This may sound silly, but I need a solution for this problem. I want to create an indoor virtual offline navigation using 360 photos, and being able to click on arrows to navigate through the pictures.
My problem is, I want to find a way to link various 360 photos to create the sense of navigating (e.g. going from a room to another), but only using the phone camera to create the 360 photos.
I saw this on Google street view application. I am able to create 360 photos but i cannot navigate inside them as shown in Google examples.
Any ideas please?
Look at out this library its render video and image both to 360 you can also move to navigate picture and video while using touch functionality.
Related
I am trying to show four videos at once using Google Cardboard. These videos are normal 2D videos that were shot on a normal 16:9 camera. What I want and need is to have one video in front of you then you turn your head 90 degrees and you see another video, turn again and see another until you hit the front video again. Please see my Pablo Picasso Microsoft Paint skills to visualize what I am talking about...
So basically what I need is like four VR movie theater screens that a person can look around in. Is there a program I could use or do I have to do some programming to make this happen? Searching this is not easy with all the articles of VR that pop up. Any help that can point me in the right direction would be greatly appreciated!
I actually found an app that did this all for me. The app is called 360 Virtual Reality Player(Google Play Store) and it takes any 2D video and makes it into a head-tracked VR video. Once I found this app, all I needed to do is stitch the videos together with a black bar in between them using OpenCV to get the desired effect.
I am trying to implement 360 image for android in my application. I was successful in viewing the 360 image in my app using this tutorial https://developers.google.com/vr/android/get-started#start_your_own_project. After that I have to cases with phones running on different android APIs:
I was running the app in a phone which is running API 19(Kitkat). I can only swipe the 360 image to view the other areas of the image.
I implement the app in my other phone which is running on Lollipop, the image rotates along with the movement of my phone and there is no swipe option in it.
So, my query is:
Is there a way to toggle between these two options of swiping the 360 image manually and automatically rotating the 360 image along with the movement of my phone or having both options of viewing the image in one screen?
It shouldn't be possible yet, based on currently available documentation. Depending on the device, the SDK allows you to swipe the image with your finger or rotate the view using the gyroscope, but not both.
ORIGINAL
Did you use the VR view? Based on this post you can supposedly only do click and drag on a computer (browser), not Android.
Did you use a WebView for your swiping functionality?
I know about Google cardboard and I want to make say a campus tour of any company which will be handled by head movements in Google Cardboard with unity how to make campus buildings from the real images which I clicked by my camera.I am new to unity and much aware with android coding.could you link any unity tutorial.
And second thing my approach toward this idea is good with unity or it should be with android.
i want to make thing like this youtube link which i want Please suggest
In theory you could position a great lot of images in 3D space and have a scene with a very modern-art-like look - but it's much easier to do a spherical image and drag it to a sphere.
You can use a digital camera and hugin to stitch photos manually for better quality or just take any android phone with a gyroscope and semi-good camera and do a photosphere.
After getting a spherical image, just drag it to a sphere with reversed normals and put the VR camera in it's center - voilla, you've got a VR app.
A good idea would be to allow the user some interaction, moving between scenes etc. Usually there is a point where you look and either wait a bit or press the cardboard button.
I've seen where some people put pictures and videos into one Instagram frame. Like, there will be a picture on the bottom and a video on the top or the square is in 4 smaller squares and 2 of them have video while the other 2 are pictures.
I got an idea that this would work perfect for, but I'm not sure how to do it. I'm using an Android for Instagram use. Is there a software or an app I can do this effect with?
I just downloaded an app called PicPlayPost. It does exactly what you are asking about and it has been popularized by Starbucks and Freeway only it's for IOS.
Vidstitch: https://play.google.com/store/apps/details?id=com.vidstitch from the looks of it is a good alternative.
I hope most of you have used the Panorama Image option in Camera app. They ask/force the user to move the device in one direction e.g. if you take 1st image then you move to 2nd image and then it will show you a TARGET BOX and when you reach that box the image is captured again and so on.
Panorama Images Example in Samsung Galaxy s2
I am interested to know that how can we achieve this functionality so that we can set target for user to move the device towards a certain direction. Which sensors can help to achieve this functionality and factors are involved?
Just a simple example is that we make a simple game in which we get an arrow towards the Target Box and when we get that target box in focus we get some score etc.
Please guide me on this, thanks.