Android 7.x opengl TextureView and locking screen - android

I have an Android app that uses the TextureView component with opengl content.
On previous versions of Android this works fine, but on Android 7.0 and above it appears that if I am displaying content but then lock the screen and unlock the opengl content disappears and screen is blank. If I tap the screen content returns.
Just wondering if anyone has seen similar issues or knows what I might be doing wrong. I'd post sample code but like I said this is working fine up till Android 7.0 so it has to be something that has changed there.
Certainly my code my be misbehaving but trying to find out what might be different on newer versions.

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While running the application on android device, controls do not display properly as designed in android studio

I have been facing this issue while creating any android program/app using android studio. Whatever I design in android studio, it is not displaying properly as designed in android studio while running the app on my phone.
In short, sometimes size and the places of the controls get changed while running the app on my android phone. Please help. Thank you.
That's probably because of the difference in screen sizes of your preview and your physical phone . I've recently started using constraint layout and I think it's the best so far, a bit confusing at first but easy to understand it, it even has an option for percentage of width/height of the total screen for a view. Try that out.

How to solve massive rendering problems in Android development

I'm currently working with Xamarin for developing an android app. The structure of the app is really simple yet but a big problem appeared concerning the rendering of my main page. First, it's important to know that I'm supposed to develop for target API 23 so Android 6.0.
And every time I test my application on my Android 6.0 device via USB-debugging the design is totally messed up with my only (!) button duplicated many times and the textViews mixed up over the screen (As shown in the picture link below).
Even though I am new to Xamarin and Android (and C#) I have my settings (as I think) in perfect order. The minimum API level is 21, the target SDK version 23 (Android 6.0), my device runs version 6.0.1, the target compiling framework in properties is set to 6.0, the manifest is set up as I mentioned before and even my "Designer" window with the layouts .axml is set to v23.
I really don't know what to try next, because I want to start coding further. Would be nice if sb could help me out with that.
I have already tested the code of the app on a different API level (26 I think) and it worked perfectly fine with my Galaxy S9 in Debugger mode. Everything looked like it was designed in first place.
I also tried different AppThemes in Visual Studio but not one of the 7-8 I tried worked in any way different except for the colors.
The android app does only switch when clicking the button, texthttps://imgur.com/i0xChVniew 2 into the current date and time. I'm really sure, that my code is not the problem.
Picture: How it should look (In Xamarin)
Picture: How it looks on the phone

Icons randomly replacing one another on compiled Cordova app, Android 7.0 WebView

I'm working on a Cordova mobile app that uses jQuery Mobile. On this app, we've created buttons using icons from the Font Awesome library. In Chrome, everything works great -- the icons appear as they should. However, if we compile the app and run it on our Android test devices then the icons will start to randomly replace other icons on the same page.
If we use Chrome DevTools to inspect the page while the mobile app is running on the phone, the icons display correctly on the desktop inspector, but not on the mobile device.
Here's a screenshot of the icons displaying correctly. This is from Chrome DevTools inspecting the mobile app while it's running live on the mobile device.
Here's a capture of the same screen taken from the device. I've indicated in red where the differences in icons are.
More pertinent observations and facts:
Our primary test devices are Samsung S7s running Android 7.0 -- all of these devices have this same problem.
The icons do not start to replace one another until we've changed pages a couple times.
It's not consistent which icons get replaced. It will vary each time we fire up the app. One icon that gets replaced one time might be left untouched the next time.
This problem does not occur on our older Android test device (Droid Razr Maxx HD running Android 4.4.2).
I've tried re-compiling the app with the android-targetSdkVersion removed, set to 22 and set to 25. In all instances, the icons continue to swap randomly on the newer Androids.
We've upgraded cordova-android to the latest version (6.2.3 as of writing) and the issue remains.
If I use Chrome DevTools to manually remove the Font Awesome icon CSS class (e.g., fa-user-plus) and then re-add it again, the icon will then display correctly on the device.
We've noticed that sometimes (as you can see in the screenshot below) a small white line might appear underneath an icon that has been replaced.
Does anyone know what might be causing this? Any theories on how it's possible for Chrome DevTools to show one thing while the device shows another would also be helpful.
I stumbled across a solution for this problem while debugging a separate issue on the same app where position:relative elements would disappear while I was scrolling on a mobile device.
While I haven't been testing on an iPad, the solution provided in this question iPad Safari scrolling causes HTML elements to disappear and reappear with a delay fixed both issues.
What I did was apply -webkit-transform: translate3d(0,0,0) to the class .ui-btn (the jQuery Mobile class for buttons). After a re-compile, the icons would no longer randomly swap with one another.
I have little insight as to why -webkit-transform: translate3d(0,0,0) fixes this apparent WebView rendering bug. If anyone has a deeper understanding of what's going on, please leave a comment!

Why does my Android studio preview look different?

I'm wondering why in every tutorial I watch the preview section looks like this: i.e it has the actual device shown as preview and has a button for linking it to an activity
When mine looks like this: for some reason doesn't have the device
I'm sure I've just not installed something correctly or not clicked a checkbox, or a version of something is wrong but after some googling i can't seem to work out what it is. Any help would be greatly appreciated.
Newer versions of Android Studio do not show the device bezel by default. Everything looks installed correctly.
Look at the Android Studio window title.
Your video is using 2.0 Beta, and your newer version just doesn't have the bezel.
You'll also notice there's different buttons around the screen preview area.
You could disable it in older versions, I'm not sure if it's completely gone but it was probably removed because it took up screen space and didn't serve much purpose

Html5 Canvas game - black screen on Android devices after browser is run on the background

as per title, I've made this html5 canvas game by using the toolkit for Createjs with Flash.
It works fine on iPad and iPhone, but my QA tester found a very strange bug on Android: if you hide the browser (not close it, but simply send it on background), when you reopen it the game will either freeze or show a black screen, depending if it's in landscape/portrait mode.
I've uploaded a short version of the game - there is only the main menu, but that should be enough to test the bug - at the following link:
http://upload.id.net/view/zip/52d5d18c9f0a188b
Can anybody please help me with this, as I'm totally oblivious to why this is happening..?
I don't have an android device to test it myself, so there's that, too :(
Try to upload the game first (not running from phone memory card) and see if the problem persist. I'm not sure about this but i strongly believe that it has something to do with security in chrome. Good luck

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