I have been fooling around with A-frame and created a bunch of entities and things like that. I am able to see the html output fine in my laptop. How can I port it to my Android mobile so that I use my VR gear to see the html result on my mobile browser?
You can just load the page on your mobile browser and go into VR mode.
Another solution is to integrate your html/js/css code into an application using crosswalk (https://crosswalk-project.org/) for example
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I am currently developing a mobile drawing viewer using the Autodesk Forge API.
The following two output the same drawing.
The output from the PC browser looks just like case1.
However, in the mobile browser, the "round" part is not displayed normally as in case2.
Is there a solution?
I want to develop a web application where the user can access the webpage and record a video message , and that video message gets saved on the server. The trick is that it must be accessible via any mobile device.
I know there are answers out there like this:
Video Recording with webcam on a webpage
but it does not encompass all devices. I was thinking of using angular JS but it should work on Microsoft windows phone 8/10, android and ios. That is the tricky part.
The solutions I have researched all requires FF or Chrome and neither IOS or Windows mobile comes standard with those. I want to avoid flash as well.
Many thanks.
I need to create a photobooth mobile application and decided to use HTML5 to work on my mobile application. Currently, I am using the getUserMedia method which works perfectly well on my laptop webcam. However when I tried to test it out on my phone as an mobile application, it could not work and all it shows is a video icon. Which leads me to find out that getUserMedia does not support in Android Browser.
I would still like to continue using HTML5 to get my photobooth mobile application working but how can I access the camera in my phone and is it possible to do it?
As you can see on "Can I use" the getUserMedia isn't yet available on most mobile browsers. The latest Chrome for Android should support it though.
Using <input type="file" accept="image/*;capture=camera"> seems to work on most modern mobile browsers.
I know both use the same webkit version (537.36) and both use the same javascript engine (V8), but are there any other major differences between them?
I have a webapp with automated tests for desktop Chrome but nothing for Chrome on Android. I'm trying to decide if I know it works on desktop Chrome do I need to go through the trouble of testing it on Chrome on Android, or are they similar enough that I should have confidence it works on both.
Thanks!
Main difference is that Android don't have Flash because of the HTML5 implementation, and also there's a lot of different screen sizes and users don't like to zoom in and out a pan and zoom again, so the best you can do is to create a web designed for mobile devices.
On the other hand, if your site is mainly HTML and Javascript, will work 100% on mobile Chrome. I have a HTML5 game and works equal in desktop and mobile.
Also, you can download the Android SDK and test your site in a bunch of different Android versions and screen sizes with the AVD, is like an official Android emulator.
I want to test android mobile based pages on browsers like chrome or mozilla. Is there any plugins available so I can directly test them on these browsers without running them on device or emulator?
I created this chrome extension to help test. It's not a perfect replacement for actual device testing, but it's a start.
https://chrome.google.com/webstore/detail/mobile-tester/elmekokodcohlommfikpmojheggnbelo?utm_source=chrome-ntp-icon
This site shows you one possible way to do it.
http://techie-buzz.com/tips-and-tricks/emulate-mobile-browser-in-firefox.html
Once you have your user agent set you can just resize the window to be phone screen sized.
On Mozilla Firefox, you can use Selenium IDE to emulate clicks, typing and other actions. Personally, I have never tested it for mobile web applications.
http://seleniumhq.org/