I'm working on an Android App which follows the MVP architecture pattern. In all my fragments I'm injecting a Presenter. Therefore my Fragments (Views) need to have a Component in which I declare the injects. For example:
#ActivityScope
#Component(
dependencies = AppComponent.class,
modules = {
PresenterModule.class,
InteractorModule.class
}
)
public interface ViewInjectorComponent {
void inject(SelectEventOccurrenceFragment fragment);
void inject(CreateOpponentFragment fragment);
void inject(SelectOpponentFragment fragment);
void inject(TeammatesInvitedFragment fragment);
...
}
Every new View that I add into my App (Fragment) needs to have its entry declared here. I was wondering if It's possible to generate this code automatically with some kind of annotation processor. The App has already several fragments, this component file has easily more than 300 entries. It'd be awesome if I could do something like:
#Injectable
public class MyNewFragment implements MyNewView {
...
}
And then automatically generate the entry in the ViewInjectorComponent file. It's possible? Where should I look at?
The situation you are experiencing may be a consequence of organising your Modules and Components in an unusual way. In particular, grouping laterally (one Component injects all the Presenters) rather than vertically (one component injects the functionality related to SelectOpponentActivity) is problematic.
A good example to follow is in the Google Android Architecture Blueprints GitHub repo. If you peruse the code there, you will see that they have organised functionality related to Tasks inside one Java package together with a separate Component, Module, Presenter etc. This has the nice advantage of being able to restrict accessibility of the constructors of the classes contained therein and fulfilling Effective Java Item 13: Minimize the accesibility of classes and members.
Likewise, you've grouped all your modules together into a Presenter Module and an Interactor Module. The advice from the Dagger 2 official documentation is to organise Modules first for testability and then along functional lines. Again, you can refer to the Blueprint example for how to do this.
Finally, note that there is unavoidably some boilerplate involved in using most DI frameworks like Dagger 2. In a sense, you are exchanging a bigger problem ("how do I deal with all of these constructors?") with much smaller and more manageable problems ("how do I group my Components" etc.).
Update
There is a library called Auto Dagger2 that can generate components for you. See this Github repo. Here is an example of an annotation:
#AutoComponent
#Singleton
public class ExampleApplication extends Application {
}
Which generates the following code:
#Component
#Singleton
public interface ExampleApplicationComponent {
}
Also check out Google Auto if you are interested in code generation tools.
I'm not entirely sure that what I'm going to say is appropriate for an answer, but I'll take a chance here.
Even if you find a way to do what you want, don't do this in production (it is fine if you just want to learn code generation techniques).
The benefits you get from such an approach are small (not writing several lines of trivial code), but consider the drawbacks:
The logic for code generation needs to be written/debugged/maintained
Such an approach will be a violation of "principle of least astonishment"
Code generation is BAD
Note the third point - I really mean it. Usage of code generation always leads to maintenance overhead, therefore it should be used only as a last resort.
Dagger by itself uses code generation, but for a good reason - performance. However, performance is not an issue in your case.
To summarize: your idea is very interesting, but approaches like this should not be used for production applications (unless this functionality is added to Dagger natively).
Related
My app includes many helper classes like the next ones:
A class TMHttp with an "DownloadFile" or "IsOnline" methods (among others).
A TMEmail class with a "SendEmail" method.
A ImageHelper class with a "TakeScreenshot" or "CropBitmap" methods.
TMImport/TMExport classes with "ImportData" and "ExportData" methods.
A TMSession class with "LoginUser", "LogoutUser" and more such methods.
A TMUtils class with methods like "GenerateRandom".
A TMDialog class with methods like "CreateYesNoDialog" ... and many more.
And what I'd need to know -regarding DI- is if I have to inject them where needed -like I do with repository and services- or just create an instance of them. Do I have to inject every class in my app?
I believe there is no strict answer to this question because it depends on the architecture of your project, the principles the team is using, the purpose and the complexity of the helper/util class, etc.
