How to correctly exit a Processing sketch in Android - android

I am currently building an app in Android Studio involving a Processing sketch.
Main class:
import android.app.Activity;
import android.app.FragmentManager;
import android.os.Bundle;
import processing.android.PFragment;
import processing.core.PApplet;
public class ClassMain extends Activity {
/**************************************************/
PApplet sketch;
/**************************************************/
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.class_main);
FragmentManager fragmentManager = getFragmentManager();
sketch = new ClassSketch();
PFragment fragment = new PFragment();
fragment.setSketch(sketch);
fragmentManager.beginTransaction().replace(R.id.container, fragment).commit();
}
/**************************************************/
#Override
public void onBackPressed()
{
//ClassMain.this.finish();
}
/**************************************************/
//It doesn't work if called from sketch...
public void exits()
{
ClassMain.this.finish();
}
/**************************************************/
}
Processing Sketch:
import android.view.KeyEvent;
import processing.core.PApplet;
public class ClassSketch extends PApplet {
/*****************************************************************************/
public void settings()
{
size(displayWidth, displayHeight);
}
/*****************************************************************************/
public void setup()
{
}
/*****************************************************************************/
public void draw()
{
keykey();
}
public void keykey()
{
if(keyPressed)
{
if (key == CODED) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
//non of the following work:
//exit();
ClassMain j = new ClassMain();
j.exits();
}
}
}
}
}
Here is the problem, I want the the user, depending on some circumstances that I will add later in the sketch, to exit not only the sketch but the class that is hosting it (ClassMain).
When ever (in the sketch) something happens in my sketch, I want to be able to exit the whole MainClass, but I just happen to fail.
Thanks for the support.

This doesn't make sense:
ClassMain j = new ClassMain();
j.exits();
Here you're creating a new instance of ClassMain, and then immediately exiting. That won't do anything.
Instead, you need to tell the already-existing parent ClassMain to exit.
To do this, you need a reference to the parent ClassMain instance, which you can take into your ClassSketch constructor:
public class ClassSketch extends PApplet {
private ClassMain parent;
public ClassSketch(ClassMain parent){
this.parent = parent;
}
public void keykey(){
parent.exits();
}
}
Then to pass the instance into the constructor, you can simply use the this keyword:
protected void onCreate(Bundle savedInstanceState) {
sketch = new ClassSketch(this);
}

As a complementary note to the above, don't forget to call super.onCreate(savedInstanceState); in your onCreate() function.
You can exit directly from your sketch by accessing finish() via: this.getActivity().finish();. Notice that in API level 16 and above, you also have available this.getActivity().finishAffinity(); as commented in here.
Lastly, if you press the home button, it calls onStop(), so the app lingers in Memory. If you press the back button, then onDestroy() gets called as well. If you call finish() as described, it is guaranteed onDestroy() gets called.
My two cents...
Kf

Related

how to access to an object between whole Activities in android?

My problem is that my two Activities GameActivity and StoreActivity should share same Player, and every change in Player made in any Activity should be seen in all Activities, but when I buy Upgrade in StoreActivity and change from StoreActivity the state of object is from before purchase.Player is Serializable.
OnClickListener from StoreActivity:
LIST_VIEW.setOnItemClickListener(new AdapterView.OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> parent, View view, int position, long id) {
Upgrade upgrade = (Upgrade)LIST_VIEW.getAdapter().getItem(position);
if(upgrade.getCost() > player.getMoney()) {
LIST_VIEW.getChildAt(position).setEnabled(false);
} else {
player.buyUpgrade(upgrade);
CURRENT_MONEY.setText(getString(R.string.current_money) + player.getMoney());
//Notify GameActivity, but how?
}
}
});
The android.app.Activity class has an onResume() method.
It will be called when an activity is back interacting with the user.
So perfectly for your use case, because when the user wants to return, GameActivity will be unpaused andonResume() gets called.
You can implement it like this:
public class GameActivity extends AppCompatActivity {
#Override
protected void onResume() {
super.onResume();
//refreshing changed list items
}
}
You can tie your Player object to the app lifecycle by extending your Application class and storing your instance there. It would allow you to have a reference for it on every Activity without leaking during it's lifecycles. You can check for it's value and show some loading and create an callback for when it is set, so all activities can be notified about.
This great Codepath article explains how to do it.
Your main Application could look like this:
public class MyCustomApplication extends Application {
private Player player;
private ArrayList<WeakReference<OnPlayerSetCallback>> callbacks;
public void addCallback(WeakReference<OnPlayerSetCallback> callbackRef) {
this.callbacks.add(callbackRef);
}
public void removeCallback(WeakReference<OnPlayerSetCallback> callbackRef) {
this.callback.remove(callbackRef);
}
public void setPlayer(Player player) {
this.player = player;
for (WeakReference<OnPlayerSetCallback> callbackRef : callbacks) {
OnPlayerSetCallback callback = callbackRef.get();
if (callback == null) {
// remove invalid callback references (if an activity was destroyed, for example)
callbacks.remove(callbackRef);
} else {
// notify activities that a player was set
callback.onPlayerSet(player);
}
}
}
public Player getPlayer() {
return this.player;
}
interface OnPlayerSetCallback {
Player onPlayerSet();
}
}
Updating your Player shouldn't be a problem, as every activity would be using the same instance. However, if you need to update UI without having any lifecycle to re-render it in between, you can create an update listener in the callback.
You can use Singleton design Pattern.
You create one object from PlayerRepository with player field and in your app you just get it and each time
you want you change it.
public class PlayerRepository {
private Player player;
private static final PlayerRepository ourInstance = new PlayerRepository();
public static PlayerRepository getInstance() {
return ourInstance;
}
private PlayerRepository() {
}
public void setPlayer(Player player)
{
this.player=player;
}
public Player getPlayer()
{
retrun this.player;
}
}
In your Activities
PlayerRepository playerRepository=PlayerRepository.getInstance();
Player player=playerRepository.getPlayer();
player.buyUpgrade(upgrade);

Can a post be lost while rotating screen?

