Custom view not aligning properly only in XML preview - android

I have a custom view (a circle) which is rendered correctly when the app runs. But, the view is not aligned correctly when viewed in the XML preview pane.
Below are the screenshot of preview pane where the alignment is not correct.
Below is the screenshot of the same view with the correct alignment when being drawn on a running app.
Here is the code which defines the custom view -
public class LinearTimerView extends View {
private Paint arcPaint;
private RectF rectF;
private int initialColor;
private int progressColor;
private int circleRadiusInDp;
// The point from where the color-fill animation will start.
private int startingAngle = 270;
// The point up-till which user wants the circle to be pre-filled.
private float preFillAngle;
public LinearTimerView(Context context,
AttributeSet attrs) {
super(context, attrs);
TypedArray typedArray = getContext().obtainStyledAttributes(attrs,
R.styleable.LinearTimerView);
// Retrieve the view attributes.
this.circleRadiusInDp =
(int) typedArray.getDimension(R.styleable.LinearTimerView_radius, 5);
int strokeWidthInDp =
(int) typedArray.getDimension(R.styleable.LinearTimerView_strokeWidth, 2);
this.initialColor =
typedArray.getColor(R.styleable.LinearTimerView_initialColor,
ContextCompat.getColor(getContext(), R.color.colorInitial));
this.progressColor =
typedArray.getColor(R.styleable.LinearTimerView_progressColor,
ContextCompat.getColor(getContext(), R.color.colorProgress));
this.startingAngle =
typedArray.getInt(R.styleable.LinearTimerView_startingPoint, 270);
// Define the size of the circle.
rectF = new RectF(
(int) convertDpIntoPixel(strokeWidthInDp),
(int) convertDpIntoPixel(strokeWidthInDp),
(int) convertDpIntoPixel(circleRadiusInDp * 2)
+ (int) convertDpIntoPixel(strokeWidthInDp),
(int) convertDpIntoPixel(circleRadiusInDp * 2)
+ (int) convertDpIntoPixel(strokeWidthInDp));
arcPaint = new Paint();
arcPaint.setAntiAlias(true);
arcPaint.setStyle(Paint.Style.STROKE);
arcPaint.setStrokeWidth((int) convertDpIntoPixel(strokeWidthInDp));
typedArray.recycle();
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
try {
// Grey Circle - This circle will be there by default.
arcPaint.setColor(initialColor);
canvas.drawCircle(rectF.centerX(), rectF.centerY(),
(int) convertDpIntoPixel(circleRadiusInDp), arcPaint);
// Green Arc (Arc with 360 angle) - This circle will be animated as time progresses.
arcPaint.setColor(progressColor);
canvas.drawArc(rectF, startingAngle, preFillAngle, false, arcPaint);
} catch (NullPointerException ex) {
ex.printStackTrace();
}
}
/**
* Method to get the degrees up-till which the arc is already pre-filled.
* #return
*/
public float getPreFillAngle() {
return preFillAngle;
}
public void setPreFillAngle(float preFillAngle) {
this.preFillAngle = preFillAngle;
}
/**
* Method to get the starting point of the angle
* #return
*/
public int getStartingPoint() {
return startingAngle;
}
public void setStartingPoint(int startingPointInDegrees) {
this.startingAngle = startingPointInDegrees;
}
/**
* Method to convert DPs into Pixels.
*/
private float convertDpIntoPixel(float dp) {
float scale = getResources().getDisplayMetrics().density;
return dp * scale + 0.5f;
} }
How do I fix this?

Turns out I had not overriden theh onMeasure() method.
I took hint form this answer and was able to fix the problem.

Related

Indeterminate ProgressBar with round edges

I am simply trying to customize the default indeterminate progressbar. Please how do I go from this
<ProgressBar
android:layout_width="100dp"
android:layout_height="100dp"
android:indeterminate="true"
android:indeterminateTintMode="src_atop"
android:indeterminateTint="#FFFFFF"/>
asper:
to this (easily):
Update: seems the question isn't a bit straight forward so I have added .gifs below to further explain, I want this (with sharp edges): to simply become this (with round edges):
sorry about the color change, that was the best google turned up
You can use https://github.com/korre/android-circular-progress-bar
There you have a method useRoundedCorners you need to pass false to make it not round by-default it is round at the edge
There is a custom class you can actually take from that library(It is more than enough),
public class CircularProgressBar extends View {
private int mViewWidth;
private int mViewHeight;
private final float mStartAngle = -90; // Always start from top (default is: "3 o'clock on a watch.")
private float mSweepAngle = 0; // How long to sweep from mStartAngle
private float mMaxSweepAngle = 360; // Max degrees to sweep = full circle
private int mStrokeWidth = 20; // Width of outline
private int mAnimationDuration = 400; // Animation duration for progress change
private int mMaxProgress = 100; // Max progress to use
private boolean mDrawText = true; // Set to true if progress text should be drawn
private boolean mRoundedCorners = true; // Set to true if rounded corners should be applied to outline ends
private int mProgressColor = Color.BLACK; // Outline color
private int mTextColor = Color.BLACK; // Progress text color
private final Paint mPaint; // Allocate paint outside onDraw to avoid unnecessary object creation
public CircularProgressBar(Context context) {
this(context, null);
}
public CircularProgressBar(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CircularProgressBar(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
mPaint = new Paint(Paint.ANTI_ALIAS_FLAG);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
initMeasurments();
drawOutlineArc(canvas);
if (mDrawText) {
drawText(canvas);
}
}
private void initMeasurments() {
mViewWidth = getWidth();
mViewHeight = getHeight();
}
private void drawOutlineArc(Canvas canvas) {
final int diameter = Math.min(mViewWidth, mViewHeight) - (mStrokeWidth * 2);
final RectF outerOval = new RectF(mStrokeWidth, mStrokeWidth, diameter, diameter);
mPaint.setColor(mProgressColor);
mPaint.setStrokeWidth(mStrokeWidth);
mPaint.setAntiAlias(true);
mPaint.setStrokeCap(mRoundedCorners ? Paint.Cap.ROUND : Paint.Cap.BUTT);
mPaint.setStyle(Paint.Style.STROKE);
canvas.drawArc(outerOval, mStartAngle, mSweepAngle, false, mPaint);
}
private void drawText(Canvas canvas) {
mPaint.setTextSize(Math.min(mViewWidth, mViewHeight) / 5f);
mPaint.setTextAlign(Paint.Align.CENTER);
mPaint.setStrokeWidth(0);
mPaint.setColor(mTextColor);
// Center text
int xPos = (canvas.getWidth() / 2);
int yPos = (int) ((canvas.getHeight() / 2) - ((mPaint.descent() + mPaint.ascent()) / 2)) ;
canvas.drawText(calcProgressFromSweepAngle(mSweepAngle) + "%", xPos, yPos, mPaint);
}
private float calcSweepAngleFromProgress(int progress) {
return (mMaxSweepAngle / mMaxProgress) * progress;
}
private int calcProgressFromSweepAngle(float sweepAngle) {
return (int) ((sweepAngle * mMaxProgress) / mMaxSweepAngle);
}
/**
* Set progress of the circular progress bar.
* #param progress progress between 0 and 100.
*/
public void setProgress(int progress) {
ValueAnimator animator = ValueAnimator.ofFloat(mSweepAngle, calcSweepAngleFromProgress(progress));
animator.setInterpolator(new DecelerateInterpolator());
animator.setDuration(mAnimationDuration);
animator.addUpdateListener(new ValueAnimator.AnimatorUpdateListener() {
#Override
public void onAnimationUpdate(ValueAnimator valueAnimator) {
mSweepAngle = (float) valueAnimator.getAnimatedValue();
invalidate();
}
});
animator.start();
}
public void setProgressColor(int color) {
mProgressColor = color;
invalidate();
}
public void setProgressWidth(int width) {
mStrokeWidth = width;
invalidate();
}
public void setTextColor(int color) {
mTextColor = color;
invalidate();
}
public void showProgressText(boolean show) {
mDrawText = show;
invalidate();
}
/**
* Toggle this if you don't want rounded corners on progress bar.
* Default is true.
* #param roundedCorners true if you want rounded corners of false otherwise.
*/
public void useRoundedCorners(boolean roundedCorners) {
mRoundedCorners = roundedCorners;
invalidate();
}}
Then you can set the view in your xml like
<yourPackageName.CircularProgressBar
android:id="#+id/circularProgress"
android:layout_width="180dp"
android:layout_height="180dp"/>
And in your class you can call it like this,
CircularProgressBar circularProgressBar = (CircularProgressBar)
findViewById(R.id.circularProgress);
circularProgressBar.setProgress(50);
circularProgressBar.setProgressColor(Color.BLUE);

