I'm trying to create a periodical service where I can validate certain values stored on my mobile with the data I have on my API Server. If a user's password gets changed or if the user gets deleted the API Server should send a response back so the mobile app knows the user should be signed out. The request/response is not the problem. Just having issues getting the service periodically.
MyService.class:
public class MyService extends IntentService {
private static final String TAG = "MyService";
public MyService() {
super("MyService");
}
#Override
protected void onHandleIntent(Intent intent) {
// Normally we would do some work here, like download a file.
// For our sample, we just sleep for 5 seconds.
try {
Thread.sleep(5000);
Log.d(TAG,"loop service");
} catch (InterruptedException e) {
// Restore interrupt status.
Thread.currentThread().interrupt();
}
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();
return super.onStartCommand(intent, flags, startId);
}
}
Inside the onCreate of another random class:
Context mContext = getApplicationContext();
Intent i= new Intent(mContext, MyService.class);
i.putExtra("KEY1", "Value to be used by the service");
mContext.startService(i);
The service does start (it shows me the Log.d), how do I continue from here to get it restarted or to make it start after certain time?
First things first: IntentService is designed only to execute a queue of tasks off the main thread. So you must create a new one every time you want to check for updates: for that see Alarm Manager
But this is not necessarily the best way to do it. Instead of you polling the server for changes, try the push notifications approach.
Related
Im trying to achive, that my service downloads information and fills a database with that information in the background.
SOLUTION (Using foreground service, code is now the edited-version)
Thats the service:
public class UnitPullService extends Service {
private final static String name = UnitPullService.class.getSimpleName();
public static Boolean isRunning = false;
private Looper mServiceLooper;
private ServiceHandler mServiceHandler;
private final class ServiceHandler extends Handler {
public ServiceHandler(Looper looper) {
super(looper);
}
#Override
public void handleMessage(Message msg) {
try {
UnitDataSource unitdataSource = new UnitDataSource(getApplicationContext());
unitdataSource.fillTables();
SharedPreferences sharedPreferences = PreferenceManager.getDefaultSharedPreferences(getApplicationContext());
SharedPreferences.Editor spEitor = sharedPreferences.edit();
// disables the button which starts this service
spEitor.putBoolean("isFilled", true);
spEitor.commit();
} catch (JSONException e) {
e.printStackTrace();
}
stopSelf(msg.arg1);
}
}
#Override
public void onCreate() {
HandlerThread thread = new HandlerThread("ServiceStartArguments",
Process.THREAD_PRIORITY_BACKGROUND);
thread.start();
mServiceLooper = thread.getLooper();
mServiceHandler = new ServiceHandler(mServiceLooper);
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
// PART OF THE SOLUTION
startForeground(1000, new Notification());
Toast.makeText(this, "service starting",
Toast.LENGTH_SHORT).show();
// to check if the service is currently running
isRunning = true;
Message msg = mServiceHandler.obtainMessage();
msg.arg1 = startId;
mServiceHandler.sendMessage(msg);
return START_REDELIVER_INTENT;
}
#Override
public IBinder onBind(Intent intent) {
return null;
}
#Override
public void onDestroy() {
Toast.makeText(this, "service done", Toast.LENGTH_SHORT).show();
}
}
And thats the intent in the activity (actually from a fragment):
Intent i= new Intent(getContext(), UnitPullService.class);
getContext().startService(i);
In the manifest, the service is declared like:
<service
android:name=".UnitPullService"
android:exported="false"/>
The point is, that i want to do the whole "download and database filling"-stuff completly independent from the status of the app which is starting the service (so that the user can use other apps while the service is doing its job).
EDIT (Made false assumptions)
The following behaves weird:
Start application
Start service
Close application (swipe away from running-apps-overview)
Start application before service has finished
"service starting"-toast shows up, handleMessage() gets called and DatabaseErros happening (because of unique constrains, but thats not the point).
the other scenario:
Start application
Start service
Close application (swipe away from running-apps-overview)
fillTables() has finished.
It seems that directly after fillTables() has finished and the service gets restarted (Toast shows up).
