor is 1)
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
int photoW = bmOptions.outWidth;
int photoH = bmOptions.outHeight;
/* Figure out which way needs to be reduced less */
int scaleFactor = 1;
if ((targetW > 0) || (targetH > 0)) {
scaleFactor = Math.min(photoW/targetW, photoH/targetH);
}
/* Set bitmap options to scale the image decode target */
bmOptions.inJustDecodeBounds = false;
bmOptions.inSampleSize = scaleFactor;
bmOptions.inPreferredConfig = Bitmap.Config.RGB_565;
bmOptions.inPurgeable = true;
/* Decode the JPEG file into a Bitmap */
Bitmap bitmap = BitmapFactory.decodeFile(mCurrentPhotoPath, bmOptions);
String path = Environment.getExternalStorageDirectory().toString();
OutputStream fOut = null;
File file = new File(path, "TEST_IMAGE.jpg"); // the File to save to
try {
fOut = new FileOutputStream(file);
bitmap.compress(Bitmap.CompressFormat.JPEG, 85, fOut); // saving the Bitmap to a file compressed as a JPEG with 85% compression rate
fOut.flush();
fOut.close(); // do not forget to close the stream
MediaStore.Images.Media.insertImage(getContentResolver(),file.getAbsolutePath(),file.getName(),file.getName());
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
Here is my code:
File file = new File(Path to Jpeg File size is 700kb);
InputStream in = null;
try {
in = new BufferedInputStream(new FileInputStream(file));
}
catch (Exception e) {
// TODO: handle exception
}
bitmap =BitmapFactory.decodeStream(in);
bitmap = bitmap.copy(Bitmap.Config.ARGB_8888, true);
Please help i get error in this copy line i want to make its ARGB_8888 image.Need Help :(
You need to reduce the memory usage.
From you code, you first decode stream to one bitmap, and then copy it, which means you create two large bitmap objects.
You don't need to decode and then copy it, you can try
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPreferredConfig = Bitmap.Config.ARGB_8888
// You can try value larger than 1
options.inSampleSize = 2 // If set to a value > 1, requests the decoder to subsample the original image, returning a smaller image to save memory.
// Decode bitmap
bitmap = BitmapFactory.decodeStream(in, null, options)
In this case, there's only one bitmap created. And you set inSampleSize to large values to reduce the loaded bitmap size.