Is that possible that when I click the button and then after waiting some time (~5sec) rotate the screen the post may be missed, because the activity didn't manage to re-register in time?
I believe that I've managed to produce that. But it was like 1 from 50 tries:)
import android.os.Bundle;
import android.os.Handler;
import android.os.HandlerThread;
import android.util.Log;
import android.widget.Button;
import android.widget.TextView;
import org.greenrobot.eventbus.EventBus;
import org.greenrobot.eventbus.Subscribe;
import butterknife.BindView;
import butterknife.ButterKnife;
import butterknife.OnClick;
public class MainActivity extends BaseActivity {
#BindView(R.id.post)
Button mPost;
#BindView(R.id.result)
TextView mResult;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
ButterKnife.bind(this);
}
#Override
protected void onStart() {
super.onStart();
EventBus.getDefault().register(this);
}
#Override
protected void onStop() {
super.onStop();
EventBus.getDefault().unregister(this);
}
#OnClick(R.id.post)
void onPostClick() {
HandlerThread handlerThread = new HandlerThread("MyThread");
handlerThread.start();
Handler handler = new Handler(handlerThread.getLooper());
handler.post(new Runnable() {
#Override
public void run() {
Log.e(TAG, Thread.currentThread().getName());
try {
Thread.sleep(5000);
EventBus.getDefault().post(new MyObject("wow"));
} catch (InterruptedException e) {
e.printStackTrace();
}
}
});
}
#Subscribe(threadMode = ThreadMode.MAIN)
public void onResult(MyObject object) {
Log.e(TAG, "POST " + object);
}
static class MyObject {
String val;
public MyObject(String val) {
this.val = val;
}
#Override
public String toString() {
return val;
}
}
}
There's a chance Activity code miss the event due to recreation, however if this is a problem then you most likely should be posting your events as sticky:
Some events carry information that is of interest after the event is
posted. For example, an event signals that some initialization is
complete. Or if you have some sensor or location data and you want to
hold on the most recent values. Instead of implementing your own
caching, you can use sticky events. EventBus keeps the last sticky
event of a certain type in memory. The sticky event can be delivered
to subscribers or queried explicitly. Thus, you don’t need any special
logic to consider already available data.
http://greenrobot.org/eventbus/documentation/configuration/sticky-events/
Also, some suggests moving registration handling from onStart/onStop to onCreate/onDestroy. I think is is bad idea - you usually do not care the events if you are in background, therefore I'd also recommend moving reg/unreg code to onResume/onPause instead.
Your Activity gets recreate while you rotate your device. You can set manifest attribute like. android:configChanges="orientation|keyboardHidden|screenSize"
what you have to do is recreate your activity using onSaveInstanceState() method.
Save Your Activity State
static final String STATE_SCORE = "playerScore";
static final String STATE_LEVEL = "playerLevel";
...
#Override
public void onSaveInstanceState(Bundle savedInstanceState) {
// Save the user's current game state
savedInstanceState.putInt(STATE_SCORE, mCurrentScore);
savedInstanceState.putInt(STATE_LEVEL, mCurrentLevel);
// Always call the superclass so it can save the view hierarchy state
super.onSaveInstanceState(savedInstanceState);
}
Restore Your Activity State
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState); // Always call the superclass first
// Check whether we're recreating a previously destroyed instance
if (savedInstanceState != null) {
// Restore value of members from saved state
mCurrentScore = savedInstanceState.getInt(STATE_SCORE);
mCurrentLevel = savedInstanceState.getInt(STATE_LEVEL);
} else {
// Probably initialize members with default values for a new instance
}
...
}
You need to subsribe/unsubscribe the listener not in onStart and onStop, but in onCreate and onDestroy resp. Also, post the event in main thread. In this case there won't be the gap and new activity will receive the event if recteated

OnClickListener fired after onPause?

