Get Video Play Time android from videoplayer - android

I write this function to get video time . This functions works fine but when I backpress then it throws exception .
public void videoTimer ()
{
try
{
running = true;
final int duration = mVideoView.getDuration();
thread = new Thread(new Runnable()
{
public void run()
{
do
{
tvVideoTimer.post(new Runnable()
{
public void run()
{
int time = (duration - mVideoView.getCurrentPosition()) / 1000;
tvVideoTimer.setText(getTimeString(mVideoView.getCurrentPosition()));
}
});
try
{
Thread.sleep(500);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
if (!running) break;
}
while (mVideoView.getCurrentPosition() <= duration);
}
});
thread.start();
}
catch (Exception e)
{
e.printStackTrace();
}
}

Related

I can't change the TextView text from a thread

I'm trying to change a textView from my thread, but it always crashes. Why?
public void startProgress(View view) {
bar.setProgress(0);
new Thread(new Task()).start();
}
class Task implements Runnable {
#Override
public void run() {
for (int i = 0; i <= 10; i++) {
final int value = i;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
bar.setProgress(value);
text.setText("i = "+i);
}
}
}
I don't know why i can't change it. Anyone knows why?
Thanks.
Views can only be modified by their parent thread. This is a common problem that people face, unfortunately you just have to work around it.
Use runOnUiThread
runOnUiThread(new Runnable(){
public void run() {
for (int i = 0; i <= 10; i++) {
final int value = i;
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
bar.setProgress(value);
text.setText("i = "+i);
}
}
});
As #dodo or #CommonsWare said you must access View hiearhcy in the main ui thread.
To comply with this rule, use Handler.post(Context.getMainLooper())
new Handler(context.getMainLooper()).post(new Runnable() {
public void run() {
bar.setProgress(value);
text.setText("i = "+i);
}
});
Finally I fixed it. Thanks anyway.
public void startProgress(View view) {
bar.setProgress(0);
//new Thread(new Task()).start();
Thread th = new Thread(new Runnable() {
public void run() {
for (int i=0; i<10;i++){
final int timer = i;
runOnUiThread(new Runnable() {
#Override
public void run() {
text.setText("velocitat: "+timer);
}
});
bar.setProgress(timer);
try {
Thread.sleep(1000);
}
catch (InterruptedException e) {
e.printStackTrace();
}
}
}
});
th.start();
}

Unable to update seekbar with Handler

I am trying to update seekbar with respect to the progress of the song in MediaPlayer.
I am using Thread to do that task.
First i have used Thred inside thread and trying to update the UI but it crashing the app and says that only original thread can attached to the view.
Then i have try to update it with handler inside the thread runnable. which works fine but it is not updating the seekbar. When i have do log then i come to know loop is not going inside my handler. I dont know where is the problem. Please help me to updating SeekBar.
Code:
private Runnable mUpdateTimeTask = new Runnable() {
public void run() {
try {
if ((musicPath != mIRemoteService.getPath())) {
System.out.println("..... MUSIC CHANGE.....");
setOrUpdateData();
updateFragmentLayout();
}
// Displaying Current Duration time/Progress
new Handler().post(new Runnable() {
#Override
public void run() {
try {
songCurrentDurationLabel.setText(""+ Utilities.milliSecondsToTimer(mIRemoteService.position()));
songProgressBar.setProgress((int)mIRemoteService.position());
System.out.println("Runnnnn.........");
//songProgressBar.invalidate();
} catch (RemoteException e) {
e.printStackTrace();
System.out.println("Runnnnn......... EXCEPTION....");
}
}
});
System.out.println("Runnnnn.........MAIN....");
if (!(mIRemoteService.isPlayerRunning())) {
btnPlay.setImageDrawable(getResources().getDrawable(R.drawable.play_now_playing));
mHandler.removeCallbacks(mUpdateTimeTask);
System.out.println("Runnnnn.........MAIN....IF");
}else{
System.out.println("Runnnnn.........MAIN....ELSE");
mHandler.post(mUpdateTimeTask);
}
} catch (Exception e) {
e.printStackTrace();
}
}
};
you can use either a handler or a thread, with thread you should make sure to post the modifications on the UI thread:
private class UpdateSeekBar extends Thread
{
#Override
public void run()
{
super.run();
while (null != mp && mp.isPlaying() && this.isAlive())
{
//final int min = (mp.getCurrentPosition() / 1000) / 60;
//final int sec = (mp.getCurrentPosition() / 1000) % 60;
MainActivity.this.runOnUiThread(new Runnable()
{
#Override
public void run()
{
try
{
songCurrentDurationLabel.setText("" + Utilities.milliSecondsToTimer(mIRemoteService.position()));
songProgressBar.setProgress((int) mIRemoteService.position());
System.out.println("Runnnnn.........");
// songProgressBar.invalidate();
}
catch (RemoteException e)
{
e.printStackTrace();
System.out.println("Runnnnn......... EXCEPTION....");
}
}
});
try
{
Thread.sleep(1000);
}
catch (InterruptedException e)
{
e.printStackTrace();
}
}
}
}

