Android Chronometer counting backward - android

I'm new to Android development and currently trying to implement a very simple countdown timer, which shall keep on counting after reaching 00:00, but having the text color in red when below 00:00.
I have two problems:
1) It starts counting from one second less than what I set (in the example it starts at 00:09 instead of at 00:10).
2) After it reaches 00:00, on the next tick it turns the text red but keeps the counter on 00:00 (this latter part is not intended), then continue counting as -00:01, -00:02, etc. So it counts twice on 00:00, once in white, once in red. Any ideas why this occurs? Here's my code:
public class myTimerActivity extends Activity {
Chronometer mainTimer;
long mStartValue = 10; // Countdown value
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set the user interface for this Activity
setContentView(R.layout.activity_mytimer);
// Initialize Chronometer object
mainTimer = (Chronometer) findViewById(R.id.chronometer);
mainTimer.setOnChronometerTickListener(new Chronometer.OnChronometerTickListener() {
#Override
public void onChronometerTick(Chronometer chronometer) {
if (SystemClock.elapsedRealtime()>=chronometer.getBase()) {
chronometer.setTextColor(Color.parseColor("#FF0000"));
};
}
});
mainTimer.setFormat("%s");
mainTimer.setBase(SystemClock.elapsedRealtime()+mStartValue*1000);
mainTimer.start();
}
...
}
UPDATE:
Here's another implementation, as suggested by Roger:
public class myTimerActivity extends Activity {
long mStartValue = 10; // Countdown value
private TextView txtCounter;
private static final String FORMAT_COUNTER = "%02d:%02d:%02d";
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Set the user interface for this Activity
setContentView(R.layout.activity_mytimer);
txtCounter = (TextView)findViewById(R.id.mTextField);
new CountDownTimer(mStartValue*1000, 1000) {
public void onTick(long millisUntilFinished) {
txtCounter.setText("" + String.format(FORMAT_COUNTER,
TimeUnit.MILLISECONDS.toHours(millisUntilFinished), // HOURS PASSED
TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished) - TimeUnit.HOURS.toMinutes(TimeUnit.MILLISECONDS.toHours(millisUntilFinished)), // MINUTES PASSED (over the hours)
TimeUnit.MILLISECONDS.toSeconds(millisUntilFinished) - TimeUnit.MINUTES.toSeconds(TimeUnit.MILLISECONDS.toMinutes(millisUntilFinished)) // SECONDS PASSED (over the minutes)
));
}
public void onFinish() {
txtCounter.setTextColor(Color.parseColor("#FF0000"));
}
}.start();
}
...
}

Related

Pausing a Android countdowntimer with same button

I have found numerous examples of how to pause a countdowntimer in Android, but each of these examples utilises more than 1 button (pause, resume and cancel).
I want to have one button that when I press it the timer starts, then when I press it again it pauses (cancelling the original timer, capturing the timer value) and resumes when clicked again (taking the captured time from the pause to start off a new counterdowntimer).
Does anyone have an example of how to achieve this? I have tried if else loops in the onClick listener of the button. I have a very crude semi-working example;
if (gameOn == 1) {
if((clkOnTimerBtn % 2)==0) {
isPaused = true; // PAUSE COUNTDOWN TIMER
resumeCountDownTimer(view, "pause");
} else { // RESUME COUNTDOWN TIMER
resumeCountDownTimer(view, "resume");
}
The problem with the above is that this is carried out in the button onclick listener, so if a new CountDownTimer is created inside my resumeCountDownTimer its not possible to access the timer later on to cancel it (pause). I have also tried looking for a way to cancel all countdowntimers, messy if I could, but I couldn't find any examples or references to doing so as this would at least get the desired behaviour even if it isn't the most elegant way.
If I understood you correctly, something like this should work.
public class MainActivity extends AppCompatActivity {
CountDownTimer countDownTimer;
long duration = 100000; //This is the initial time,
long millisecondsLeft = 100000; // This is the time left. At the start it equales the duration.
boolean isCountDownTimerActive = false;
Button startButton;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
start = (Button) findViewById(R.id.startStop);
final TextView timeLeft = (TextView) findViewById(R.id.timeLeft);
start.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
if (isCountDownTimerActive) {
if (countDownTimer != null)
countDownTimer.cancel();
isCountDownTimerActive = false;
} else {
countDownTimer = new CountDownTimer(millisecondsLeft, 1000) {
#Override
public void onTick(long l) {
millisecondsLeft = l;
timeLeft.setText(" " + l);
}
#Override
public void onFinish() {
}
};
isCountDownTimerActive = true;
countDownTimer.start();
}
}
});
}
}

