Debugging whilst developing JavaFX mobile application with gluon mobile plugin - android

I am new to javaFx and gluon mobile. In android studio there is the option to debug code whilst it is running on the phone and I was wondering if there is a similar feature for working with intelij and the gluon mobile plugin ? Under the gradle tasks there is a Debug task, which when clicked prints "Listening for transport dt_socket at address: 5005" to the console and waits. Unfortunately there is not a lot of documentation/examples regarding this that I could find. Any help is appreciated.

The Debug task is for desktop only.
It is intended to debug easily on your machine before deploying to mobile, but obviously it will allow tracking down only common issues, and that won't guarantee that the app will work on Android. I.e. using Streams will run on desktop and it will fail on Android.
To debug the app running on Android, the best way is using adb from your Android SDK folder, in the platform-tools folder.
Connect your app to the USB and run it. On a terminal go to that folder and run:
adb logcat -v threadtime
and search through all the messages trying to find out those related to the FXActivity.
You can add print outs in your code so you can easily track them in the logs.
There are other tools like the Android monitor (under Android sdk/tools folder), that will let you add some filters so you can easily go through the app messages.

First make sure you have enabled the Debugging Mode on your phone.
Then in Eclipse e.g., you can create a Debug Configuration of type Remote Java Application which will be attached to the corresponding socket:
You can get the port from the devices view:
Now you have to start your app first, and then start the Debug Configuration

Related

The game crashes after the build for android

I have a problem with the game crashing after the build. If I run the game in Unity, then everything works. And when I build it on android, when I start the first training scenes work fine, but when I reach the main stage, the game crashes. There is a error in Unity:
Google.JarResolver.ResolutionException: Cannot find candidate artifact for com.google.android.gms:play-services-games:8.4+
Maybe that's the problem. If that's not the problem, how do you know what it is?
So this looks like plugin resolve problem. But more information wouldnt be bad and you should learn how to see your device logs on Android. Here is how:
You should check the logs of your mobile device in the moment of the crash. You can do it by using "adb logcat".
First you should download SDK Platform Tools.
Then, enable USB debugging on your phone.
Connect your phone to your PC and give the permission it needs. It will ask you when you first connect it.
Open command line on your computer, go to your SDK Platform Tools folder, copy the directory and paste it after writing "cd " to your command line
Now you can use adb to figure out your Android crashes. To filter the ADB you can use
adb logcat -s Unity ActivityManager PackageManager dalvikvm DEBUG
This way you will only see Unity related logs from your device.

Debugging C++ code of an Android App using lldb from the console

I would like to know how I can debug an Android app by using lldb.
I mean using lldb from console not over Android Studio.
From what I found out, Android Studio is doing this:
Pushing the app to the device
Starting this app
Pushing lldb-server to the device
Starting lldb-server on the remote device
Forwarding the ports
Connecting to the local port which is forwarded to the device
I would like to achieve the same using lldb from the console.
Let's say I have already lldb-server on the remote device (because Android Studio did this already for me), what do I need to do is to connect to an App using lldb from the console?
Never tried, but maybe this could help:
LLDB remote debugging
Debugging C++ native libraries in Android using command line
Additionally:
ensure that APK's native libraries (lib*.so) are having debug info/symbols. I pull the apk locally, locate .so file, and check the output of binutils nm utility. When you get familiar with your .so files only checking the size of the .so file could be enough.
one can debug by attaching to a running process/application (attach) and in some cases you need to debug application on application start (run).
in some debugging cases phone/emulator requires root access (file manipulations)
if you manage to debug C++ libs within Android Studio - check Debug+Console and Debug+LLDB output tabs to find interesting commands/options/steps
the procedure looks quite complicated and fragile - arm yourself with patience, don't ignore warnings and don't skip steps.

