We are using crashlyticsDidDetectCrashDuringPreviousExecution to detect java crashes and report them to our BI systems, but our app is mostly C++ and we are using crashlytics NDK, we can't find anything similar to crashlyticsDidDetectCrashDuringPreviousExecution.
Is there any way that we can actually detect an NDK crash when the app starts?
thanks
Oded
Mike from Fabric here.
Currently, there isn't a way to do this within Fabric or the SDK for an NDK crash.
NOTE: This works on older version only (Crashlytics 2.6.7 and CrashlyticsNDK 1.1.6)
I'm also looking for a solution for this.
We currently found a partial solution. I'm not sure how good it is, it's definitely not official, plus it's asynchronic (which we're trying to overcome by looping), but it's the best solution I found and it seems like it's working
Fabric.with(this, new Crashlytics.Builder().core(core.build()).build(), new CrashlyticsNdk(), new Crashlytics());
if (!userLeft) { // our handling to fix bug, see explanation below
new Thread(new Runnable() {
#Override
public void run() {
SessionEventData crashEventData = null;
for (int i = 0; i < 10; i++) {
try {
Thread.sleep(1000); // in ms
} catch (InterruptedException e) { }
crashEventData = CrashlyticsNdk.getInstance().getCrashEventData();
if (crashEventData != null)
{
// there was a crash!
// crash timestamp can be found at crashEventData.timestamp
break;
}
}
}
}).start();
}
Explaination for userLeft:
We had some bug with reporting crash for users that exited app, and this is the solution for that. We set this flag to true, and save it on the device (SharedPreferences). We do it on our main activity (which extends NativeActivity), on finish() func.
Code:
#Override
public void finish() {
// set some key such as USER_LEFT to TRUE
super.finish();
}
After that, just get that USER_LEFT value, assign it into userLeft param, and set it back to false on SharedPerferences.
Any insights about this solution?
Related
I am using Google CoreAR package in my React-Native app for AR support. There are some devices which support AR and some not. I am getting error while I run the application in non-supported devices. I want to render a message instead showing error on the screen. For this Google CoreAR package is providing the solution which is not working for me.
void maybeEnableArButton() {
ArCoreApk.Availability availability = ArCoreApk.getInstance().checkAvailability(this);
if (availability.isTransient()) {
// Continue to query availability at 5Hz while compatibility is checked in the background.
new Handler().postDelayed(new Runnable() {
#Override
public void run() {
maybeEnableArButton();
}
}, 200);
}
if (availability.isSupported()) {
mArButton.setVisibility(View.VISIBLE);
mArButton.setEnabled(true);
} else { // The device is unsupported or unknown.
mArButton.setVisibility(View.INVISIBLE);
mArButton.setEnabled(false);
}
}
The problem with above code snippet is that availability.isSupported() is always returning true and that's why else part of code is not running. Can you guys please help me with this?
Thank you.
I found solution for this problem. ArCoreApk.Availability has some methods which can be used. You can find these methods in the
documentation. The method ArCoreApk.Availability
return either SUPPORTED_INSTALLED or SUPPORTED_NOT_INSTALLED depending on device support. So based on this return value we can do the stuff.
I did like this.
#ReactMethod
public ArCoreApk.Availability getSupport(){
ArCoreApk.Availability availability = ArCoreApk.getInstance().checkAvailability(this.getReactApplicationContext());
return availability.name();
}
I have a networkStateReceiver, that checks if I have internet or not.
If I do, I reinitiate instabug, if not, I want to deactivate. How can I do that?
I tried just setting it as null, but it doesn't work.
if(haveConnectedMobile || haveConnectedWifi){
//TODO will need to make a queue, and go through all that queue
PSLocationCenter.getInstance().initInstabug();
}else{
PSLocationCenter.getInstance().instabug = null;
}
This is my init:
public void initInstabug() {
String[] feedbackArray = getResources().getStringArray(R.array.feedback);
String randomStr = feedbackArray[new Random().nextInt(feedbackArray.length)];
Instabug.DEBUG = true;
instabug = Instabug.initialize(this)
.setAnnotationActivityClass(InstabugAnnotationActivity.class)
.setShowIntroDialog(true, PSTimelineActivity.class)
.enableEmailField(true, false)
.setEnableOverflowMenuItem(true)
.setDebugEnabled(true)
.setCommentRequired(true)
.setPostFeedbackMessage(randomStr)
.setPostBugReportMessage(randomStr) //TODO will be the post report message, random from array
.setCommentFieldHint("Please describe what went wrong")
.setPreSendingRunnable(new Runnable() {
#Override
public void run() {
String[] files = new String[2];
files[0] = Environment.getExternalStorageDirectory() + "/Passenger/passenger_log.txt";
files[1] = Environment.getExternalStorageDirectory() + "/Passenger/passenger_log2.txt";
Compress compress = new Compress(files, Environment.getExternalStorageDirectory() + "/Passenger/log.zip");
compress.zip(new CrudStateCallback() {
#Override
public void onResponse(String string) {
Log.i("", "ended making the archive");
}
});
}
})
.attachFileAtLocation(Environment.getExternalStorageDirectory() + "/Passenger/log.zip");
}
You can use this code to disable Instabug automatic invocation:
Instabug.getInstance().setInvocationEvent(IBGInvocationEvent.IBGInvocationEventNone)
This way it won't be invoked automatically. This will only affect the next Activity though (not the current one). You may force to stop and restart all listeners by calling onPause and onResume on the current Activity. (We may address that soon though, so that such changes are applied on the currently running Activity).
