Android Button click Handler - android

I have a button(in say Activity 1), which when clicked should start a service (eg Service 1). But there must be a delay of 5 seconds before the service starts. I achieved this using SystemClock.sleep(5000) in the onStartCommand of the service. This worked properly.
Now I want to add the functionality that if the button is clicked again(even before the 5 seconds end), the service WILL NOT BE STARTED.
Any ideas how to do this?
(Edit : Please read the entire question before marking it as a duplicate. Thanks)

You can use handler with post delayed to achieve your goal. Make your button disable and enable it after five seconds along with starting your service. You can implement the following code:
button.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
button.setEnabled(false);
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//start your service here
button.setEnabled(true);
}
}, 5000);
}
});
Above code will disable your button for 5 second and will start your service after 5 second.

I'd use a util class similar to the following. Pass it in a runnable and a delay in ms and you can call stop() on it to cancel before it has run. You can also call restart() if you want to restart your timer. I use it for things like auto showing/hiding controls on an immersive view.
public class DelayableRunnable{
int mDelay = 0;
Handler mHandler = new Handler();
Runnable mRunnable;
boolean mIsRunning = false;
public DelayableRunnable(Runnable runnable, int delay){
mRunnable = runnable;
mDelay = delay;
}
public void setNewDelay(int delay){
mDelay = delay;
}
public void start(){
if(mIsRunning) {
stop();
}
mHandler.postDelayed(mRunnable, mDelay);
mIsRunning = true;
}
public void stop(){
mHandler.removeCallbacks(mRunnable);
mIsRunning = false;
}
public void restart(){
stop();
start();
}
}

You can use Handler.postDelayed function for delayed actions in Android enviroment (better than plan java methods)
final Handler handler = new Handler(); // or use existed one your_view.getHandler()
handler.postDelayed(new Runnable() {
#Override
public void run() {
//start your service
}
}, 5000 /* 5s * 1000ms */);
Or simpler use you view function (work same as above):
your_view.postDelayed(new Runnable() {
#Override
public void run() {
//start your service
}
}, 5000 /* 5s * 1000ms */);

A facility for threads to schedule tasks for future execution in a background thread. Tasks may be scheduled for one-time execution, or for repeated execution at regular intervals void schedule (TimerTask task,long delay) Schedules the specified task for execution after the specified delay.
new Timer().schedule(new TimerTask() {
#Override
public void run() {
alertDialog.dismiss();
startActivity(new Intent(****.this,*********.class));
}
},5000);

Related

Can I pause a program for a while? [duplicate]