The project that I'm working uses a view-presenter abstraction.
Here is a simplified version of all the main classes.
The abstract activity (wire Presenter instance, with View)
public abstract class MvpActivity<Presenter extends MvpPresenter>
extends ActionBarActivity {
protected Presenter mPresenter;
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mPresenter = getPresenterInstance();
}
#Override protected void onResume() {
super.onResume();
mPresenter.onResume(this);
}
#Override protected void onPause() {
mPresenter.onPause();
super.onPause();
}
}
The view interface
public interface MyView {
void redirect();
}
The view implementation
public class MyActivity
extends MvpActivity<MyPresenter>
implements MyView {
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.my_view);
Button myButton = (Button)findViewById(R.id.my_button);
myButton.setOnClickListener(v -> mPresenter.onButtonPressed());
}
#Override protected MyPresenter getPresenterInstance() {
return new MyPresenter();
}
#Override void redirect(){
startActivity(new Intent(this, MyOtherActivity.class));
}
The abstract presenter
public abstract class MvpPresenter<ViewType> {
private ViewType mView;
public void onResume(ViewType view) {
mView = view;
}
public void onPause() {
mView = null;
}
protected ViewType getView() {
if (mView == null) {
throw new IllegalStateException("Presenter view is null");
}
return mView;
}
}
And the presenter implementation
public class MyPresenter extends MvpPresenter<MyView> {
#Override public void onResume(MyView myView){
super.onResume(myView);
Log.("MyPresenter", "Presenter resumed");
}
#Override public void onPause(){
super.onPause()
Log.("MyPresenter", "Presenter paused");
}
public void onButtonPressed(){
getView().redirect();
}
}
The issue comes up as an "IllegalStateException: Presenter view is null" triggered by getView().redirect(); when called from the MyPresenter.onButtonPressed() method.
This doesn't make any sense to me, as the view should always be not null if the listener is fired. The view is only set to null if the MvpPresenter.onPause() is executed which is only being called from MvpActivity.onPause(). I wouldn't expect to receive any click events after this happens, so what am I missing here?
Sadly, I can not reproduce this issue by manually testing the application. The reports are coming in from Crashlytics.
Note: retrolambda is in use for the button click listener
Update 10/07/2017
Some ways of fixing this issues:
-
https://developer.android.com/reference/android/view/View.html#cancelPendingInputEvents()
-
https://github.com/JakeWharton/butterknife/blob/master/butterknife/src/main/java/butterknife/internal/DebouncingOnClickListener.java
Short answer: don't do that.
Unfortunately, you're relying on an order of events that is undefined. Activity lifecycle events and Window events are two different things, even though they're often closely related. You'll get onPause() when the activity is paused for any reason. But the View touch events aren't unhooked until the View's window loses focus.
It's very common for an activity to pause right when its window loses focus--for instance, when the screen is locked or when another activity is launched. But as you've seen, you can get pauses without a focus change and focus changes without a pause. Even when the two events occur together, there's a narrow window of time when onPause() has been called but the window input handlers are still active.
As with any undefined behavior, the actual results you see will vary by OS version and hardware type.
If you need to make sure that you don't receive View messages after onPause, you should unhook your handlers in onPause.

Call function from jar in MainActivity

First time I'm trying to make my own .jar file. It works, but now I want to give feedback to the MainActivity. So I want to call a function 'receiveSerial()' in the MainActivity.
So the MainActivity must always implement the function 'receiveSerial()' when including my .jar.
.jar file (part of the) code:
package com.hoeks.ma.bluetooth;
import java.util.Set;
import ...
public class Blauwe{
..
private Activity ma;
public Blauwe(Activity m){
mBluetoothAdapter = BluetoothAdapter.getDefaultAdapter();
ma = (Activity)m;
}
..
public void sendSerial(String s) {
ma.receiveSerial(s); // This line give Eclipse error "Add cast to ma"
// When I add the cast it is not working
}
MainActivity
import com.hoeks.ma.bluetooth.Blauwe;
....
public void receiveSerial(String s) {
javascr.setSerial(s);
}
Note: I do not post the whole code because the code is a big mess right now, its not good for the readability.
1) create interface
public interface ReceiveSerialCallback{
public void receiveSerial(String s);
}
2) add interface implementation in MainActivity
public class MainActivity implements ReceiveSerialCallback{
...
public void receiveSerial(String s) {
// serial received
}
}
3) update Blauwe class
private ReceiveSerialCallback callback;
...
public void setReceiveSerialCallback(ReceiveSerialCallback callback) {
this.callback = callback;
}
...
public void sendSerial(String s) {
callback.receiveSerial(s);
}
4) set inteface callback object to Blauwe class in MainActivity
Blauwe b = new Blauwe();
b.setReceiveSerialCallback(this);
You have to cast because receiveSerial(String) is not a method of Activity, but MainActivity. I would create an interface (with method sendSerial) that MainActivity should implement, and save a reference of this interface in Blauwe class, instead of an Activity instance.

Android Fragments. Retaining an AsyncTask during screen rotation or configuration change

