Submitting App to Google Play store guidelines [closed] - android

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I am preparing myself to submit my first app to the Google Play Store, and have the following questions regarding the process, which might have been covered or not covered before, so I apologize if there are any duplicates beforehand, because I could not understand some of them.
In submission of an app to the Play Store, what is the expected time duration which it will get accepted or rejected?
Because I do not live in an area where Google Payments is accessible, what are the payment schemes that I can get for my app?
Is it possible to submit a complete rewrite of the same app as an update at a later date? If so, is there a specific method (e.g. signing schemes)
Thank you in advance.

From my experiences to avoid rejection or suspension do not put copyright protected contents on your apps and store listing.
Do not make apps that having harmful behavior.
If you collect user data make sure you have a well documented privacy policy.
Try to avoid spam words for your app name (like flappy,candy crush, clash of clans etc.. Avoid these words)
Avoid putting ads against their policy
Be clear with the UI. Don't confuse user with UI elements that leads to any kind of promotional contents without proper description.
App approval time may vary according to their job loads and types of app you are submitting, Apps now go through both machine and human verification, usually games get faster approval than apps. Average time I feel is around 4 - 5 hours for initial launch, updates get faster approval.
They give enough time to repair the problems.
App Rejections are easier to get through but App suspension are difficult.
It is hard to win a dispute with Google :)
Especially if you get a copyright issues you can't even pass machine verification and can't argue with algorithms ;)
Now it's much more easier because they have human verification too. They point out most of the problems. Before that it was a total mess. They reply with some pre generated generic replys
Good luck with your venture.

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Android app got suspended on Google Play Store on first publish [closed]

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I'm trying to publish my Android app on the Google Play store, but it got suspended due to a policy violation, specifically:
Issue: Violation of Webviews and Affiliate Spam policy
We don’t allow apps whose primary purpose is to drive affiliate traffic to a website or provide a webview of a website without permission from the website owner or administrator.
A bit of information about my app:
this is the first time I'm publishing the app, it was never published before
i stated in the description that it is the official app for my website, also providing a link to it
it's a hybrid app, built using Cordova and Angular, which I created from scratch forking my website's codebase and making some changes
it is indeed a WebView, but the website's codebase has been completely repackaged into the app, and there's no direct link to the website
So my questions are: where do you think the actual root cause of the issue is, and what would be the best course of action for me to have my app published? As far as I can see I have these options available:
Republish the app with a different package and app names, but if that gets suspended again, I'm worried about losing my developer account permanently
File an appeal, and provide proof of ownership of the website (if that's even the root cause), although they don't specify what kind of proof they might be looking for. I have a print of Google Search console domain verification, and several screenshot from my hosting dashboard on Firebase, but I wonder if that's acceptable proof of ownership
Thanks for any advice, I'm fairly new to publishing apps and I'm worried about doing it the wrong way, or worse, getting my account permanently deleted.
Anyone can do the same for your site and publish an app. I got my app suspended some time ago too since I hadn't gone through the policy of webview. You have the solution with you
File an appeal, and provide proof of ownership of the website (if that's even the root cause), although they don't specify what kind of proof they might be looking for. I have a print of Google Search console domain verification, and several screenshots from my hosting dashboard on Firebase, but I wonder if that's acceptable proof of ownership
This way, Google will be able to realize that you are not an affiliate trying to make more income by redirecting users to a certain link for accessing the website

Google Play - Enabling pre-registering for my app [duplicate]

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I am working on a product, and have plans to launch in next 4-5 weeks, i have read so many blogs post about a new features of google play console i.e Pre-Register-App before launch.so i am also thinking to do the same, i dig google and found many blogs, which explain what is Pre-registering , but haven't found any blog that explain, how we can do that, i even dig Google Play Developer Console any option for Pre-registering. Helping hands will be highly appreciated.
Blog links
1). https://play.google.com/store/apps/details?id=com.google.android.apps.fireball&hl=en
2).http://thenextweb.com/apps/2015/05/11/you-can-now-pre-register-for-apps-on-the-google-play-store/#gref
3).http://www.theverge.com/2015/5/10/8581483/pre-register-button-added-to-google-play
Thank you!
After lots of research I can say Pre-Registration is open for beta testing. From this link
Use Pre-Registration to Build an Instant User Base
Before you get started with actual beta testing, make sure you
consider doing a pre-registration campaign. People who sign up will
get a notification when your app launches.
Imagine having a potential installation base of thousands (or maybe
even millions) of people, even before your app launches! Here is more
information on how pre-registration works…
To setup a pre-registration campaign, contact a Google Business
Development manager to get things started. You can use your favorite
user acquisition method like paid ads, social media or your email list
to drive people to your pre-registration page.
Once you have that setup, it’s time to get back to testing…
which explain what is Pre-registering
The name is misleading a bit. It's basically notification about application release (so you do not need to bother checking yourself if it is out or not). The main benefit for the publisher is that he can attract the attention for unreleased product so people already know about it when it is out.
At the moment pre-registering feature is not available for every publisher account.
I have talked with Google play, this was my question
How can I make Pre-Register?
This was the answer from google play (chat support).
I apologize the pre-registration feature is only available as a pilot at this time to a limited number of mobile games.
It means that only selected developers will have the option to use "pre-registration" at this time.
If you are selected to participate, the option will be available in your Console.