You need to decide it for each such helper/util class particularly, guided by the following advantages of Dependency injection:
Reusability of classes and decoupling of dependencies: It's easier to swap out implementations of a dependency. Code reuse is improved because of inversion of control, and classes no longer control how their dependencies are created, but instead work with any configuration.
Ease of refactoring: The dependencies become a verifiable part of the API surface, so they can be checked at the object-creation time or at compile time rather than being hidden as implementation details.
Ease of testing: A class doesn't manage its dependencies, so when you're testing it, you can pass in different implementations to test all of your different cases.
For example, I would argue like this:
A TMUtils class with methods like "GenerateRandom"
Likely, it's a quite simple helper method that basically can have a standard single implementation; it doesn't depend on other libraries, so I can freely use it without DI.
A class TMHttp with an "DownloadFile" or "IsOnline" methods (among others).
It's heavy and it depends on a lib and Android SDK then it makes sense to inject.
And so on.
In the context of developing and android app, should I use presenters directly in views using 'new' or would it be better if I injected them to the view.
Pros/cons for not using injected presenters:
Faster development time, without having to write components and modules.
Presenters are tightly coupled with the views, I don't see this as much of a problem as most of the time presenters are not shared across multiple views(ie. one single view for a presenter).
Might be a problem for testing, as with using dependency injection mock implementations of the presenters can be provided(not sure if this is any useful, need more insight on this).
You're right. Using injection will only help you in the long run. You could either spend 5 minutes setting up your module / component, or you could be just coding.
As long as you don't do proper testing, there is not much difference to it, if you presenter looks like the following
mPresenter = new Presenter();
Assuming you use constructor injection properly, after creating your component, you save some lines as compared to
#Inject Presenter mPresenter;
// onCreate or some other place
{
getComponent().inject(this); /* getComponent() also 4-5 lines */
}
Again. If you use proper constructor injection there is a good chance you don't have many module code. Just creating some component will do.
But you saved some minutes and once you want to do testing this is just some easy refactoring, which can quickly be done.
So why Dagger?
This was assuming your presenter has no dependencies on other objects. But what if it does?
SharedPreferences preferences = getPreferences();
MyStorage storage = new MyStorage(preferences);
mPresenter = new Presenter(storage);
Using something to store your data is properly a good use case. While you just added some more logic about object creation to your activity, the dagger implementation would still look the same.
Even more?
Now let's assume you want to share this storage from above between activities. Now you have to add some logic to your Application or in some other place where you can create a Singleton to use throughout your app.
This will probably not be your only singleton, though, and you will start to clutter up your Application as well. Don't get me started on managing those objects lifecycle, e.g. user logging in or out, make sure to clear that cached data!
Again. The dagger implementation still looks the same. If there is some more logic needed it is well placed in the modules and abstracted with component dependencies.
Once you start thinking I could just create classes that handle object construction and injection you know that you could have just used dagger in the first place ;)
I also wrote a blog post about dagger basics including how constructor injection works, which many beginners are not using properly for some reason.
I try to understand what the best way is to program a "clean" Android app. I found an interesting article about it where they use a kind of a 3 layer architecture.
Now I read that android uses the MVP design pattern and try to understand this. The way I understand the MVP principle (in the android context) is that:
the Model layer are the logic classes
the presenter are the classes that are "linked" to an XML (the activities)
the passive view are the XML's.
Is this correct?
When this is correct, is it then also correct that the 3 layer model fits perfectly in the MVP principle because:
the presentation layer from the 3 layer architecture fits in the presenter layer of MVP
The business and the data layer from the 3 layer architecture fits perfectly in the model part of the MVP?
I hope my questions are clear because it is a complicated topic for me.
Maybe this clears up my vision (way of thinking) about this...
first thing I wanted to clarify is that MVP or any other pattern for that matter is no specific of Android dev and, can be applied to any other framework.