I'm working on a Smartphone / Tablet app, using only one APK, and loading resources as is needed depending on screen size, the best design choice seemed to be using Fragments via the ACL.
This app has been working fine until now being only activity based. This is a mock class of how I handle AsyncTasks and ProgressDialogs in the Activities in order to have them work even when the screen is rotated or a configuration change occurs mid communication.
I will not change the manifest to avoid recreation of the Activity, there are many reasons why I dont want to do it, but mainly because the official docs say it isnt recomended and I've managed without it this far, so please dont recomend that route.
public class Login extends Activity {
static ProgressDialog pd;
AsyncTask<String, Void, Boolean> asyncLoginThread;
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
setContentView(R.layout.login);
//SETUP UI OBJECTS
restoreAsyncTask();
}
#Override
public Object onRetainNonConfigurationInstance() {
if (pd != null) pd.dismiss();
if (asyncLoginThread != null) return (asyncLoginThread);
return super.onRetainNonConfigurationInstance();
}
private void restoreAsyncTask();() {
pd = new ProgressDialog(Login.this);
if (getLastNonConfigurationInstance() != null) {
asyncLoginThread = (AsyncTask<String, Void, Boolean>) getLastNonConfigurationInstance();
if (asyncLoginThread != null) {
if (!(asyncLoginThread.getStatus()
.equals(AsyncTask.Status.FINISHED))) {
showProgressDialog();
}
}
}
}
public class LoginThread extends AsyncTask<String, Void, Boolean> {
#Override
protected Boolean doInBackground(String... args) {
try {
//Connect to WS, recieve a JSON/XML Response
//Place it somewhere I can use it.
} catch (Exception e) {
return true;
}
return true;
}
protected void onPostExecute(Boolean result) {
if (result) {
pd.dismiss();
//Handle the response. Either deny entry or launch new Login Succesful Activity
}
}
}
}
This code is working fine, I have around 10.000 users without complaint, so it seemed logical to just copy this logic into the new Fragment Based Design, but, of course, it isnt working.
Here is the LoginFragment:
public class LoginFragment extends Fragment {
FragmentActivity parentActivity;
static ProgressDialog pd;
AsyncTask<String, Void, Boolean> asyncLoginThread;
public interface OnLoginSuccessfulListener {
public void onLoginSuccessful(GlobalContainer globalContainer);
}
public void onSaveInstanceState(Bundle outState){
super.onSaveInstanceState(outState);
//Save some stuff for the UI State
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setRetainInstance(true);
//If I setRetainInstance(true), savedInstanceState is always null. Besides that, when loading UI State, a NPE is thrown when looking for UI Objects.
parentActivity = getActivity();
}
#Override
public void onAttach(Activity activity) {
super.onAttach(activity);
try {
loginSuccessfulListener = (OnLoginSuccessfulListener) activity;
} catch (ClassCastException e) {
throw new ClassCastException(activity.toString() + " must implement OnLoginSuccessfulListener");
}
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
RelativeLayout loginLayout = (RelativeLayout) inflater.inflate(R.layout.login, container, false);
return loginLayout;
}
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
//SETUP UI OBJECTS
if(savedInstanceState != null){
//Reload UI state. Im doing this properly, keeping the content of the UI objects, not the object it self to avoid memory leaks.
}
}
public class LoginThread extends AsyncTask<String, Void, Boolean> {
#Override
protected Boolean doInBackground(String... args) {
try {
//Connect to WS, recieve a JSON/XML Response
//Place it somewhere I can use it.
} catch (Exception e) {
return true;
}
return true;
}
protected void onPostExecute(Boolean result) {
if (result) {
pd.dismiss();
//Handle the response. Either deny entry or launch new Login Succesful Activity
}
}
}
}
}
I cant use onRetainNonConfigurationInstance() since it has to be called from the Activity and not the Fragment, same goes with getLastNonConfigurationInstance(). I've read some similar questions here with no answer.
I understand that it might require some working around to get this stuff organized properly in fragments, that being said, I would like to maintain the same basic design logic.
What would be the proper way to retain the AsyncTask during a configuration change, and if its still runing, show a progressDialog, taking into consideration that the AsyncTask is a inner class to the Fragment and it is the Fragment itself who invokes the AsyncTask.execute()?
Fragments can actually make this a lot easier. Just use the method Fragment.setRetainInstance(boolean) to have your fragment instance retained across configuration changes. Note that this is the recommended replacement for Activity.onRetainnonConfigurationInstance() in the docs.
If for some reason you really don't want to use a retained fragment, there are other approaches you can take. Note that each fragment has a unique identifier returned by Fragment.getId(). You can also find out if a fragment is being torn down for a config change through Fragment.getActivity().isChangingConfigurations(). So, at the point where you would decide to stop your AsyncTask (in onStop() or onDestroy() most likely), you could for example check if the configuration is changing and if so stick it in a static SparseArray under the fragment's identifier, and then in your onCreate() or onStart() look to see if you have an AsyncTask in the sparse array available.
I think you will enjoy my extremely comprehensive and working example detailed below.
Rotation works, and the dialog survives.
You can cancel the task and dialog by pressing the back button (if you want this behaviour).
It uses fragments.
The layout of the fragment underneath the activity changes properly when the device rotates.
There is a complete source code download and a precompiled APK so you can see if the behaviour is what you want.
Edit
As requested by Brad Larson I have reproduced most of the linked solution below. Also since I posted it I have been pointed to AsyncTaskLoader. I'm not sure it is totally applicable to the same problems, but you should check it out anyway.
Using AsyncTask with progress dialogs and device rotation.
A working solution!
I have finally got everything to work. My code has the following features:
A Fragment whose layout changes with orientation.
An AsyncTask in which you can do some work.
A DialogFragment which shows the progress of the task in a progress bar (not just an indeterminate spinner).
Rotation works without interrupting the task or dismissing the dialog.
