Hide application shortcut - android

I am trying to make an application of which I am trying to hide the launcher shortcut. The reason for this is so I could use this apps as a module / extension for another app without it being visible or cluttering the launcher environment (ie. having this app on your phone will unlock partial functionality in another app). I have been looking into how to do this for a while now, but I can't find a proper solution.
I have read a 'solution' to this issue that tells me to remove <category android:name="android.intent.category.LAUNCHER" /> from the AndroidManifest.xml file. This however results in Android Studio not being able to build or run the app at all, giving me an error that says Default Activity not found (I have tried this with a fresh project and an empty activity).
I am trying to develop this app on my personal device which is a Huawei P9 Lite, running android 6.0
Is there a way to do this?
EDIT
I've read somewhere that Google has removed the ability to uninstall shortcuts since android 6.0. Although it doesn't really say anything about hiding shortcuts for your application, I went ahead and assumed it's part of the same security fix.
Is there a way to do this for the newest platform versions?

I have read a 'solution' to this issue that tells me to remove from the AndroidManifest.xml file.
That is the correct answer.
This however results in Android Studio not being able to build or run the app at all, giving me an error that says Default Activity not found (I have tried this with a fresh project and an empty activity).
Well, it may not make sense to run it. After all, you say that this app is a plugin to some other app. In many cases, a plugin itself cannot run independently (e.g., you cannot run a browser plugin except via the hosting browser).
That being said, you can edit your run configuration via Run > Edit Configurations, and choose what you want to have happen when you run the module:
The run configuration for an app module defaults to "Default Activity", but you can choose something else (e.g., "Specific Activity").
I've read somewhere that Google has removed the ability to uninstall shortcuts since android 6.0.
That answer is unrelated to your question.

Related

How to start developing app for Google Glass?

I am working on a Google glass Android app. I have installed the glass development kit (GDK) in Android SDK. Now I created a glass project using Android Studio (Version 3.3.2). The newly created project is showing an error "Default Activity not found" in run->edit configuration.
Please refer the screenshot for the error.
1.
And 2. By clicking run->Edit Configuration in menu.
I have searched a lot on Google and found many articles regarding the same. All are suggested to set the edit configurations option like below.
Module: app
Package: Deploy default APK
Activity: Launch default Activity
Target Device: USB Device
I did the same, but no one is working for me. After spending the whole day to make it work, I came here. This error is due to the Launcher activity, because there is no launcher activity in Google glass project instead it uses Voice Trigger intent filter. It is similar to wearable apps they also don't have the launcher activity.
Android Studio won't let you use a standard run configuration without specifying a launcher in the manifest.
You could try using the gradle command line instead:
./gradlew installDebug
In case you haven't resolved the issue. I came across similar issue before, two ways worked for me:
Choose "Nothing" as the option. You will be able to run the app manually on the Glass, but your debugger won't work straight away. You have to manually attach the debugger to the process. You may also have to use logcat if there is a bug in the launching process.
Specify an activity (whichever is associated with voice trigger).
Also, I noticed that you created the app using Kotlin. Kotlin activity didn't work in my case, throwing exceptions associated with nullable var when resuming the activity. Non-activity classes worked fine. Please let me know if Kotlin activity worked in your case.

What's the possible reason of non-custom signed APK (generated via debugging) running fine but the custom signed APK (release) not working?

My Android app is coming to the end. Debugging runs OK for many many times without any error. It runs just fine. It's the time for me to build a release and publish the app. I follow all the steps which can be found via Google easily. In fact the signed APK is installed OK and the app starts OK but if user interacts to navigate between screens of the app, it is crashed for no reason. Not all screen switching causes app crash, just some of them and I can notice that maybe it involves Reflection here. I design my own binding system to bind ViewModel behind with the Fragment and using Reflection is a must, no other way.
I totally believe that it is not any fault in my code because the app runs just fine in debug mode. And at the time of nearly completely losing all hope to publish the app, I found a signed version of the APK file in the debug folder (that signed version is generated only if you start debugging the app to run in some targeted device - even some emulator, building in Debug mode won't generate that file). It's very lucky for me that that signed apk works perfectly. I can deploy that APK to a new device and install normally, the app runs expectedly.
So it must be something wrong with the releasing process. Here is some info about configuration for Release mode (mainly in Android Options tab):
Packaging (Packaging properties): Nothing is checked in here.
Linker: I tried both Sdk assemblies only and Sdk and user assemblies but nothing works.
Advanced properties: I checked all options to support all possible CPU architectures (this should not be a problem because in debug mode, all these options are also checked).
At the beginning of learning Xamarin Android, I tried finding information about publishing Android app and did complete a simple test (to deploy a simple app). It worked OK at that time (maybe because it's too simple), but now when it comes to a complex one (mainly involving my binding system which uses reflection heavily) it can be crashed at some user interactions. I also have a separate library project (containing some custom Views) referenced OK in my main project (not sure if that could be a break, however one custom view is used OK while some others may cause crashing). Because all the crashes happen in a compiled build, I cannot debug anything to see what could be wrong.
No code is provided here because there is too much code, it seems to be crashed at many places and one more important reason is the code should not be the problem (for one reason I explained above - it just runs smoothly in debug mode, I even found a signed APK file in debug folder which can be installed OK and the app then runs just OK like in debug mode).
Since you stated you are using a lot of reflection, the first thing to do is:
In the Android Build Settings:
Disable Proguard if it selected
Change the Linker Options to Don't Link
Rebuild a release build
Update: Since this worked and the app no longer crashes.
The linker will sometimes remove code that you want to preserve.
For example:
You will need to determine what classes and/or method are being remove because that have no direct references and are only called via reflection and preserve those to prevent the linker from removing them.
If they are in your code, you can use the [Preserve] attribute.
If they are 3rd party libs or the Xamarin.Android framework, you can create a "hardcoded" fake reference to those classes/members so the linker sees that you need them.
You might have code that you call dynamically via System.Reflection.MemberInfo.Invoke.
If you instantiate types dynamically, you may want to preserve the default constructor of your types.
If you use XML serialization, you may want to preserve the properties of your types.
Ref: https://developer.xamarin.com/guides/android/advanced_topics/linking/