I think you got the gist of it:
view is usually implemented by activities and fragments and will contain the reference to the presenter
the presenter is that middle man between the view and model. Retrieves data from the model and returns it already formatted to the view so it doesn't need to do anything else but display it.
the model can be seen in a simplistic way as the "data provider". It can be as complex as you want, using internal db, lots of clases etc.
If you are interested in Android apps architecture I suggest you watch this talk given at Android dev summit this year. It is one of the bests I've seen
https://www.youtube.com/watch?v=BlkJzgjzL0c
Even though this question has an answer, I don't think this answer is complete by any means.
MVP is a general concept which can have many various implementations, some of which differ substantially. Moreover, the concept itself is very ambiguous - different people can have different concepts in mind when they say MVP. One of the most widespread ones is shown in the below picture:
Regardless of implementation, the general definitions of MVP components are:
Model: abstraction of "application state storage". The definition of what the "state" is and how it is stored are implementation details. Model implementations should not have dependency on View or Presenter.
View: abstraction of "user interface". The definition of who the "user" is and how it interacts with the View are implementation details. View implementations should not have dependency on Model or Presenter.
Presenter: encapsulates application's business logic. Presenter processes user input events received from view, and alters application's state stored in model in response. Presenter also processes changes of application's state stored in model and updates view in response. Presenter usually depends on both the View and the Model.
If you need more information about MVP in context of Android development, you can find it in this post: MVP and MVC Architectural Patterns in Android
Important issues which need to be addressed while implementing MVP in android are activity leaks which cause memory leaks and app crashes due to background process updating closed activity.
Due to presenter having reference to activity, if presenter can't be garbage collected, activity will stay in memory.
Both of the issues can be solved by using life cycle methods of activity or fragment and releasing resources in those methods so that memory leaks and app crashes are prevented.
Cleaning up of resources related background work can be easily implemented using RXJava, for more information about MVP and MVP with RXJava, see http://www.zoftino.com/android-model-view-presenter-mvp-pattern-example
Here is simplest way to implement MVP pattern in your application android_mvp_login_sample
As you have come to know basics of Clean Architechure. The following example depicts how actual your MVP pattern is implemented.
Example:
interface BaseContract {
interface BaseView {
//Methods for View
void onDoSomething();
}
interface BasePresenter {
void doSomething();
}
}
class BaseMainPresenter implements BaseContract.BasePresenter {
BaseContract.BaseView view;
BaseMainPresenter(BaseContract.BaseView view) {
this.view = view;
}
#Override
public void doSomething() {
if (view != null)
view.onDoSomething();
}
}
class DemoClass implements BaseContract.BaseView {
//Create object of Presenter
/****
* Example :
* BaseMainPresenter baseMainPresenter = new BaseMainPresenter(this);
*/
#Override
public void onDoSomething() {
//Deal with Context here.
}
}
Refer below link for sample Actual implementation with scenario & learn more about Clean Architechure : https://github.com/android10/Android-CleanArchitecture
Here on github
https://github.com/saksham24/Android-Firebase-Mvp-Mvc-Mvvm-chat
i made a repo containing 3 applications with same functionality but written in 3 different android patterns(Mvc, Mvp, Mvvm)
Understanding three different pattern is quite easy if we get a simple good example on them so i made a repo to contribute my knowledge to this developer community.
Also the repository is written using proper java guidelines and conventions(including naming and packages, modules) so people looking for such project can also view this repository.
now
if you want to know the difference between android Mvp,Mvc, MvvM see this explanation by realm
https://academy.realm.io/posts/eric-maxwell-mvc-mvp-and-mvvm-on-android/
if you want to compare three pattern see this wonder full blog https://thinkmobiles.com/blog/mvp-vs-mvvm-android-patterns/
Now I read that android uses the MVP design pattern and try to
understand this. The way I understand the MVP principle (in the
android context) is that:
the Model layer are the logic classes
the presenter are the classes that are "linked" to an XML (the activities)
the passive view are the
XML's.
Is this correct?
Not fully: for the Model layer it is true, but for the Presenter it is not. The Presenter is not linked to XML although it has reference to the View through its constructor. The View is the Activity/Fragment in android.
