Serialized incoming aidl calls in one Thread - android

I have an App (Client) that performs remote calls using AIDL to a second App (Server). Each call to through the Binder is executed in the Server app in a different thread (TID) as designed by AIDL solution.
Is it possible to make all calls executed in the Server app be executed in just one thread? We have control over all callers (Client apps) and they will perform call in a serial mode and we don't need Server app perform the calls in a multithread way.
So, if the Client App 1 performs a remote call to a method that takes 30 seconds and before it, a second Client App 2 performs a call to the same method (or even other method) we want this second call be executed in the same Thread of the first call.
Messenger is not an option for now.
=== Updated ====
Message is not an option (for now). Here more details: We have a service with 2 type of binders: a) TransacionManager (tm) and DAOImpl (dao).
We first do a call to tm.begin() in the client and even its processed synchronously, on the Service side its is executed in a thread from Thread Pool (android aidl code). This thread TID #1 performs the begin transaction command in SQLite database.
Then we do a call to dao.selectNextId() - synchronously - and in the Service it is executed in the TID #2. In the selectNextId() method we check if the database is inTransaction and it returns false.
To confirm that the threads was the problem, we put everything in a single call to another binder (allDAO). So when we call allDAO.do() it runs on the Service side in another thread TID #3 and performs begin transc and insert very well.
Not sure if the problem is SQLite that manage different threads as separated requests (how to deal with)... We just want the Service (using aidl) perform every call from any clients in a same single thread everytime.

I was working with Mario on this issue and using the #pskink's code snippet we solved the multithreading issue.
The issue was solved redirecting all aidl calls to the main thread. To do this, we used a Handler thats receives the MainLooper and a Runnable that extends CountDownLatch.
The code of our solution bellow:
// SyncHandler.class
public class SyncHandler {
private SyncRunnable mRunnable;
public SyncHandler() {
super();
}
public SyncHandler start(#NonNull SyncRunnable runnable) {
mRunnable = runnable;
final Looper looper = Looper.getMainLooper();
Handler handler = new Handler(looper);
handler.post(mRunnable);
try {
mRunnable.await();
} catch (InterruptedException e) {
Log.e(this, "Error when SyncHandler was awaiting.", e);
}
return this;
}
public static class ReturnValue<T> {
public T value;
}
}
// SyncRunnable.class
public final class SyncRunnable extends CountDownLatch implements Runnable {
private Runnable mRunnable;
public static SyncRunnable create(Runnable runnable) {
return new SyncRunnable(runnable);
}
private SyncRunnable(Runnable runnable) {
super(1);
mRunnable = runnable;
}
#Override
public void run() {
Log.d(this, "SyncRunnable.run() executed on thread: " + Thread.currentThread());
mRunnable.run();
countDown();
}
}
//And the database call:
// TransactionManager.class
public synchronized void begin(final int ownerHashCode, String ownerName) throws RemoteException {
SyncHandler handler = new SyncHandler().start(SyncRunnable.create(new Runnable() {
#Override
public void run() {
if (mOwner == null) {
mOwner = ownerHashCode;
for (Database database : mDatabases) {
database.beginTransaction();
}
} else if (mOwner == ownerHashCode) {
throw new DbTransactionException("Error: TransactionOwner == owner");
}
}
}));
}
// DaoHelper.class
public synchronized long insert(Dao dao) {
final SyncHandler.ReturnValue<Long> value = new SyncHandler.ReturnValue<>();
SyncHandler handler = new SyncHandler().start(SyncRunnable.create(new Runnable() {
#Override
public void run() {
Log.d(DaoHelper.this, "db.inTransaction: " + mManagerDb.getDatabase().inTransaction());
value.value = mManagerDb.getDatabase().insert(mTable, null, mContentValues);
}
}));
return value.value;
}

