Launch an Activity after timer - android

So I have this code, that has a countdown timer in a service with a 10 second timer. What I want to do is in the onFinish() method I want to launch the Activity (which is called MainActivity) automatically even when I am outside the app.
public class TimeDisplayTimerTask extends TimerTask{
CountDownTimer timer;
NotificationCompat.Builder notification;
private static final String TAG="com.timer";
private Handler mHandler = new Handler();
#Override
public void run() {
// run on another thread
mHandler.post(new Runnable() {
#Override
public void run() {
// display toast
timer = new CountDownTimer(10000, 1000) {
#Override
public void onFinish(){
}
#Override
public void onTick(long millisUntilFinished) {
Log.i(TAG,"" + millisUntilFinished/1000);
}
};
timer.start();
}
});
}
}

Try This to open your main activty after 10 second.
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// launch your main activity here and finish your current activity
}
}, 10000);
}

Probably you will have to override lifecycle method's and also use PARTIAL_WAKE_LOCK to keep cpu running untill you finish execution, in case user lock screen.

If you are inside a service then simply launch you activity using intent. Put this code in your onFinish() method:
Intent i = new Intent();
i.setClass(this, MainActivity.class);
i.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(i);

You neet to pass an activity context to your TimeDisplayTimerTask :
public class TimeDisplayTimerTask extends TimerTask{
CountDownTimer timer;
NotificationCompat.Builder notification;
private static final String TAG="com.timer";
private Handler mHandler = new Handler();
private Activity mActivity;
public TimeDisplayTimerTask(Activity activity){
mActivity = activity;
super();
}
#Override
public void run() {
// run on another thread
mHandler.post(new Runnable() {
#Override
public void run() {
// display toast
timer = new CountDownTimer(10000, 1000) {
#Override
public void onFinish(){
if (activity != null {
Intent startIntent = new Intent(activity, MainActivity.class);
startIntent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
activity.startActivity(startIntent);
}
}
#Override
public void onTick(long millisUntilFinished) {
Log.i(TAG,"" + millisUntilFinished/1000);
}
};
timer.start();
}
});
}
}

Related

After Home Button get pressed i got activities switch ANDROID

I have my first activity that switch to the second one after 3 seconds and this works fine. The problem is that if i press the Home Button during this 3 seconds, the app reopen in the second activity. Is there a simple way to fix this?
Thanks in advance.
public class StartActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_start);
switchActivities();
}
#Override
public void onBackPressed(){
}
public void switchActivities() {
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
Intent intent = new Intent(getApplicationContext(), SecondActivity.class);
startActivity(intent);
finish();
}
}, 3000);
}
}
EDIT:
Maybe I wasn't clear, I do not want the app to reopen once I press the home button. How can I do this?
This is because you don't clear your delayed callback. You can fix it in this way:
private Handler handler = new Handler();
public void switchActivities() {
handler.postDelayed(new Runnable() {
#Override
public void run() {
Intent intent = new Intent(getApplicationContext(), SecondActivity.class);
startActivity(intent);
finish();
}
}, 3000);
}
public void onStop() {
super.onStop();
handler.removeCallbacksAndMessages(null);
}
You just have to cancel your Handler when you leave your first activity before the second one opens.
public class StartActivity extends AppCompatActivity {
Runnable nextActivityRunnable;
Handler handler;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_start);
switchActivities();
}
#Override
public void onBackPressed(){
}
public void switchActivities() {
nextActivityRunnable = new Runnable() {
#Override
public void run() {
Intent intent = new Intent(getApplicationContext(),
SecondActivity.class);
startActivity(intent);
finish();
}
};
handler = new Handler();
handler.postDelayed(nextActivityRunnable, 3000);
}
#Override
protected void onPause() {
super.onPause();
handler.removeCallbacks(nextActivityRunnable);
}
}

Implementing Timer Task makes the application to crash

I am developing an application in which I want to implement timer task to print a toast message every 5 seconds. The problem is my application crashes after 5 seconds when i run it.Below is part of my code please tell me where I am making mistakes and how can I overcome it.
public class main_activity extends Activity implements BluetoothLeUart.Callback{
public ImageButton fabbutton;
Activity activity;
Timer time;
TimerTask timetask;
Handler handle;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main_activity);
fabbutton = (ImageButton) findViewById(R.id.fabbutton);
startTimer(); //this is where I start my timer task
fabbutton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
scanLeDevice(false);
Intent intent = new Intent(getApplicationContext(), ScanList.class);
startActivity(intent);
}
});
}
public void startTimer(){
time = new Timer();
initializeTimerTask();
time.schedule(timetask, 5000, 10000);
}
public void initializeTimerTask(){
timetask = new TimerTask() {
#Override
public void run() {
handle.post(new Runnable() {
#Override
public void run() {
int duration = Toast.LENGTH_SHORT;
Toast toast = Toast.makeText(getApplicationContext(),"Timer...", duration);
toast.show();
}
});
}
};
}
public void stoptimertask() {
//stop the timer, if it's not already null
if (time != null) {
time.cancel();
time = null;
}
}
}
you forgot to initialize handler,
Just add below line in oncreate or startTimer();
handle = new Handler();
Or even in your case you can use,
runOnUiThread(new Runnable(){
#Override
public void run() {
int duration = Toast.LENGTH_SHORT;
Toast toast = Toast.makeText(getApplicationContext(),"Timer...", duration);
toast.show();
}
});