Align an image to the bottom of an ImageView [duplicate]

I have an ImageView which is displaying a png that has a bigger aspect ratio than that of the device (vertically speaking - meaning its longer). I want to display this while maintaining aspect ratio, matching the width of the parent, and pinning the imageview to the top of the screen.
The problem i have with using CENTER_CROP as the scale type is that it will (understandable) center the scaled image instead of aligning the top edge to the top edge f the image view.
The problem with FIT_START is that the image will fit the screen height and not fill the width.
I have solved this problem by using a custom ImageView and overriding onDraw(Canvas) and handeling this manually using the canvas; the problem with this approach is that 1) I'm worried there may be a simpler solution, 2) I am getting a VM mem exception when calling super(AttributeSet) in the constructor when trying to set a src img of 330kb when the heap has 3 mb free (with a heap size of 6 mb) and cant work out why.
Any ideas / suggestions / solutions are much welcome :)
Thanks
p.s. i thought that a solution may be to use a matrix scale type and do it myself, but that seems to to be the same or more work than my current solution!
Ok, I have a working solution. The prompt from Darko made me look again at the ImageView class (thanks) and have applied the transformation using a Matrix (as i originally suspected but did not have success on my first attempt!). In my custom imageView class I call setScaleType(ScaleType.MATRIX) after super() in the constructor, and have the following method.
#Override
protected boolean setFrame(int l, int t, int r, int b)
{
Matrix matrix = getImageMatrix();
float scaleFactor = getWidth()/(float)getDrawable().getIntrinsicWidth();
matrix.setScale(scaleFactor, scaleFactor, 0, 0);
setImageMatrix(matrix);
return super.setFrame(l, t, r, b);
}
I have placed int in the setFrame() method as in ImageView the call to configureBounds() is within this method, which is where all the scaling and matrix stuff takes place, so seems logical to me (say if you disagree)
Below is the super.setFrame() method from the AOSP (Android Open Source Project)
#Override
protected boolean setFrame(int l, int t, int r, int b) {
boolean changed = super.setFrame(l, t, r, b);
mHaveFrame = true;
configureBounds();
return changed;
}
Find the full class src here
Here is my code for centering it at the bottom.
BTW in Dori's Code is a little bug: Since the super.frame() is called at the very end, the getWidth() method might return the wrong value.
If you want to center it at the top simply remove the postTranslate line and you're done.
The nice thing is that with this code you can move it anywhere you want. (right, center => no problem ;)
public class CenterBottomImageView extends ImageView {
public CenterBottomImageView(Context context) {
super(context);
setup();
}
public CenterBottomImageView(Context context, AttributeSet attrs) {
super(context, attrs);
setup();
}
public CenterBottomImageView(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
setup();
}
private void setup() {
setScaleType(ScaleType.MATRIX);
}
#Override
protected boolean setFrame(int frameLeft, int frameTop, int frameRight, int frameBottom) {
if (getDrawable() == null) {
return super.setFrame(frameLeft, frameTop, frameRight, frameBottom);
}
float frameWidth = frameRight - frameLeft;
float frameHeight = frameBottom - frameTop;
float originalImageWidth = (float)getDrawable().getIntrinsicWidth();
float originalImageHeight = (float)getDrawable().getIntrinsicHeight();
float usedScaleFactor = 1;
if((frameWidth > originalImageWidth) || (frameHeight > originalImageHeight)) {
// If frame is bigger than image
// => Crop it, keep aspect ratio and position it at the bottom and center horizontally
float fitHorizontallyScaleFactor = frameWidth/originalImageWidth;
float fitVerticallyScaleFactor = frameHeight/originalImageHeight;
usedScaleFactor = Math.max(fitHorizontallyScaleFactor, fitVerticallyScaleFactor);
}
float newImageWidth = originalImageWidth * usedScaleFactor;
float newImageHeight = originalImageHeight * usedScaleFactor;
Matrix matrix = getImageMatrix();
matrix.setScale(usedScaleFactor, usedScaleFactor, 0, 0); // Replaces the old matrix completly
//comment matrix.postTranslate if you want crop from TOP
matrix.postTranslate((frameWidth - newImageWidth) /2, frameHeight - newImageHeight);
setImageMatrix(matrix);
return super.setFrame(frameLeft, frameTop, frameRight, frameBottom);
}
}
Beginner tip: If it plain doesn't work, you likely have to extends androidx.appcompat.widget.AppCompatImageView rather than ImageView
You don't need to write a Custom Image View for getting the TOP_CROP functionality. You just need to modify the matrix of the ImageView.
Set the scaleType to matrix for the ImageView:
<ImageView
android:id="#+id/imageView"
android:contentDescription="Image"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/image"
android:scaleType="matrix"/>
Set a custom matrix for the ImageView:
final ImageView imageView = (ImageView) findViewById(R.id.imageView);
final Matrix matrix = imageView.getImageMatrix();
final float imageWidth = imageView.getDrawable().getIntrinsicWidth();
final int screenWidth = getResources().getDisplayMetrics().widthPixels;
final float scaleRatio = screenWidth / imageWidth;
matrix.postScale(scaleRatio, scaleRatio);
imageView.setImageMatrix(matrix);
Doing this will give you the TOP_CROP functionality.
This example works with images that is loaded after creation of object + some optimization.