Q1: So where is my fault, that the running service is going to restart when I start the application while a running service has not finished yet?
Q1.1: How do i call/create a completly independent service, which does not get restarted in such an anoying way, while doing its job?
Swiping away the app puts it in Force-close state. That kills any services attached to it. It won't allow the service or any other activity in the app to run again until the user has launched it.
Now if the user doesn't swipe away, your service will continue to run no matter what app is in the foreground. And if the service is killed by the OS for resources, you can have it automatically restart when they're available. But nothing will make it run services after being swiped away.
I have a service that have an variable life time. It may execute from 5 minutes to 2 hours (for example). So I'm looking for the best approach to do that, and my service must achieve the following features:
Send (to my server) lat-long every 5 seconds and some extra information (string's, boolean's and int's)
I have tried a "normal" service and tried to do something like this to achieve this:
public class MyFiveSecondsService extends Service {
private Handler handler;
Runnable r = new Runnable() {
#Override
public void run() {
//here send my new data
}
};
public void onCreate(){
super.onCreate();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
if(handler == null){
handler = new Handler();
}
handler.post(r);
return super.onStartCommand(intent, flags, startId);
}
}
Actually that code works, but I got some performance problems with that approach, so I tried to do something like this:
public class SendUniquePositionIntentService extends IntentService {
public SendUniquePositionIntentService() {
super("co.bomboapp.Service.IntentService.SendUniquePositionIntentService");
}
#Override
public void onCreate() {
super.onCreate();
}
#Override
protected void onHandleIntent(Intent intent) {
//do the logic here
}
}
public class MyFiveSecondsService extends Service {
private Handler handler;
Runnable r = new Runnable() {
#Override
public void run() {
//call my SendUniquePositionIntentService here
}
};
public void onCreate(){
super.onCreate();
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
if(handler == null){
handler = new Handler();
}
handler.post(r);
return super.onStartCommand(intent, flags, startId);
}
}
And that approach haven't worked, when I had closed the app any service kept running. So before start any other attempt to achieve this, I want some direction, what's the best approach to do this "infinite loop service" and keep the performance?
I'm using Android 4.1 as min API, and targeting 5.0 API.
My test device is a Nexus 5 running Android 6.
Right now I'm using parse.com as database.
"I have tried a "normal" service...but I got some performance problems"
By default, a service runs on the application's main thread, so when you create a handler with
public int onStartCommand(Intent intent, int flags, int startId) {
if(handler == null){
handler = new Handler();
}
...
}
the handler is associated with the main thread's Looper and all messages and runnables are delivered and later executed on the thread. That's the reason of the "performance problems". From the documentation:
Remember that if you do use a service, it still runs in your application's main thread by default...
Regarding the second approach and the part
"...when I had closed the app any service kept running"
you haven't mentioned how exactly you "close" the app, but what I can see is
public int onStartCommand(Intent intent, int flags, int startId) {
...
return super.onStartCommand(intent, flags, startId);
}
which means that if the system kills the service it, by default, will be recreated. So if "closing" your app means killing it, the following chain of actions takes place:
The system recreates MyFiveSecondsService,
onStartCommand() is called and the handler posts the runnable
within the run() method SendUniquePositionIntentService is started
From the documentation of onStartCommand():
the default implementation calls onStart(Intent, int) and returns either START_STICKY or START_STICKY_COMPATIBILITY.
Note that starting a service from another one (like starting SendUniquePositionIntentService from MyFiveSecondsService in your case) is redundant unless you intended to.
The final part of your question is confusing to me. On one hand it doesn't work for you because "...any service kept running" but, on the other hand, you'd like "do this "infinite loop service""...?
If you only need to send such information as "strings, booleans and ints" to a server (without any feedback to the component that started the service), I suppose it's simply enough for you to use IntentService. This is a "out-of-box" framework that does its work on a background thread (letting you avoid freezing the main thread) and stops itself once it's done. As an example you can use the documentation on IntentService - it's well written.
Also note that the behaviour of a service after killing it by the system depends on the flag returned by onStartCommand(). E.g. use START_NOT_STICKY to not recreate the service after killing the app or START_REDELIVER_INTENT to recreate it with the last Intent redelivered.
