Acr.Biometrics Xamarin plugin - android

I create Xamarin.Forms app and use Acr.Biometrics plugin. In PCL I check available finger print for device.
private async void AvailableBiometric()
{
bool available = await Biometrics.Instance.IsAvailable();
lblStatus.Text = available ? "Yes" : "No";
}
When I launch my app on Windows 10 emulator (UWP project), I get result false ("NO") and it's correct. But when I launch app on Android 6.0 (Emulator or real device with finger authorization), I get Exception "".
I find source code this plugis on GitHub. My Exception generate this plugin's code:
I don't understand what do I wrong and why for Windows app this Exception did not generate. If who know, please, help me.

I don't understand what do I wrong and why for Windows app this Exception did not generate.
I tried to only install Acr.Biometrics Package to PCL, and debugged UWP project. It also threw the exception.
If you want to use lib of Acr.Biometrics in Android and UWP platform,
please make sure you have installed Acr.Biometrics nuget package to Android and UWP project.
You can right click your solution--> Manage NuGet Package for solution-->select the Installedbutton-->left click Acr.Biometrics NuGet Package.
Check the xxx.Droid project option.And then press the install button. The installation is done later.
For Android support, you need to add the following to your AndroidManifest.xml:
<uses-permission android:name="com.samsung.android.providers.context.permission.WRITE_USE_APP_FEATURE_SURVEY" />
<uses-permission android:name="android.permission.USE_FINGERPRINT" />
Usage
In your shared/PCL library, simply check if the sensor is available:
protected async override void OnAppearing()
{
base.OnAppearing();
if (await Biometrics.Instance.IsAvailable())
{
var success = await Biometrics.Instance.Evaluate("Your custom message");
if (success)
{
//do some stuff
}
}
}

Related

How to add values to app.json for android in expo managed workflow?

I need to add those to Android files:
android:usesCleartextTraffic="true" and <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
But I'm using managed workflow and I don't know how to add those lines to app.json file.
I did this plugin which seems to work:
const { createRunOncePlugin, withAndroidManifest } = require('#expo/config-plugins');
const withAndroidManifestHavingBetterSecuritySettings = config => {
return withAndroidManifest(config, config => {
const androidManifest = config.modResults.manifest;
const mainApplication = androidManifest.application[0];
if(process.env.CHANNEL !== 'dev') {
androidManifest.$ = {
...androidManifest.$,
'xmlns:tools': 'http://schemas.android.com/tools',
};
mainApplication.$['tools:replace'] = 'android:usesCleartextTraffic';
mainApplication.$['android:usesCleartextTraffic'] = 'false';
}
return config;
});
};
module.exports = createRunOncePlugin(
withAndroidManifestHavingBetterSecuritySettings,
'withAndroidManifestHavingBetterSecuritySettings',
'1.0.0'
);
I had many issues related to merging of AndroidManifest files when "developmentClient": true in my eas.json file (related to me dev eas profile). I believe that it's related to the fact that the debug/AndroidManifest is a higher priority manifest than main/AndroidManifest (not sure though). So my solution was not to ignore the changes when building the dev profile. Hardening security settings in development builds do not seem useful anyhow.
So I struggled with this problem for a while now and the only solution I could come up with was setting the minimum sdk version of the android app from 21 to 28. This is not ideal as my application now does not support old android devices, but doing this defaults the usesClearTextTraffic flag to false.
If your app works fine while developing in expo, but after generating the APK some functions don't work, try this. In my case the APK crashed on login, but building in development with expo was working fine. The problem was that traffic is encrypted so that's why I ended up here trying to set clear text traffic. The problem in my case was with expoPushToken, in the APK it throws an exception I wasn't catching (building with expo worked fine as I said before, no exception). So, if the exception happens just catch it and set the token to empty string.
So, I had this:
import * as Notifications from "expo-notifications";
export async function getDevicePushTokenForAPP() {
const pushToken = await Notifications.getExpoPushTokenAsync();
return pushToken.data;
}
So then, I added the try and catch:
export async function getDevicePushTokenForAPP() {
try {
const pushToken = await Notifications.getExpoPushTokenAsync();
return pushToken.data;
} catch (e) {
return "";
}
}
Now if you build the APK again (expo build:android) it should work fine, in my case login worked. But please note this is for testing purposes only, I needed the APK to quickly show it to the client. (Note that you will need the bundle, not the apk, when uploading to the Playstore). This is a quick fix for you to test the APK; but with no token, push notifications won't work. The final fix is to add firebase to your project, it's mandatory now, so add firebase and with the firebase unique ID, your push notification will work in your APK.
My conclusion is that expo uses its own ID to communicate with firebase, that's why it works while developing but the APK doesn't go through expo and tries to connect to firebase directly, but crashes because there's no ID.
You should update your app.json like that:
"android": {
"usesCleartextTraffic": true,
uses-permission android:name
},

Why won't expo-updates provide checkForUpdateAsync?