I want to make a pause between two lines of code, Let me explain a bit:
-> the user clicks a button (a card in fact) and I show it by changing the background of this button:
thisbutton.setBackgroundResource(R.drawable.icon);
-> after let's say 1 second, I need to go back to the previous state of the button by changing back its background:
thisbutton.setBackgroundResource(R.drawable.defaultcard);
-> I've tried to pause the thread between these two lines of code with:
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
However, this does not work. Maybe it's the process and not the Thread that I need to pause?
I've also tried (but it doesn't work):
new Reminder(5);
With this:
public class Reminder {
Timer timer;
public Reminder(int seconds) {
timer = new Timer();
timer.schedule(new RemindTask(), seconds*1000);
}
class RemindTask extends TimerTask {
public void run() {
System.out.format("Time's up!%n");
timer.cancel(); //Terminate the timer thread
}
}
}
How can I pause/sleep the thread or process?
One solution to this problem is to use the Handler.postDelayed() method. Some Google training materials suggest the same solution.
#Override
public void onClick(View v) {
my_button.setBackgroundResource(R.drawable.icon);
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
my_button.setBackgroundResource(R.drawable.defaultcard);
}
}, 2000);
}
However, some have pointed out that the solution above causes a memory leak because it uses a non-static inner and anonymous class which implicitly holds a reference to its outer class, the activity. This is a problem when the activity context is garbage collected.
A more complex solution that avoids the memory leak subclasses the Handler and Runnable with static inner classes inside the activity since static inner classes do not hold an implicit reference to their outer class:
private static class MyHandler extends Handler {}
private final MyHandler mHandler = new MyHandler();
public static class MyRunnable implements Runnable {
private final WeakReference<Activity> mActivity;
public MyRunnable(Activity activity) {
mActivity = new WeakReference<>(activity);
}
#Override
public void run() {
Activity activity = mActivity.get();
if (activity != null) {
Button btn = (Button) activity.findViewById(R.id.button);
btn.setBackgroundResource(R.drawable.defaultcard);
}
}
}
private MyRunnable mRunnable = new MyRunnable(this);
public void onClick(View view) {
my_button.setBackgroundResource(R.drawable.icon);
// Execute the Runnable in 2 seconds
mHandler.postDelayed(mRunnable, 2000);
}
Note that the Runnable uses a WeakReference to the Activity, which is necessary in a static class that needs access to the UI.
You can try this one it is short
SystemClock.sleep(7000);
WARNING: Never, ever, do this on a UI thread.
Use this to sleep eg. background thread.
Full solution for your problem will be:
This is available API 1
findViewById(R.id.button).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(final View button) {
button.setBackgroundResource(R.drawable.avatar_dead);
final long changeTime = 1000L;
button.postDelayed(new Runnable() {
#Override
public void run() {
button.setBackgroundResource(R.drawable.avatar_small);
}
}, changeTime);
}
});
Without creating tmp Handler. Also this solution is better than #tronman because we do not retain view by Handler.
Also we don't have problem with Handler created at bad thread ;)
Documentation
public static void sleep (long ms)
Added in API level 1
Waits a given number of milliseconds (of uptimeMillis) before returning. Similar to sleep(long), but does not throw InterruptedException; interrupt() events are deferred until the
next interruptible operation.
Does not return until at least the specified number of milliseconds has elapsed.
Parameters
ms to sleep before returning, in milliseconds of uptime.
Code for postDelayed from View class:
/**
* <p>Causes the Runnable to be added to the message queue, to be run
* after the specified amount of time elapses.
* The runnable will be run on the user interface thread.</p>
*
* #param action The Runnable that will be executed.
* #param delayMillis The delay (in milliseconds) until the Runnable
* will be executed.
*
* #return true if the Runnable was successfully placed in to the
* message queue. Returns false on failure, usually because the
* looper processing the message queue is exiting. Note that a
* result of true does not mean the Runnable will be processed --
* if the looper is quit before the delivery time of the message
* occurs then the message will be dropped.
*
* #see #post
* #see #removeCallbacks
*/
public boolean postDelayed(Runnable action, long delayMillis) {
final AttachInfo attachInfo = mAttachInfo;
if (attachInfo != null) {
return attachInfo.mHandler.postDelayed(action, delayMillis);
}
// Assume that post will succeed later
ViewRootImpl.getRunQueue().postDelayed(action, delayMillis);
return true;
}
I use this:
Thread closeActivity = new Thread(new Runnable() {
#Override
public void run() {
try {
Thread.sleep(3000);
// Do some stuff
} catch (Exception e) {
e.getLocalizedMessage();
}
}
});
I use CountDownTime
new CountDownTimer(5000, 1000) {
#Override
public void onTick(long millisUntilFinished) {
// do something after 1s
}
#Override
public void onFinish() {
// do something end times 5s
}
}.start();
You probably don't want to do it that way. By putting an explicit sleep() in your button-clicked event handler, you would actually lock up the whole UI for a second. One alternative is to use some sort of single-shot Timer. Create a TimerTask to change the background color back to the default color, and schedule it on the Timer.
Another possibility is to use a Handler. There's a tutorial about somebody who switched from using a Timer to using a Handler.
Incidentally, you can't pause a process. A Java (or Android) process has at least 1 thread, and you can only sleep threads.
This is what I did at the end of the day - works fine now :
#Override
public void onClick(View v) {
my_button.setBackgroundResource(R.drawable.icon);
// SLEEP 2 SECONDS HERE ...
final Handler handler = new Handler();
Timer t = new Timer();
t.schedule(new TimerTask() {
public void run() {
handler.post(new Runnable() {
public void run() {
my_button.setBackgroundResource(R.drawable.defaultcard);
}
});
}
}, 2000);
}
In addition to Mr. Yankowsky's answers, you could also use postDelayed(). This is available on any View (e.g., your card) and takes a Runnable and a delay period. It executes the Runnable after that delay.
This is my example
Create a Java Utils
import android.app.ProgressDialog;
import android.content.Context;
import android.content.Intent;
public class Utils {
public static void showDummyWaitingDialog(final Context context, final Intent startingIntent) {
// ...
final ProgressDialog progressDialog = ProgressDialog.show(context, "Please wait...", "Loading data ...", true);
new Thread() {
public void run() {
try{
// Do some work here
sleep(5000);
} catch (Exception e) {
}
// start next intent
new Thread() {
public void run() {
// Dismiss the Dialog
progressDialog.dismiss();
// start selected activity
if ( startingIntent != null) context.startActivity(startingIntent);
}
}.start();
}
}.start();
}
}
Or you could use:
android.os.SystemClock.sleep(checkEvery)
which has the advantage of not requiring a wrapping try ... catch.
If you use Kotlin and coroutines, you can simply do
GlobalScope.launch {
delay(3000) // In ms
//Code after sleep
}
And if you need to update UI
GlobalScope.launch {
delay(3000)
GlobalScope.launch(Dispatchers.Main) {
//Action on UI thread
}
}
I know this is an old thread, but in the Android documentation I found a solution that worked very well for me...
new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
mTextField.setText("done!");
}
}.start();
https://developer.android.com/reference/android/os/CountDownTimer.html
Hope this helps someone...
class MyActivity{
private final Handler handler = new Handler();
private Runnable yourRunnable;
protected void onCreate(#Nullable Bundle savedInstanceState) {
// ....
this.yourRunnable = new Runnable() {
#Override
public void run() {
//code
}
};
this.handler.postDelayed(this.yourRunnable, 2000);
}
#Override
protected void onDestroy() {
// to avoid memory leaks
this.handler.removeCallbacks(this.yourRunnable);
}
}
And to be double sure you can be combined it with the "static class" method as described in the tronman answer