I added some comments in code that explain what's going on.
Remember to call:
imageView.setScaleType(ImageView.ScaleType.MATRIX);
or
android:scaleType="matrix"
Java source:
import com.appunite.imageview.OverlayImageView;
public class TopAlignedImageView extends ImageView {
private Matrix mMatrix;
private boolean mHasFrame;
#SuppressWarnings("UnusedDeclaration")
public TopAlignedImageView(Context context) {
this(context, null, 0);
}
#SuppressWarnings("UnusedDeclaration")
public TopAlignedImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
#SuppressWarnings("UnusedDeclaration")
public TopAlignedImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
mHasFrame = false;
mMatrix = new Matrix();
// we have to use own matrix because:
// ImageView.setImageMatrix(Matrix matrix) will not call
// configureBounds(); invalidate(); because we will operate on ImageView object
}
#Override
protected boolean setFrame(int l, int t, int r, int b)
{
boolean changed = super.setFrame(l, t, r, b);
if (changed) {
mHasFrame = true;
// we do not want to call this method if nothing changed
setupScaleMatrix(r-l, b-t);
}
return changed;
}
private void setupScaleMatrix(int width, int height) {
if (!mHasFrame) {
// we have to ensure that we already have frame
// called and have width and height
return;
}
final Drawable drawable = getDrawable();
if (drawable == null) {
// we have to check if drawable is null because
// when not initialized at startup drawable we can
// rise NullPointerException
return;
}
Matrix matrix = mMatrix;
final int intrinsicWidth = drawable.getIntrinsicWidth();
final int intrinsicHeight = drawable.getIntrinsicHeight();
float factorWidth = width/(float) intrinsicWidth;
float factorHeight = height/(float) intrinsicHeight;
float factor = Math.max(factorHeight, factorWidth);
// there magic happen and can be adjusted to current
// needs
matrix.setTranslate(-intrinsicWidth/2.0f, 0);
matrix.postScale(factor, factor, 0, 0);
matrix.postTranslate(width/2.0f, 0);
setImageMatrix(matrix);
}
#Override
public void setImageDrawable(Drawable drawable) {
super.setImageDrawable(drawable);
// We have to recalculate image after chaning image
setupScaleMatrix(getWidth(), getHeight());
}
#Override
public void setImageResource(int resId) {
super.setImageResource(resId);
// We have to recalculate image after chaning image
setupScaleMatrix(getWidth(), getHeight());
}
#Override
public void setImageURI(Uri uri) {
super.setImageURI(uri);
// We have to recalculate image after chaning image
setupScaleMatrix(getWidth(), getHeight());
}
// We do not have to overide setImageBitmap because it calls
// setImageDrawable method
}
Based on Dori I'm using a solution which either scales the image based on the width or height of the image to always fill the surrounding container. This allows scaling an image to fill the whole available space using the top left point of the image rather than the center as origin (CENTER_CROP):
#Override
protected boolean setFrame(int l, int t, int r, int b)
{
Matrix matrix = getImageMatrix();
float scaleFactor, scaleFactorWidth, scaleFactorHeight;
scaleFactorWidth = (float)width/(float)getDrawable().getIntrinsicWidth();
scaleFactorHeight = (float)height/(float)getDrawable().getIntrinsicHeight();
if(scaleFactorHeight > scaleFactorWidth) {
scaleFactor = scaleFactorHeight;
} else {
scaleFactor = scaleFactorWidth;
}
matrix.setScale(scaleFactor, scaleFactor, 0, 0);
setImageMatrix(matrix);
return super.setFrame(l, t, r, b);
}
I hope this helps - works like a treat in my project.
None of these solutions worked for me, because I wanted a class that supported an arbitrary crop from either the horizontal or vertical direction, and I wanted it to allow me to change the crop dynamically. I also needed Picasso compatibility, and Picasso sets image drawables lazily.
My implementation is adapted directly from ImageView.java in the AOSP. To use it, declare like so in XML:
<com.yourapp.PercentageCropImageView
android:id="#+id/view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="matrix"/>
From source, if you wish to have a top crop, call:
imageView.setCropYCenterOffsetPct(0f);
If you wish to have a bottom crop, call:
imageView.setCropYCenterOffsetPct(1.0f);
If you wish to have a crop 1/3 of the way down, call:
imageView.setCropYCenterOffsetPct(0.33f);
Furthermore, if you elect to use another crop method, like fit_center, you may do so and none of this custom logic will be triggered. (Other implementations ONLY let you use their cropping methods).
Lastly, I added a method, redraw(), so if you elect to change your crop method/scaleType dynamically in code, you can force the view to redraw. For example:
fullsizeImageView.setScaleType(ScaleType.FIT_CENTER);
fullsizeImageView.redraw();
To go back to your custom top-center-third crop, call:
fullsizeImageView.setScaleType(ScaleType.MATRIX);
fullsizeImageView.redraw();
Here is the class:
/*
* Adapted from ImageView code at:
* http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/4.4.4_r1/android/widget/ImageView.java
*/
import android.content.Context;
import android.graphics.Matrix;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.widget.ImageView;
public class PercentageCropImageView extends ImageView{
private Float mCropYCenterOffsetPct;
private Float mCropXCenterOffsetPct;
public PercentageCropImageView(Context context) {
super(context);
}
public PercentageCropImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public PercentageCropImageView(Context context, AttributeSet attrs,
int defStyle) {