When I transitioned to Expo's Managed Workflow (SDK 37 and now 38 as well), in-app update checking broke.
My code:
import * as Updates from 'expo-updates';
async checkForUpdate() {
const update = await Updates.checkForUpdateAsync();
if (update.isAvailable) {
this.updateApp();
}
}
async updateApp() {
await Updates.fetchUpdateAsync();
Updates.reloadAsync();
}
Logcat shows me that the checkForUpdateAsync() promise is being rejected with this message:
Error: The method or property Updates.checkForUpdateAsync is not available on android, are you sure you’ve linked all the native dependencies properly?
For the record I did install it via expo install expo-updates
Thanks.
I solved this by creating a new Expo project and looking for differences from my many-times-upgraded one. I found two:
I was using off-the-shelf React Native instead of the Expo build, so I changed the dependency in package.json to "react-native": "https://github.com/expo/react-native/archive/sdk-38.0.1.tar.gz"
I also updated my expo version to ^38.0.8, as used by the new project.
Finally, I also deleted some build relics that I had generated during the way, but I think the fix came from one of the steps above.

How to launch external app from an ionic4 app

My app is under Ionic 4 for android and I have to open/run/launch external app (for exemple com.google.android.youtube or com.sygic.truck) -> for instance, any installed app.
I tested many options without any success :
InAppBrowserModule (using application://my.package.name).
Cordova plugin lampaa (I didn't find any ways to use it under angular/ts app type).
I tried also webIntent using package option and action option calling the main Activity.
For InAppBrowserModule, i'm stuck with the http:// protocole appended before my app url.
For Lampaa, i'm stuck with the undefined startApp (even after following other threads suggestions).
And for webIntent, I don't think that it's relevent for my issue.
Any suggestions ?
Thanks in advance !
[EDIT]
I finally make it works !
You can use one of those 2 lines :
this.iab.create('android-app://com.google.android.youtube',"_system");
window.open('android-app://com.google.android.youtube',"_system");
You can replace com.google.android.youtube by any application package name !
You can check if the user is on Android, have the app installed and later open it as follow:
constructor(
private platform: Platform, // from 'ionic-angular'
private appAvailability: AppAvailability, // from '#ionic-native/app-availability'
private iab: InAppBrowser, // from '#ionic-native/in-app-browser'
) {}
openYoutube() {
const package = "com.google.android.youtube"
if(this.platform.is('android')) {
this.appAvailability.check(package)
.then(()=> {
this.iab.create('android-app://'+package, '_system', 'location=yes')
})
.catch(()=> {
// not installed
)
} else {
// not on Android
}
}
For ionic 4 we can use
ionic cordova plugin add cordova-plugin-app-launcher
npm install #ionic-native/app-launcher
You can use the following cordova plugin to check if other apps are installed and launch them.
ionic cordova plugin add cordova-plugin-app-launcher
npm install #ionic-native/app-launcher
Simple Cordova plugin to see if other apps are installed and launch them.

App crashes on Launch when made as system application

I developed an application that uses DJI SDK. When installed as an system application it crashes on Launch because its not able to load the libraries. It works fine when installed as normal application.
Steps followed to make system application
1)Rooted the device
2)Copied the .apk file to system/app directory
3)Rebooted the device
4)App was installed as default application but crashed on Launch
After commenting out the following line related to DJI SDK and followed the same steps as above. It worked fine as system app.
Helper.install(context);
The implementation of Helper class which is in DJI SDK is as below:
public static void install(Application app) {
Object var1 = null;
try {
System.loadLibrary("DexHelper_sdk");
if (PPATH != null) {
System.load(PPATH);
}
} catch (Error var3) {
;
}
String app_dataDir = app.getApplicationInfo().dataDir;
DexInstall.install(app, new File(app_dataDir + "/.cache_sdk/sdkclasses.jar"));
}
As far as my understanding the crash is because the system is failing to load the libraries.
My gradle looks similar as in the following link:
https://github.com/dji-sdk/Mobile-SDK-Android/blob/master/Sample%20Code/app/build.gradle
this issue has been fixed since 4.6 version of Android MSDK, pls try to update to the later version, right now the 4.7.1 has been released.

cordova.plugins.locationManager.enableBluetooth() Not working in android

I am trying to enable my phone bluetooth via ionic app. I am calling something like this:
cordova.plugins.locationManager.enableBluetooth()
But not enabling and making any error also. Following is my app.js code. Please help out.
import {App, Platform} from 'ionic-framework/ionic';
import {TabsPage} from './pages/tabs/tabs';
#App({
template: '<ion-nav [root]="rootPage"></ion-nav>',
config: {} // http://ionicframework.com/docs/v2/api/config/Config/
})
export class MyApp {
static get parameters() {
return [[Platform]];
}
constructor(platform) {
this.rootPage = TabsPage;
platform.ready().then(() => {
StatusBar.backgroundColorByName('red');
console.log("App starting.");
cordova.plugins.locationManager.enableBluetooth();
});
}
}
Is there anything I am missing. My phone is One Plus One.
UPDATE:
Is there any particular configuration I have to in device to achieve
this in develop mode
App technical info
Ionic 2 & Angular 2
Plugin : com.unarin.cordova.beacon (Link)
I resolved this myself. Seems to be issue was with petermetz/cordova-plugin-ibeacon, I was using 25days older plugin.
First removed the existing plugin by running by going into project root folder:
sudo cordova plugin rm com.unarin.cordova.beacon
Then again added the plugin (basically I updated my plugin):
sudo cordova plugin add https://github.com/petermetz/cordova-plugin-ibeacon.git
After that everything started working fine.
Thanks.

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