The back button dismisses the dialog and cancels the task (you can alter this behaviour fairly easily though).
I don't think that combination of workingness can be found anywhere else.
The basic idea is as follows. There is a MainActivity class which contains a single fragment - MainFragment. MainFragment has different layouts for horizontal and vertical orientation, and setRetainInstance() is false so that the layout can change. This means that when the device orientation is changed, both MainActivity and MainFragment are completely destroyed and recreated.
Separately we have MyTask (extended from AsyncTask) which does all the work. We can't store it in MainFragment because that will be destroyed, and Google has deprecated using anything like setRetainNonInstanceConfiguration(). That isn't always available anyway and is an ugly hack at best. Instead we will store MyTask in another fragment, a DialogFragment called TaskFragment. This fragment will have setRetainInstance() set to true, so as the device rotates this fragment isn't destroyed, and MyTask is retained.
Finally we need to tell the TaskFragment who to inform when it is finished, and we do that using setTargetFragment(<the MainFragment>) when we create it. When the device is rotated and the MainFragment is destroyed and a new instance is created, we use the FragmentManager to find the dialog (based on its tag) and do setTargetFragment(<the new MainFragment>). That's pretty much it.
There were two other things I needed to do: first cancel the task when the dialog is dismissed, and second set the dismiss message to null, otherwise the dialog is weirdly dismissed when the device is rotated.
The code
I won't list the layouts, they are pretty obvious and you can find them in the project download below.
MainActivity
This is pretty straightforward. I added a callback into this activity so it knows when the task is finished, but you might not need that. Mainly I just wanted to show the fragment-activity callback mechanism because it's quite neat and you might not have seen it before.
public class MainActivity extends Activity implements MainFragment.Callbacks
{
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
#Override
public void onTaskFinished()
{
// Hooray. A toast to our success.
Toast.makeText(this, "Task finished!", Toast.LENGTH_LONG).show();
// NB: I'm going to blow your mind again: the "int duration" parameter of makeText *isn't*
// the duration in milliseconds. ANDROID Y U NO ENUM?
}
}
MainFragment
It's long but worth it!
public class MainFragment extends Fragment implements OnClickListener
{
// This code up to onDetach() is all to get easy callbacks to the Activity.
private Callbacks mCallbacks = sDummyCallbacks;
public interface Callbacks
{
public void onTaskFinished();
}
private static Callbacks sDummyCallbacks = new Callbacks()
{
public void onTaskFinished() { }
};
#Override
public void onAttach(Activity activity)
{
super.onAttach(activity);
if (!(activity instanceof Callbacks))
{
throw new IllegalStateException("Activity must implement fragment's callbacks.");
}
mCallbacks = (Callbacks) activity;
}
#Override
public void onDetach()
{
super.onDetach();
mCallbacks = sDummyCallbacks;
}
// Save a reference to the fragment manager. This is initialised in onCreate().
private FragmentManager mFM;
// Code to identify the fragment that is calling onActivityResult(). We don't really need
// this since we only have one fragment to deal with.
static final int TASK_FRAGMENT = 0;
// Tag so we can find the task fragment again, in another instance of this fragment after rotation.
static final String TASK_FRAGMENT_TAG = "task";
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// At this point the fragment may have been recreated due to a rotation,
// and there may be a TaskFragment lying around. So see if we can find it.
mFM = getFragmentManager();
// Check to see if we have retained the worker fragment.
TaskFragment taskFragment = (TaskFragment)mFM.findFragmentByTag(TASK_FRAGMENT_TAG);
if (taskFragment != null)
{
// Update the target fragment so it goes to this fragment instead of the old one.
// This will also allow the GC to reclaim the old MainFragment, which the TaskFragment
// keeps a reference to. Note that I looked in the code and setTargetFragment() doesn't
// use weak references. To be sure you aren't leaking, you may wish to make your own
// setTargetFragment() which does.
taskFragment.setTargetFragment(this, TASK_FRAGMENT);
}
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
return inflater.inflate(R.layout.fragment_main, container, false);
}
#Override
public void onViewCreated(View view, Bundle savedInstanceState)
{
super.onViewCreated(view, savedInstanceState);
// Callback for the "start task" button. I originally used the XML onClick()
// but it goes to the Activity instead.
view.findViewById(R.id.taskButton).setOnClickListener(this);
}
#Override
public void onClick(View v)
{
// We only have one click listener so we know it is the "Start Task" button.
// We will create a new TaskFragment.
TaskFragment taskFragment = new TaskFragment();
// And create a task for it to monitor. In this implementation the taskFragment
// executes the task, but you could change it so that it is started here.
taskFragment.setTask(new MyTask());
// And tell it to call onActivityResult() on this fragment.
taskFragment.setTargetFragment(this, TASK_FRAGMENT);
// Show the fragment.
// I'm not sure which of the following two lines is best to use but this one works well.
taskFragment.show(mFM, TASK_FRAGMENT_TAG);
// mFM.beginTransaction().add(taskFragment, TASK_FRAGMENT_TAG).commit();
}
#Override
public void onActivityResult(int requestCode, int resultCode, Intent data)
{
if (requestCode == TASK_FRAGMENT && resultCode == Activity.RESULT_OK)
{
// Inform the activity.
mCallbacks.onTaskFinished();
}
}
TaskFragment
// This and the other inner class can be in separate files if you like.
// There's no reason they need to be inner classes other than keeping everything together.
public static class TaskFragment extends DialogFragment
{
// The task we are running.
MyTask mTask;
ProgressBar mProgressBar;
public void setTask(MyTask task)
{
mTask = task;
// Tell the AsyncTask to call updateProgress() and taskFinished() on this fragment.
mTask.setFragment(this);
}
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
// Retain this instance so it isn't destroyed when MainActivity and
// MainFragment change configuration.
setRetainInstance(true);
// Start the task! You could move this outside this activity if you want.
if (mTask != null)
mTask.execute();