super(context, attrs, defStyle);
}
public float getCropYCenterOffsetPct() {
return mCropYCenterOffsetPct;
}
public void setCropYCenterOffsetPct(float cropYCenterOffsetPct) {
if (cropYCenterOffsetPct > 1.0) {
throw new IllegalArgumentException("Value too large: Must be <= 1.0");
}
this.mCropYCenterOffsetPct = cropYCenterOffsetPct;
}
public float getCropXCenterOffsetPct() {
return mCropXCenterOffsetPct;
}
public void setCropXCenterOffsetPct(float cropXCenterOffsetPct) {
if (cropXCenterOffsetPct > 1.0) {
throw new IllegalArgumentException("Value too large: Must be <= 1.0");
}
this.mCropXCenterOffsetPct = cropXCenterOffsetPct;
}
private void myConfigureBounds() {
if (this.getScaleType() == ScaleType.MATRIX) {
/*
* Taken from Android's ImageView.java implementation:
*
* Excerpt from their source:
} else if (ScaleType.CENTER_CROP == mScaleType) {
mDrawMatrix = mMatrix;
float scale;
float dx = 0, dy = 0;
if (dwidth * vheight > vwidth * dheight) {
scale = (float) vheight / (float) dheight;
dx = (vwidth - dwidth * scale) * 0.5f;
} else {
scale = (float) vwidth / (float) dwidth;
dy = (vheight - dheight * scale) * 0.5f;
}
mDrawMatrix.setScale(scale, scale);
mDrawMatrix.postTranslate((int) (dx + 0.5f), (int) (dy + 0.5f));
}
*/
Drawable d = this.getDrawable();
if (d != null) {
int dwidth = d.getIntrinsicWidth();
int dheight = d.getIntrinsicHeight();
Matrix m = new Matrix();
int vwidth = getWidth() - this.getPaddingLeft() - this.getPaddingRight();
int vheight = getHeight() - this.getPaddingTop() - this.getPaddingBottom();
float scale;
float dx = 0, dy = 0;
if (dwidth * vheight > vwidth * dheight) {
float cropXCenterOffsetPct = mCropXCenterOffsetPct != null ?
mCropXCenterOffsetPct.floatValue() : 0.5f;
scale = (float) vheight / (float) dheight;
dx = (vwidth - dwidth * scale) * cropXCenterOffsetPct;
} else {
float cropYCenterOffsetPct = mCropYCenterOffsetPct != null ?
mCropYCenterOffsetPct.floatValue() : 0f;
scale = (float) vwidth / (float) dwidth;
dy = (vheight - dheight * scale) * cropYCenterOffsetPct;
}
m.setScale(scale, scale);
m.postTranslate((int) (dx + 0.5f), (int) (dy + 0.5f));
this.setImageMatrix(m);
}
}
}
// These 3 methods call configureBounds in ImageView.java class, which
// adjusts the matrix in a call to center_crop (android's built-in
// scaling and centering crop method). We also want to trigger
// in the same place, but using our own matrix, which is then set
// directly at line 588 of ImageView.java and then copied over
// as the draw matrix at line 942 of ImageVeiw.java
#Override
protected boolean setFrame(int l, int t, int r, int b) {
boolean changed = super.setFrame(l, t, r, b);
this.myConfigureBounds();
return changed;
}
#Override
public void setImageDrawable(Drawable d) {
super.setImageDrawable(d);
this.myConfigureBounds();
}
#Override
public void setImageResource(int resId) {
super.setImageResource(resId);
this.myConfigureBounds();
}
public void redraw() {
Drawable d = this.getDrawable();
if (d != null) {
// Force toggle to recalculate our bounds
this.setImageDrawable(null);
this.setImageDrawable(d);
}
}
}
Maybe go into the source code for the image view on android and see how it draws the center crop etc.. and maybe copy some of that code into your methods. i don't really know for a better solution than doing this. i have experience manually resizing and cropping the bitmap (search for bitmap transformations) which reduces its actual size but it still creates a bit of an overhead in the process.
public class ImageViewTopCrop extends ImageView {
public ImageViewTopCrop(Context context) {
super(context);
setScaleType(ScaleType.MATRIX);
}
public ImageViewTopCrop(Context context, AttributeSet attrs) {
super(context, attrs);
setScaleType(ScaleType.MATRIX);
}
public ImageViewTopCrop(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
setScaleType(ScaleType.MATRIX);
}
#Override
protected boolean setFrame(int l, int t, int r, int b) {
computMatrix();
return super.setFrame(l, t, r, b);
}
#Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
computMatrix();
}
private void computMatrix() {
Matrix matrix = getImageMatrix();
float scaleFactor = getWidth() / (float) getDrawable().getIntrinsicWidth();
matrix.setScale(scaleFactor, scaleFactor, 0, 0);
setImageMatrix(matrix);
}
}
If you are using Fresco (SimpleDraweeView) you can easily do it with:
PointF focusPoint = new PointF(0.5f, 0f);
imageDraweeView.getHierarchy().setActualImageFocusPoint(focusPoint);
This one would be for a top crop.
More info at Reference Link
There are 2 problems with the solutions here:
They do not render in the Android Studio layout editor (so you can preview on various screen sizes and aspect ratios)
It only scales by width, so depending on the aspect ratios of the device and the image, you can end up with an empty strip on the bottom
This small modification fixes the problem (place code in onDraw, and check width and height scale factors):
#Override
protected void onDraw(Canvas canvas) {
Matrix matrix = getImageMatrix();
float scaleFactorWidth = getWidth() / (float) getDrawable().getIntrinsicWidth();
float scaleFactorHeight = getHeight() / (float) getDrawable().getIntrinsicHeight();
float scaleFactor = (scaleFactorWidth > scaleFactorHeight) ? scaleFactorWidth : scaleFactorHeight;
matrix.setScale(scaleFactor, scaleFactor, 0, 0);
setImageMatrix(matrix);
super.onDraw(canvas);
}
Simplest Solution: Clip the image
#Override
public void draw(Canvas canvas) {
if(getWidth() > 0){
int clipHeight = 250;
canvas.clipRect(0,clipHeight,getWidth(),getHeight());
}
super.draw(canvas);
}