Related

Quit the Looper of a Thread

This is a more general question about how to handle the Threads and Loopers in Android, thus the code is a bit generalized.
Consider the following class DoSomethingClass, which has to start some kind of action that needs listening for events (like cellular rssi changes, location changes etc).
public class DoSomethingClass {
private Thread listenForSomethingThread;
private void startDoingSomething() {
listenForSomethingThread = new Thread(new Runnable() {
#Override
public void run() {
Looper.prepare();
SomethingListener listener = new SomethingListener() {
#Override
public void onSomethingHappened(Something something) {
// Quit looper if interrupted
if (Thread.currentThread().isInterrupted()) {
Looper.myLooper().quit();
} else {
// Do stuff with the Something if not
}
}
}
SomethingManager somMan = // Retrieve it
somMan.requestSomethingUpdates(listener);
Looper.loop(); // Blocks until Looper is quitted
somMan.removeSomethingUpdates(listener);
}
});
listenForSomethingThread.start();
}
private void stopDoingSomething() {
listenForSomethingThread.interrupt();
}
}
Pretty simple: When I call startDoingSomething(), a new Thread gets spawned that creates a listener listening for events and handling them (eg. logging, automated yelling at callers etc). For this, it prepares and starts a looper.
When I am finished, I call stopDoingSomething(), which interrupts the Thread: At the next event, nothing will be done, but the Thread will clean up and terminate.
And here's the problem: What if that event never occurs? Then the check for interruption will never be called, the looper will never be quit and will loop forever!?
Is there any way to get a Thread's Looper from another thread, in order to quit it? Or is there a possibility to let it listen for timing intervals in addition to its normal listenees?
I slightly changed your code sample. You can quit the looper like this:
public class DoSomethingClass {
private Thread listenForSomethingThread;
private Looper looper; // create this field
private void startDoingSomething() {
listenForSomethingThread = new Thread(new Runnable() {
#Override
public void run() {
Looper.prepare();
looper = Looper.myLooper(); // store the looper here
SomethingListener listener = new SomethingListener() {
#Override
public void onSomethingHappened(Something something) {
// Quit looper if interrupted
if (Thread.currentThread().isInterrupted()) {
Looper.myLooper().quit();
} else {
// Do stuff with the Something if not
}
}
}
SomethingManager somMan = // Retrieve it
somMan.requestSomethingUpdates(listener);
Looper.loop(); // Blocks until Looper is quitted
somMan.removeSomethingUpdates(listener);
}
});
listenForSomethingThread.start();
}
private void stopDoingSomething() {
looper.quit(); // quit the looper
listenForSomethingThread.interrupt();
}
}
But I guess this looper isn't doing anything because its message queue is not receiving any messages. The listener may be running in the UI thread, which is not what you want, I presume.

Is FirebaseMessagingService an intent service?

I want to save all the messages received in the onMessageReceived of the service inside a SQLite db.
I was planning to open the db, insert the data and close the db. This would work well with an intent service as all the calls to the onMessageReceived would be queued and thus execute one by one.
However if the onMessageReceived gets called concurrently for multiple messages, it could cause issues of the Db being closed while another call is trying to write thus leading to issues.
Can anyone confirm what kind of behaviour i should expect.
If it is not an intent service, i might have to look at the DB singleton pattern and synchronization blocks
Currently, FirebaseMessagingService extends Service directly, so it is not an IntentService.
Source
Snapshot:
You can check LinkedBlockingDeque<> class which queues your requests and can be performed in background sequentially.
Check below sample class of mine -
public class Processor implements Runnable {
private final LinkedBlockingDeque<Task> mTaskQueue = new LinkedBlockingDeque<Task>();
private boolean mExecuteTask = true;
#Override
public void run() {
Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND);
// You can put some end condition if needed
while (mExecuteTask) {
Task task;
try {
// Waits if necessary until an element becomes available
task = (Task) mTaskQueue.take();
} catch (InterruptedException e) {
continue; // re-test the condition on the eclosing while
}
if (task != null) {
task.runnable.run();
}
}
}
// Call this method to put Runnable in Queue.
public synchronized void put(int id, Runnable runnable) {
try {
Task task = new Task();
task.runnable = runnable;
task.id = id; // someUniqueId to avoid duplication
// Check Id of tasks already present in Queue
mTaskQueue.addLast(task);
} catch (IllegalStateException ie) {
throw new Error(ie);
}
}
private static class Task {
public Runnable runnable;
// Unique Id of task
public int id;
}
}

