Google Api Error when uploading with Supply - android

Trying to upload the Cordova build using Fastlane Supply fails with this error:
Google Api Error: multiApkShadowedActiveApk: Version 10125 of this app
can not be downloaded by any devices as they will all receive APKs
with higher version codes.
It might've started happening after I updated to cordova-android 6.0.0. Can't be sure tho.
One thing I might add is that I don't specify that 10125 style of version anywhere in the project. I only update the version attribute inside widget tag to X.X.X versioning style.

It turns out, cordova-android changed how it calculates the versionCode out of the version value inside the widget tag.
The solution is to manually specify versionCode:
<widget version="1.1.26" android-versionCode="101260" ... >

Related

Flutter Android 12 exported="false" Error

I made a new app and I'm in the process of uploading it to google play store. But I am getting exported="false" error. I tried many ways but couldn't. I updated most of the packages in the pubspec file to the latest version, but still the false value did not return to true.
As you said you had updated all pubs to latest version then you need to update your compileSDKVersion to 33 and for that you need to specify in your project's Android Maniifest file and make launcher activity to be "android:exported"="false" as per this

Flutter "Add 2 App" Android integration with adjustments to generated .android

I'm working on an Android app with 3+ years of Kotlin development and want to gradually migrate it to Flutter feature-by-feature. I use option B of the "add 2 app" integration where I depend on the module's source code. Features written Flutter are integrated into the native Android app with FlutterActivity or FlutterFragment. This worked great for the first feature however now I have an issue with migrating the second feature. The second feature requires the packages camera and firebase_ml_vision. Now the problem is that camera requires a min SDK of 21 but the generated Android code in .android sets the min SDK to 16. Additionally firebase_ml_vision requires initialization of Firebase which also needs to be added to .android. I'm thinking about adding .android to VCS and add the required changes however this is generated code. It gets removed when flutter clean is called and generated on flutter pub get. I would have to constantly adjust the generated code when Flutter changes/removes it :( .android only hosts the "skeleton" Android app which is started when the Flutter project is run from IDE (or command line). It is not the host app (the old, native app) where Firebase is already configured. However the .android app is used for quick development cycles. If I cannot use this anymore because of said limitations, I would always have to start the native Android app (host) and lose many benefits of Flutter like hot reload :( Has anyone come across the same problem?
Update:
In this article they clearly state that .android should not be modified or added to VCS. They even mention the camera module as an example. However this does not work and can be reproduced with a few simple steps:
Create a new module: flutter create --template=module --project-name example
cd example
Add camera plugin to pubspec.yaml
flutter pub get
Now running flutter build apk results in the following error:
/Users/sven/Development/example/.android/app/src/main/AndroidManifest.xml Error:
uses-sdk:minSdkVersion 16 cannot be smaller than version 21 declared in library [:camera] /Users/sven/.pub-cache/hosted/pub.dartlang.org/camera-0.5.8+11/android/build/intermediates/library_manifest/release/AndroidManifest.xml as the library might be using APIs not available in 16
Suggestion: use a compatible library with a minSdk of at most 16,
or increase this project's minSdk version to at least 21,
or use tools:overrideLibrary="io.flutter.plugins.camera" to force usage (may lead to runtime failures)
FAILURE: Build failed with an exception.
* What went wrong:
Execution failed for task ':app:processReleaseManifest'.
> Manifest merger failed : uses-sdk:minSdkVersion 16 cannot be smaller than version 21 declared in library [:camera] /Users/sven/.pub-cache/hosted/pub.dartlang.org/camera-0.5.8+11/android/build/intermediates/library_manifest/release/AndroidManifest.xml as the library might be using APIs not available in 16
Suggestion: use a compatible library with a minSdk of at most 16,
or increase this project's minSdk version to at least 21,
or use tools:overrideLibrary="io.flutter.plugins.camera" to force usage (may lead to runtime failures)
I noticed you are facing 2 issues/ questions:
Minimum android sdk compatibility mismatch: Probably requires some work by the flutter team for a proper fix (I expected the flutter_module/build.gradle to be more useful, but it wasn't (not the one in build/ or .android), but as a workaround, some :app module AndroidManifest.xml changes using uses-sdk will work:
<manifest ...>
<uses-sdk android:targetSdkVersion="29" android:minSdkVersion="21"
tools:overrideLibrary="com.example.flutter_module, com.example.flutter_module.host"/>
...
</manifest>
(I set the default package name for the flutter module but you should replace both instances of com.example.flutter_module with your package name. (check your build.gradles). What I do here is raise the minSDK for the 2 flutter modules that were added. The error message you got recommended lowering the minSDK for camera to 16, but this is not a good idea (the camera plugin developers set it to 21 probably because the APIs they use have minSDK 21, e.g. camera2).
How to setup firebase/ dependencies config in build.gradle? (i.e. firebase_ml_vision and firebase 'platform specific configuration'): Change your main app's app/build.gradle and AndroidManifest.xml as per the instructions. This is what the doc says:
Perform those Android Gradle file edits on your outer, existing Android app rather than in your Flutter module.
Let me know if you need anymore help :)
on android/app/build.gradle changing minSdkVersion to 21