How do I stop this Thread in Android?

While learning using Threads in Android I've created simple thread that updates time textview every second:
Thread t = new Thread() {
#Override
public void run() {
try {
while (!isInterrupted()) {
Thread.sleep(1000);
runOnUiThread(new Runnable() {
#Override
public void run() {
if(time!=0){
if(time>9){timeLeftTV.setText("0:"+time);}
else{timeLeftTV.setText("0:0"+time);}
time--;
}
else {
//timeLeftTV.setText("finished");
}
}
});
}
} catch (InterruptedException e) {
}
}
};
t.start();
I want to display dialog box when the time expires. How do I stop this thread?
use CountDownTimer
new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
mTextField.setText("done!");
}
}.start();
This is example of 30 seconds for 1 second time interval.
You can display dialog box on onFinish() method.
Most of the time I use a Runnable that can be scheduled with a Handler as followed:
final int timeInterval = 1000;
final Handler handler = new Handler();
Runnable runnable = new Runnable() {
#Override
public void run () {
textView.setText("time..");
// schedule the same Runnable after one second
handler.postDelayed(this, timeInterval);
}
};
handler.postDelayed(runnable, timeInterval);
To stop your loop, remove the Runnable from the Handler:
handler.removeCallbacks(runnable);
When you don't want to use the method above, simply use a Boolean that prevents your loop to continue and your Thread will end itself:
boolean stop = false;
Thread t = new Thread() {
#Override
public void run () {
while (!stop) {
// do stuff
}
}
};
t.start();
To stop the Thread:
stop = true;
Just interrupt the thread, Where you want to stop it.
thread.interrupt();
There are many ways to stop thread.
Like you can use Executor Services instead of timer. But for the quick solution you can go ahead with the following one:
long startTimer= System.currentTimeMillis();
long stopTimer= startTimer+ 60*1000; // 60 seconds * 1000 ms/sec
while (System.currentTimeMillis() < stopTimer)
{
// Perform your all the required operation here
}
Hope it will help you.
For Executor service check the below stack link:
How to timeout a thread

Handler does not run after specified time

I am trying to restart the same Activity after a specific time say after 2 min when a button is clicked. However, it does close the activity, however does not launch in the specified time , here is the code:
public void snoozeup(View view)
{
Handler mHandler = new Handler();
mHandler.postDelayed(new Runnable() {
#Override
public void run()
{
//start your activity here
startActivity(new Intent(Time_Date.this, Time_Date.class));
}
}, a); //where a is integer with value 120000
mp.stop();
mp.release();
voicePlayer.stop();
voicePlayer.release();
songPlayer.stop();
songPlayer.release();
this.finish();
}
You can't do it in that way - once your Activity is finished, all UI threads are stopped. Your Runnable will never be called.
If you want some functionality to run when your Activity is closed, you need to create a Service.
You should also take note of the problems with using postDelayed as described in postDelayed() in a Service.
I fixed it by using:
public void snoozeup(View view)
{
Handler handler = new Handler();
Runnable x=new Runnable() {
#Override
public void run()
{
startActivity(new Intent(Time_Date.this, Time_Date.class));
}
};
handler.postDelayed(x, 6000);
mp.stop();
mp.release();
voicePlayer.stop();
voicePlayer.release();
songPlayer.stop();
songPlayer.release();
finish();
}