How easy is it to update an app? [closed]

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Minor background here: not an app programmer here.
If you look at the tags for this post, you can see that I tried to choose the ones that I know (please let me know of any other that I may have missed) of that are wrappers around the native language of the phones, namely iphone and android.
So, someone wants to know if it is easy to update an app once it's been downloaded on a phone?
And how easy/hard is it for the creator to update the app?
Thanks in advance.
edit
the person in question forwarded me the questions as she wanted them to be:
how easy/difficult will it be to update the app? So for example, if we want to add a new restaurant to the list, or a silent auction item, how much time and effort will it take?
Let's say I download the app from the website on Monday. On Wednesday we update the app with new restaurants and other items. Will the version of the app on my phone update automatically?
second edit
is it possible to have an app available via web and not through formal measures via Apple's iTune, etc? It's mostly informational and meant to benefit a charity.
third edit
Ok, normally I don't care about the downvotes. Still don't. But since this question is getting downvoted a little too much, I just wanted state that this is a genuine question. Really. And honestly, do you realize how much information there is online when you're trying to google for specific question on an arena you're not that familiar with to begin with?
The answer is it depends.
I can speak to Android, but for iOS, an update to the source code that's pushed through the store takes an average of 6ish days between submitting it to Apple and the update showing on the store.
This means if you downloaded your App on Monday of week 1, and I pushed an update on Wednesday of Week 1, it's probably Tuesday of week 2 at the EARLIEST that Apple has approved the app and put it on the store.
From here, the updated version isn't automatically the version on your phone necessarily. Some people have automatic app updates, some don't.
But, and this is a massive but... sending source code updates through the app store isn't the only way to "update" your app.
The updates you talk about aren't what many developers would consider updates at all--they certainly don't require source code changes or pushes through the app store. All you're "updating" is your backing data.
A well designed app would grab this data from the web, and in this case, the app can be updated immediately.
For IOS you have to submit the compiled code to apple and wait for them to approve and test your app (for new apps or updates) and it might take some days sometimes 1 or 2 weeks. Android, I think you can upload it almost instantly. And as "nhgrif" stated, you should feed any dynamic info on an app from a web server so you don't have to update frequently.
For both iOS and Android, it is possible to have a file online (APK for Android, IPA for iOS) that allows users to install the app. There are no real restriction on Android, but there are on iOS. apparently you can only install on a max of 200 devices, there might be some certificate issues, etc.
Take a look at this question to see what restriction on iOS are: iOS installing apps without app store
The iOS restrictions might be circumvented with TestFlight (But just maybe).

Will user rating removed if app purchase is cancelled on playstore [closed]

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I got an app at playstore, yesterday I get a bad rating (1 Star) but not of any error inside that app. It is no problem for me to handle bad ratings, because this gave me some feedback and shows me that I have to modify my app. But in that case the user hadn´t read the desription in playstore and inside the apps manual.
This user complains that my app is downloading dropbox if the dropbox app is not installed. But this is not possible without user confirmation and a warning before. Also this is described in App discreption at Playstore, so it is no suprise and this bad rating is just unfair.
I asked the user if he wants his money back, if yes I will cancel the purchase. My question is, will be that rating also removed from playstore if the app purchase is cancelled? I can´t get no information about this, this is not described anywhere in the developers guide or anywhere else. If somebody knows this I would be thankful if he/she tells me.
First of all, get used to unfair ratings. It sucks but this just happens, depending on how big the application it could happen a lot.
If someone doesn't like the color, not enough warnings, too much warnings, etc etc. Theres always a reason for someone to give a bad rating.
What to do about it?
Make a great app and get more and more better ratings.
What I found on your topic of removing ratings when uninstalling:
Uninstalling the reviewed app does not seem to remove one's review. (Which makes sense, I guess.)
Here is some extensive information about it:
How do I remove a review I've written from the Android Market app?
Google doesn't seems to allow to remove reviews at all:
Issue 16483: Android Market doesn't allow removing an existing application's rating and comment.
Tips:
Make sure you warn people in application description that you require dropbox. Not just warn in-app. This might also be the reason for low ratings because people do not expect it.
If the user would like so, cancel the purchase / refund anyway. This might give incentive for the user to change his rating before uninstalling. And gives you a good name.

Android google market returns [closed]

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I'm finding a great many people buy my Android app in the google market and immediately return it for a refund. That works fine with physical goods, but for virtual goods, they have now acquired the app for free!
Has anyone else noticed this fatal flaw in the Google Android market for apps? What other markets are there without this problem?
Peter
Yes you are correct. As per Android Market policies if an user uninstalls the application that he has bought with 24 hrs he is eligible for a full refund. I think this policy might be for the benefit of end users. The user is given access to the app only after he pays for it and unlike physical goods he wont be able to examine it before. He may like or dislike it once he starts using it. But in this case he needs to first uninstall the application so that he can ask for refund.
http://market.android.com/support/bin/answer.py?hl=en&answer=134336
I am sure that not all users will take this approach and as a developer i wont be interested in asking money for my application that an user is not happy of.
You're right, but it isn't a market flaw. I really like this feature 'cause I wouldn't like to buy an app and then discover it's totally useless.
If you're experiencing a lot of users buying and then returning your app, you should probably search for the reason of such a behavior. Probably they don't like your app. If I'm right you might get some feedback at uninstall time why the user did such a step. Analyze this feedback to improve your app!
One special feature of my app is that it delivers the source code to the SD card, on first being run. There is no way to recall that on uninstall. I can probably address most of the situation by not writing the source until 24 hours have passed. (Yes, yes, and checking for the clock being moved forward, if I want to inhibit all the cheaters).
I'm going to withdraw my app from the market, until I can implement this protection. – Peter vdL

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