How to implement a Runnable with a non-blocking Looper/Handler

When you implement a Runnable which uses a Handler and Looper, you end up with a blocking queue for the Messages/Runnables within the run() method of your Runnable, because the loop() method blocks.
Like this:
public class Task1 implements Runnable {
private Handler mHandler;
private boolean mCancelled = false;
private void init() {
Looper.prepare();
mHandler = new Handler() {
public void handleMessage(Message msg) {
// process incoming messages here
}
};
Looper.loop();
}
#Override
public void run() {
init();
while (!mCancelled) {
try {
// do stuff here
TimeUnit.SECONDS.sleep(2);
} catch (InterruptedException e) {
// handle exception here
e.printStackTrace();
}
}
}
public void cancel() {
mCancelled = true;
Looper.quit();
}
}
In the implementation of Looper.class you see that the queue that is being used makes a call to queue.next() which can BLOCK the running thread.
public static void loop() {
// ...
for (;;) {
Message msg = queue.next(); // might block
// ...
}
}
This is NOT what I want. I want to be able to use the runnable task to communicate with a handler (send and receive Messages) but also do the actual work within the run() method, for example Bluetooth communications. When you call the connect() method of a BluetoothSocket, this call blocks the current thread until a connection is made.
(See BluetoothSocket.connect() for details.
So this means I have a blocking thread as long as no connection is made. There is nothing to communicate without an established connection, so that is good. After the connection is established, I would like to exchange messages. If the thread/runnable gets cancelled, it also quit the Looper/Handler.
Now my question is: how do I use a Looper/Handler within a Runnable and not let the Looper block the Runnable so that the normal code can be executed instead? I only want to receive Messages through the Handler, not Runnables!
Thanks for your kind help.
Edit: too bad the Looper doesn't have a function like the BlockingQueue interface does, like take() instead of next(), which is blocking.

How to cancel a synchronized method of a library?

In an android project of mine I'm using the jamod library for Modbus communication and it works alright. Except when the network connection isn't available then my asynchronous task will be stuck on transaction.execute for seconds. I would like to cancel it after a given timeout. I tried to implement a handler for this to cancel the asynchronous task:
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
if (task.getStatus() == AsyncTask.Status.RUNNING
|| task.getStatus() == AsyncTask.Status.PENDING) {
task.cancel(true);
}
}
}, WRITE_TASK_TIMOUT);
But this approach won't work. I looked into the library and saw that the ModbusTCPTransaction.execute() method uses synchronized().
Does this mean i have no chance to cancel this method after x seconds?
You could try to use Android class Future. It has method to set the timeout period of the thread execution.
ExecutorService executor = Executors.newSingleThreadExecutor();
Future<String> future = executor.submit(new Task());
future.get(5, TimeUnit.SECONDS);
static class Task implements Callable<String> {
#Override
public String call() throws Exception {
//ModbusTCPTransaction.execute()
return null;
}
}