Android Timer update UI between multiple tasks

I have tried multiple ways to have a single persistent timer update the ui in multiple activities, and nothing seems to work. I have tried an AsyncTask, a Handler, and a CountDownTimer. The code below does not execute the first Log.i statement.... Is there a better way to start the timer (which must be called from another class) in Main (which is the only persistent class)?
public static void MainLawTimer()
{
MainActivity.lawTimer = new CountDownTimer(MainActivity.timeLeft, 1000)
{
public void onTick(long millisUntilFinished)
{
Log.i("aaa","Timer running. Time left: "+MainActivity.timeLeft);
MainActivity.timeLeft--;
if(MainActivity.timeLeft<=0)
{
//do stuff
}
else
{
//call method in another class
}
}
public void onFinish()
{ }
}.start();
}
To clarify my problem:
When I run the code the Log.i("aaa","Timer running") statement is never shown in the log, and the CountDownTimer never seems to start. MainLawTimer is called from another class only (not within the same class.
For CountDownTimer
http://developer.android.com/reference/android/os/CountDownTimer.html
You can use a Handler
Handler m_handler;
Runnable m_handlerTask ;
int timeleft=100;
m_handler = new Handler();
#Override
public void run() {
if(timeleft>=0)
{
// do stuff
Log.i("timeleft",""+timeleft);
timeleft--;
}
else
{
m_handler.removeCallbacks(m_handlerTask); // cancel run
}
m_handler.postDelayed(m_handlerTask, 1000);
}
};
m_handlerTask.run();
Timer
int timeleft=100;
Timer _t = new Timer();
_t.scheduleAtFixedRate( new TimerTask() {
#Override
public void run() {
runOnUiThread(new Runnable() //run on ui thread
{
public void run()
{
Log.i("timeleft",""+timeleft);
//update ui
}
});
if(timeleft>==0)
{
timeleft--;
}
else
{
_t.cancel();
}
}
}, 1000, 1000 );
You can use a AsyncTask or a Timer or a CountDownTimer.
Thank you all for your help, I discovered the error in my code... timeLeft was in seconds rather then milliseconds. Since timeLeft was under 1000 (the wait period) the timer never started.

