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Is it possible to add an animation flash to my android studio project?
Long answer short:
As far as I know no.
Why?
Because there are more performant ways you can do this on Android.
You have different other options you can investigate further if you want some nice animations in your app.
One is to make a Custom View extending either View or ViewGroup where you have all the liberty you want to draw on a Canvas.
Another popular approach nowadays is to use AnimatedVectorDrawable.
You can use a relatively 'simple' vector animation and have it up and running in no time.
You can use this AndroidIconAnimator which is an online tool which will help you a lot if you use this approach.
You can check out this post for a 'tutorial' on how to use this tool.
And last but certainly not least I would recommend taking a look at Facebook's tool for animations KeyFrames I personally haven't used this one, but it looks very promising.
It comes as close to your question as possible.
This tool allows you to export an Adobe After Effects project into a running animation on your phone.
They used it internally for their reactions/emoticons.
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I'm an android developer.
Since the first day into the android studio, I started complaining about my abilities in graphic design for activities UI and now I'm looking for a guide or a tutorial that could help me with this. Kind of newbie help.
I already made my best out of the simple drawable, but I want to do more, I need some way to make vectors, to understand how to make (i.e.) new button styles. Just a few minutes ago I gave up on trying to make a simple shape that would have been placed as part of the background.
I tried finding something with google obviously but using words like "design" "android studio" "vector" and others always makes show up irrelevant results.
I have no problem looking for Java problems, but with a graphic, I'm complete newbie, and I'm frustrated even more because I can't find a way out of this ignorance.
** Thank you all** for your help!
You could try using Adobe XD for the fact that it is fairly easy and pretty straightforward to use and has some very helpful plugins that automate your task. I have zero knowledge of how to make vector or use those path and all things, but XD has some great tools which help me make any sort of background vector/shape or a custom shape for a particular preferences and it provides you with the means to export the designed graphics at the various dpi level that android needs, thus cutting down the problem of responsiveness and having to recreate the designs at different dpi levels or you could just export them as svg's and just forget about it.
ADOBE XD!
A great and free alternative would be FIGMA, not only it gives you all these but also the code to implement these yourself, it provides code for CSS, iOS and ANDROID.
Figma can be used on their site or you could download the desktop version.
FIGMA
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I've been looking into AR recently because I decided I should use it for my Android app and I found about Unity and Vuforia, which is probably the simplest way to implement AR. I've never before used Unity so I'm a complete beginner to it.
I've followed this video: https://www.youtube.com/watch?v=YvSrZqP0elQ and it's working on my phone.
Vuforia uses marker, which I don't want. I would like for it to render AR image on the ground. More accurately said, I would need it rendered so that it is vertical to your body and horizontal to the floor.
Is there a way to do this in Unity with Vuforia? It would be great if I got any kind of help, for example link to useful resource or documentation, explanation or even example. Thank you for your help.
Vuforia does not provide markerless. They hqve smart terrain but seems to be oriente for games and has not been updated for years.
There are some SDK available like Wikitude, but they provide it as beta.
http://www.wikitude.com/blog-wikitude-3d-tracking-beta/
I think ARToolkit does something similar called Natural Feature tracking (NFT).
http://artoolkit.org/documentation/doku.php?id=3_Marker_Training%3Amarker_nft_fiducial_markers
What you may look for is SLAM but beware that the technology is not yet mature.
There is Kudan but it also has limitations as it seems to rely on hardware. Gyro for rotation so some Android device won't do.
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Okay, so I want to get into programming games for android. (I am not an absolute beginner, as I already have an app on the amazon app store) I have searched the Internet and found nothing of particular use. Can somebody point me in the right direction?
By the way this is my first question on stack exchange, so if I'm going about this wrong, please help me.
Thanks in advance! :)
EDIT: What I mean when I say 'the right direction' is a resource of sorts to get me started with sprites and canvases and the like.
ANOTHER EDIT: I have decided that I will use unity for my game, which will be 2D. A tutorial for that would be helpful. :)
The most simple way for a beginner to get into game development is start using some framework/engine (Unity3d,libGdx,etc) . You will understand that making game is pretty hard even on high-level tools (and drawing on canvas even simple frame-by-frame animation with correct memory management is not simple task).
If this is exactly what you need try some Java game tutorial (like this one http://zetcode.com/tutorials/javagamestutorial/) and backport it as android version. The methods looks very similar.
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Sometimes I know that a GUI element looks like but I don't know the name used in Android. With most other GUI the tutorial would have a list of all GUI elements with a nice graphic besides it so you know what it will look like. Does something link this exist for Android.
Not entirely up to date, but this list is useful.
This is not exactly what you asked, but I think it might help:
Pencil Homepage (mockups)
Android Draw (android application to see your UI on a real device)
PSD file (sample elements of the UI)
Several utilities
Also, remember that in the world of android almost every brand and every carrier change things a little bit to make it "better". This means that many UI elements may look different or have different colors in many devices. Also remember that different android versions (1.5, 1.6, 2.1, 2.2...) also have some differences.
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Anything to help design GUI like a paint program? (Delphi, VB, MSVC, QtBuilder, etc)
And anything to help build packages, set permissions, etc?
What is there out there to take the drudge work out of Android app creation and leave me free to concentrate on design and development?
Basic4Android, www.basic4ppc.com check it out, it compiles directly to native java (dex) with a visual designer.
DroidDraw, already mentioned, can help for the GUI. It now supports a few more root layouts, including ScrollView and TableLayout. It doesn't do much that can't be done in Eclipse, though.
Google is doing some research on a wysiwyg editor called App Inventor but if it does come out it's unlikely to be soon.
Edit: Spoke too soon, App Inventor's already out here
Try to take the time to get used to the tool (Android Eclipse plugin), it already takes care of a lot for you.
For GUI, you can try Droiddraw but I wouldn't recommend it. Last time I checked it only support AbsoluteLayout.
For the others, I found its a breeze using Eclipse, so I don't really know if there's any.
The official Android plugin for Eclipse contains everything you want.
Delphi for Android sneak preview: http://www.lenniedevilliers.net/preview/DAndroid_01.avi