My intention is to have download service created when the app first runs and checks for update every 24 hours. I originally had everything running my main activity but it seems to much to run everything on one thread and one class. So this is my attempt to move it to another class and into service. It suppose to run and check for an update ever 24 hours and if there is no internet try again in 4 hours. I specifically want to involve any recursive problems, having two or three same services checking update, just one every 24 hours. But having problem with integrating my code into service, what am I doing wrong?
public class DownloadService extends IntentService {
// TODO 0 - Define your Download Service as Android component in
// AndroidManifest.xml
private int result = Activity.RESULT_CANCELED;
public DownloadService() {
super("DownloadService");
}
// Will be called asynchronously be Android
#Override
protected void onHandleIntent(Intent intent) {
private final Runnable mUpdateUi = new Runnable(){
public void run(){
check();
}
};
private void start(){
new Thread(
new Runnable(){
public void run(){
Log.d(TAG, "inside start");
Looper.prepare();
mHandler = new Handler();
check();
Looper.loop();
}
}
).run();
}
private void check(){
if (isNetworkAvailable()== true){
try {
new checkupdate().execute();
delayTime = 86400000;
Toast.makeText(DownloadService.this, "Daily update check!", Toast.LENGTH_SHORT).show();
}
catch (IOException e) {
e.printStackTrace();
delayTime = 21600000;
}
}else{
delayTime = 21600000;
Toast.makeText(DownloadService.this, "No internet for Daily update check, try again in little!", Toast.LENGTH_SHORT).show();
}
reCheck();
}
private void reCheck(){
mHandler.postDelayed(mUpdateUi, delayTime);
}
}
IntentService already handles setting up a worker thread and queue, and termination when the queue is empty. Which makes it a very good candidate for something like a download service to manage the actual work of downloading data, but not really a great candidate for a time scheduler.
I'd suggest using an AlarmManager to schedule your work instead. What you want is to trigger an Intent to start your DownloadService, by sending it intent with an Action indicating what to do.
Note also that if you want to cancel an IntentService with an Action, you will need to implement onStartCommand in addition to the usual onHandleIntent, so that you can respond to the action immediately -- you cannot do this from onHandleIntent, since the intent won't be sent to that until the current task in the queue is completed. Here's a quick example:
public class DownloadService extends IntentService {
private static final String TAG = "DownloadService";
////////////////////////////////////////////////////////////////////////
// Actions
public static final String ACTION_CANCEL = "package.name.DownloadService.action.CANCEL";
public static final String ACTION_DOWNLOAD = "package.name.DownloadService.action.DOWNLOAD";
////////////////////////////////////////////////////////////////////////
// Broadcasts
public static final String BROADCAST_DOWNLOADED = "package.name.DownloadService.broadcast.DOWNLOADED";
public static final String BROADCAST_ERROR = "package.name.DownloadService.broadcast.ERROR";
////////////////////////////////////////////////////////////////////////
// Extras
public static final String MESSAGE = "package.name.DownloadService.extra.MESSAGE";
// etc.
private boolean isCancelled;
// usual stuff omitted
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
if(intent != null) {
String action = intent.getAction();
Log.v(TAG, "onStartCommand() - action: "+action);
if(ACTION_CANCEL.equals(action)) {
isCancelled = true;
// insert code here to signal any objects to cancel
// their work, etc.
stopSelf();
}
}
return super.onStartCommand(intent, flags, startId);
}
#Override
protected void onHandleIntent(Intent intent) {
if(intent != null) {
final String action = intent.getAction();
Log.v(TAG, "onHandleIntent() - action: "+action);
if(ACTION_DOWNLOAD.equals(action)) {
handleDownloading(intent);
}
else if(ACTION_CANCEL.equals(action)) {
// nothing to do here, handled in onStartCommand
}
}
}
////////////////////////////////////////////////////////////////////
private void handleDownloading(Intent intent) {
// get stuff you need from the intent using intent.getStringExtra(), etc.
if(!isCancelled) {
// do downloading, call broadcastDownloaded() when done
}
else {
// stop work, send broadcast to report cancellation, etc.