Android Custom View Edge Clipping with ripple animation

I'm using a custom view to get ripple effect for the pre-lollipop devices. But I also need to customize the container shape like a curved shape.I want to be the button like this.
As you can see in the second and third buttons when we tap the view the ripple effect animation goes outside of the container view. So how to resolve this?
Please note that I want this ripple effect for the Kitkat version with the ability to change the ripple color. So is this possible?
Here is my custom view which is used for the ripple effect
public class MyRippleView extends FrameLayout {
private int WIDTH;
private int HEIGHT;
private int frameRate = 10;
private int rippleDuration = 400;
private int rippleAlpha = 90;
private Handler canvasHandler;
private float radiusMax = 0;
private boolean animationRunning = false;
private int timer = 0;
private int timerEmpty = 0;
private int durationEmpty = -1;
private float x = -1;
private float y = -1;
private int zoomDuration;
private float zoomScale;
private ScaleAnimation scaleAnimation;
private Boolean hasToZoom;
private Boolean isCentered;
private Integer rippleType;
private Paint paint;
private Bitmap originBitmap;
private int rippleColor;
private int ripplePadding;
private GestureDetector gestureDetector;
private final Runnable runnable = new Runnable() {
#Override
public void run() {
invalidate();
}
};
private OnRippleCompleteListener onCompletionListener;
public MyRippleView(Context context) {
super(context);
}
public MyRippleView(Context context, AttributeSet attrs) {
super(context, attrs);
init(context, attrs);
}
public MyRippleView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init(context, attrs);
}
/**
* Method that initializes all fields and sets listeners
*
* #param context Context used to create this view
* #param attrs Attribute used to initialize fields
*/
private void init(final Context context, final AttributeSet attrs) {
if (isInEditMode())
return;
final TypedArray typedArray = context.obtainStyledAttributes(attrs, R.styleable.RippleView);
rippleColor = typedArray.getColor(R.styleable.RippleView_rv_color, getResources().getColor(R.color.rippelColor));
rippleType = typedArray.getInt(R.styleable.RippleView_rv_type, 0);
hasToZoom = typedArray.getBoolean(R.styleable.RippleView_rv_zoom, false);
isCentered = typedArray.getBoolean(R.styleable.RippleView_rv_centered, false);
rippleDuration = typedArray.getInteger(R.styleable.RippleView_rv_rippleDuration, rippleDuration);
frameRate = typedArray.getInteger(R.styleable.RippleView_rv_framerate, frameRate);
rippleAlpha = typedArray.getInteger(R.styleable.RippleView_rv_alpha, rippleAlpha);
ripplePadding = typedArray.getDimensionPixelSize(R.styleable.RippleView_rv_ripplePadding, 0);
canvasHandler = new Handler();
zoomScale = typedArray.getFloat(R.styleable.RippleView_rv_zoomScale, 1.03f);
zoomDuration = typedArray.getInt(R.styleable.RippleView_rv_zoomDuration, 200);
typedArray.recycle();
paint = new Paint();
paint.setAntiAlias(true);
paint.setStyle(Paint.Style.FILL);
paint.setColor(rippleColor);
paint.setAlpha(rippleAlpha);
this.setWillNotDraw(false);
gestureDetector = new GestureDetector(context, new GestureDetector.SimpleOnGestureListener() {
#Override
public void onLongPress(MotionEvent event) {
super.onLongPress(event);
animateRipple(event);
sendClickEvent(true);
}
#Override
public boolean onSingleTapConfirmed(MotionEvent e) {
return true;
}
#Override
public boolean onSingleTapUp(MotionEvent e) {
return true;
}
});
this.setDrawingCacheEnabled(true);
this.setClickable(true);
}
#Override
public void draw(Canvas canvas) {
super.draw(canvas);
if (animationRunning) {
if (rippleDuration <= timer * frameRate) {
animationRunning = false;
timer = 0;
durationEmpty = -1;
timerEmpty = 0;
canvas.restore();
invalidate();
if (onCompletionListener != null) onCompletionListener.onComplete(this);
return;
} else
canvasHandler.postDelayed(runnable, frameRate);
if (timer == 0)
canvas.save();
canvas.drawCircle(x, y, (radiusMax * (((float) timer * frameRate) / rippleDuration)), paint);
paint.setColor(Color.parseColor("#ffff4444"));
if (rippleType == 1 && originBitmap != null && (((float) timer * frameRate) / rippleDuration) > 0.4f) {
if (durationEmpty == -1)
durationEmpty = rippleDuration - timer * frameRate;
timerEmpty++;
final Bitmap tmpBitmap = getCircleBitmap((int) ((radiusMax) * (((float) timerEmpty * frameRate) / (durationEmpty))));
canvas.drawBitmap(tmpBitmap, 0, 0, paint);
tmpBitmap.recycle();
}
paint.setColor(rippleColor);
if (rippleType == 1) {
if ((((float) timer * frameRate) / rippleDuration) > 0.6f)
paint.setAlpha((int) (rippleAlpha - ((rippleAlpha) * (((float) timerEmpty * frameRate) / (durationEmpty)))));
else
paint.setAlpha(rippleAlpha);
}
else
paint.setAlpha((int) (rippleAlpha - ((rippleAlpha) * (((float) timer * frameRate) / rippleDuration))));
timer++;
}
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
WIDTH = w;
HEIGHT = h;
scaleAnimation = new ScaleAnimation(1.0f, zoomScale, 1.0f, zoomScale, w / 2, h / 2);
scaleAnimation.setDuration(zoomDuration);
scaleAnimation.setRepeatMode(Animation.REVERSE);
scaleAnimation.setRepeatCount(1);
}
/**
* Launch Ripple animation for the current view with a MotionEvent
*
* #param event MotionEvent registered by the Ripple gesture listener
*/
public void animateRipple(MotionEvent event) {
createAnimation(event.getX(), event.getY());
}
/**
* Launch Ripple animation for the current view centered at x and y position
*
* #param x Horizontal position of the ripple center
* #param y Vertical position of the ripple center
*/
public void animateRipple(final float x, final float y) {
createAnimation(x, y);
}
/**
* Create Ripple animation centered at x, y
*
* #param x Horizontal position of the ripple center
* #param y Vertical position of the ripple center
*/
private void createAnimation(final float x, final float y) {
if (this.isEnabled() && !animationRunning) {
if (hasToZoom)
this.startAnimation(scaleAnimation);
radiusMax = Math.max(WIDTH, HEIGHT);
if (rippleType != 2)
radiusMax /= 2;
radiusMax -= ripplePadding;
if (isCentered || rippleType == 1) {
this.x = getMeasuredWidth() / 2;
this.y = getMeasuredHeight() / 2;
} else {
this.x = x;
this.y = y;
}
animationRunning = true;
if (rippleType == 1 && originBitmap == null)
originBitmap = getDrawingCache(true);
invalidate();
}
}
#Override
public boolean onTouchEvent(MotionEvent event) {