How to set a timer in android

What is the proper way to set a timer in android in order to kick off a task (a function that I create which does not change the UI)?
Use this the Java way:
http://docs.oracle.com/javase/1.5.0/docs/api/java/util/Timer.html
Or there is a better way in android (android's handler)?
yes java's timer can be used, but as the question asks for better way (for mobile). Which is explained Here.
For the sake of StackOverflow:
Since Timer creates a new thread it may be considered heavy,
if all you need is to get is a call back while the activity is running a Handler can be used in conjunction with a
Runnable:
private final int interval = 1000; // 1 Second
private Handler handler = new Handler();
private Runnable runnable = new Runnable(){
public void run() {
Toast.makeText(MyActivity.this, "C'Mom no hands!", Toast.LENGTH_SHORT).show();
}
};
...
handler.postAtTime(runnable, System.currentTimeMillis()+interval);
handler.postDelayed(runnable, interval);
or a Message
private final int EVENT1 = 1;
private Handler handler = new Handler() {
#Override
public void handleMessage(Message msg) {
switch (msg.what) {
case Event1:
Toast.makeText(MyActivity.this, "Event 1", Toast.LENGTH_SHORT).show();
break;
default:
Toast.makeText(MyActivity.this, "Unhandled", Toast.LENGTH_SHORT).show();
break;
}
}
};
...
Message msg = handler.obtainMessage(EVENT1);
handler.sendMessageAtTime(msg, System.currentTimeMillis()+interval);
handler.sendMessageDelayed(msg, interval);
on a side note this approach can be used, if you want to run a piece of code in the UI thread from an another thread.
WARNING: Handler's timer (or whatever controls delays) gets paused whenever the CPU goes to deep-sleep, but will continue once CPU wakes up (from where it was paused).
if you need to get a call back even if your activity is not running then, you can use an AlarmManager.
Standard Java way to use timers via java.util.Timer and java.util.TimerTask works fine in Android, but you should be aware that this method creates a new thread.
You may consider using the very convenient Handler class (android.os.Handler) and send messages to the handler via sendMessageAtTime(android.os.Message, long) or sendMessageDelayed(android.os.Message, long). Once you receive a message, you can run desired tasks. Second option would be to create a Runnable object and schedule it via Handler's functions postAtTime(java.lang.Runnable, long) or postDelayed(java.lang.Runnable, long).
As I have seen it, java.util.Timer is the most used for implementing a timer.
For a repeating task:
new Timer().scheduleAtFixedRate(task, after, interval);
For a single run of a task:
new Timer().schedule(task, after);
task being the method to be executed
after the time to initial execution
(interval the time for repeating the execution)
I hope this one is helpful and may take less efforts to implement,
Android CountDownTimer class
e.g.
new CountDownTimer(30000, 1000) {
public void onTick(long millisUntilFinished) {
mTextField.setText("seconds remaining: " + millisUntilFinished / 1000);
}
public void onFinish() {
mTextField.setText("done!");
}
}.start();
Probably Timerconcept
new CountDownTimer(40000, 1000) { //40000 milli seconds is total time, 1000 milli seconds is time interval
public void onTick(long millisUntilFinished) {
}
public void onFinish() {
}
}.start();
or
Method 2 ::
Program the timer
Add a new variable of int named time. Set it to 0.
Add the following code to onCreate function in MainActivity.java.
//Declare the timer
Timer t = new Timer();
//Set the schedule function and rate
t.scheduleAtFixedRate(new TimerTask() {
#Override
public void run() {
//Called each time when 1000 milliseconds (1 second) (the period parameter)
}
},
//Set how long before to start calling the TimerTask (in milliseconds)
0,
//Set the amount of time between each execution (in milliseconds)
1000);
Go into the run method and add the following code.
//We must use this function in order to change the text view text
runOnUiThread(new Runnable() {
#Override
public void run() {
TextView tv = (TextView) findViewById(R.id.main_timer_text);
tv.setText(String.valueOf(time));
time += 1;
}
});
It is situational.
The Android documentation suggests that you should use AlarmManager to register an Intent that will fire at the specified time if your application may not be running.
Otherwise, you should use Handler.
Note: The Alarm Manager is intended
for cases where you want to have your
application code run at a specific
time, even if your application is not
currently running. For normal timing
operations (ticks, timeouts, etc) it
is easier and much more efficient to
use Handler.
Here we go.. We will need two classes. I am posting a code which changes mobile audio profile after each 5 seconds (5000 mili seconds) ...
Our 1st Class
public class ChangeProfileActivityMain extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
Timer timer = new Timer();
TimerTask updateProfile = new CustomTimerTask(ChangeProfileActivityMain.this);
timer.scheduleAtFixedRate(updateProfile, 0, 5000);
}
}
Our 2nd Class
public class CustomTimerTask extends TimerTask {
private AudioManager audioManager;
private Context context;
private Handler mHandler = new Handler();
// Write Custom Constructor to pass Context
public CustomTimerTask(Context con) {
this.context = con;
}
#Override
public void run() {
// TODO Auto-generated method stub
// your code starts here.
// I have used Thread and Handler as we can not show Toast without starting new thread when we are inside a thread.
// As TimePicker has run() thread running., So We must show Toast through Handler.post in a new Thread. Thats how it works in Android..
new Thread(new Runnable() {
#Override
public void run() {