}
}
// send a broadcast to a BroadcastReceiver (e.g. in your activity)
// to report that the download completed
private void broadcastDownloaded() {
Log.v(TAG, "broadcastDownloaded()");
Intent broadcastIntent = new Intent();
if (broadcastIntent != null) {
broadcastIntent.setAction(BROADCAST_DOWNLOADED);
broadcastIntent.addCategory(Intent.CATEGORY_DEFAULT);
sendBroadcast(broadcastIntent);
}
}
private void broadcastError(String message) {
Log.v(TAG, "broadcastError(), message: "+message);
Intent broadcastIntent = new Intent();
if (broadcastIntent != null) {
broadcastIntent.setAction(BROADCAST_ERROR);
broadcastIntent.addCategory(Intent.CATEGORY_DEFAULT);
if(message != null) {
broadcastIntent.putExtra(MESSAGE, message);
}
sendBroadcast(broadcastIntent);
}
}
}
This is not how IntentService is meant to be used. As per the documentation, IntentService already creates its own worker threads. You should not be creating your own:
Clients send requests through startService(Intent) calls; the service is started as needed, handles each Intent in turn using a worker thread, and stops itself when it runs out of work.
Apart from the fact that your code as shown here won't compile (your start method is inside the onHandleIntent method), your general approach seems to be to start your own worker thread. What would happen in this approach is that you would start the thread, onHandleIntent would complete and then the service would be stopped. In addition to not actually working, this approach is also a bad idea because (at best if you're lucky) the service would be running continually 24/7.
What you should do instead is actually do your main work in onHandleIntent which IntentService will queue on a worker thread for you. Then instead of using postDelayed use AlarmManager to set an alarm to send an Intent to start the service again in 24 hours or 4 hours.
I am used to developing standalone applications, ones that you click on, it runs, and when you are done, you exit.
I am now interested in tackling a new type (not sure if that's the right word) of app, and was wondering how I should go about it. I am not sure what to research, and would appreciate your advice to help me get the ball rolling. I'll give you an idea about what I have in mind.
My app would need to perform a special action in the dialer. When the user dials a number and is in the middle of a call, I would like the user to be able to press the Menu key, and find an option to scroll through all their contacts (either the stock app, or my own list which I grab from the contacts stored in the phone), and select one. Upon selection, that contact's number is pasted into the dialer (keep in mind, in the middle of a call).
I certainly don't expect an answer telling me how to do this exactly, I just need some guidance as I have never written an app of this nature before. On top of that, is it even possible to do what I want to do?
Thank you.
You need to go through Android Service or IntentService. A Service is an application component that can perform long-running operations in the background and does not provide a user interface(UI).
The following example is taken from android blog which is an implementation of the Service class
public class HelloService extends Service {
private Looper mServiceLooper;
private ServiceHandler mServiceHandler;
// Handler that receives messages from the thread
private final class ServiceHandler extends Handler {
public ServiceHandler(Looper looper) {
super(looper);
}
#Override
public void handleMessage(Message msg) {
// Normally we would do some work here, like download a file.
// For our sample, we just sleep for 5 seconds.
long endTime = System.currentTimeMillis() + 5*1000;
while (System.currentTimeMillis() < endTime) {
synchronized (this) {
try {
wait(endTime - System.currentTimeMillis());
} catch (Exception e) {
}
}
}
// Stop the service using the startId, so that we don't stop
// the service in the middle of handling another job
stopSelf(msg.arg1);
}
}
#Override
public void onCreate() {
// Start up the thread running the service. Note that we create a
// separate thread because the service normally runs in the process's
// main thread, which we don't want to block. We also make it
// background priority so CPU-intensive work will not disrupt our UI.
