I am trying to implement OneSignal Corna SDK for receiving PUSH NOTIFICATIONS,
But it is giving me a runtime error
stack traceback:
/Users/ojussave/Library/Application Support/Corona/Simulator/Plugins/plugin_OneSignal.lua:49: in function 'Init'
main.lua:52: in main chunk
This error means that there was likely a syntax error in your code. Make sure you have formatted the call to the OneSignal init method correctly, like so:
-- This function gets called when the user opens a notification or one is received when the app is open and active.
-- Change the code below to fit your apps needs.
function DidReceiveRemoteNotification(message, additionalData, isActive)
if (additionalData) then
if (additionalData.discount) then
native.showAlert( "Discount!", message, { "OK" } )
-- Take user to your app store
elseif (additionalData.actionSelected) then -- Interactive notification button pressed
native.showAlert("Button Pressed!", "ButtonID:" .. additionalData.actionSelected, { "OK"} )
end
else
native.showAlert("OneSignal Message", message, { "OK" } )
end
end
local OneSignal = require("plugin.OneSignal")
-- Uncomment SetLogLevel to debug issues.
-- OneSignal.SetLogLevel(4, 4)
OneSignal.Init("XXXXXXXX-XXXX-XXXX-XXXX-XXXXXXXXXXXX", "############", DidReceiveRemoteNotification)
Related
Is it possible to cancel a pushed notification before displaying it on the users phone ?
I have some custom logic which decides whether a notification needs to be displayed/appear . Is it possible for me to control this behaviour from the client side ios/android code ?
Once a message is sent to Firebase Cloud Message, there is no way to cancel its delivery.
If your message contains only a data element and no notification, displaying the message is handled by your application code - so in that case you may be able to suppress its display there.
Although the best way is to handle this is to cancel it on backend side, you still can add UNNotificationServiceExtension and override the didReceive method:
override func didReceive(_ request: UNNotificationRequest, withContentHandler contentHandler: #escaping (UNNotificationContent) -> Void) {
self.receivedRequest = request;
self.contentHandler = contentHandler
self.content = (request.content.mutableCopy() as? UNMutableNotificationContent)
if let content = self.content {
// I had to check something inside the push itself
if let infoDictionary = content.userInfo {
// Check something inside the push notification
contentHandler(content)
return
}
}
// Otherwise, send an empty notification to the system and it will show nothing
contentHandler(UNNotificationContent())
}
When using MOBILE SHARE (navigator.share), canceling the Share flow causes an unexpected error to appear.
The message can be acknowledged and user is allowed to proceed but this error response is unexpected.
STEPS TO REPLICATE
1.Tap the SHARE icon to initiate the share dialog then:
2.a on iOS, find and tap the close [ x ] control in the upper righthand corner of the dialog to dismiss
2.b on Android, swipe the share overlay down (or whatever way to close/exit this dialog?)
3.The error "AbortError: About due to cancellation of share" appears when:
on iOS, immediately on cancellation
on Android, when attempting to re-engage the Share control.
The error message:
www.example.com says: AbordError: Share canceled
Im using this Vue plugin https://github.com/GabrielBibiano/vue-navigator-share
This is not an issue with Vue.js or any plugin, but something that navigator.share function does.
It is throwing this on canceling/dismissing share action.
Check this example on phone which supports navigator.share.
(NOTE: open this page as desktop site since phones can not run examples)
You can also see this (LOC: 303): https://chromium.googlesource.com/chromium/src/+/34eacf936ac3255925c5045c4385dc9b5f19fa78/chrome/android/javatests/src/org/chromium/chrome/browser/webshare/WebShareTest.java
const share = async () => {
try {
await navigator.share({ url: 'https://www.youtube.com/watch?v=dQw4w9WgXcQ' });
} catch (e) {
if (e.toString().includes('AbortError')) {
alert('Hello world aborted :(');
}
}
}
<button onclick="share()">share (only for phones)</button>
I'm setting up the package react-native-moengage in my react-native app. Followed the guidelines here for react-native all the way to tracking events. Yet calling trackEvent on my code does not publish anything and does not throw an error at JS level.
Running on react-native:0.59and react-native-moengage:^3.0.0
Have not done anything weird beyond what is in the documentation, set up a service to call ReactMoE.trackEvent from sagas. I set up logs and indeed trackEvent is getting called
Pretty much this is it
import ReactMoE from 'react-native-moengage'
class MoengageService {
...
constructor() {
ReactMoE.isExistingUser(true);
}
setUser(userId: string, email: string, name: string) {
ReactMoE.setUserUniqueID(userId);
ReactMoE.setUserEmailID(email);
ReactMoE.setUserAttribute('inAppName', name)
}
unsetUser() {
ReactMoE.logout()
}
logEvent = (event: string, data = {}) => {
const timestamp = moment().valueOf()
const dataToLog = {
...data,
timestamp,
}
ReactMoE.trackEvent(event, dataToLog)
}
...
}
export const instance = new MoengageService()
I also succesfully set up moengage natively thanks to a previous SO question, or so I believe.
I would expect something to appear in the dashboard, it's blank with the big text up top saying I have not received anything in the last hour
How do I get it to push to dashboard?
EDIT
Just for clarification, I am not interested (yet) in push notifications or any of the like, which is why I skipped setting up firebase and everything
After Checking the logs and thinking out loud, I noticed the issue was that the dashboard was being misused, we were checking for debug logs on live instead of test.
If you followed the docs and see nothing, try to check which environment are you reading. Test for debug apps, Live for signed apps.