Android Splash Screen Timer Does not Work Properly

In my app i set the splash screen timer to 5 sec and later on think that 5 sec is too long so i change it back to 1 sec and my splash screen doesn't seen on the screen and keep me waiting for more than 5 sec i couldn't find what is wrong so here is my Splashscreen code
public class Splash extends Activity
{
private Timer_Countdown timer_Countdown = null;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash_screen);
timer_Countdown = new Timer_Countdown(5000, 1000);
timer_Countdown.start();
}
class Timer_Countdown extends CountDownTimer
{
public Timer_Countdown(long millisInFuture, long countDownInterval) {
super(millisInFuture, countDownInterval);
}
#Override
public void onFinish() {
timer_Countdown.cancel();
Intent startIntent;
startIntent = new Intent("android.intent.action.MAINMENU");
startActivity(startIntent);
}
#Override
public void onTick(long millisUntilFinished) {
}
}
#Override
protected void onPause() {
super.onPause();
finish();
}
}
And one last thing if I change it back to 5 sec it shows up on the screen again.
Why you are using this much of code just to use splash screen. Make it simple, you can use below code.
public class Splash extends Activity {
Timer timer = new Timer();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
timer.schedule(new TimerTask() {
public void run() {
Intent intent = new Intent(Splash.this, NewActivity.class);
startActivity(intent);
finish();
}
}, 2000);
}
}
You can use Handler also
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
startActivity(new Intent(SplashActivity.this, YourNewActivity.class));
finish();
}
}, 3000);
or Using Timer with Timer Schedule
public class Splash extends Activity {
Timer t= new Timer();
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.splash);
t.schedule(new TimerTask() {
public void run() {
Intent n= new Intent(Splash.this, YourNewActivity.class);
startActivity(n);
}
}, 3000);
}
}
Use this instead of Timer
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
//code for starting new activity
}
}, 5000);

Close an Activity after 10 seconds?

I use it to call another activity
Main.java
Intent intent = new Intent(this, Message_Note.class);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);
Message_Note.java :
public class Message_Note extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.message);
}
}
How can i CLOSE the Message_Note Activity after 10 seconds ?? i should use a thread ?
After 100 MS, the activity will finish using the following code.
public class Message_Note extends Activity
{
#Override
protected void onCreate(Bundle savedInstanceState) {
// TODO Auto-generated method stub
super.onCreate(savedInstanceState);
setContentView(R.layout.message);
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
finish();
}
}, 100);
}
}
You can use following approach.
Approach 1
int finishTime = 10; //10 secs
Handler handler = new Handler();
handler.postDelayed(new Runnable() {
public void run() {
YourActivity.this.finish();
}
}, finishTime * 1000);
Approach 2
int FinishTime = 10;
int countDownInterval = 1000;
counterTimer = new CountDownTimer(FinishTime * 1000, countDownInterval) {
public void onFinish() {
//finish your activity here
}
public void onTick(long millisUntilFinished) {
//called every 1 sec coz countDownInterval = 1000 (1 sec)
}
};
counterTimer.start();
You can use AlarmManager. See :
http://developer.android.com/reference/android/app/AlarmManager.html
and
Alarm Manager Example
Another way is just like this:
new Handler().postDelayed(new Runnable(){
#Override
public void run() {
Message_Note.this.finish();
}
}, 10000);

Reload Activity after every 2 minutes

I want to reload my activity after every 1 minute. I tried using handler for this... but problem is that when i press back key of device, it doesn't stop and goes into an infinite loop..
here is my code what i have done--
public class Chat extends Activity {
Handler handler;
public void onCreate(Bundle savedInstance) {
super.onCreate(savedInstance);
setContentView(R.layout.chat);
handler = new Handler();
Toast.makeText(getApplicationContext(), "again", 400).show();
doTheAutoRefresh();
}
private void doTheAutoRefresh() {
handler.postDelayed(new Runnable() {
public void run() {
Intent intent = getIntent();
startActivity(intent);
finish();
//doTheAutoRefresh();
}
}, 10000);
}
public void onPause() {
super.onPause();
}
}
You should do this to remove all handler's messages and callbacks:
public void onPause() {
super.onPause();
handler.removeCallbacksAndMessages(null);
}

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