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState)
{
View view = inflater.inflate(R.layout.fragment_task, container);
mProgressBar = (ProgressBar)view.findViewById(R.id.progressBar);
getDialog().setTitle("Progress Dialog");
// If you're doing a long task, you probably don't want people to cancel
// it just by tapping the screen!
getDialog().setCanceledOnTouchOutside(false);
return view;
}
// This is to work around what is apparently a bug. If you don't have it
// here the dialog will be dismissed on rotation, so tell it not to dismiss.
#Override
public void onDestroyView()
{
if (getDialog() != null && getRetainInstance())
getDialog().setDismissMessage(null);
super.onDestroyView();
}
// Also when we are dismissed we need to cancel the task.
#Override
public void onDismiss(DialogInterface dialog)
{
super.onDismiss(dialog);
// If true, the thread is interrupted immediately, which may do bad things.
// If false, it guarantees a result is never returned (onPostExecute() isn't called)
// but you have to repeatedly call isCancelled() in your doInBackground()
// function to check if it should exit. For some tasks that might not be feasible.
if (mTask != null) {
mTask.cancel(false);
}
// You don't really need this if you don't want.
if (getTargetFragment() != null)
getTargetFragment().onActivityResult(TASK_FRAGMENT, Activity.RESULT_CANCELED, null);
}
#Override
public void onResume()
{
super.onResume();
// This is a little hacky, but we will see if the task has finished while we weren't
// in this activity, and then we can dismiss ourselves.
if (mTask == null)
dismiss();
}
// This is called by the AsyncTask.
public void updateProgress(int percent)
{
mProgressBar.setProgress(percent);
}
// This is also called by the AsyncTask.
public void taskFinished()
{
// Make sure we check if it is resumed because we will crash if trying to dismiss the dialog
// after the user has switched to another app.
if (isResumed())
dismiss();
// If we aren't resumed, setting the task to null will allow us to dimiss ourselves in
// onResume().
mTask = null;
// Tell the fragment that we are done.
if (getTargetFragment() != null)
getTargetFragment().onActivityResult(TASK_FRAGMENT, Activity.RESULT_OK, null);
}
}
MyTask
// This is a fairly standard AsyncTask that does some dummy work.
public static class MyTask extends AsyncTask<Void, Void, Void>
{
TaskFragment mFragment;
int mProgress = 0;
void setFragment(TaskFragment fragment)
{
mFragment = fragment;
}
#Override
protected Void doInBackground(Void... params)
{
// Do some longish task. This should be a task that we don't really
// care about continuing
// if the user exits the app.
// Examples of these things:
// * Logging in to an app.
// * Downloading something for the user to view.
// * Calculating something for the user to view.
// Examples of where you should probably use a service instead:
// * Downloading files for the user to save (like the browser does).
// * Sending messages to people.
// * Uploading data to a server.
for (int i = 0; i < 10; i++)
{
// Check if this has been cancelled, e.g. when the dialog is dismissed.
if (isCancelled())
return null;
SystemClock.sleep(500);
mProgress = i * 10;
publishProgress();
}
return null;
}
#Override
protected void onProgressUpdate(Void... unused)
{
if (mFragment == null)
return;
mFragment.updateProgress(mProgress);
}
#Override
protected void onPostExecute(Void unused)
{
if (mFragment == null)
return;
mFragment.taskFinished();
}
}
}
Download the example project
Here is the source code and the APK. Sorry, the ADT insisted on adding the support library before it would let me make a project. I'm sure you can remove it.
I've recently posted an article describing how to handle configuration changes using retained Fragments. It solves the problem of retaining an AsyncTask across a rotation change nicely.
The TL;DR is to use host your AsyncTask inside a Fragment, call setRetainInstance(true) on the Fragment, and report the AsyncTask's progress/results back to it's Activity (or it's target Fragment, if you choose to use the approach described by #Timmmm) through the retained Fragment.
My first suggestion is to avoid inner AsyncTasks, you can read a question that I asked about this and the answers: Android: AsyncTask recommendations: private class or public class?
After that i started using non-inner and... now i see A LOT of benefits.
The second is, keep a reference of your running AsyncTask in the Application Class - http://developer.android.com/reference/android/app/Application.html
Everytime you start an AsyncTask, set it on the Application and when it finishes it set it to null.
When a fragment/activity starts you can check if any AsyncTask is running (by checking if it's null or not on the Application) and then set the reference inside to whatever you want (activity, fragment etc so you can do callbacks).
This will solve your problem:
If you only have 1 AsyncTask running at any determined time you can add a simple reference:
AsyncTask<?,?,?> asyncTask = null;
Else, have in the Aplication a HashMap with references to them.
The progress dialog can follow the exact same principle.
I came up with a method of using AsyncTaskLoaders for this. It's pretty easy to use and requires less overhead IMO..
Basically you create an AsyncTaskLoader like this:
public class MyAsyncTaskLoader extends AsyncTaskLoader {
Result mResult;
public HttpAsyncTaskLoader(Context context) {
super(context);
}
protected void onStartLoading() {
super.onStartLoading();
if (mResult != null) {
deliverResult(mResult);
}
if (takeContentChanged() || mResult == null) {
forceLoad();
}
}
#Override
public Result loadInBackground() {
SystemClock.sleep(500);
mResult = new Result();
return mResult;
}
}
Then in your activity that uses the above AsyncTaskLoader when a button is clicked:
public class MyActivityWithBackgroundWork extends FragmentActivity implements LoaderManager.LoaderCallbacks<Result> {
private String username,password;
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.mylayout);
//this is only used to reconnect to the loader if it already started
//before the orientation changed
Loader loader = getSupportLoaderManager().getLoader(0);
if (loader != null) {
getSupportLoaderManager().initLoader(0, null, this);
}
}
public void doBackgroundWorkOnClick(View button) {
//might want to disable the button while you are doing work
//to prevent user from pressing it again.
//Call resetLoader because calling initLoader will return
//the previous result if there was one and we may want to do new work
//each time
getSupportLoaderManager().resetLoader(0, null, this);
}
#Override