if (gestureDetector.onTouchEvent(event)) {
animateRipple(event);
sendClickEvent(false);
}
return super.onTouchEvent(event);
}
#Override
public boolean onInterceptTouchEvent(MotionEvent event) {
this.onTouchEvent(event);
return super.onInterceptTouchEvent(event);
}
/**
* Send a click event if parent view is a Listview instance
*
* #param isLongClick Is the event a long click ?
*/
private void sendClickEvent(final Boolean isLongClick) {
if (getParent() instanceof AdapterView) {
final AdapterView adapterView = (AdapterView) getParent();
final int position = adapterView.getPositionForView(this);
final long id = adapterView.getItemIdAtPosition(position);
if (isLongClick) {
if (adapterView.getOnItemLongClickListener() != null)
adapterView.getOnItemLongClickListener().onItemLongClick(adapterView, this, position, id);
} else {
if (adapterView.getOnItemClickListener() != null)
adapterView.getOnItemClickListener().onItemClick(adapterView, this, position, id);
}
}
}
private Bitmap getCircleBitmap(final int radius) {
final Bitmap output = Bitmap.createBitmap(originBitmap.getWidth(), originBitmap.getHeight(), Bitmap.Config.ARGB_8888);
final Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect((int)(x - radius), (int)(y - radius), (int)(x + radius), (int)(y + radius));
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
canvas.drawCircle(x, y, radius, paint);
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(originBitmap, rect, rect, paint);
return output;
}
/**
* Set Ripple color, default is #FFFFFF
*
* #param rippleColor New color resource
*/
#ColorRes
public void setRippleColor(int rippleColor) {
this.rippleColor = getResources().getColor(rippleColor);
}
public int getRippleColor() {
return rippleColor;
}
public RippleType getRippleType()
{
return RippleType.values()[rippleType];
}
/**
* Set Ripple type, default is RippleType.SIMPLE
*
* #param rippleType New Ripple type for next animation
*/
public void setRippleType(final RippleType rippleType)
{
this.rippleType = rippleType.ordinal();
}
public Boolean isCentered()
{
return isCentered;
}
/**
* Set if ripple animation has to be centered in its parent view or not, default is False
*
* #param isCentered
*/
public void setCentered(final Boolean isCentered)
{
this.isCentered = isCentered;
}
public int getRipplePadding()
{
return ripplePadding;
}
/**
* Set Ripple padding if you want to avoid some graphic glitch
*
* #param ripplePadding New Ripple padding in pixel, default is 0px
*/
public void setRipplePadding(int ripplePadding)
{
this.ripplePadding = ripplePadding;
}
public Boolean isZooming()
{
return hasToZoom;
}
/**
* At the end of Ripple effect, the child views has to zoom
*
* #param hasToZoom Do the child views have to zoom ? default is False
*/
public void setZooming(Boolean hasToZoom)
{
this.hasToZoom = hasToZoom;
}
public float getZoomScale()
{
return zoomScale;
}
/**
* Scale of the end animation
*
* #param zoomScale Value of scale animation, default is 1.03f
*/
public void setZoomScale(float zoomScale)
{
this.zoomScale = zoomScale;
}
public int getZoomDuration()
{
return zoomDuration;
}
/**
* Duration of the ending animation in ms
*
* #param zoomDuration Duration, default is 200ms
*/
public void setZoomDuration(int zoomDuration)
{
this.zoomDuration = zoomDuration;
}
public int getRippleDuration()
{
return rippleDuration;
}
/**
* Duration of the Ripple animation in ms
*
* #param rippleDuration Duration, default is 400ms
*/
public void setRippleDuration(int rippleDuration)
{
this.rippleDuration = rippleDuration;
}
public int getFrameRate()
{
return frameRate;
}
/**
* Set framerate for Ripple animation
*
* #param frameRate New framerate value, default is 10
*/
public void setFrameRate(int frameRate)
{
this.frameRate = frameRate;
}
public int getRippleAlpha()
{
return rippleAlpha;
}
/**
* Set alpha for ripple effect color
*
* #param rippleAlpha Alpha value between 0 and 255, default is 90
*/
public void setRippleAlpha(int rippleAlpha)
{
this.rippleAlpha = rippleAlpha;
}
public void setOnRippleCompleteListener(OnRippleCompleteListener listener) {
this.onCompletionListener = listener;
}
/**
* Defines a callback called at the end of the Ripple effect
*/
public interface OnRippleCompleteListener {
void onComplete(MyRippleView rippleView);
}
public enum RippleType {
SIMPLE(0),
DOUBLE(1),
RECTANGLE(2);
int type;
RippleType(int type)
{
this.type = type;
}
}
}
In the layout XML file
<FrameLayout
android:background="#drawable/curved_button"
android:layout_width="match_parent"
android:layout_height="50dp">
<com.package.MyRippleView
android:layout_width="match_parent"
android:layout_height="match_parent"
app:rv_color="#color/colorAccent"
rv_centered="true">
</com.package.MyRippleView>
</FrameLayout>
Curved Shape
<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item >
<shape android:shape="rectangle" >
<corners android:radius="40dip" />
<stroke android:width="1dp" android:color="#FF9A00" />
</shape>
</item>
It's possible. The easiest way is to use Carbon which does such things just like that. I was able to recreate your button using only xml and run it on Gingerbread.
<carbon.widget.Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:text="Rounded with ripple"
android:textColor="#color/carbon_amber_700"
app:carbon_cornerRadius="100dp"
app:carbon_backgroundTint="#color/carbon_white"
app:carbon_rippleColor="#40ff0000"
app:carbon_stroke="#color/carbon_amber_700"
app:carbon_strokeWidth="2dp" />
The downside is that Carbon is huge and you may not want to include it just for that one button.
If you wish to do that by yourself, you should use a path and a PorterDuff mode to clip your button to a rounded rect.
private float cornerRadius;
private Path cornersMask;
private static PorterDuffXfermode pdMode = new PorterDuffXfermode(PorterDuff.Mode.CLEAR);
private void initCorners() {
cornersMask = new Path();
cornersMask.addRoundRect(new RectF(0, 0, getWidth(), getHeight()), cornerRadius, cornerRadius, Path.Direction.CW);
cornersMask.setFillType(Path.FillType.INVERSE_WINDING);
}
#Override
public void draw(#NonNull Canvas canvas) {
int saveCount = canvas.saveLayer(0, 0, getWidth(), getHeight(), null, Canvas.ALL_SAVE_FLAG);
super.draw(canvas);
paint.setXfermode(pdMode);
canvas.drawPath(cornersMask, paint);
canvas.restoreToCount(saveCount);
paint.setXfermode(null);
}
And you should probably use ViewOutlineProvider on Lollipop to use native stuff where possible.