Reset value to default when using OnclickListener in Android

I'm trying to do some example about countdown timer using Button and set OnclickListener for that Button. My Default value is 10 and it will be decrease each second, how can i reset my value back to 10?
CountDownTimer cannot be restarted, it can only be used once. You either have to create your own count down class that can handle being restarted, or just create a new instance of your CountDownTimer and cancel the old instance.
See the example code below where we have a CountDownTimer that counts down for 10 seconds in 1 second intervals, a Button that resets the timer when clicked (by cancelling the current timer and starting a new one), and a TextView that displays the time left in the current timer.
public class YourActivity extends Activity {
private CountDownTimer countDownTimer;
private TextView timerDisplayTextView;
private static final long TEN_SECONDS = TimeUnit.SECONDS.toMillis(10);
private static final long COUNTDOWN_INTERVAL = TimeUnit.SECONDS.toMillis(1);
#Override
public void onCreate(Bundle icicle) {
super.onCreate(icicle);
Button myButton; // initialized here
// timerDisplayTextView initialized here
myButton.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
countDownTimer.cancel();
countDownTimer = getNewCountDownTimer(TEN_SECONDS);
countDownTimer.start();
showTimeInTextView(TEN_SECONDS);
}
});
countDownTimer = getNewCountDownTimer(TEN_SECONDS);
countDownTimer.start();
}
#Override
protected void onDestroy() {
super.onDestroy();
countDownTimer.cancel();
}
private void showTimeInTextView(long millisecondsLeft) {
timerDisplayTextView.setText(TimeUnit.MILLISECONDS.toSeconds(millisecondsLeft) + " seconds left");
}
private CountDownTimer getNewCountDownTimer(long length) {
return new CountDownTimer(length, COUNTDOWN_INTERVAL) {
#Override
public void onTick(long millisUntilFinished) {
showTimeInTextView(millisUntilFinished);
}
#Override
public void onFinish() {
}
};
}
}

Chronometer app for android

I'm a begginer in android programming and trying to improve my knowledge. I want to make an app that is a regressive chronometer, like this: I insert the seconds I want in a text view named "seconds", then press a button and the app counts down the seconds (for example: 50, 49, 48, ..., 0) in another text view called, let's say... "timeRemaining".
How this can be done? I have read some other questions here, but to be honest, I could not understand them...
Well, I managed to do something here, The countdown is working, but only if I set the time directly on the code. I cannot find a way to implement the conversion of the number (text) entered in the text view to LONG and then use this value as the time to countdown.
There is no error when debugging, but when the simulator is about to run the app and opens the activity, it stop with the message "Unfortunately, app has stopped"
Here's the code, if anyone can help me finding what I'm missing, I'll be glad!
Thank you all!
public class cronometro extends Activity implements View.OnClickListener {
Long tempo3 = Long.parseLong(findViewById(R.id.tempo).toString());
private CountDownTimer countDownTimer;
private boolean timerStarted = false;
private Button buttonStart;
public TextView textView;
private final long startTime = tempo3 * 1000;
private final long interval = 1 * 1000;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_cronometro);
buttonStart = (Button) this.findViewById(R.id.button);
buttonStart.setOnClickListener(this);
textView = (TextView) this.findViewById(R.id.textView);
countDownTimer = new CountDownTimerActivity(startTime, interval);
textView.setText(textView.getText() + String.valueOf(startTime/1000));
}
#Override
public void onClick(View v) {
if (!timerStarted) {
countDownTimer.start();
timerStarted = true;
buttonStart.setText("PARAR");
} else {
countDownTimer.cancel();
timerStarted = false;
buttonStart.setText("REINICIAR");
}
}
public class CountDownTimerActivity extends CountDownTimer {
public CountDownTimerActivity(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
textView.setText("tempo esgotado!");
}
#Override
public void onTick(long millisUntilFinished) {
textView.setText("" + millisUntilFinished/1000);
}
}
}