public Loader<Result> onCreateLoader(int i, Bundle bundle) {
//might want to start a progress bar
return new MyAsyncTaskLoader(this);
}
#Override
public void onLoadFinished(Loader<LoginResponse> loginLoader,
LoginResponse loginResponse)
{
//handle result
}
#Override
public void onLoaderReset(Loader<LoginResponse> responseAndJsonHolderLoader)
{
//remove references to previous loader resources
}
}
This seems to handle orientation changes fine and your background task will continue during the rotation.
A few things to note:
If in onCreate you reattach to the asynctaskloader you will get called back in onLoadFinished() with the previous result (even if you had already been told the request was complete). This is actually good behavior most of the time but sometimes it can be tricky to handle. While I imagine there are lots of ways to handle this what I did was I called loader.abandon() in onLoadFinished. Then I added check in onCreate to only reattach to the loader if it wasn't already abandoned. If you need the resulting data again you won't want to do that. In most cases you want the data.
I have more details on using this for http calls here
I created a very tiny open-source background task library which is heavily based on the Marshmallow AsyncTask but with additional functionality such as:
Automatically retaining tasks across configuration changes;
UI callback (listeners);
Doesn't restart or cancel task when the device rotates (like Loaders would do);
The library internally uses a Fragment without any user interface, which is retained accross configuration changes (setRetainInstance(true)).
You can find it on GitHub: https://github.com/NeoTech-Software/Android-Retainable-Tasks
Most basic example (version 0.2.0):
This example fully retains the task, using a very limited amount of code.
Task:
private class ExampleTask extends Task<Integer, String> {
public ExampleTask(String tag){
super(tag);
}
protected String doInBackground() {
for(int i = 0; i < 100; i++) {
if(isCancelled()){
break;
}
SystemClock.sleep(50);
publishProgress(i);
}
return "Result";
}
}
Activity:
public class Main extends TaskActivityCompat implements Task.Callback {
#Override
public void onClick(View view){
ExampleTask task = new ExampleTask("activity-unique-tag");
getTaskManager().execute(task, this);
}
#Override
public Task.Callback onPreAttach(Task<?, ?> task) {
//Restore the user-interface based on the tasks state
return this; //This Activity implements Task.Callback
}
#Override
public void onPreExecute(Task<?, ?> task) {
//Task started
}
#Override
public void onPostExecute(Task<?, ?> task) {
//Task finished
Toast.makeText(this, "Task finished", Toast.LENGTH_SHORT).show();
}
}
My approach is to use delegation design pattern, in general, we can isolate the actual business logic (read data from internet or database or whatsoever) from AsyncTask (the delegator) to BusinessDAO (the delegate), in your AysncTask.doInBackground() method, delegate the actual task to BusinessDAO, then implement a singleton process mechanism in BusinessDAO, so that multiple call to BusinessDAO.doSomething() will just trigger one actual task running each time and waiting for the task result. The idea is retain the delegate (i.e. BusinessDAO) during the configuration change, instead of the delegator (i.e. AsyncTask).
Create/Implement our own Application, the purpose is to create/initialize BusinessDAO here, so that our BusinessDAO's lifecycle is application scoped, not activity scoped, note that you need change AndroidManifest.xml to use MyApplication:
public class MyApplication extends android.app.Application {
private BusinessDAO businessDAO;
#Override
public void onCreate() {
super.onCreate();
businessDAO = new BusinessDAO();
}
pubilc BusinessDAO getBusinessDAO() {
return businessDAO;
}
}
Our existing Activity/Fragement are mostly unchanged, still implement AsyncTask as an inner class and involve AsyncTask.execute() from Activity/Fragement, the difference now is AsyncTask will delegate the actual task to BusinessDAO, so during the configuration change, a second AsyncTask will be initialized and executed, and call BusinessDAO.doSomething() second time, however, second call to BusinessDAO.doSomething() will not trigger a new running task, instead, waiting for current running task to finish:
public class LoginFragment extends Fragment {
... ...
public class LoginAsyncTask extends AsyncTask<String, Void, Boolean> {
// get a reference of BusinessDAO from application scope.
BusinessDAO businessDAO = ((MyApplication) getApplication()).getBusinessDAO();
#Override
protected Boolean doInBackground(String... args) {
businessDAO.doSomething();
return true;
}
protected void onPostExecute(Boolean result) {
//Handle task result and update UI stuff.
}
}
... ...
}
Inside BusinessDAO, implement singleton process mechanism, for example:
public class BusinessDAO {
ExecutorCompletionService<MyTask> completionExecutor = new ExecutorCompletionService<MyTask(Executors.newFixedThreadPool(1));
Future<MyTask> myFutureTask = null;
public void doSomething() {
if (myFutureTask == null) {
// nothing running at the moment, submit a new callable task to run.
MyTask myTask = new MyTask();
myFutureTask = completionExecutor.submit(myTask);
}
// Task already submitted and running, waiting for the running task to finish.
myFutureTask.get();
}
// If you've never used this before, Callable is similar with Runnable, with ability to return result and throw exception.
private class MyTask extends Callable<MyTask> {
public MyAsyncTask call() {
// do your job here.
return this;
}
}
}
I am not 100% sure if this will work, moreover, the sample code snippet should be considered as pseudocode. I am just trying to give you some clue from design level. Any feedback or suggestions are welcome and appreciated.
You could make the AsyncTask a static field. If you need a context, you should ship your application context. This will avoid memory leaks, otherwise you'd keep a reference to your entire activity.
If anyone finds their way to this thread then I found a clean approach was to run the Async task from an app.Service (started with START_STICKY) and then on recreate iterate over the running services to find out whether the service (and hence async task) is still running;
public boolean isServiceRunning(String serviceClassName) {
final ActivityManager activityManager = (ActivityManager) Application.getContext().getSystemService(Context.ACTIVITY_SERVICE);
final List<RunningServiceInfo> services = activityManager.getRunningServices(Integer.MAX_VALUE);
for (RunningServiceInfo runningServiceInfo : services) {
if (runningServiceInfo.service.getClassName().equals(serviceClassName)){