HandlerThread thread = new HandlerThread("ServiceStartArguments",
Process.THREAD_PRIORITY_BACKGROUND);
thread.start();
// Get the HandlerThread's Looper and use it for our Handler
mServiceLooper = thread.getLooper();
mServiceHandler = new ServiceHandler(mServiceLooper);
}
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
Toast.makeText(this, "service starting", Toast.LENGTH_SHORT).show();
// For each start request, send a message to start a job and deliver the
// start ID so we know which request we're stopping when we finish the job
Message msg = mServiceHandler.obtainMessage();
msg.arg1 = startId;
mServiceHandler.sendMessage(msg);
// If we get killed, after returning from here, restart
return START_STICKY;
}
#Override
public IBinder onBind(Intent intent) {
// We don't provide binding, so return null
return null;
}
#Override
public void onDestroy() {
Toast.makeText(this, "service done", Toast.LENGTH_SHORT).show();
}
}
On the other hand, The same thing can be achieved using IntentService, which is a base class for Services that handle asynchronous requests on demand.
public class HelloIntentService extends IntentService {
/**
* A constructor is required, and must call the super IntentService(String)
* constructor with a name for the worker thread.
*/
public HelloIntentService() {
super("HelloIntentService");
}
/**
* The IntentService calls this method from the default worker thread with
* the intent that started the service. When this method returns, IntentService
* stops the service, as appropriate.
*/
#Override
protected void onHandleIntent(Intent intent) {
// Normally we would do some work here, like download a file.
// For our sample, we just sleep for 5 seconds.
long endTime = System.currentTimeMillis() + 5*1000;
while (System.currentTimeMillis() < endTime) {
synchronized (this) {
try {
wait(endTime - System.currentTimeMillis());
} catch (Exception e) {
}
}
}
}
}
You can also go through SO post https://stackoverflow.com/a/4353653/432903
If your app isn't mainly written in javascript/webview/phonegap, then all you have to do is look at the Service class. That class and the linked documents tell you everything you need to know.
maybe you can use an IntentFilter so you can get a system notify when the user uses a dialer.
and you should learn the Service component which can work in background in android.
I am using Service in my application and it needs to run until my application is uninstalled, but the problem is it gets killed by OS.
How can we prevent it from being killed by OS? Or if it gets killed can we restart that service again through programmatically?
You may run the service in the foreground using startForeground().
A foreground service is a service that's considered to be something
the user is actively aware of and thus not a candidate for the system
to kill when low on memory.
But bear in mind that a foreground service must provide a notification for the status bar (read here), and that the notification cannot be dismissed unless the service is either stopped or removed from the foreground.
Note: This still does not absolutely guarantee that the service won't be killed under extremely low memory conditions. It only makes it less likely to be killed.
I've been puzzled by the same issue to yours recently.but now,I've found a good solution.
First of all,you should know that, even your service was killed by OS, the onCreate method of your service would be invoked by OS in a short while.So you can do someting with the onCreate method like this:
#Override
public void onCreate() {
Log.d(LOGTAG, "NotificationService.onCreate()...");
//start this service from another class
ServiceManager.startService();
}
#Override
public void onStart(Intent intent, int startId) {
Log.d(LOGTAG, "onStart()...");
//some code of your service starting,such as establish a connection,create a TimerTask or something else
}
the content of "ServiceManager.startService()" is:
public static void startService() {
Log.i(LOGTAG, "ServiceManager.startSerivce()...");
Intent intent = new Intent(NotificationService.class.getName());
context.startService(intent);
}
However, this solution is just available for the situation of your service being killed by GC.Sometimes our service might be killed by user with Programme Manager.In this situation,your prosses will be killed,and your service will never been re-instantiated.So your service can not be restarted.
But the good news is,when the PM kill your service,it will call your onDestroy method.So we can do something with that method.
#Override
public void onDestroy() {
Intent in = new Intent();
in.setAction("YouWillNeverKillMe");
sendBroadcast(in);
Log.d(LOGTAG, "onDestroy()...");
}
The string of "YouWillNeverKillMe" is a custom action.
The most important thing of this method is,don't add any code before send the broadcast.As system will not wait for completion of onDestroy(),you must send out the broadcast as soon as posible.