how to debug a javafx application for android in eclipse

I create a big JavaFX application that works fine in desktop.
In Android, its size is about 20 Mbytes.
Now, for deploying it for Android, I have installed Gluon (JavaFxPorts).
With a small program (using the JavaFX transitions notions, timeline, ...), I have generated an .apk by calling the androidInstall gradle task. That works fine, except I cannot automatically install the .apk file in my phone. I do copy/paste from my desktop to my phone.
BUT, when I want to do the same process with my big application, at the end, my phone screen is already black.
Therefeore, even if this big application works fine on my desktop, it is necessary to debug it for Android on my desktop, too. But, I don't know how to?
What to do with apkDebug gradle task, ..?
gluon+gradle does not provide a kind of Android emulator that allows to finalize the debug on desktop for a smartphone with its specific features (size of screen, landscape orientation). Do you agree?
What is the additional tool that allows to do that?
Moreover,when the application is deployed in the smartphone, does it exist a tool that allows to finalize the debug on smartphone?
Thant you for your response
Note: I have installed Android SDK manager and its AVDM in Eclipse, but with the JavaFX use, it is impossible to use it, isn't it?
Debugging JavaFX projects on Android so far doesn't work on Android emulators.
Command Line
The usual approach is just log messages to the console (i.e. System.out.println() or Log.v()...), and then using adb logcat.
On command line, go to your Android sdk folder, enter into the platform-tools folder and run adb logcat -v threadtime. That will give you all the log messages from your device, so you'll need to find your FXActivity pid there and filter through it.
Another possibility is using Android's monitor under the tools folder, a GUI tool that will allow filtering the console messages.
Eclipse
There is an ADT plugin for Eclipse, that can be installed following this question. This will allow you displaying logCat and device windows among others. Basically this will offer the same options as the monitor tool.
However, this doesn't seem to work with recent versions of logcat.
Android Studio
You can import your gradle project with Android Studio and enable the Android framework, so you can open the Android Monitor, and easily filter the logcat messages, or switch to the monitor tab with live charts of memory, cpu, ...
Black screen
Typically a black screen means you have some exception going on, so you need to use any of the above mentioned logging methods to track it down, solve it and try again.

How to debug a cordova plugin for Android

Hi I have created a cordova plugin for Android. But it is not functioning properly.
I want to debug it an IDE.
How can I debug the cordova android plugin file when I launch the application in my mobile?
What are the different and easiest ways to do it?
Thanks in advance.
Expanding response of laughingpine, i use this method:
Debug javascript part with chrome + dev tools + genymotion. You can access it from "inspect devices" and you can debug javascript part.
The problem is for debug my own plugins. For this, i build project "cordova build" from console, and import into Android studio the content of platforms\android from project folders.
After repair some errors whit gradle, i can run and debug whit android studio + genymotion, to acces the .java files.
Build your Android app (via cordova build android) and install the app in your device. For instance, I installed Dropbox on computer and device and transferred the files between them with that free service.
Plug the device into the computer with your USB plug.
Set up the device to enable debugging. In device, Settings:
Allow USB Debugging
Select debug app
In console, type to following so we can read all the messages in full:
adb logcat -v long
If you want to output all the messages to a text file on your Mac desktop (it’s different for a PC), type:
adb logcat > ~/Desktop/logcat.txt
Immediately the console should be outputting a lot of lines of text. If it stops at
-waiting for device -
and freezes, then check your screen to see if there is a popup to answer. If there is none, then unplug the USB from the device and try again. In my Settings > Developer Options, I chose “Select debug app,” then chose the app I installed; that might help too.
When the reporting stops, sometimes I hit Return a few times to mark the place with a large gap of space before doing the next step. This tells me how far to back up.
Tap on app icon in device to start it.
Read the output in logcat.
Tap Ctrl+C to stop logcat.
I think the best way to do this would be with logcat. Logcat is also built into Android Studio, so you can use that IDE to help you debug.
If you are running logcat from the command line, you can limit to a certain tag using the following: adb logcat -s "YOURTAG"
If you are running via Android Studio, see this documentation.. You are able to attach the debugger to a running process, so if you didn't do up your application in Android Studio, you can still attach the Android studio debugger to it. This is done by selecting Attach debugger to Android proccess. Again see the documentation for more.
Android Studio also can also filter based on tag name, log type, etc. This is done by expanding the filters menu, and adding a filter (filter by type, tagname, regex are accepted.)
Lastly, actually getting your plugin to spit out valuable information. First import the Log class: import android.util.Log; and setup a TAG private static final String TAG = "MYTAGNAME". Whenever you wish to write to the log (in this example, the debug level), call Log.d(TAG, "Your message to debug");
See the log documentation for more.
Personally I was right at home using logcat from the command line, but Android Studio does offer a slick interface for debugging your plugins.

How to debug Android App in Exclipse?

Ok.
So while this isnt a programming question.
I wanted to know how do people debug apps?
How do you view log cat, and where these exceptions are thrown etc?
And do I need to run the app on the emulator to see all the stuff, or is there a way to view this after running the app on my phone(while not being connected to the computer)
Links to plugins and tips would be really helpful, as im gonna start work on my next game, and while the first one works fine, had a lot of problems while debugging.
Setup: download the Android Developer Tools (ADT) plugin for Eclipse from here http://developer.android.com/tools/index.html
To debug:
Connect your phone to PC via USB
Open Eclipse, set breakpoints
wherever you need
Run -> Debug to relaunch your app in debug mode
Use the Debug perspective, see:
http://developer.android.com/tools/debugging/debugging-projects.html

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