return true;
}
}
return false;
}
If it is, re-add the DialogFragment (or whatever) and if it is not ensure the dialog has been dismissed.
This is particularly pertinent if you are using the v4.support.* libraries since (at the time of writing) they have know issues with the setRetainInstance method and view paging. Furthermore, by not retaining the instance you can recreate your activity using a different set of resources (i.e. a different view layout for the new orientation)
I write samepl code to solve this problem
First step is make Application class:
public class TheApp extends Application {
private static TheApp sTheApp;
private HashMap<String, AsyncTask<?,?,?>> tasks = new HashMap<String, AsyncTask<?,?,?>>();
#Override
public void onCreate() {
super.onCreate();
sTheApp = this;
}
public static TheApp get() {
return sTheApp;
}
public void registerTask(String tag, AsyncTask<?,?,?> task) {
tasks.put(tag, task);
}
public void unregisterTask(String tag) {
tasks.remove(tag);
}
public AsyncTask<?,?,?> getTask(String tag) {
return tasks.get(tag);
}
}
In AndroidManifest.xml
<application
android:allowBackup="true"
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#style/AppTheme"
android:name="com.example.tasktest.TheApp">
Code in activity:
public class MainActivity extends Activity {
private Task1 mTask1;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTask1 = (Task1)TheApp.get().getTask("task1");
}
/*
* start task is not running jet
*/
public void handletask1(View v) {
if (mTask1 == null) {
mTask1 = new Task1();
TheApp.get().registerTask("task1", mTask1);
mTask1.execute();
} else
Toast.makeText(this, "Task is running...", Toast.LENGTH_SHORT).show();
}
/*
* cancel task if is not finished
*/
public void handelCancel(View v) {
if (mTask1 != null)
mTask1.cancel(false);
}
public class Task1 extends AsyncTask<Void, Void, Void>{
#Override
protected Void doInBackground(Void... params) {
try {
for(int i=0; i<120; i++) {
Thread.sleep(1000);
Log.i("tests", "loop=" + i);
if (this.isCancelled()) {
Log.e("tests", "tssk cancelled");
break;
}
}
} catch (InterruptedException e) {
e.printStackTrace();
}
return null;
}
#Override
protected void onCancelled(Void result) {
TheApp.get().unregisterTask("task1");
mTask1 = null;
}
#Override
protected void onPostExecute(Void result) {
TheApp.get().unregisterTask("task1");
mTask1 = null;
}
}
}
When activity orientation changes variable mTask is inited from app context. When task is finished variable is set to null and remove from memory.
For me its enough.
Have a look at below example , how to use retained fragment to retain background task:
public class NetworkRequestFragment extends Fragment {
// Declare some sort of interface that your AsyncTask will use to communicate with the Activity
public interface NetworkRequestListener {
void onRequestStarted();
void onRequestProgressUpdate(int progress);
void onRequestFinished(SomeObject result);
}
private NetworkTask mTask;
private NetworkRequestListener mListener;
private SomeObject mResult;
#Override
public void onAttach(Activity activity) {
super.onAttach(activity);
// Try to use the Activity as a listener
if (activity instanceof NetworkRequestListener) {
mListener = (NetworkRequestListener) activity;
} else {
// You can decide if you want to mandate that the Activity implements your callback interface
// in which case you should throw an exception if it doesn't:
throw new IllegalStateException("Parent activity must implement NetworkRequestListener");
// or you could just swallow it and allow a state where nobody is listening
}
}
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Retain this Fragment so that it will not be destroyed when an orientation
// change happens and we can keep our AsyncTask running
setRetainInstance(true);
}
/**
* The Activity can call this when it wants to start the task
*/
public void startTask(String url) {
mTask = new NetworkTask(url);
mTask.execute();
}
#Override
public void onActivityCreated(Bundle savedInstanceState) {
super.onActivityCreated(savedInstanceState);
// If the AsyncTask finished when we didn't have a listener we can
// deliver the result here
if ((mResult != null) && (mListener != null)) {
mListener.onRequestFinished(mResult);
mResult = null;
}
}
#Override
public void onDestroy() {
super.onDestroy();
// We still have to cancel the task in onDestroy because if the user exits the app or
// finishes the Activity, we don't want the task to keep running
// Since we are retaining the Fragment, onDestroy won't be called for an orientation change
// so this won't affect our ability to keep the task running when the user rotates the device
if ((mTask != null) && (mTask.getStatus == AsyncTask.Status.RUNNING)) {
mTask.cancel(true);
}
}
#Override
public void onDetach() {
super.onDetach();
// This is VERY important to avoid a memory leak (because mListener is really a reference to an Activity)
// When the orientation change occurs, onDetach will be called and since the Activity is being destroyed
// we don't want to keep any references to it
// When the Activity is being re-created, onAttach will be called and we will get our listener back
mListener = null;
}
private class NetworkTask extends AsyncTask<String, Integer, SomeObject> {
#Override
protected void onPreExecute() {
if (mListener != null) {
mListener.onRequestStarted();
}
}
#Override
protected SomeObject doInBackground(String... urls) {
// Make the network request
...
// Whenever we want to update our progress:
publishProgress(progress);
...
return result;
}
#Override
protected void onProgressUpdate(Integer... progress) {
if (mListener != null) {
mListener.onRequestProgressUpdate(progress[0]);
}
}
#Override
protected void onPostExecute(SomeObject result) {
if (mListener != null) {
mListener.onRequestFinished(result);
} else {
// If the task finishes while the orientation change is happening and while
// the Fragment is not attached to an Activity, our mListener might be null
// If you need to make sure that the result eventually gets to the Activity
// you could save the result here, then in onActivityCreated you can pass it back
// to the Activity
mResult = result;
}
}
}
}
Have a look here.
There is a solution based on Timmmm's solution.
But I improved it:
Now the solution is extendable - you only need to extend FragmentAbleToStartTask
You able to keep running several tasks at the same time.
And in my opinion it's as easy as startActivityForResult and receive result
You also can stop a running task and check whether particular task is running
Sorry for my English

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