Broadcast audiostream to multiple devices - android

I am using android AudioStream to communicate between 2 android devices on wifi, both ways. Is there any way to broadcast an audio message on multiple devices, in the same time ?
Is using multiple AudioStreams, one for each device, a possible way? I need to broadcast to 40 receivers. Will the message be delayed if I use multiple AudioStreams ?
Do you know other solutions ?

I think the simplest way is to stream all devices using AudioGroup, you just need to create separate AudioStream for each clients and join them to one AudioGroup. That is it.
AudioGroup audio = new AudioGroup();
audio.setMode(AudioGroup.MODE_NORMAL);
AudioStream stream1 = new AudioStream(yourLocalIP);
stream1.setCodec(AudioCodec.PCMU);
stream1.setMode(RtpStream.MODE_SEND_ONLY);
stream1.associate(firstClientIP, anyport);
stream1.join(audio);
AudioStream stream2 = new AudioStream(yourLocalIP);
stream2.setCodec(AudioCodec.PCMU);
stream2.setMode(RtpStream.MODE_SEND_ONLY);
stream2.associate(secondClientIP, anyport);
stream2.join(audio);

Related

How to receive files programmatically using bluetooth

I am trying to receive data (strings) from a Bluetooth enabled device whose MAC_ID is known.
I have searched many examples ,but each article is pointing to Bluetooth Chat example, I think in Bluetooth Chat example, application need to be installed on both the devices for them to be connected and exchange strings.Correct me if I am wrong.
But I need to install application only on Receiver device.I have tried installing the application only on one device and tried connecting to the sender device, without success.
Bluetooth is a peer to peer protocol where you need to have application running on both sides. Hence if you want to exchange data very good example would be Bluetooth chat. If you want to download or transfer a file you should either implement obex or FTP profile based applications.
Yes you need to deploy an application on both sides. If you are really restricted in a way that you only can deploy on one side, you have to figure out which standard protocols/bluetooth profiles the other side is capable of. You can figure that out by doing a SDP lookup. For a device, you will then get a list of UUIDs identifying these services. See the bluetooth spec for well known UUIDs. As #7383 pointed out, your are most probably looking for OBEX or FTP.
If you can deploy on both sides, you can write your own app using Blaubot (disclaimer: I wrote it). A simple Blaubot program would do this:
UUID MY_UUID = UUID.fromString("33bb1246-1472-11e5-b60b-1697f925ec7b");
// onCreate() or in a service, we create a blaubot instance
// using Bluetooth to form a network and Bluetooth + NFC to find devices
IBlaubotDevice ownDevice = new BlaubotDevice();
BlaubotUUIDSet uuidSet = new BlaubotUUIDSet(MY_UUID);
BlaubotBluetoothAdapter bluetoothAdapter = new BlaubotBluetoothAdapter(uuidSet, ownDevice);
BlaubotNFCBeacon nfcBeacon = new BlaubotNFCBeacon();
BlaubotBluetoothBeacon bluetoothBeacon = new BlaubotBluetoothBeacon();
this.mBlaubot = BlaubotAndroidFactory.createBlaubot(MY_UUID, ownDevice, adapter, nfcBeacon, bluetoothBeacon);
// start and wait until connected
this.mBlaubot.startBlaubot();
// create a channel and send your file
IBlaubotChannel fileChannel = this.mBlaubot.createChannel(1);
// convert your file to its bytes
File yourFile = // ... however you get it
byte[] fileBytes = ...// ... see http://stackoverflow.com/questions/858980/file-to-byte-in-java
// send it to all connected devices
fileChannel.publish(fileBytes, true);
// to receive it on the other device, do this:
// subscribe to the channel
fileChannel.subscribe(new IBlaubotMessageListener() {
#Override
public void onMessage(BlaubotMessage message) {
// extract your bytes from the message
byte[] fileBytes = message.getPayload();
// .. do something useful or write it to a file again
// to write it to a file
File file = new File(yourFilePath);
BufferedOutputStream bos = new BufferedOutputStream(new FileOutputStream(file));
bos.write(fileBytes);
bos.flush();
bos.close();
}
});
This should be all you need. To allow the devices to connect, you have to pair them before or use NFC (just hold them together, when Blaubot is started). If you go with Blaubot let me know if you have problems that can't be solved with the documentation or the android quickstart guide.
I can only guess what your actual scenario looks like. If you have two android phones, this should work. If that is not the case, you should add more informations about the involved devices. Are we really talking about (classic) Bluetooth connections or are you trying to get data from a Bluetooth Low Energy device?
In this case the famous chat example will not help you either.