audioManager = (AudioManager) context.getApplicationContext().getSystemService(Context.AUDIO_SERVICE);
mHandler.post(new Runnable() {
#Override
public void run() {
if(audioManager.getRingerMode() == AudioManager.RINGER_MODE_SILENT) {
audioManager.setRingerMode(AudioManager.RINGER_MODE_NORMAL);
Toast.makeText(context, "Ringer Mode set to Normal", Toast.LENGTH_SHORT).show();
} else {
audioManager.setRingerMode(AudioManager.RINGER_MODE_SILENT);
Toast.makeText(context, "Ringer Mode set to Silent", Toast.LENGTH_SHORT).show();
}
}
});
}
}).start();
}
}
I'm an Android newbie but here is the timer class I created based on the answers above. It works for my app but I welcome any suggestions.
Usage example:
...{
public Handler uiHandler = new Handler();
private Runnable runMethod = new Runnable()
{
public void run()
{
// do something
}
};
timer = new UITimer(handler, runMethod, timeoutSeconds*1000);
timer.start();
}...
public class UITimer
{
private Handler handler;
private Runnable runMethod;
private int intervalMs;
private boolean enabled = false;
private boolean oneTime = false;
public UITimer(Handler handler, Runnable runMethod, int intervalMs)
{
this.handler = handler;
this.runMethod = runMethod;
this.intervalMs = intervalMs;
}
public UITimer(Handler handler, Runnable runMethod, int intervalMs, boolean oneTime)
{
this(handler, runMethod, intervalMs);
this.oneTime = oneTime;
}
public void start()
{
if (enabled)
return;
if (intervalMs < 1)
{
Log.e("timer start", "Invalid interval:" + intervalMs);
return;
}
enabled = true;
handler.postDelayed(timer_tick, intervalMs);
}
public void stop()
{
if (!enabled)
return;
enabled = false;
handler.removeCallbacks(runMethod);
handler.removeCallbacks(timer_tick);
}
public boolean isEnabled()
{
return enabled;
}
private Runnable timer_tick = new Runnable()
{
public void run()
{
if (!enabled)
return;
handler.post(runMethod);
if (oneTime)
{
enabled = false;
return;
}
handler.postDelayed(timer_tick, intervalMs);
}
};
}
I am using a handler and runnable to create a timer. I wrapper this in an abstract class. Just derive/implement it and you are good to go:
public static abstract class SimpleTimer {
abstract void onTimer();
private Runnable runnableCode = null;
private Handler handler = new Handler();
void startDelayed(final int intervalMS, int delayMS) {
runnableCode = new Runnable() {
#Override
public void run() {
handler.postDelayed(runnableCode, intervalMS);
onTimer();
}
};
handler.postDelayed(runnableCode, delayMS);
}
void start(final int intervalMS) {
startDelayed(intervalMS, 0);
}
void stop() {
handler.removeCallbacks(runnableCode);
}
}
Note that the handler.postDelayed is called before the code to be executed - this will make the timer more closed timed as "expected". However in cases were the timer runs to frequently and the task (onTimer()) is long - there might be overlaps. If you want to start counting intervalMS after the task is done, move the onTimer() call a line above.
I believe the way to do this on the android is that you need a background service to be running. In that background application, create the timer. When the timer "ticks" (set the interval for how long you want to wait), launch your activity which you want to start.
http://developer.android.com/guide/topics/fundamentals.html (<-- this article explains the relationship between activities, services, intents and other core fundamentals of Android development)
I used to use (Timer, TimerTask) as well as Handler to kick off (time-consuming) tasks periodically. Now I've switched the whole to RxJava. RxJava provides Observable.timer which is simpler, less error-prone, hassle-free to use.
public class BetterTimerFragment extends Fragment {
public static final String TAG = "BetterTimer";
private TextView timeView;
private Subscription timerSubscription;
#Override
public View onCreateView(LayoutInflater inflater,
#Nullable ViewGroup container,
#Nullable Bundle savedInstanceState) {
return inflater.inflate(R.layout.fragment_timer, container, false);
}
#Override
public void onViewCreated(View view, #Nullable Bundle savedInstanceState) {
super.onViewCreated(view, savedInstanceState);
timeView = (TextView) view.findViewById(R.id.timeView);
}
#Override
public void onResume() {
super.onResume();
// Right after the app is visible to users, delay 2 seconds
// then kick off a (heavy) task every 10 seconds.
timerSubscription = Observable.timer(2, 10, TimeUnit.SECONDS)
.map(new Func1<Long, String>() {
#Override
public String call(Long unused) {
// TODO: Probably do time-consuming work here.
// This runs on a different thread than the main thread.
return "Time: " + System.currentTimeMillis();
}
})
.observeOn(AndroidSchedulers.mainThread())
.subscribe(new Action1<String>() {
#Override
public void call(String timeText) {
// The result will then be propagated back to the main thread.
timeView.setText(timeText);
}
}, new Action1<Throwable>() {
#Override
public void call(Throwable throwable) {
Log.e(TAG, throwable.getMessage(), throwable);
}
});
}
#Override
public void onPause() {
super.onPause();
// Don't kick off tasks when the app gets invisible.
timerSubscription.unsubscribe();
}
}
For timing operation you should use Handler.
If you need to run a background service the AlarmManager is the way to go.
this example start the timer unitl destroyed in Kotlin
private lateinit var timerTask: TimerTask
timerTask = object : TimerTask() {
override fun run() {
Log.d("KTZ", "$minutes:$seconds");
timeRecordingLiveData.postValue("$minutes:$seconds")
seconds += 1;
if (seconds == 60) {
Log.d("KTZ", "$minutes:$seconds");
timeRecordingLiveData.postValue("$minutes:$seconds")
seconds = 0;
minutes += 1;
}
}
}
Cancel the timertask in onDestroy()
timerTask.cancel()

Categories

Resources