Then regist a receiver in manifast.xml:
<receiver android:name=".app.ServiceDestroyReceiver" >
<intent-filter>
<action android:name="YouWillNeverKillMe" >
</action>
</intent-filter>
</receiver>
Finally,create a BroadcastReceiver,and start your service in the onReceive method:
#Override
public void onReceive(Context context, Intent intent) {
Log.d(LOGTAG, "ServeiceDestroy onReceive...");
Log.d(LOGTAG, "action:" + intent.getAction());
Log.d(LOGTAG, "ServeiceDestroy auto start service...");
ServiceManager.startService();
}
Hope this will be helpful to you,and excuse my poor written english.
Override method onStartCommand() in your service class and simply return START_STICKY (as suggested by "Its not blank"). That's all you need. If the process that runs your service gets killed (by a low memory condition for example), the Android system will restart it automatically (usually with some delay, like 5 seconds).
Don't use onStart() anymore as suggested in another answer, it's deprecated.
use
#Override
public int onStartCommand(Intent intent, int flags, int startId) {
//**Your code **
// We want this service to continue running until it is explicitly
// stopped, so return sticky.
return START_STICKY;
}
ref Documentation lifecycle of Service.
Edit added method.
As far i know, onDestroy() will be called only when the service is explicitly stopped(Force Stop). But this method won't get called in case the service gets killed by OS/swiping the Recent Apps list. In those cases another event handler named onTaskRemoved(Intent) gets called. This is due to a defect in Android 4.3-4.4 as per the link here. Try using the below code:-
public void onTaskRemoved(Intent intent){
super.onTaskRemoved(intent);
Intent intent=new Intent(this,this.getClass());
startService(intent);
}
I found another solution of the problem which gurantees that your service will be always alive. In my case, this scheme resloves also the problem with FileObserver, which stops work after some period of time.
Use an activity (StartServicesActivity) to start the service (FileObserverService) as Foreground service.
Use BroadcastReceiver class (in example CommonReceiver) to restart your service in some special situations and in case it was killed.
I used this code in my app "Email Pictures Automatically"
https://play.google.com/store/apps/details?id=com.alexpap.EmailPicturesFree
Here is CommonReceiver class.
public class CommonReceiver extends BroadcastReceiver {
public void onReceive(Context paramContext, Intent paramIntent)
{
paramContext.startService(new Intent(paramContext, FileObserverService.class));
}
}
Here is its definition in AndroidManifest.xml just before application closing tag.
<receiver android:name="com.alexpap.services.CommonReceiver">
<intent-filter>
<action android:name="android.intent.action.BOOT_COMPLETED"/>
</intent-filter>
<intent-filter>
<action android:name="android.net.conn.CONNECTIVITY_CHANGE"/>
</intent-filter>
<intent-filter>
<action android:name="android.intent.action.USER_PRESENT"/>
</intent-filter>
</receiver>
Start service in StartServicesActivity activity.
Intent iFileObserver = new Intent(StartServicesActivity.this, FileObserverService.class);
StartServicesActivity.this.startService(iFileObserver);
Here is onStartCommand() method of the service.
public int onStartCommand(Intent intent, int flags, int startId) {
int res = super.onStartCommand(intent, flags, startId);
/*** Put your code here ***/
startServiceForeground(intent, flags, startId);
return Service.START_STICKY;
}
public int startServiceForeground(Intent intent, int flags, int startId) {
Intent notificationIntent = new Intent(this, StartServicesActivity.class);
notificationIntent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK | Intent.FLAG_ACTIVITY_CLEAR_TASK);
PendingIntent pendingIntent = PendingIntent.getActivity(this, 0, notificationIntent, 0);
Notification notification = new NotificationCompat.Builder(this)
.setContentTitle("File Observer Service")
.setContentIntent(pendingIntent)
.setOngoing(true)
.build();
startForeground(300, notification);
return START_STICKY;
}
I tested this code using Task Killer app, and each time the service was killed, it was restarted again almost immediately (performs onStartCommand()). It is restarted also each time you turn on the phone and after rebooting.
I use this code in my application, which emails every picture you take with your phone to predefinde list of emails. The sending email and list of receiving emails are set in another activity and are stored in Shared Preferences. I took about 100 pictures in several hours and all they were sent properly to receiving emails.