Eclipse loads separate activities instead of application

I'm using Eclipse and android SDK (with ADT Plugin), I don't know if it's some kind of configuration issue or it's some code problem. Whenever I load an app that I made from scratch (this means not using another existing code or one sample from the library) to my device or run it on the emulator, the entire app will load as "separate" apps, which are the activities. For example, if the app is named "Hello world" and it has two activities, "MainActivity" and "SecondaryActivity", both of them will show up on the device with their names as app names and sharing the app icon on the menu. Now, if I go to settings, "Hello World" appears as an application, now behaving again like it should. This doesn't affect the operation of the app, however, it's annoying to have more than 1 icon launching the same app. The problem is that, when i first used eclipse, this was not happening.
Just in case it helps, I've already re-installed the entire android SDK and the ADT plugin, as well, I tried using 3 different Eclipse versions (classic, EE, and Java developers), none of them seem to work, even though, in the Graphical Layout for any activity, the name of the app is showed in the bar with the app's icon, but running on the emulator or a real device it shows the activity's name there instead. I've looked everywhere and I haven't solved the problem.
Thanks!
Check your manifest to see if more than one activity has this:
<category android:name="android.intent.category.LAUNCHER" />
The answer I found for the above problem is, replace category.LAUNCHER to category.EMBED in all the activities apart from the MainActivity in your manifest file.

Custom Android MMS/SMS application from source code?

Okay here's the deal:
I want to download the full source of the MMS/SMS application that ships with Android phones. I want to be able to modify it, and add a little custom functionality to it.
I am developing using Eclipse, and I'm on Windows 7. I have noticed that there is now a Git for Windows, but I am pretty lost in it and not sure how to integrate everything with Eclipse.
Basically, I want to just get it to the point where I have all the source code visible in Eclipse and be able to see the app run JUST like the built-in texting/MMS app that is already on my phone. Then I'll know that I can modify it and proceed.
Any ideas?
Thanks!
There's a mirror of the SMS/MMS app on GitHub here. Just import that to Eclipse and customise away.
Unless you want to customize and use it only on your own phone (without publishing), this is not a good idea. This is because it uses classes that are hidden from the sdk. By default you won't even be able to build the apk via eclipse, but there is a way. The reason why this is a bad idea is that the hidden apis are not guaranteed to remain the same through different api-levels and your app can stop working with the next android update, and might also not work on previous api-levels. In-fact your app might not even work on selected phones running the same api-level.

Possible reasons/fixes for build error for Android Emulator

STEPS-TAKEN: Not sure what the source of the problem is, but the quick description of the bug is that:
I install all required software, SDKs, configs,
Then create two new projects each using the tabbed-window template, each of which support deployment to Android.
Then I run one project via Titanium Studio's Run option, let the Android Emulator load, and confirm it's the app is installed an working.
Then I closed the emulator, and then run the other project the same way as the last, though when the app is shown on the screen it has the name of the first app, not the app run.
FIXES-TRIED: I've attempt executing "Project >> Clean" for all projects before the second run, and still get the same "bug".
SETUP: To my knowledge all of my configs are correct, and clearly the build "works" though it is very possible there is something wrong with my installation build chain to get to the point I'm running the app in Titanium Studio via the Android Emulator.
ERRORS: I've reviewed the console output for FastDev, AppInstall, Android-Emulator, etc and have seen no error messages that jump out; meaning I have seen no error messages, except for build.py error after the first script runs saying it didn't find the script running on a port when it attempt to kill it; given the request is to kill itself, and it's not found, I just assume this is a confusing way of saying the script did what it was suppose to do.
Current build: is on Windows-XP-SP3 using TiStudio 2.0.1 build, JavaSDK 1.6, r18-Android, and Android-2.2
Recent emulators have persistent state, so your second launch probably gets back the system you were running before.
You should not have to resort to this on a regular basis unless something is broken in the workflow, but deleting the AVD and making a new one should get you a clean slate.
I believe there is also a startup flag to the emulator which tells it not to use the checkpoint from a previous run, but start from scratch - you could try to change your configuration to use that flag.
A downside to either deleting or forgoing checkpoints is that the emulator will take longer to start up.
Really though, you are supposed to be able to re-install or launch a given application, or install a completely different one, all within the same running of an emulator. You aren't supposed to need a new emulator, any more than you need to go buy a new device (or perform a factory reset on it). So something is not right in the setup, and the best solution for long term productivity is to identify and fix that. Short term of course, you might need to wipe the slate clean if that helps you meet today's deadline.

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