Android: developing some module in hydrid in native android app - android

I am integrating audio and video chat in my existing android app developed in native code(Java).There is a third party cordova plugin which integrates chat in android app. So is it possible to develop only the chat module using cordova and then integrate it in existing native app.

I believe it's gonna be tricky to integrate Cordova in a native app.
May I ask you why you need it that way specifically?
There is a plenty providers who have audio and video chat implemented as native Android libraries.
It seems to me that it would be more logical and easy to use a native Android library in your case.
You can try ConnectyCube, for example, since there are both text chat and audio/video chat for Android. So, you can have it all from one provider.

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Is it possible to develop a game app using unity and use in native android app? How to achieve that?

I am looking for a solution to integrate a game developed in unity inside native android app.
I want to develop an app using native android.
Want to develop game using unity
And then combine both and make one android app apk.

Twilio video with Flutter

We are planning to integrate Twilio video SDKs for video conferencing in our existing application which is in Flutter. From the documentation of Twilio SDKs it is pretty sure that it is just for native Android development and not for frameworks like Flutter. So how can I to use Twilio video SDKs in my mobile app development (Android and iOS)?
Is it possible to create UI in both native Android and the framework (Flutter) at the same time within same application?
Is it technically possible and if yes, how to do it?
There is a existing Twilio Video Flutter plugin already hosted on pub.dev. The repository can be found here.

Video chat IOS/Android Webrtc. GoogleWebRTC exampes

I have android video chat app using android pristine libjingle from 2015.
Now I need to create the same app for IOS. I consider to use the newest pod 'GoogleWebRTC'. The question is - will there be problems to communicate between android/IOS users because of older Webrtc version in android app?
I also cannot find any good GoogleWebRTC example. There is more examples and information about how to use the oldest pristine libjingle both in IOS and android.
Signaling does not work as i hoped.
update 31/08/2018
Failed to set remote video description send parameters
you can use the source code in github:https://github.com/webrtc/samples
and http://psrd.it

Custom WebRTC SDK for Android

I am trying to develop my own sdk webrtc for android based on WebRTC.
I have my own signalling server and STUN/TURN server.
I need pointers on how to start to develop the sdk which the third party developers will use to develop their apps using my sdk.
Currently, I am exploring the WebRTC sdk and the demo app for android.
Mine specific questions are:
How would I provide the SO(libjingle_peerconnectcion_so.so) and JAR(my own java implementation for signalling and STUN/TURN and other app specific things) files together as one JAR file?
Is there any other alternative for the above said scenario?
Any help/resources are welcome.
Regards
Maybe you could check these projects whose aim is to provide a cordova plugin for WebRTC (both for iOS and Android):
https://github.com/alongubkin/phonertc
https://github.com/remotium/cordova-plugin-webrtc

Android and iOS web app wrapped in a native one

Did anyone ever think of developing an iOS and Android app in HTML5 but wrapped in a native app, using the Webkit control?
Would that make it to the App Store?
I don't want to invest time learning iOS, then redevelop for Android. HTML5 + some boiler plate initialization code would make a nice solution and minimize platform dependency.
Ideas?
you can checkout,
http://www.appcelerator.com
and
http://www.phonegap.com
what both does is, it wraps HTML5 within native app.
There are many applications build by both and approved in AppStore.
check sites, to check what apps are in example , that are approved

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