Android application with supporting all platforms except android - android

I create application in Android Studio, and send it to Google Play Store, after time i add library "littleprxy"(based on netty), and when it came time to send updated application in Google Play Console i see Supported platform : amd64-Linux-gpp, amd64-Windows-gpp, arm-Linux-gpp, i386-Linux-gpp, i386-MacOSX-gpp, x86_64-MacOSX-gpp, x86-Windows-gpp, and ofcourse 0 supported Android devices, but i can install apk manually, and it work fine.
How i can fix it? Maybe some parameters for gradle or manifest...
Sorry for English

LittlePrxy is written atop Netty. Netty is kind of "heavy" for Android. Most of Android devices are resource limit. memory footprint, cpu usage should be carefully treated. This is the reason why Netty doesn't support Android OS. Sure you will be able to use this lib but it is not recommended. This is why GooglePlay reports an error, because Android is not specified in the list of supported OS of this lib.
In short, you should not use LittlePrxy in your app. You should find another library.

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I did not modified anything in the AOSP platform source tree and just performed the build.
It took about 12 hours and done successfully.
Using fastboot, I flashed the built images to my Pixel 3 phone and it worked!
My Pixel 3 boots successfully and works OK.
However, I can't find the Play Store App now.
Did I miss something during the build procedure?
Or should I pass the compatibility test (CTS) to get the Play Store App?
Is it required to take the CTS test even if I build the AOSP platform just for private usage?
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I am using OpenFL to build an Android app to distribute on Google Play. I want to target only armv7 devices, and I believe OpenFL does armv7-only builds by default.
However when building the OpenFL build system creates and populates the libs/armeabi folder instead of a libs/armeabi-v7a folder. The problem with this is that this makes Google Play believe that the resulting apk supports armv5/armv6/armv7 when in reality it only supports armv7. This means my apps get some 1-star reviews from people with the older/incompatible devices.
On this Github issue, Joshua Granick (jgranick) explains why the build tools do this:
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I would like to know what the issue he mentions is, and what devices/Android versions it would affect. Depending on what it is, it may be possible to still just do an armv7 build and manually blacklist the buggy devices.
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Also using the Google Play developer dashboard I could also blacklist armv5/armv6 devices manually, but it would be very time consuming to do this for every app/apk.
So my question is: how can I make armv7-only Android builds using OpenFL and get Google Play to only allow compatible devices, without running into problems like the one I quoted above? If that isn't possible, then what is my best option?
For reference here are the relevant Google Play apk details I get when I build armv7-only:
Thanks!
I got an answer on this GitHub issue. Some armv7 devices or the versions of Android on them cause apps to crash when there is no libs/armeabi folder in the apk. Joshua explained how this led to lime-tools (as of version 1.5.7) setup:
in my Samsung Galaxy S (perhaps other devices) the applications would not run unless there was a "libs/armeabi" folder
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Regards
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this problem
http://code.google.com/p/android/issues/detail?id=35962
looks similar but it appears that it was an error in google play actually.
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