Detect when application is idle in Android

I am developing an application that will be running in Kiosk Mode. In this application, if the user didn't do anything in the application within 5 minutes, the application will show a screen saver that is the logo of the application.
My question is, how can I code on detecting IDLE within 5 minutes?
A BETTER SOLUTION HERE...... VERY SIMPLE
I used countdown timer as bellow:
private long startTime = 15 * 60 * 1000; // 15 MINS IDLE TIME
private final long interval = 1 * 1000;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
countDownTimer = new MyCountDownTimer(startTime, interval);
}
#Override
public void onUserInteraction(){
super.onUserInteraction();
//Reset the timer on user interaction...
countDownTimer.cancel();
countDownTimer.start();
}
public class MyCountDownTimer extends CountDownTimer {
public MyCountDownTimer(long startTime, long interval) {
super(startTime, interval);
}
#Override
public void onFinish() {
//DO WHATEVER YOU WANT HERE
}
#Override
public void onTick(long millisUntilFinished) {
}
}
CHEERS..........:)
You should try this, It will Notify with a toast on detecting IDLE 5 minutes.
Handler handler;
Runnable r;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
handler = new Handler();
r = new Runnable() {
#Override
public void run() {
// TODO Auto-generated method stub
Toast.makeText(MainActivity.this, "user Is Idle from last 5 minutes",
Toast.LENGTH_SHORT).show();
}
};
startHandler();
}
#Override
public void onUserInteraction() {
// TODO Auto-generated method stub
super.onUserInteraction();
stopHandler();//stop first and then start
startHandler();
}
public void stopHandler() {
handler.removeCallbacks(r);
}
public void startHandler() {
handler.postDelayed(r, 5*60*1000);
}
I think you could use http://developer.android.com/reference/android/app/Activity.html#dispatchTouchEvent(android.view.MotionEvent) and http://developer.android.com/reference/android/app/Activity.html#dispatchKeyEvent(android.view.KeyEvent) in your App to set a timestamp everytime a userinteraction takes place (simply override the methods and return false at the end so that the events will be propagated to underlying views) - then you can use some kind of timer which checks for the last timestamp of interaction recurringly and trigger your screen saver if your 5 minutes IDLE time are reached.
So in an Activity you simply override the before mentioned Methods like this:
#Override
public boolean dispatchTouchEvent (MotionEvent ev) {
timestamp = System.getCurrentTimeMilis();
return false; // return false to indicate that the event hasn't been handled yet
}
The dispatchKeyEvent and the other methods which you can override to determine user-activity should work fairly similar.
If you're using more than one Activity you may want to create a base class which extends Activity and Override all the dispatchXXXEvent you want to handle and which you than use as base class of all your Activities. But I guess the details of your implementation may be a little bit out of scope for the actual question :)
For the different possibilities of timers you may find useful info here: Scheduling recurring task in Android
try with:
private void startCount(int time) {
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
// Add here the code for showing the fullscreenlogo
}
}, time);
}
then, whenever you want to start the count you should add:
startCount(time); // Replace time with 60*5*1000 for 5 mins
if you want to start the count when the app got minimized, then use this:
#Override
public void onPause() {
super.onPause();
startCount(time);
}

Android milliseconds

So I'm trying to write a stopwatch app that displays time in milliseconds, but for some reason it won't work. Basically I have just a togglebutton that, after being pressed, starts printing the milliseconds from the start time to the current time... In the simulator though, the app locks up. What's wrong?
public class testing extends Activity {
/** Called when the activity is first created. */
Button start,stop;
long init,now,time;
TextView display;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.test);
display = (TextView) findViewById(R.id.chronometer1);
final ToggleButton passTog = (ToggleButton) findViewById(R.id.onoff);
passTog.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
init=System.currentTimeMillis();
while(passTog.isChecked())
{
now=System.currentTimeMillis();
time=now-init;
display.setText("t: " + time);
}
}
});
}
}
You definitely should not run a busy loop like you are doing inside the OnClickListener. That's why the app locks up. You need to let the rest of the system have its say. Also, it doesn't make sense to update the display more than once every 30 milliseconds or so, since that's about the fastest that the human eye can track. Also, you might want to suspend your timer when the activity is paused. Here's a version that does all that:
public class testing extends Activity {
/** Called when the activity is first created. */
Button start,stop;
long init,now,time,paused;
TextView display;
Handler handler;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
handler = new Handler();
setContentView(R.layout.test);
display = (TextView) findViewById(R.id.chronometer1);
final ToggleButton passTog = (ToggleButton) findViewById(R.id.onoff);
final Runnable updater = new Runnable() {
#Override
public void run() {
if (passTog.isChecked()) {
now=System.currentTimeMillis();
time=now-init;
display.setText("t: " + time);
handler.postDelayed(this, 30);
}
}
};
passTog.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
init = System.currentTimeMillis();
handler.post(updater);
}
});
}
#Override
protected void onPause() {
super.onPause();
paused = System.currentTimeMillis();
}
#Override
protected void onResume() {
super.onResume();
init += System.currentTimeMillis() - paused;
}
}
You put the setText() method in your onClick(), so will you click the button every second?
Its not even a thread!
Try the onTick() method of CountDownTimer class instead.

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