Access data from SCO Socket

I have 2 Android phones and I have managed to convert one of them as Headset (Yes, I did root the phone for that).
When an incoming call is received to the phone, the headset-emulated phone is able to take headset related actions like - pick call, disconnect call, etc. However, only functionality that's missing is the transfer of Audio from Phone to headset-emulated-device.
Does anyone have prior experience in establishing SCO connection between 2 android phones and access voice data ?
(As of now, I am not concerned of Sound quality).
I came across A2DP, but it's only uni-directional. Only SCO is bidirectional voice data transfer.
Any help or pointers will be highly appreciated.
I have done this with reflection. It only worked on certain devices though. Not all. Although I didn't root the device.
Class cls = Class.forName("android.bluetooth.BluetoothDevice");
Method method = cls.getDeclaredMethod("createScoSocket", (Class[])null);
BluetoothSocket scoSocket = (BluetoothSocket)method.invoke(device, null);
scoSocket.connect();
Also there is the AudioManager.startBluetoothSco() and AudioManager.setBluetoothScoOn(true) methods that you have to use when playing your audio.

Receive audio via Bluetooth in Android

I want to create an Android application that is capable of receiving an audio stream. I thought of using the A2DP profile, but is seems as if Android doesn't support A2DP sink. Looks like there are a lot of people that's searching for a solution for this problem. But what about receiving an ordinary bit stream, and then convert the data into audio in the application? I was thinking of receiving an PCM or Mp3 data stream via the RFCOMM (SPP Bluetooth profile), and then play it using AudioTrack.
First, how do I receive a bit stream on my Android phone via the RFCOMM? And is it possible to receive a bit stream via RFCOMM as a PCM or Mp3 stream?
Second, if it isn't possible to receive a bit stream via RFCOMM as a PCM or Mp3 stream, how do I convert the received bit stream into audio?
Third, how do I convert the received data into audio AND play the audio simultaneously, in "real time"? Can I just use onDataReceived?
To be clear, I'm not interested of using the A2DP profile! I want to stream the data via the RFCOMM (SPP Bluetooth profile). The received data stream will be in PCM or Mp3. I thought of writing my own app, but if anyone knows of an app to solve this I'd be glad to hear about it! I'm using Android 2.3 Gingerbread.
/Johnny
No. Trying to write an Android application that handles this will not be the solution. At least if you want to use A2DP Sink role.
The fact is that Android, as you mentioned it, does not implement the API calls to BlueZ (the bluetooth stack Android uses till Jelly Bean 4.1) regarding A2DP sink capabilities. You have to implement them yourself. I will try to guide you, as I was also interested in doing this my self in the near past.
Your bluetooth-enabled Android device is advertising itself as an A2DP source device by default. You have to change this first, so nearby devices may recognize your device as a sink. To do this, you must modify the audio.conf file (usally located in /etc/bluetooth/) and make sure the Enable key exists and the value Source is attached to this key, so you will get something like :
Enable=Source
Reboot, nearby devices should now recognize your device as an A2DP sink.
Now you will have to interact with BlueZ to react appropriately when an A2DP source device will start to stream audio to your phone.
Android and BlueZ are talking to each other via D-BUS. In fact, Android connects to the DBUS_SYSTEM channel and listens to every BlueZ advertisement, such as events, file descriptors ...
I remember having successfully bound my self using a native application to this d-bus channel and got access to the various events BlueZ was posting. This is relatively easy to achieve using as reference, the BlueZ API available here. If you go this way, you will have to build a native application (C/C++) and compile it for your platform. You must be able to do this using the Android NDK.
If you find it difficult to use D-BUS, you can try this Java library I just found that handles the communication to D-BUS for you : http://jbluez.sourceforge.net/. I have never used it but it is worth a try in my opinion.
What you really have to do is find out when an A2DP source device is paired to your phone and when he starts to stream music. You can retrieve these events through D-BUS. Once somebody will try to stream music, you need to tell BlueZ that your native application is going to handle it. There is a pretty good document that explains the flow of events that you should handle to do this. This document is accessible here. The part you're interested in comes on page 7. The sink application in the given example is PulseAudio but it could be your application as well.
BlueZ will forward you a UNIX socket when you will call the org.bluez.MediaTransport.Acquire method. Reading on this socket will give you the data that are currently streamed by the remote device. But I remember having been told by a guy working on the BlueZ stack that the data read on this socket are not PCM pure audio, but encoded audio content instead. The data are generally encoded in a format called SBC (Low Complexity Subband Coding).
Decoding SBC is not very difficult, you can find a decoder right here.
The ultimate step would be to forward the PCM audio to your speakers.
To prevent you from getting stuck and in order to test your application in an easier manner, you can use the d-bus binary that should be available on your Android system. He is located in /system/bin.
Quick tests you can make before doing anything of the above might be :
Get Devices list :
dbus-send --system --dest=org.bluez --print-reply /
org.bluez.Manager.GetProperties
This returns an array of adapters with their paths. Once you have these path(s) you can retrieve the list of all the bluetooth devices paired with your adapter(s).
Get paired devices :
dbus-send --system --print-reply --dest=org.bluez
/org/bluez/{pid}/hci0 org.bluez.Adapter.GetProperties
This gives you the list of paired devices whithin the Devices array field.
Once you have the list of devices paired to your Bluetooth Adapter, you can know if it is connected to the AudioSource interface.
Get the devices connected to the AudioSource interface :
dbus-send --system --print-reply --dest=org.bluez
/org/bluez/{pid}/hci0/dev_XX_XX_XX_XX_XX_XX
org.bluez.AudioSource.GetProperties
org.bluez.Manager.GetProperties
Hope this helps.
Another work around is using HandsFreeProfile.
in Android, BluetoothHeadset is working on that.
Wait until status changed to BluetoothHeadset.STATE_AUDIO_CONNECTED.
then you can record audio from bluetooth headset.
mMediaRecorder = new MediaRecorder();
mMediaRecorder.setAudioSource(MediaRecorder.AudioSource.MIC);
mMediaRecorder.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP);
mMediaRecorder.setOutputFile(mFilename);
mMediaRecorder.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB);
try {
mMediaRecorder.prepare();
} catch (IllegalStateException e) {
// TODO Auto-generated catch block
e.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
mMediaRecorder.start();
[Irrelevant but works] This hack serves only mp3 streaming via WIFI hotspot (I use it in my car which has only AUX input):
Install the app AirSong,
Turn on wifi hotspot,
Connect the other device to that hotspot,
Access 192.168.43.1:8088 from the device's browser and you are on.
(wondering why "192.168.43.1" only? because thats the default gateway of any device connected to Android Hotspot)
audio.conf seems to be missing in Android 4.2.2?
To receive pcm audio stream via rfcomm , you can use code flow as a hint explained (Reading Audio file in C and forwarding over bluetooth to play in Android Audio track) , with a change . change freq used while initializing from 44100 to 22050
AudioTrack track = new AudioTrack(AudioManager.STREAM_MUSIC,22050,AudioFormat.CHANNEL_OUT_MONO,AudioFormat.ENCODING_PCM_8BIT,10000, AudioTrack.MODE_STREAM);
note:This streaming still consists some noise but your
"receiving an PCM data stream via the RFCOMM (SPP Bluetooth profile), and then play it using AudioTrack."
will work.