Google Play Store Release Issue [closed]

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I am trying to release a new version of my Android App.
I can upload the APK file but after I click the "Review" Button I am getting below error.
Review summary
Errors
Resolve these errors before starting the rollout of this release.
You can't rollout this release because it doesn't allow any existing users to upgrade to the newly added APKs.
Please note that this app was developed using CORDOVA
The app version details are as below image. The only difference from the previous and this new version is the Target SDK is changed from 24 to 26
Can someone please give some idea to fix this issue. Thanks for your help
I contacted the Google support and they replied within 24 hours.
The issue is the android:versionCode in the AndroidManifest.xml is lower than my previous release. After I fixed the issue I was able to release my app without any issue.
How I fixed the issue
I changed the android-versionCode to a higher value in <manifest tag in the config.xml file so AndroidManifest.xml has the higher value.
Full reply from Google
Hi,
Thanks for contacting Google Play Developer Support.
You're seeing that error message because your new APK has a lower version code than the previous APK. Newer APKs must always have a higher version code than the previous version, or the Play Store won't know that the new APK is an update. Please change your new APK's version code to be at least 206020.
Regards,
Google Play Developer Support
If your Old APK version is a higher number than your New APK version then you get this error.
It is not the version name that matters, that can actually be any string, it is only the version code which must always be higher than a previous version.
https://developer.android.com/studio/publish/versioning
To fix for Flutter
In pubspec.yaml it is the version line, and the number after the + sign is the one that must be higher than the Old Version Code shown in the Google Play Console screen as the "1 app bundle deactivated".
That would be 50 if this was your version line :
version: 1.0.0+50
I faced same issue, interestingly the versioncode(120001) of new release (12.0.0) was less than the versioncode(1104058) previous release (11.4.5)
I resolved this issue following this link Setting Android version code in Ionic 2
Update both versionCode and versionName.
minSdkVesion 16
targetSdkVesion 26
versionCode 2
versionName 1.1
In your config.xml file's <widget> element, add/increment the android-versionCode attribute by one:
<widget id="com.example.foo" version="1.0.1" android-versionCode="10001" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
After that, running a cordova clean android and cordova build android --release gave me an .apk that the Google Play Console accepted.
have you upgraded your versionCode from previous versionCode?
minSdkVesion 16
targetSdkVesion 26
versionCode 1 //you need to upgrade it from previous one
versionName 1.0
If you are Monaca Cloud IDE for building and you are facing this error You cannot make this version available because it does not allow existing users to upgrade to new APKs that have been added.
So here what is the problem, When you try to build APK then it generates a random number,
So make sure your new update version code is greater then this 10505
You can set in Monaca Cloud IDE version code
In the root of your project will be a config.xml file. It contains a widget node that has an attribute of version. 1.17.01 in Example: <widget id="com.myapp.mobile" version="1.17.01" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
During a cordova prepare operation, this config.xml file is merged into the manifest file for your platform (e.g. platforms\android\app\src\main\AndroidManifest.xml for Android). The merged manifest file will contain both a version code and version string generated from the version listed in the config.xml. Ex: <manifest android:hardwareAccelerated="true" android:versionCode="11701" android:versionName="1.17.01" package="com.myapp.mobile" xmlns:android="http://schemas.android.com/apk/res/android">
This version code 11701 will be what is listed on the play console.
To automatically set this version greater, you can add to your gradle.properties file a variable setting cdvVersionCodeForceAbiDigit=true which will automatically multiply the version by 10. Note this logic is laid out in the build.gradle file at the root of your platform app folder. There is other logic toggled with the cdvBuildMultipleApks variable to set different values based on product flavor (arm, x86, etc). But I think the recommended approach today is to upload a "bundle" and let Google automatically generate the separate apks for various device configurations.

