I am trying to implement push notification for my hybrid application using telerik platform. It is working fine for iOS. But in android, its getting an error - "Push notifications are currently initializing".
This is the code that I have used.
app.everlive = new Everlive({
appId: "xxxxxxx",
scheme: 'http'
});
var enablePushNotifications = function() {
var devicePushSettings = {
iOS: {
badge: 'true',
sound: 'true',
alert: 'true'
},
android: {
senderID: 'xxxxxxx'
},
wp8: {
channelName: 'EverlivePushChannel'
},
notificationCallbackIOS: onPushNotificationReceived,
notificationCallbackAndroid: onPushNotificationReceived,
notificationCallbackWP8: onPushNotificationReceived
};
app.everlive.push.currentDevice().enableNotifications(devicePushSettings, successCallback, errorCallback);
function onPushNotificationReceived(e) {
alert(JSON.stringify(e));
};
function successCallback(e) {
app.everlive.push.register(devicePushSettings, function() {
alert("Successful registration in Backend Services. You are ready to receive push notifications.");
}, function(err) {
alert("Error: " + err.message);
});
alert(JSON.stringify(e));
};
function errorCallback(e) {
alert(JSON.stringify(e));
};
};
Its going to errorCallback. Could any one please help me out with this? Thanks in advance.
Related
My application stops when you receive a notification, when the app is open, but when the application is not active, it receives 2 notifications.
Here is my initPushNotification():
initPushNotification(){
if(!this.platform.is('cordova')){
console.warn("Push notifications not initialized. Cordova is not available - Run in physical device");
return;
}
const options: PushOptions = {
android: {
senderID:"XXXXXXXXXXXX",
vibrate: true
},
ios: {
alert: "true",
badge: false,
sound: "true"
},
windows: {}
};
const pushObject: PushObject = this.push.init(options);
pushObject.on('registration').subscribe((data:any)=>{
console.log("device token", data.registrationId);
//Here I send the device_token to my firebase database.
});
pushObject.on('notification').subscribe(()=>{
alert("new Message");
});
pushObject.on('error').subscribe(error => console.error('Error with Push plugin', error)); }
I am using cordova plugin add phonegap-plugin-push --variable SENDER_ID=XXXXXXXX
this plugin. And added following code into javascript file.
function setupPush() {
var push = PushNotification.init({
"android": {
"senderID": "XXXXXXXX"
},
"ios": {
"sound": true,
"alert": true,
"badge": true
},
"windows": {}
});
push.on('registration', function(data) {
console.log("registration event: " + data.registrationId);
var oldRegId = localStorage.getItem('registrationId');
if (oldRegId !== data.registrationId) {
// Save new registration ID
localStorage.setItem('registrationId', data.registrationId);
// Post registrationId to your app server as the value has changed
}
});
push.on('error', function(e) {
console.log("push error = " + e.message);
});
}
It gives error as "TypeError: Cannot call method 'init' of undefined".
This usually happens if you haven't done this after onDeviceReady. You can't access any native device APIs until after this fires (push notifications, camera, etc).
function onDeviceReady() {
// Sets up your push notifications
setupPush();
}
// Fires when device is ready.
document.addEventListener("deviceready", onDeviceReady, false);
I used blow code for ionic notification I have used fcm (firebase cloud messaging)
I Received push Notifications when the app is close but I didn't receive notification when the app is open(running) in android
app.js
.config(function($ionicCloudProvider) {
$ionicCloudProvider.init({
"core": {
"app_id": "xxxxxx"
},
"push": {
"sender_id": "xxxxxxxxxxxx",
"pluginConfig": {
"ios": {
"badge": true,
"sound": true
},
"android": {
"badge": true,
"iconColor": "#343434"
}
}
}
});
})
controler.js
$ionicPush.register().then(function(t) {
return $ionicPush.saveToken(t);
}).then(function(t) {
console.log('Token saved:', t.token);
alert(t.token);
});
$rootScope.$on('cloud:push:notification', function(data) {
console.log("dbhfd")
var msg = data.message;
console.log("dbhfd")
alert(msg.title + ': ' + msg.text);
$state.go('message');
});
use localnotification when new notification received in the foreground
this.fcm.onNotification().subscribe(data => {
if(data.wasTapped){
console.log("Received in background");
} else {
console.log("Received in foreground");
this.localNotifications.schedule({
id: 1,
title: ""+data.title+"",
text: ""+data.body+""
});
};
});
hi,
when the app is opened you will not get any notifications even you can check with Facebook or any other apps.if app is closed then only you will receive notifications that's not an issue i think you achieved your goal
If you want to integrate with firebase + push notifications then you can follow this link
here!
And in this push notifications link just keep register() function & related code in App.tsx then you will get notifications foreground and background.
And if you want to produce local notifications then follow this link here!
I want to implement push notification on Android using ionic.
I've followed the documentation from Ionic push in a tutorial from devdactic Devdactic push notifications android I see with that example in the platform is saved a token.
I've make all settings that I need including GCM service and register user to ionic platform, but no token is registered.