Android mediaplayer not progress seeking completely

Am trying to play a .wav file using media-player. Actually, I had done so far shown below. It's playing an updating the progress correctly but the problem media player is not seeking completely. Media-player stops giving out progress before the total duration of the file and stops updating progress. I have also implemented OnComplete listener also am not getting the callback. Here is my code can anyone spot me with where am missing.
public void playAudioFile() {
try {
mMediaPlayer.reset();
setMediaPlayerSource();
mMediaPlayer.prepare();
mMediaPlayer.start();
mMediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer arg0) {
Graphbar.setProgress(mMediaPlayer.getDuration());
}
});
bPlay.setBackgroundResource(R.drawable.pause_selector);
new Thread(new Runnable() {
#Override
public void run() {
System.out.println("Playing");
updateProgressBar();
}
}).start();
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
public void updateProgressBar() {
Graphbar.setProgress(0);
Graphbar.setMax(mMediaPlayer.getDuration());
mHandler.postDelayed(mUpdateTimeTask, 0);
}
private Runnable mUpdateTimeTask = new Runnable() {
public void run() {
if(mMediaPlayer.isPlaying()){
long totalDuration = Graphbar.getMax();
long currentDuration =mMediaPlayer.getCurrentPosition();
String TotalDur = Utilities.milliSecondsToTimer(totalDuration);
tvTimeRight.setText(TotalDur);
tvTimeLeft.setText(""+ Utilities.milliSecondsToTimer(currentDuration));
System.out.println(currentDuration+"/"+totalDuration);
Graphbar.setProgress((int)currentDuration);
mHandler.postDelayed(this, 1);
}
}
};
private void setMediaPlayerSource() {
String audioFile = getFilename();
try {
mMediaPlayer.setDataSource(audioFile);
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
for total duration use mediaplayer.getduration. Remove unnecessary code from the runnable handler , because it will create load to ur seek bar . Because at every second u are calculating something and updating layout based on that calculation .
I would suggest you to use chronometer view of android.
public void playAudioFile() {
try {
mMediaPlayer.reset();
setMediaPlayerSource();
mMediaPlayer.prepare();
mMediaPlayer.start();
mMediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer arg0) {
Graphbar.setProgress(mMediaPlayer.getDuration());
}
});
bPlay.setBackgroundResource(R.drawable.pause_selector);
//set this only for once , because for one song total duration is always constant.
updateProgressBar();
}
public void updateProgressBar() {
Graphbar.setProgress(0);
Graphbar.setMax(mMediaPlayer.getDuration());
mHandler.postDelayed(mUpdateTimeTask, 0);
long totalDuration = mMediaPlayer.getDuration();
String TotalDur = Utilities.milliSecondsToTimer(totalDuration);
tvTimeRight.setText(TotalDur);
}
private Runnable mUpdateTimeTask = new Runnable() {
public void run() {
if(mMediaPlayer.isPlaying()){
//long totalDuration = mMediaPlayer.getDuration();=> no need of calculating total time and updating it to seekbar at every second
long currentDuration =mMediaPlayer.getCurrentPosition();
tvTimeLeft.setText(""+ Utilities.milliSecondsToTimer(currentDuration));
System.out.println(currentDuration+"/"+totalDuration);
Graphbar.setProgress((int)currentDuration);
mHandler.postDelayed(this, 1);
}
}
};
private void setMediaPlayerSource() {
String audioFile = getFilename();
try {
mMediaPlayer.setDataSource(audioFile);
} catch (IllegalArgumentException e) {
e.printStackTrace();
} catch (SecurityException e) {
e.printStackTrace();
} catch (IllegalStateException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}

how to stop this running thread?