Setting Android version code in Ionic 2 / Cordova

I'm completely stuck with a crazy issue. I'm not able to publish an update of my app in Google Play store because current version code is 101002.
Now, I don't understand how that code was generated. In my config.xml I tried using the following versions:
1.3
1.3.1
1.3.1.1
but every time it generates a version code like:
10300
10310
10311
that is always lower than the current version code: 101002
I also tried to build using the following command:
ionic cordova build android --prod --release -- -- --versionCode=103020
but it doesn't work
I can't manually set the version code of the Manifest file because it's generated by ionic 2 build process. Any idea?
You can specify a custom version-code in config.xml. Add the following property to the <widget> element (the root element): android-versionCode="101003".
This is an example of a full <widget> tag with more properties that are probably useful:
<widget android-versionCode="100" id="your.bundle.id" ios-CFBundleVersion="1.0.0" version="1.0.0" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0">
version is the version displayed in the app stores, can stay the same across different builds
android-versionCode this is used by Google-Play to differentiate between your builds, must always be higher than the previous one
CFBundleVersion is used by iTunesConnect to differentiate your builds, must always be higher than the previous one
id is where you define the bundle identifier of your app, this must always stay the same
If you compile your project with Android Studio, you can change it in the App-> Manifests-> AndroidManifest.xml folder

Phonegap 2.1 for Android - Hello World App 3 errors at launch

I developed something with Phonegap for iOS, but this is my first trial for Android.
I created my hello world application with CLI sth like this mentioned here:
$ /path/to/cordova-android/bin/create /path/to/my_new_cordova_project com.example.cordova_project_name CordovaProjectName
Even though I created this app in Eclipse Workspace, I needed to import it to Eclipse. I created two AVDs. One for API level 8, one for API level 16.
When I try to build, it gives me these three errors and a warning. What is wrong with my setup?
Description Resource Path Location Type
error: No resource identifier found for attribute 'hardwareAccelerated' in package 'android' AndroidManifest.xml /com.example.test.testprojectname line 20 Android AAPT Problem
error: No resource identifier found for attribute 'xlargeScreens' in package 'android' AndroidManifest.xml /com.example.test.testprojectname line 22 Android AAPT Problem
error: Error: String types not allowed (at 'configChanges' with value 'orientation|keyboardHidden|keyboard|screenSize|locale'). AndroidManifest.xml /com.example.test.testprojectname line 51 Android AAPT Problem
The import android.app.Activity is never used testprojectname.java /com.example.test.testprojectname/src/com/example/test line 22 Java Problem
Go to Project -> Properties -> Android and select a newer SDK (preferably the latest one), after that run Project -> Clean. That worked for me.
Check the minSdkVersion and targetSdkVersion attributes in your AndroidManifest.xml. It sounds like you're building the app for an older SDK version that didn't have the attributes that are producing the errors. Try to set both min and target to 11 and see what happens.
You should always be building for the latest SDK. It looks like your Eclipse setup is using an old version of Android (Android 2.2?). hardwareAccelerated and xlargeScreens is from Android 3.x. I recommend making sure your project uses the latest version fo the SDK in Eclipse. This has nothing to do with your Android Manifest, and is actually an eclipse setting.
By default android version is 2.1; you must right click on root folder of you project, select properties, then in android select new version; try to reload it and it wrok...
You should always be building for the latest SDK. It looks like your Eclipse setup is using an old version of Android (Android 2.2?). hardwareAccelerated and xlargeScreens is from Android 4.x. I recommend making sure your project uses the latest version of the SDK in Eclipse.
(or)
after creating your project Do the following steps
Right click your project -> properties --> change the Android target version as 4.x

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