Android NDK doesn't link prebuilt library - android

I'm trying to link a C static library to a C++ shared library, but it seems that the shared library completely ignores the LOCAL_STATIC_LIBRARIES line, and doesn't link the static lib.
TextureEngine is the static lib, and CustomTexture is the shared library. Here are the make files
Static library - TextureEngine
Android.mk:
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := TextureEngine
LOCAL_SRC_FILES := ../TextureEngine.c
# LOCAL_SHARED_LIBRARIES :=
#LOCAL_LDLIBS := -llog -landroid -lGLESv2
include $(BUILD_STATIC_LIBRARY)
Application.mk:
APP_ABI := all
APP_PLATFORM := android-23
APP_MODULES := TextureEngine
Shared library - CustomTexture
Android.mk
LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := TextureEngine
LOCAL_SRC_FILES := \
../TextureEngine/obj/local/$(TARGET_ARCH_ABI)/libTextureEngine.a
LOCAL_LDLIBS += -landroid -lGLESv2 -lm -lz -llog
include $(PREBUILT_STATIC_LIBARAY)
include $(CLEAR_VARS)
LOCAL_MODULE := CustomTexture
LOCAL_STATIC_LIBRARIES := TextureEngine
LOCAL_C_INCLUDES := ../TextureEngine
LOCAL_SRC_FILES := \
../CustomTexture.cpp \
../TextureProvider.cpp \
../Logfile.c \
../SineImage.cpp
LOCAL_LDLIBS += -landroid -lGLESv2 -lm -lz -llog
include $(BUILD_SHARED_LIBRARY)
Application.mk
APP_STL := gnustl_static
APP_CPPFLAGS += -std=c++11
APP_ABI := all
APP_PLATFORM := android-23
When I run ndk-build on TextureEngine, I get libTextureEngine.a files on all architecture folders. When I run ndk-build on CustomTexture however, I get undefined references.
Running ndk-build with V=1 on CustomTexture gives
[arm64-v8a] SharedLibrary : libCustomTexture.so
/opt/android-ndk-r12b/toolchains/aarch64-linux-android-4.9/prebuilt/linux-x86_64/bin/aarch64-linux-android-g++ -Wl,-soname,libCustomTexture.so -shared --sysroot=/opt/android-ndk-r12b/platforms/android-23/arch-arm64 ./obj/local/arm64-v8a/objs/CustomTexture/__/CustomTexture.o ./obj/local/arm64-v8a/objs/CustomTexture/__/TextureProvider.o ./obj/local/arm64-v8a/objs/CustomTexture/__/Logfile.o ./obj/local/arm64-v8a/objs/CustomTexture/__/SineImage.o /opt/android-ndk-r12b/sources/cxx-stl/gnu-libstdc++/4.9/libs/arm64-v8a/libgnustl_static.a -lgcc -no-canonical-prefixes -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings -L/opt/android-ndk-r12b/platforms/android-23/arch-arm64/usr/lib -landroid -lGLESv2 -lm -lz -llog -lc -lm -o ./obj/local/arm64-v8a/libCustomTexture.so
As you can probably see - TextureEngine doesn't appear in the linker line. Sure enough, I can change the LOCAL_SRC_FILES on the prebuilt part of CustomTexture's Android.mk - And no new errors arise.
Why doesn't ndk-build try and link TextureEngine?

include $(PREBUILT_STATIC_LIBARAY)
Because of the typo here. LIBRARY, not LIBARAY :)
I actually discovered a bug last night where modules in LOCAL_STATIC_LIBRARIES or LOCAL_SHARED_LIBRARIES that don't exist don't actually cause errors, which explains why its easy to make this kind of mistake and not have any clear errors in your build.

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I've compiled a 3rd party library on Linux using a standalone toolchain, and I'm now trying to load that library in my app.
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Before you ask, I'm developing with ADT because I have to.
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APP_STL := gnustl_shared
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APP_CPPFLAGS := -frtti -fexceptions
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include $(CLEAR_VARS)
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Android Ndk Error No rule to make target

I am try to build Android Cpp project using Ndk.
when i build app its only generate jni folder files
cannot generate jni sub folder files
i got this error
make: *** No rule to make target src/main/jni/src/main/jni/A/B/Helper.cpp', needed bybuild/intermediates/ndk/obj/local/armeabi/objs/demo/src/main/jni/A/B/Helper.o'. Stop.
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LOCAL_PATH := $(TOP_LOCAL_PATH)
include $(CLEAR_VARS)
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LOCAL_SRC_FILES := a.cpp b.cpp c.cpp d.cpp
LOCAL_SRC_FILES := $(LOCAL_PATH)/A/B/Helper.cpp
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include $(BUILD_SHARED_LIBRARY)
The file names that are listed in LOCAL_SRC_FILES are relative to LOCAL_PATH. ALso, you can define this list on multiple lines, but by appending the list, not replacing it.
So, your Android.mk file should probably look like this:
TOP_LOCAL_PATH:=$(call my-dir)
LOCAL_PATH := $(TOP_LOCAL_PATH)
include $(CLEAR_VARS)
LOCAL_MODULE := demo
LOCAL_SRC_FILES := a.cpp b.cpp c.cpp d.cpp
LOCAL_SRC_FILES += A/B/Helper.cpp
LOCAL_CFLAGS += -std=c++11 -frtti -fexceptions -fpermissive
LOCAL_LDLIBS += -llog -lGLESv2 -lEGL -landroid -lOpenSLES -lGLESv1_CM -lz
LOCAL_C_INCLUDES := $(LOCAL_PATH)/A/B
include $(BUILD_SHARED_LIBRARY)
Note that the list LOCAL_C_INCLUDES should use full paths.