Android widget for user info page and circle shape user icon

How do I make a user info page like this:
For the grey background under the user icon, is it a widget? like simply user a image view or is there a better way to implement this?
And if I want the user icon to be a circle shape, other than customize a widget, is there a more convenient way to do it?
You can make use of circular ImageView for Android. It can be used with all kinds of drawables, i.e. a PicassoDrawable from Picasso or other non-standard drawables. Here is the link of library:
https://github.com/hdodenhof/CircleImageView
You can use this class as your widget and set image inside same as imageview with picasso or image loader
public class CircularImageView extends ImageView
{
// Border & Selector configuration variables
private boolean hasBorder;
private boolean hasSelector;
private boolean isSelected;
private int borderWidth;
private int canvasSize;
private int selectorStrokeWidth;
// Objects used for the actual drawing
private BitmapShader shader;
private Bitmap image;
private Paint paint;
private Paint paintBorder;
private Paint paintSelectorBorder;
private ColorFilter selectorFilter;
public CircularImageView(Context context)
{
this(context, null);
}
public CircularImageView(Context context, AttributeSet attrs)
{
this(context, attrs, R.attr.circularImageViewStyle);
}
public CircularImageView(Context context, AttributeSet attrs, int defStyle)
{
super(context, attrs, defStyle);
init(context, attrs, defStyle);
}
/**
* Initializes paint objects and sets desired attributes.
*
* #param context
* #param attrs
* #param defStyle
*/
private void init(Context context, AttributeSet attrs, int defStyle)
{
// Initialize paint objects
paint = new Paint();
paint.setAntiAlias(true);
paintBorder = new Paint();
paintBorder.setAntiAlias(true);
paintSelectorBorder = new Paint();
paintSelectorBorder.setAntiAlias(true);
// load the styled attributes and set their properties
TypedArray attributes = context.obtainStyledAttributes(attrs, R.styleable.CircularImageView, defStyle, 0);
// Check if border and/or border is enabled
hasBorder = attributes.getBoolean(R.styleable.CircularImageView_border, false);
hasSelector = attributes.getBoolean(R.styleable.CircularImageView_selector, false);
// Set border properties if enabled
if(hasBorder) {
int defaultBorderSize = (int) (2 * context.getResources().getDisplayMetrics().density + 0.5f);
setBorderWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_border_width, defaultBorderSize));
setBorderColor(attributes.getColor(R.styleable.CircularImageView_border_color, Color.WHITE));
}
// Set selector properties if enabled
if(hasSelector) {
int defaultSelectorSize = (int) (2 * context.getResources().getDisplayMetrics().density + 0.5f);
setSelectorColor(attributes.getColor(R.styleable.CircularImageView_selector_color, Color.TRANSPARENT));
setSelectorStrokeWidth(attributes.getDimensionPixelOffset(R.styleable.CircularImageView_selector_stroke_width, defaultSelectorSize));
setSelectorStrokeColor(attributes.getColor(R.styleable.CircularImageView_selector_stroke_color, Color.BLUE));
}
// Add shadow if enabled
if(attributes.getBoolean(R.styleable.CircularImageView_shadow, false))
addShadow();
// We no longer need our attributes TypedArray, give it back to cache
attributes.recycle();
}
/**
* Sets the CircularImageView's border width in pixels.
*
* #param borderWidth
*/
public void setBorderWidth(int borderWidth)
{
this.borderWidth = borderWidth;
this.requestLayout();
this.invalidate();
}
/**
* Sets the CircularImageView's basic border color.
*
* #param borderColor
*/
public void setBorderColor(int borderColor)
{
if (paintBorder != null)
paintBorder.setColor(borderColor);
this.invalidate();
}
/**
* Sets the color of the selector to be draw over the
* CircularImageView. Be sure to provide some opacity.
*
* #param selectorColor
*/
public void setSelectorColor(int selectorColor)
{
this.selectorFilter = new PorterDuffColorFilter(selectorColor, PorterDuff.Mode.SRC_ATOP);
this.invalidate();
}
/**
* Sets the stroke width to be drawn around the CircularImageView
* during click events when the selector is enabled.
*
* #param selectorStrokeWidth
*/
public void setSelectorStrokeWidth(int selectorStrokeWidth)
{
this.selectorStrokeWidth = selectorStrokeWidth;
this.requestLayout();
this.invalidate();
}
/**
* Sets the stroke color to be drawn around the CircularImageView
* during click events when the selector is enabled.
*
* #param borderColor
*/
public void setSelectorStrokeColor(int selectorStrokeColor)
{
if (paintSelectorBorder != null)
paintSelectorBorder.setColor(selectorStrokeColor);
this.invalidate();
}
/**
* Adds a dark shadow to this CircularImageView.
*/
public void addShadow()
{
setLayerType(LAYER_TYPE_SOFTWARE, paintBorder);
paintBorder.setShadowLayer(4.0f, 0.0f, 2.0f, Color.BLACK);
}
#Override
public void onDraw(Canvas canvas)
{
// Don't draw anything without an image
if(image == null)
return;
// Nothing to draw (Empty bounds)
if(image.getHeight() == 0 || image.getWidth() == 0)
return;
// Compare canvas sizes
int oldCanvasSize = canvasSize;
canvasSize = canvas.getWidth();
if(canvas.getHeight() < canvasSize)
canvasSize = canvas.getHeight();
// Reinitialize shader, if necessary
if(oldCanvasSize != canvasSize)
refreshBitmapShader();
// Apply shader to paint
paint.setShader(shader);
// Keep track of selectorStroke/border width
int outerWidth = 0;
// Get the exact X/Y axis of the view
int center = canvasSize / 2;
if(hasSelector && isSelected) { // Draw the selector stroke & apply the selector filter, if applicable
outerWidth = selectorStrokeWidth;
center = (canvasSize - (outerWidth * 2)) / 2;
paint.setColorFilter(selectorFilter);
canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) + outerWidth - 4.0f, paintSelectorBorder);
}
else if(hasBorder) { // If no selector was drawn, draw a border and clear the filter instead... if enabled
outerWidth = borderWidth;
center = (canvasSize - (outerWidth * 2)) / 2;
paint.setColorFilter(null);
canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) + outerWidth - 4.0f, paintBorder);
}
else // Clear the color filter if no selector nor border were drawn
paint.setColorFilter(null);
// Draw the circular image itself
canvas.drawCircle(center + outerWidth, center + outerWidth, ((canvasSize - (outerWidth * 2)) / 2) - 4.0f, paint);
}
#Override
public boolean dispatchTouchEvent(MotionEvent event)
{
// Check for clickable state and do nothing if disabled
if(!this.isClickable()) {
this.isSelected = false;
return super.onTouchEvent(event);
}
// Set selected state based on Motion Event
switch(event.getAction()) {
case MotionEvent.ACTION_DOWN:
this.isSelected = true;
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_SCROLL:
case MotionEvent.ACTION_OUTSIDE:
case MotionEvent.ACTION_CANCEL:
this.isSelected = false;
break;
}
// Redraw image and return super type
this.invalidate();
return super.dispatchTouchEvent(event);
}
public void invalidate(Rect dirty) {
super.invalidate(dirty);
image = drawableToBitmap(getDrawable());
if(shader != null || canvasSize > 0)
refreshBitmapShader();
}
public void invalidate(int l, int t, int r, int b) {
super.invalidate(l, t, r, b);
image = drawableToBitmap(getDrawable());
if(shader != null || canvasSize > 0)
refreshBitmapShader();
}
#Override
public void invalidate() {
super.invalidate();
image = drawableToBitmap(getDrawable());
if(shader != null || canvasSize > 0)
refreshBitmapShader();
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec)
{
int width = measureWidth(widthMeasureSpec);
int height = measureHeight(heightMeasureSpec);
setMeasuredDimension(width, height);
}
private int measureWidth(int measureSpec)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpec);
int specSize = MeasureSpec.getSize(measureSpec);
if (specMode == MeasureSpec.EXACTLY) {
// The parent has determined an exact size for the child.
result = specSize;
}
else if (specMode == MeasureSpec.AT_MOST) {
// The child can be as large as it wants up to the specified size.
result = specSize;
}
else {
// The parent has not imposed any constraint on the child.
result = canvasSize;
}
return result;
}
private int measureHeight(int measureSpecHeight)
{
int result = 0;
int specMode = MeasureSpec.getMode(measureSpecHeight);
int specSize = MeasureSpec.getSize(measureSpecHeight);
if (specMode == MeasureSpec.EXACTLY) {
// We were told how big to be
result = specSize;
} else if (specMode == MeasureSpec.AT_MOST) {
// The child can be as large as it wants up to the specified size.
result = specSize;
} else {
// Measure the text (beware: ascent is a negative number)
result = canvasSize;
}
return (result + 2);
}
/**
* Convert a drawable object into a Bitmap
*
* #param drawable
* #return
*/
public Bitmap drawableToBitmap(Drawable drawable)
{
if (drawable == null) { // Don't do anything without a proper drawable
return null;
}
else if (drawable instanceof BitmapDrawable) { // Use the getBitmap() method instead if BitmapDrawable
return ((BitmapDrawable) drawable).getBitmap();
}
// Create Bitmap object out of the drawable
Bitmap bitmap = Bitmap.createBitmap(drawable.getIntrinsicWidth(), drawable.getIntrinsicHeight(), Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
drawable.setBounds(0, 0, canvas.getWidth(), canvas.getHeight());
drawable.draw(canvas);
return bitmap;
}
/**
* Reinitializes the shader texture used to fill in
* the Circle upon drawing.
*/
public void refreshBitmapShader()
{
shader = new BitmapShader(Bitmap.createScaledBitmap(image, canvasSize, canvasSize, false), Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
}
/**
* Returns whether or not this view is currently
* in its selected state.
*/
public boolean isSelected()
{
return this.isSelected;
}
}
for full example refer https://github.com/Pkmmte/CircularImageView/blob/master/circularimageview-eclipse/CircularImageView/src/com/pkmmte/circularimageview/CircularImageView.java