Android : Audio call using rtpstream

I want to develop an application that enables the users to do real time audio chatting with each other. I am using rtpstream to implement this. Following is my code. I am using two phones to test my application. The port number to the audio stream is assigned on run-time randomly. This means I have to send the port number from Phone 1 to Phone 2 on run-time to establish a connection.The problem here is that the communication is only one-sided i.e. Phone 1 can talk to Phone 2 but cannot hear Phone 1's reply. What should I do to make it two sided? Also is there any way to assign the port number to audiostream manually? Any help will be appreciated.
audioGroup = new AudioGroup();
audioGroup.setMode(AudioGroup.MODE_NORMAL);
audioStream = new AudioStream(InetAddress.getByAddress(MyIP));
PORT = audioStream.getLocalPort();
audioStream.setCodec(AudioCodec.PCMU);
audioStream.setMode(RtpStream.MODE_NORMAL);
audioStream.associate(InetAddress.getByAddress(ReceiverIP), PORT);
audioStream.join(audioGroup);
AudioManager Audio = (AudioManager) getSystemService(Context.AUDIO_SERVICE);
Audio.setMode(AudioManager.MODE_IN_COMMUNICATION);
The right way to do this is to setup RTP Stream first then get the port number on which stream is listening and then send that port in the SDP part of SIP INVITE. Take a look at this example https://github.com/Mobicents/restcomm-android-sdk/tree/master/Examples/JAIN%20SIP
I'm trying to accomplish the same , one possibility is for user1 to share his ip with the user2. Both users can create a audiogroup and and audiostream . the audiostream joins to the other user's audio group.

How do i send information via a setup bluetooth connection

So im working around with bluetooth and trying to figure out how to send two strings via a bluetooth connection. From one android device to another.
I found this guide http://developer.android.com/guide/topics/connectivity/bluetooth.html
but it talks alot about setting up the connection. So i went straight down to the chapter about Managing a Connection. The reason i do this is that in the apps i create i plan to setup the bluetooth connection before opening the apps (via the phones usual bluetooth setup) and then open the apps and send when it is necessary.
So my question is how do i find the bluetooth socket that should be setup? Since that should be what im searching for to create the sending and recieving threads?
Hope this is enough information, else tell what more you need and ill try and answer to the best of my ability.
Best Regards Drakthal
The usual bluetooth setup only pairs between devices, it doesn't create a data connection between them (And even if it would, you wouldn't be able to access this Socket object because it's not created in your process).
After Bluetooth is turned on, you can call BluetoothAdapter.getBondedDevices() to get a set of the paired devices. You can then iterate over them, and initiate a connection to the one you want. You can't avoid the connection creation :( If you want a simplified example, you can look here (An answer I posted a while ago, regarding the whole pairing/connecting/sending/receiving subject with bluetooth).
Once you acquired an open connection, sending the 2 string is easy.
String s1 = "A", s2 = "B";
byte[] buf1 = s1.getBytes(), buf2 = s2.getBytes();
OutputStream os = connection.getOutputStream();
os.write(buf1);
os.write(buf2);
os.flush();
connection.close();

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