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I made small JNI-based project.
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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_MODULE := hello-jni
LOCAL_CFLAGS := -Wall -Wextra
LOCAL_SRC_FILES := hello-jni.c
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include $(BUILD_SHARED_LIBRARY)
What I am doing wrong? Could some one tell me what's wrong?
Try linking to EGL as well.
For my projects, I use these libraries:
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I'm trying to only use c++ to porting all my apps on Android devices from IOS and from ANDROID with JAVA EGL.
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LOCAL_PATH := $(call my-dir)
include $(CLEAR_VARS)
LOCAL_DEFAULT_CPP_EXTENSION := cpp
LOCAL_MODULE := StarEngine
LOCAL_SRC_FILES := \
main.cpp \
StarEngine.cpp \
../../../StarEngine/StarShader.cpp \
../../../StarEngine/StarTexture.cpp \
../../../StarEngine/StarFBO.cpp\
../../../StarEngine/StarTimer.cpp\
../../../StarEngine/StarMath/Matrix.cpp\
../../../StarEngine/StarMath/Random.cpp\
../../../StarEngine/StarMath/Transform.cpp\
../../../StarEngine/StarMath/Vector.cpp\
../../../StarEngine/StarMath/neonmath/neon_matrix_impl.cpp\
../../../StarEngine/StarMath/vfpmath/matrix_impl.cpp\
../../../StarEngine/StarMath/vfpmath/utility_impl.cpp\
#../../../StarEngine/StarSound/StarSound.cpp
ifeq ($(TARGET_ARCH_ABI),armeabi-v7a)
LOCAL_CFLAGS := -D_ARM_ARCH_7=1
LOCAL_CPPFLAGS := -D_ARM_ARCH_7=1
else
endif
LOCAL_CFLAGS := -DCONFIG_EMBEDDED -DUSE_IND_THREAD -marm -mfpu=neon -mfloat-abi=softfp
APP_STL := stlport_static
LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -llog -ldl -lGLESv2 -landroid -lEGL -lGLESv1_CM
LOCAL_STATIC_LIBRARIES := android_native_app_glue cpufeatures
include $(BUILD_SHARED_LIBRARY)
$(call import-module,cpufeatures,android/native_app_glue)
Answer :
When you use more than two static libraries you should put import-module more than twice like this
include $(BUILD_SHARED_LIBRARY)
$(call import-module,android/native_app_glue)
$(call import-module,cpufeatures)
According to the reference in NDK folder :
import-module
A function that allows you to find and include the Android.mk
of another module by name. A typical example is:
$(call import-module,<name>)
And this will look for the module tagged <name> in the list of
directories referenced by your NDK_MODULE_PATH environment
variable, and include its Android.mk automatically for you.

how to specify the use of g++ in Android.mk?

I have a c++ library that i've added to the android2.3.6 source code and i want to compile it and link using g++ instead of gcc and ld.
is it possible?
Also,i've added this line into my Android.mk file:
LOCAL_CXX=path/to/g++compiler
But the building still use gcc.
is there any solution?
Thanks in advance!
EDIT:
Full Android.mk
LOCAL_PATH := $(call my-dir)
libdash_src_files :=cppfiles
LOCAL_C_INCLUDES :=headers
include $(CLEAR_VARS)
LOCAL_C_INCLUDES += path_to/stlport
LOCAL_SRC_FILES := $(libdash_src_files)
include external/stlport/libstlport.mk
LOCAL_SHARED_LIBRARIES += libstlport libz LOCAL_SYSTEM_SHARED_LIBRARIES :=libdl libutils libc
LOCAL_LDLIBS := $(LOCAL_LDLIBS) -llog
LOCAL_LDFLAGS:= -lz -Wl -shared
LOCAL_CXX := $(CXX)
libdash_cppflags :=-g -fPIC -v -frtti -fexceptions
LOCAL_CPPFLAGS :=$(libdash_cppflags) -fpermissive -w
LOCAL_MODULE :=libdash
LOCAL_MODULE_TAGS :=optional
include $(BUILD_SHARED_LIBRARY)
i just followed jermaine indications and did a make clean
then build it again and it worked fine.
Thanks guys.

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