#Override
public void onDestroy() {
super.onDestroy();
startService(new Intent(this, YourService.class));
}
write above code in your service and your service will never stop even user want to destroy it or they want to kill it it will never kill untill your app not get uninstall from your device
You can try to start your service repeatedly, for example every 5 sec.
This way, when your service is running, it will perform onStartCommand() every 5 sec. I tested this scheme and it is very reliable, but unfortunately it increases slightly phone overhead.
Here is the code in your activity where you start the service.
Intent iFileObserver = new Intent(StartServicesActivity.this, FileObserverService.class);
PendingIntent pendingIntentFileObserver = PendingIntent.getService(StartServicesActivity.this, 0, iFileObserver, 0);
AlarmManager alarmManager = (AlarmManager)getSystemService(ALARM_SERVICE);
Date now = new Date();
//start every 5 seconds
alarmManager.setRepeating(AlarmManager.RTC_WAKEUP, now.getTime(), 5*1000, pendingIntentFileObserver);
And here is onStartCommand() of the service.
//class variable
public static boolean isStarted = false;
public int onStartCommand(Intent intent, int flags, int startId) {
int res = super.onStartCommand(intent, flags, startId);
//check if your service is already started
if (isStarted){ //yes - do nothing
return Service.START_STICKY;
} else { //no
isStarted = true;
}
/**** the rest of your code ***/
return Service.START_STICKY;
}
First create service in another process, and write broadcaster which runs in recursion in time intervals
protected CountDownTimer rebootService = new CountDownTimer(9000, 9000) {
#Override
public void onTick(long millisUntilFinished) {
}
#Override
public void onFinish() {
sendBroadcast(reboot);
this.start();
Log.d(TAG, "rebootService sending PREVENT AUTOREBOT broadcast");
}
};
After that register broadcast receiver in main process also with timer recursion that is launched after first broadcast from service arrived
protected static class ServiceAutoRebooter extends BroadcastReceiver {
private static ServiceAutoRebooter instance = null;
private RebootTimer rebootTimer = null;
private static ServiceAutoRebooter getInstance() {
if (instance == null) {
instance = new ServiceAutoRebooter();
}
return instance;
}
public class RebootTimer extends CountDownTimer {
private Context _context;
private Intent _service;
public RebootTimer(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onTick(long millisUntilFinished) {
}
#Override
public void onFinish() {
_context.startService(_service);
this.cancel();
Log.d(TAG, "Service AutoRebooted");
}
}
#Override
public void onReceive(Context context, Intent intent) {
if (rebootTimer == null) {
Log.d(TAG, "rebootTimer == null");
rebootTimer = new RebootTimer(10000, 10000);
rebootTimer._context = context;
Intent service = new Intent(context, SomeService.class);
rebootTimer._service = service;
rebootTimer.start();
} else {
rebootTimer.cancel();
rebootTimer.start();
Log.d(TAG, "rebootTimer is restarted");
}
}
}
Service will be auto-rebooted if time at RebootTimer (main process) expires, which means that "PREVENT AUTOREBOT" broadcast from service hasn't arrived
i found a solution .... late answer but i wanted to answer...
we can send a broadcast in the ondestroy of the service and create a receiver that receives the broadcast and starts the service again.... when it is destroyed by any reasons...
pls try following:
final Messenger mMessenger = new Messenger(new IncomingHandler());
class IncomingHandler extends Handler {
#Override
public void handleMessage(Message msg) {
switch (msg.what) {
default:
super.handleMessage(msg);
}
}
}
#Override
public void onCreate() {
super.onCreate();
makeServiceForeground();
}
#Override
public IBinder onBind(Intent arg0) {
return mMessenger.getBinder();
}
private void makeServiceForeground() {
IActivityManager am = ActivityManagerNative.getDefault();
try {
am.setProcessForeground(onBind(null), android.os.Process.myPid(), true);
} catch (RemoteException e) {
Log.e("", "cant set to foreground" + e.toString());
}
}
also need add in manifest.xml
<uses-permission android:name="android.permission.SET_PROCESS_LIMIT"/>