You might want to check here for a sample MVP app for android.
One of the best advantages of using DI is it makes testing a lot easier (What is dependency injection? backs it too). Most of DI frameworks I've worked with on other programming languages (MEF on .NET, Typhoon on Obj-C/Swift, Laravel's IoC Container on PHP, and some others) allows the developer do register dependencies on a single entry point for each component, thus preventing the "creation" of dependency on the object itself.
After I read Dagger 2 documentation, it sounds great the whole "no reflection" business, but I fail to see how it makes testing easier as objects are still kind of creating their own dependencies.
For instance, in the CoffeMaker example:
public class CoffeeApp {
public static void main(String[] args) {
// THIS LINE
CoffeeShop coffeeShop = DaggerCoffeeShop.create();
coffeeShop.maker().brew();
}
}
Even though you're not explicitly calling new, you still have to create your dependency.
Now for a more detailed example, let's go to an Android Example.
If you open up DemoActivity class, you will notice the onCreate implementation goes like this:
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
// Perform injection so that when this call returns all dependencies will be available for use.
((DemoApplication) getApplication()).component().inject(this);
}
You can clearly see there is no decoupling from the DI component, to the actual code. In summary, you'd need to mock/stub ((DemoApplication) getApplication()).component().inject(this); on a test case (if that's even possible).
Up to this point, I am aware Dagger 2 is pretty popular, so there is got to be something I am not seeing. So how does Dagger 2 makes testing classes easier? How would I mock, let's say a network service class that my Activity depends on? I would like the answer to be as simple as possible as I'm only interested in testing.
Dagger 2 doesn't make testing easier
...beyond encouraging you to inject dependencies in the first place, which naturally makes individual classes more testable.
The last I heard, the Dagger 2 team were still considering potential approaches to improving support for testing - though whatever discussions are going on, they don't seem to be very public.
So how do I test now?
You're correct to point out that classes which want to make explicit use of a Component have a dependency on it. So... inject that dependency! You'll have to inject the Component 'by hand', but that shouldn't be too much trouble.
The official way
Currently, the officially-recommended approach to swapping dependencies for testing is to create a test Component which extends your production one, then have that use custom modules where necessary. Something like this:
public class CoffeeApp {
public static CoffeeShop sCoffeeShop;
public static void main(String[] args) {
if (sCoffeeShop == null) {
sCoffeeShop = DaggerCoffeeShop.create();
}
coffeeShop.maker().brew();
}
}
// Then, in your test code you inject your test Component.
CoffeeApp.sCoffeeShop = DaggerTestCoffeeShop.create();
This approach works well for the things you always want to replace when you are running tests - e.g. Networking code where you want to run against a mock server instead, or IdlingResource implementations of things for running Espresso tests.
The unofficial way
Unfortunately, it the official way can involve a lot of boilerplate code - fine as a one-off, but a real pain if you only want to swap out a single dependency for one particular set of tests.
My favourite hack for this is to simply extend whichever Module has the dependency you want to replace, then override the #Provides method. Like so:
CoffeeApp.sCoffeeShop = DaggerCoffeeShop.builder()
.networkModule(new NetworkModule() {
// Do not add any #Provides or #Scope annotations here or you'll get an error from Dagger at compile time.
#Override
public RequestFactory provideRequestFactory() {
return new MockRequestFactory();
}
})
.build();
Check this gist for a full example.
"allows the developer do register dependencies on a single entry point for
each component" - analogues in Dagger 2 are the Modules and Components where you define the dependencies. The advantage is that you don't define the dependencies directly in your component thus decoupling it so later when writing unit tests you may switch the Dagger 2 component with a test one.
"it sounds great the whole "no reflection" business" - the "no reflection" thing is not the "big deal" about dagger. The "big deal" is the full dependency graph validation at compile time. Others DI frameworks don't have this feature and if you fail to define how some dependency is satisfied you will get an error late at runtime. If the error is located in some rarely used codepath your program may look like it is correct but it will fail at some point in the future.