I run app in emulator and user is registered but no token is saved. After some modifiers I receive a token in console but is not ok.
In example token is different and push does't work. Does someone have an working example with Ionic Push based on last documentation?
this is what I use to register pushes, it is messy but hopefully can be of some use. It checks if the current user is authenticated, if they aren't then it signs them up with a UUID (i used a UUID generator plugin) and saves the token. Just make sure your app is set up with Ionic.io and this should work :)
var user = Ionic.User.current();
if (user.isAuthenticated()) {
var push = new Ionic.Push({
"debug": true,
"onNotification": function (notification) {
},
"onRegister": function (data) {
console.log(data.token);
return true;
},
"pluginConfig": {
"android": {
"icon": "icon"
},
"ios": {
"badge": true,
"sound": true,
"alert": true
}
}
});
} else {
var uid = uuid2.newuuid();
var details = {
'email': uid + '#example.com',
'password': 'secretpassword'
};
Ionic.Auth.signup(details).then(function () {
var options = { 'remember': true };
Ionic.Auth.login('basic', options, details).then(function () {
user = Ionic.User.current();
user.set('uid', uid);
user.save();
var push = new Ionic.Push({
"debug": true,
"onNotification": function (notification) {
},
"onRegister": function (data) {
console.log(data.token);
return true;
},
"pluginConfig": {
"android": {
"icon": "icon"
},
"ios": {
"badge": true,
"sound": true,
"alert": true
}
}
});
push.register(function (token) {
console.log("Device token:", token.token);
push.saveToken(token);
});
}, function () { });
}, function () { });
}
In order to send push notification you need Api key and project number and current device id.
I think you are struggling in getting the user device id in order to get the current your device id please reffer ng-Cordova
you can find a line
$rootScope.$on('$cordovaPush:notificationReceived', function(event, notification)
in this you can see the notification parameter it is an object inside that object you can find regid field in that you can get your current device id this will be work on only mobile not on browser.
so in order to use that device id, for example lets assume your going to post a login form with divece id like given below.
$rootScope.$on('$cordovaPush:notificationReceived', function(event, notification) {
console.log(event);
console.log(notification);
switch(notification.event) {
case 'registered':
console.log(notification.regid.length);
if (notification.regid.length > 0 ) {
// alert('registration ID = ' + notification.regid);
console.log('registration ID = ' + notification.regid);
var loginPost = {
"UserName":username,
"PassWord":password,
"DeviceID":notification.regid
};
console.log(loginPost);
I am trying to implement custom sound for my push notifications in Ionic application.
I copied the sound file to www/ also set plugin options as follows
//In app.run
$ionicPush.init({
"debug": true,
"onNotification": function(notification){
$cordovaDialogs.alert(notification.message, 'Notification', 'OK').then(function(){
console.log(notification);
});
}
"onRegister": function(data) {
console.info("New device registered with token "+data.token);
}
"pluginConfig": {
"ios": {
"badge": true,
"sound": true
},
"android": {
"iconColor": "#343434"
}
}
});
//In my main controller -
$scope.saveUserDeviceReg = function(data){
var ionicUser = Ionic.User.current();
if(!ionicUser.id){
ionicUser.id = $scope.user.userId;
}
ionicUser.set('name', $scope.user.name);
ionicUser.set('image', $scope.user.profilePic);
ionicUser.set('email', $scope.user.email);
$ionicPush.addTokenToUser(ionicUser);
ionicUser.save();
if($scope.user.devices){
$scope.user.devices[data.token] = true;
$scope.user.$save().then(function(success){
console.log("User device saved");
},function(error){
console.error("Error saving user device");
});
}
else{
var devices = {};
devices[data.token] = true;
$scope.user.devices = devices;
$scope.user.$save().then(function(success){
console.log("User device updated");
},function(error){
console.error("Error updating user device");
});
}
};
$ionicPush.register($scope.saveUserDeviceReg);
I send the push notification from a node.js server
request({
url: "https://push.ionic.io/api/v1/push",
method: "POST",
json: true,
body: {
"tokens":tokens,
"notification": {
"alert": message.from + " : '" + message.text
}
},
headers: {
'Authorization': 'Basic ' + btoa(IONIC_PRIVATE_API_KEY + ":"),
'X-Ionic-Application-Id': IONIC_APP_ID
}
}, function (error, response, body) {
console.log(body);
});
I want to play a custom audio that is stored in www/.
With Cordova CLI 7 you can use resource-tag to copy the sounds to the projects http://cordova.apache.org/docs/en/7.x/config_ref/index.html#resource-file
For Android:
<resource-file src="sound.mp3" target="res/wav/sound.mp3" />
for iOS:
<resource-file src="sub.caf"/>
Old answer:
To play a custom sound, the sound file name has to be passed from the server on the push notification data
On iOS the sound file has to be on the app project, not on www
On android the sound file has to be on the res/raw folder, not on www
https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/PAYLOAD.md#sound
https://github.com/phonegap/phonegap-plugin-push/blob/master/docs/PAYLOAD.md#sound-1