Scale text over image in custom imageview

I have written a custom imageview to show a credit card. To create the credit card I have a base image and I have setters to set the PAN, Card holder, expiry. This text needs to be drawn on top of the base card image. My problem is maintaining the position and size of the text so that it will always look correct no matter the changing size of the base image. The only thing I can rely on is the aspect ratio of the image being the same as a normal credit card.
My custom ImageView
public class CardView extends ImageView {
private String mPan = "4321 0123 4567 8910";
private String mExpiry = "01/16";
private String mCardholder = "MR JOHN SMITH";
private float mPanTextSize = 22;
private float mOtherTextSize = 14;
private Paint mPanPaint = new Paint();
private Paint mCardholderPaint = new Paint();
public CardView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initCardView();
}
public CardView(Context context, AttributeSet attrs) {
super(context, attrs);
initCardView();
}
public CardView(Context context) {
super(context);
initCardView();
}
private final void initCardView() {
mPanPaint.setColor(0xFFFFFFFF);
mPanPaint.setShadowLayer(1, 1, 1, 0xAA000000);
mPanPaint.setAntiAlias(true);
mPanPaint.setTextSize(mPanTextSize * getResources().getDisplayMetrics().scaledDensity);
mPanPaint.setTypeface(Typeface.MONOSPACE);
mCardholderPaint.setColor(0xFFFFFFFF);
mCardholderPaint.setShadowLayer(1, 1, 1, 0xAA000000);
mCardholderPaint.setAntiAlias(true);
mCardholderPaint.setTextSize(mOtherTextSize * getResources().getDisplayMetrics().scaledDensity);
mCardholderPaint.setTypeface(Typeface.MONOSPACE);
setPadding(0,0,0,0);
//setAdjustViewBounds(true);
setScaleType(ImageView.ScaleType.CENTER_INSIDE);
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
float panLength = mPanPaint.measureText(mPan);
float x = (getWidth() - panLength)/2;
float y = -mPanPaint.ascent() + (getHeight() * 0.46f);
canvas.drawText(mPan, x, y, mPanPaint);
x = (getWidth() - panLength)/1.5f;
y = y - mCardholderPaint.ascent();
canvas.drawText(mExpiry, x, y, mCardholderPaint);
y = y - mCardholderPaint.ascent();
canvas.drawText(mCardholder, x, y, mCardholderPaint);
//super.onDraw(canvas);
}
public void setPan(String pan) {
mPan = pan;
invalidate();
}
public String getPan() {
return mPan;
}
public void setExpiry(String expiry) {
mExpiry = expiry;
invalidate();
}
public String getExpiry() {
return mExpiry;
}
public void setCardholder(String cardholder) {
mCardholder = cardholder;
invalidate();
}
public String getCardholder() {
return mCardholder;
}
}
So sometimes this looks ok but as you get to 10 inch screens the text is way too small, right in the center of the image (imagine looking at a credit card but the number only takes up the space of the middle 8 digits), and as you get to small screens the text is too big, going right up to the image sides or past them.
Any solutions? Any explanation why?
You need to make the text sizes dependent on the size of your image.
try to experiment with different values for yourPanFactor and yourCardholderFactor until you get the desired result
#Override
protected void onLayout(boolean changed, int left, int top, int right, int bottom) {
super.onLayout(changed, left, top, right, bottom);
if (changed) {
final int height = bottom-top;
mPanPaint.setTextSize(height*yourPanFactor);
mCardholderPaint.setTextSize(height*yourCardholderFactor);
}
}
I managed to make this work in this lines of code
if (imageView.getWidth() <= resource.getWidth()) {
ratio = (float) resource.getWidth() / (float) imageView.getWidth();
} else {
ratio = (float) imageView.getWidth() / (float) resource.getWidth();
}
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setTextSize(editText.getTextSize() * ratio);
Note that the editText has the default text size which is 14 sp.
I hope it help you. and correct me if am wrong

Categories

Resources