"Even though you're not explicitly calling new, you still have to create your dependency." - well, you always have to somehow initiate dependency injection. Other DI may "hide"/automate this activity but at the end somewhere building of the graph is performed. For dagger 1&2 this is done at app start. For "normal" apps (as you shown in the example) in the main(), For android apps - in the Application class.
"You can clearly see there is no decoupling from the DI component, to the actual code" - Yes, you are 100% correct. That arises from the fact that you don't control directly the lifecycle of the activities, fragments and services in Android, i.e. the OS creates these objects for you and the OS is not aware that you are using DI. You need manually to inject your activities, fragments and services. At first this seem seems awkward but in real life the only problem is that sometimes you may forget to inject your activity in onCreate() and get NPE at runtime.
I'm trying to decide whether to use Transfuse or Dagger for Android dependency injection. I've never used Transfuse, and have basic knowledge of Dagger. Thanks much.
To start, I am the primary author of Transfuse thus this answer may be a bit slanted in that direction.
Both Transfuse and Dagger handle Dependency Injection / Inversion of Control for Android in similar ways. Both use Annotation Processing at Compile time via JSR269 to generate code the supports the DI/IOC functionality. This allows them to avoid the costly runtime reflection-based analysis typically associated with DI containers found in non-Android Java. Without going into the specifics, Dagger and Transfuse do approach code generation in significantly different ways, which is reflected in the features of the libraries. Also, Transfuse and Dagger both use the common JSR330 annotations (#Inject, Provider, etc). This means they both follow a Guice-style injection scheme.
Here's how you create an object graph in Dagger:
public class DaggerActivity extends Activity {
#Inject Example example;
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
ObjectGraph.create().inject(this);
//do something else...
}
}
The equivalent code in Transfuse uses its #Factory functionality:
#Factory
public interface Injector {
Example get();
}
public class TransfuseActivity extends Activity {
Example example;
#Override protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
example = Factories.get(Injector.class).get();
//do something else...
}
}
Transfuse is meant to be used in the following way, however, utilizing POJO components, lifecycle events, etc:
#Activity
public class TransfuseActivity{
#Inject Example example;
#OnCreate public void doSomethingElse(){
//do something else...
}
}
Here's some little differences in the DI engine in Transfuse and Dagger:
Transfuse supports (as well as it can) cyclic dependencies, Dagger purposefully throws an exception in this case.
Transfuse satisfies JSR330, Dagger specifically does not. The Dagger developers wanted to err on the side of simplicity, avoiding method injection allowed them to avoid a handful of confusing cases (link).
Dagger has a reflection based engine for cases where code was not generated. Transfuse does not and requires code to be generated (annotation processor to run) in order to work.
Transfuse will inject into private fields, constructors, methods (not necessarily recommended because of the reflection overhead). Dagger throws an exception in this case.
Dagger uses Modules in a very direct way, mirroring the capabilities of Guice. Each time you create an object graph, you are given the option to configure it with a Module class, ie: ObjectGraph.create(new DripCoffeeModule()). Transfuse's configuration module is a bit different as it is incorporated into the application at compile time. Each Module in Transfuse is global to the project (this may change in future versions of Transfuse, but it has not been an issue for the use of Transfuse yet).
Singletons in Dagger are per-object-graph where Singletons in Transfuse are global to the application.
The big difference between Dagger and Transfuse is that Dagger focused on being a simple Dependency Injection library, while Transfuse's focus is to "make Android a better API using performance sensitive techniques"
Transfuse supports these capabilities as well as DI:
POJO Components
Manifest Management
Roboguice/Butterknife style injections
Lightweight event system (#Observes, #OnCreate, etc)
AOP
I'd recommend that if you're interested, give Transfuse a try. Personally, I'd love to hear about your experience contrasting it with Dagger. We have a mailing list where you can share with the community and pretty through documentation on the website.