public class MainActivity extends Activity implements Runnable{
private int progressBarStatus = 0;
private Handler progressBarHandler = new Handler();
ProgressBar linProgressBar;
private long fileSize = 0;
Thread t1;
#Override
protected void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
Button b1 = (Button)findViewById(R.id.button1);
Button b2 = (Button)findViewById(R.id.button2);
b2.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View arg0)
{
linProgressBar.setProgress(0);
t1.interrupt();
}
});
b1.setOnClickListener(new OnClickListener()
{
#Override
public void onClick(View arg0)
{
basicInitializations();
}
});
}
public void basicInitializations(){
linProgressBar = (ProgressBar) findViewById(R.id.progressBar1);
linProgressBar.setProgress(0);
linProgressBar.setMax(100);
try{
t1 = new Thread()
{
public void run() {
while (progressBarStatus < 100) {
// process some tasks
progressBarStatus = doSomeTasks();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
// Update the progress bar
progressBarHandler.post(new Runnable() {
public void run() {
linProgressBar.setProgress(progressBarStatus);
}
});
}
if (progressBarStatus >= 100) {
try {
Thread.sleep(2000);
} catch (InterruptedException e)
{
e.printStackTrace();
}
}
}
};
t1.start();
}catch (Exception e) {
}
}
public int doSomeTasks() {
while (fileSize <= 1000000) {
fileSize++;
if (fileSize == 100000) {
return 10;
} else if (fileSize == 200000) {
return 20;
} else if (fileSize == 300000) {
return 30;
}else if (fileSize == 400000) {
return 40;
}else if (fileSize == 500000) {
return 50;
}
}
return 100;
}
#Override
public void run() {
// TODO Auto-generated method stub
}
}
this is my main code and i could not stop this thread .
i want to stop it when i click the button b2(say cancel button).
the above code is not the original code and is a model , so please tell me how to stop that thread .
thankyou in advance . . . .
I have a alternate answer can try the same, inside your runnable loop always check a flag as run_flag, create it as a member variable and set it as true once you stared the loop, you can make it run_flag as false wenever you are done and at the same time you can set null to your thread also ... a safer way to come out through runnable loop and thread.
try{
t1 = new Thread()
{
public void run() {
while (progressBarStatus < 100 && run_flag == true) { // added run_flag here
// process some tasks
progressBarStatus = doSomeTasks();
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
// Update the progress bar
progressBarHandler.post(new Runnable() {
public void run() {
linProgressBar.setProgress(progressBarStatus);
}
});
}
if (progressBarStatus >= 100) {
try {
Thread.sleep(2000);
} catch (InterruptedException e)
{
e.printStackTrace();
}
}
}
};
t1.start();
}catch (Exception e) {
}
Your thread spends most of its time in Thread.sleep(), which is helpful. The thread pointer, t1, is a class member, which is also helpful. From your button handler, you can check to see if t1 is still alive and, if so, call t1.interrupt();. This will cause the thread's current sleep and future sleeps to throw the InterruptedException... now you just need to modify your exception handler to quit the thread in that case.

why I don't call url from Http request when onCompletion

I want to call new url after My custom Music Player complete played but It do not call and send new url to my player. Help me please thank you.
public void onCompletion(MediaPlayer arg0)
{
playing = "Stopped";
new Thread(new Runnable()
{
#Override
public void run()
{
now++;
try
{
onCompleteURL = new URL(musicUrl[now]);
onCompleteURLConnection = onCompleteURL.openConnection();
onCompleteReadIn = new BufferedReader(new InputStreamReader(onCompleteURLConnection.getInputStream()));
onCompleteUrl = onCompleteReadIn.readLine();
onCompleteReadIn.close();
}
catch (Exception e)
{
e.printStackTrace();
}
waitingGetNextDataHandler1.sendEmptyMessage(0);
}
}).start();
waitingGetNextDataHandler1 = new Handler()
{
public void handleMessage(Message msg)
{
super.handleMessage(msg);
try
{
/*mMediaPlayer.reset();
sendHTTPRequest();
startPlayer();*/
mMediaPlayer.reset();
mMediaPlayer.setDataSource(onCompleteUrl);
mMediaPlayer.prepare();
mMediaPlayer.start();
playing = "Started";
running = mMediaPlayer.isPlaying();
playPauseImageButton.setBackgroundResource(R.drawable.pause_button);
}
catch (Exception e)
{
e.printStackTrace();
}
if(mMediaPlayer != null)
{
if(mMediaPlayer.isPlaying() == true)
{
playPauseImageButton.setBackgroundResource(R.drawable.pause_button);
}
else
{
playPauseImageButton.setBackgroundResource(R.drawable.play_button);
}
setValue();
}
}
};
}

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