A helpful thing to check logs, adb logcat MoEngage_v${Your moengage native version here}
For a while now, I have been trying to figure out how to send push notifications. The app I have made is for Android right now, but I want to extend it to other devices once I figure this out. I've looked into various services, such as Amazon SNS, but they all neglect to include how to get the device token. They all assume you know how to do that.
So what I am asking is: how do I get a device token/registration ID for a device?
I tried using this code:
var tokenID = "";
document.addEventListener("deviceready", function(){
//Unregister the previous token because it might have become invalid. Unregister everytime app is started.
window.plugins.pushNotification.unregister(successHandler, errorHandler);
if(intel.xdk.device.platform == "Android")
{
//register the user and get token
window.plugins.pushNotification.register(
successHandler,
errorHandler,
{
//senderID is the project ID
"senderID":"",
//callback function that is executed when phone recieves a notification for this app
"ecb":"onNotification"
});
}
else if(intel.xdk.device.platform == "iOS")
{
//register the user and get token
window.plugins.pushNotification.register(
tokenHandler,
errorHandler,
{
//allow application to change badge number
"badge":"true",
//allow application to play notification sound
"sound":"true",
//register callback
"alert":"true",
//callback function name
"ecb":"onNotificationAPN"
});
}
}, false);
//app given permission to receive and display push messages in Android.
function successHandler (result) {
alert('result = ' + result);
}
//app denied permission to receive and display push messages in Android.
function errorHandler (error) {
alert('error = ' + error);
}
//App given permission to receive and display push messages in iOS
function tokenHandler (result) {
// Your iOS push server needs to know the token before it can push to this device
// here is where you might want to send the token to your server along with user credentials.
alert('device token = ' + result);
tokenID = result;
}
//fired when token is generated, message is received or an error occured.
function onNotification(e)
{
switch( e.event )
{
//app is registered to receive notification
case 'registered':
if(e.regid.length > 0)
{
// Your Android push server needs to know the token before it can push to this device
// here is where you might want to send the token to your server along with user credentials.
alert('registration id = '+e.regid);
tokenID = e.regid;
}
break;
case 'message':
//Do something with the push message. This function is fired when push message is received or if user clicks on the tile.
alert('message = '+e.message+' msgcnt = '+e.msgcnt);
break;
case 'error':
alert('GCM error = '+e.msg);
break;
default:
alert('An unknown GCM event has occurred');
break;
}
}
//callback fired when notification received in iOS
function onNotificationAPN (event)
{
if ( event.alert )
{
//do something with the push message. This function is fired when push message is received or if user clicks on the tile.
alert(event.alert);
}
if ( event.sound )
{
//play notification sound. Ignore when app is in foreground.
var snd = new Media(event.sound);
snd.play();
}
if ( event.badge )
{
//change app icon badge number. If app is in foreground ignore it.
window.plugins.pushNotification.setApplicationIconBadgeNumber(successHandler, errorHandler, event.badge);
}
}
All I get is an alert that says "result = ok". The alerts later on in the code don't happen. I've tried making sense of the code but I'm not getting anywhere. Any suggestions? Is there a tutorial for this I'm not finding?
Those legacy intel.xdk functions are being retired (the will continue to live in an 01.org, see the notice on this page: https://software.intel.com/en-us/node/492826).
I recommend you investigate one of the many push notification Cordova plugins that are available. Use your favorite web search tool to search for something like "cordova phonegap push notification plugin" to find some. The good ones will have examples of how to use.
Note:-
Unregister - Its not strictly necessary to call it.....
Ensure that you have a sender ID for Android (no idea about iOS).
Result OK means that the plugin is installed correctly and has run properly.
Problems could be due to:
Incorrect sender ID
Testing in emulator without adequate setup
Important - Push notifications are intended for real devices. They are not tested for WP8 Emulator. The registration process will fail on the iOS simulator. Notifications can be made to work on the Android Emulator, however doing so requires installation of some helper libraries, as outlined here, under the section titled "Installing helper libraries and setting up the Emulator".
onNotification must be available as a global object. So try attaching it to the window. Refer to this question
Examples of properly initializing PushPlugin in:
Ionic (my answer)
I'm trying to implement a push notification app created with Cordava 3.3 using this: https://github.com/phonegap-build/PushPlugin ; Basing me in this tutorial: www.androidhive.info/2012/10/android-push-notifications-using-google-cloud-messaging-gcm-php-and-mysql
But I have 2 basic problems the first is that the notification does not lead if the app is in background or is closed and the second is that the message reaches Undefined when the app is open in the foreground, could help, as far as I was reading may be due the format of the JSON response or parameters sent in the same.
Here is my code not take long:
https://github.com/jedidas/Push
I achieved a solution that is on file with the plugin "GCMIntentService.java" near line 80 is the next instruction
else {
extras.putBoolean("foreground", false);
// Send a notification if there is a message
if (extras.getString("message") != null && extras.getString("message").length() != 0) {
createNotification(context, extras);
}
}
discover you can change the "price" for what you want, for example change the "price" for "message" and everything was solved milagorsamente, explain:
we have this:
. 1 $ message = array ("deprive" => $ message);
and read when I read it as:
1. E.payload.message
gives us comes as undefined because payload.price.
In this sense, we have to file in the JAVA plugin
if (extras.getString ("message")! = null && extras.getString ("message"). length ()! = 0) {
createNotification (context, options);
}
if that does not run because it is coming as "price" instead of "message". everything is solved when I change the "price" of SEND_MESSAGE.PHP for "message." thus not even need to modify the JAVA.