Android: How to properly manage sequential threads within infinite loop

I have created IntentService with infinite loop inside the onHandleIntent then add static methods start,resume,pause,stop to directly call it within my Activities.
The scenario is, inside the infinite loop, I am calling callback methods which is creating a new thread to execute long process.
The problem is, I am worrying about continuously creating Threads due to infinite loop. I am pretty sure that there is better way to manage it. I am thinking of ThreadPool or something enable to use only one thread in a sequential manner. So that, I am saving time,memory,overheads etc..
OTHER APPROACH ARE VERY WELCOME. Ask me other information as needed. Then, I will update here.
Here are my codes(take a look at SampleCallback):
IntentService
import android.app.IntentService;
import android.content.Intent;
import android.os.Handler;
import android.os.Message;
import android.util.Log;
public class SampleCallbackIntentService extends IntentService {
private final String LOG_LOGCAT_TAG = "SampleCallbackIntentService";
private Handler _handler;
public SampleCallbackIntentService(String name) {
super(name);
}
#Override
public void onCreate() {
super.onCreate();
// initialize variables for pause & resume thread
_mPauseLock = new Object();
_mPaused = false;
_mFinished = false;
// initialize handler to switch to UI/Main thread
_handler = new Handler()
{
#Override
public void handleMessage(final Message msg)
{
_callback.doSomethingFromUIThread(msg);
}
};
}
private final SampleCallback _callback = new SampleCallback() {
#Override
public void doSomethingFromCurrentThread(final Object object) {
new Thread(new Runnable() {
#Override
public void run() {
//do long running process.
// I will access object here.
}
}).start();
}
#Override
public void doSomethingFromUIThread(final Message msg) {
//may update UI here.
}
};
private final int CALLBACK_MESSAGE = 1;
#Override
protected void onHandleIntent(Intent arg0) {
Log.i(LOG_LOGCAT_TAG, "loop started");
while (!_mFinished) {
// do stuff here
// create the object variable. Then pass to callback method
_callback.doSomethingFromCurrentThread(object);
// process and create the result to pass
String someResult = "some result here";
_handler.sendMessage(_handler.obtainMessage(CALLBACK_MESSAGE, someResult));
synchronized (_mPauseLock) {
while (_mPaused) {
try {
Log.i(LOG_LOGCAT_TAG, "loop paused");
_mPauseLock.wait();
Log.i(LOG_LOGCAT_TAG, "loop resumed");
} catch (InterruptedException e) {
Log.e(LOG_LOGCAT_TAG, "error occured on pause", e);
}
}
}
try {
//using sleep here might be not good design.
Thread.sleep(1000);
} catch (InterruptedException e) {
Log.e(LOG_LOGCAT_TAG, "error occured on sleep", e);
}
}
Log.i(LOG_LOGCAT_TAG, "loop ended");
}
private static Object _mPauseLock;
private static boolean _mPaused;
private static boolean _mFinished;
public static void start(Context context) {
Intent service = new Intent(context, SampleCallbackIntentService .class);
if(context.startService(service)==null) {
Log.e(LOG_LOGCAT_TAG, "Service cannot be started");
} else {
Log.i(LOG_LOGCAT_TAG, "start() called");
}
}
/**
* Call this on pause.
*/
public static void pause() {
Log.i(LOG_LOGCAT_TAG, "pause() called");
synchronized (_mPauseLock) {
_mPaused = true;
}
}
/**
* Call this on resume.
*/
public static void resume() {
Log.i(LOG_LOGCAT_TAG, "resume() called");
synchronized (_mPauseLock) {
_mPaused = false;
_mPauseLock.notifyAll();
}
}
public static void stop() {
if(_mPauseLock == null) return;
synchronized (_mPauseLock) {
Log.i(LOG_LOGCAT_TAG, "stop() called");
_mFinished = true;
}
}
}
SampleCallback
import android.os.Message;
public interface SampleCallback {
public void doSomethingFromCurrentThread(final Object object);
public void doSomethingFromUIThread(final Message msg);
}
UPDATES1
I am using location api aside from google api. I will create a android library project and use that api to get the latest location (e.g. every 2secs) in the background.
On the application side, just need to call static methods to use it (e.g. start(context, callback), pause(), resume(), stop()). It has callbacks to obtain the location. After obtaining the needed information from the location object, I will create a new thread to call my own created callbacks (which implemented by the application side).
You can use AsyncTask instead of creating a new thread every time? AsyncTask manages a fixed pool of threads (or one background thread - depending on Android version) and allows to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers.
However I wonder why do you need to create an infinite loop inside the onHandleIntent method? By doing that you prevent your IntentService from receiving further Intents. Since in IntentService:
All requests are handled on a single worker thread -- they may take as
long as necessary (and will not block the application's main loop),
but only one request will be processed at a time.
I think you want to execute some long-running code out of the UI thread in the IntentService. But that doesn't require the creation of an infinite loop in the IntentService worker thread. Just send the requests as needed to the IntentService using Context.startService(Intent) call. If you want IntentService to send back some result or just call a callback in the UI thread you can pass a Messenger (or a ResultReceiver) object with the Intent.
Activity:
final Handler uiHandler = new Handler(Looper.getMainLooper());
private void postTask() {
Intent intent = new Intent("com.yourservice.DOACTION");
intent.putExtra("messenger", new Messenger(handler));
intent.putExtra("object", YourObject()); // pass other Parcelable objects
startService(intent);
}
IntentService:
protected void onHandleIntent(Intent intent) {
Messenger messenger = intent.getParcelableExtra("messenger");
YourObject object = intent.getParcelableExtra("object");
//... do work here ...
Message msg = Message.obtain();
msg.what = CALLBACK_MESSAGE;
msg.setData(someResult);
messenger.send(Message.obtain());
}
Look into the docs for ExecutorService (not to be confused with Android Services) and the Executors package. There are a few examples there on how to use thread pools.
So wait, why do you need to use all these callbacks? Can't you just have each intent encode what needs to be done and then have your onHandleIntent execute different code based on the information of the intent. This is the way IntentService is intended to be used.
You shouldn't be doing any of the thread handling in the IntentSerivce. The IntentService is supposed to be handling all the threading code (and you should let it because it's probably highly optimized).

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