Don't forget to also enable the shake invocation event when internet access is restored.
Please keep in mind that Instabug SDK already caches all reports and will re-attempt to send them on next app launch until they're uploaded successfully.
Just wanted to post the updated answer.
The newer SDK has changed the name and now you can disable it by the following code:
Instabug.changeInvocationEvent(InstabugInvocationEvent.NONE)
Notice, if you want to disable it for entire application, just call this method in your Application class
I have a DropboxHelper Class that is handling downloading and uploading from dropbox.
Downloading works fine but when I try to upload from dropbox the first time the code is called. The following Line is false
if (dropboxFileSystem.isFile(dropboxPath)) {
}
It returns false. Tell the app to try again and this time it sees the file and uploads it to the app. Below is some of the code I am using for the class. Debug seems to incdicate the dropbox api has not completing started / synced the first time
public class DropBoxHelper {
public DropBoxHelper(Context pContext) {
context = pContext;
defineVariables();
}
private void defineVariables() {
dropboxAccountManager = DbxAccountManager.getInstance(context.getApplicationContext(), DROPBOX_APP_KEY, DROPBOX_APP_SECRET);
dropboxPath = new DbxPath(DbxPath.ROOT, DROPBOX_FILE_NAME);
}
public boolean importFromDropbox() {
try {
dropboxFileSystem = DbxFileSystem.forAccount(dropboxAccountManager.getLinkedAccount());
if (dropboxFileSystem.isFile(dropboxPath)) {
DbxFile databaseFileonDropbox = dropboxFileSystem.open(dropboxPath);
try {
// Do Copy
} finally {
Log.i(DEBUG_TAG, "Closing File");
databaseFileonDropbox.close();
}
}
Any ideas on why the copy fails first time.
Thanks
I'm not 100% sure, but I believe you need to use dropboxFileSystem.awaitFirstSync() to make sure at least one sync with the server has happened before you try to find the file.
An alternative might be to just call dropboxFileSystem.open(...) directly and handle the exception that's raised if the file doesn't exist.
I cannot make an Android phonegap plugin work. Not even a single one of the examples I found nor my pathetic failures trying to create one by myself. I first tried with Tutorials like this one. They don't work for me. I always end up with a Cannot call method of undefined error.
So I tried something ready. Got this project from github. It's just a simple plugin to show a toast. I checked everything that i learned on the tutorials:
//the package name in the java
package com.phonegap.toast;
//my class extends Plugin and has a simple show toast method.
public class Tutorial extends Plugin {
#Override
public PluginResult execute(String cmd, JSONArray args, String callback) {
if(cmd.equals("toast"))
{
return showToast(args);
}
return null;
}
private PluginResult showToast(JSONArray args) {
final String message;
try {
message = args.getString(0);
ctx.runOnUiThread(new Runnable()
{
public void run() {
Toast myToast = Toast.makeText(ctx, message, Toast.LENGTH_SHORT);
myToast.show();
}
});
return new PluginResult(PluginResult.Status.OK);
} catch (JSONException e) {
// TODO Auto-generated catch block
e.printStackTrace();
return new PluginResult(PluginResult.Status.JSON_EXCEPTION);
}
}
}
the plugin is defined in res/xml/plugins.xml
plugin name="Tutorial" value="com.phonegap.toast.Tutorial"
and no, if i put it on rex/xml/config.xml it also doesn't work
Last, the method that calls the plugin:
function createToast() {
// i also tried window.Tutorial.showToast('Hello AndroidOpen'); with no success
window.plugins.Tutorial.showToast('Hello AndroidOpen');
}
And here I get the same error again.
10-22 15:39:07.770: E/Web Console(2885): Uncaught TypeError: Cannot call method 'showToast' of undefined at file:///android_asset/www/main.js:123
Any enlightened soul can explain to me what I'm doing wrong? I've been trying this for days, with many different plugins, both my own and even this ones and I can't find out what is it.
Okay, here are a few things that are probably tripping you up. First if the config.xml file exists in res/xml then it will take precedence over plugins.xml. So you will need to add your plugin line to config.xml instead.
Make sure you are including the .js file for your Toast plugin.
Third, window.plugins has been deprecated away so you may need to modify the .js if you are using PhoneGap 2.0.0 or better. Check out my blog post on the topic. The root change is that you now need to new PluginName in your JS as it is no longer put in window.plugins by default.
i am attempting to implement a built in controller that is part of the scoreloop library. the documentation states:
Basic Usage:
To invoke the TOS dialog if it was not accepted previously, the following code may be used:
final TermsOfServiceController controller = new TermsOfServiceController(new TermsOfServiceControllerObserver() {
#Override
public void termsOfServiceControllerDidFinish(final TermsOfServiceController controller, final Boolean accepted) {
if(accepted != null) {
// we have conclusive result.
if(accepted) {
// user did accept
}
else {
// user did reject
}
}
}
});
controller.query(activity);
but when i paste this into my code i get the following syntax errors:
am i using this incorrectly? how and where would this be used any ideas?
EDIT: after moving the statement to the method where i want to show the dialog i now get the following error:
You seem to be calling controller.query(activity) in a class body where a declaration is expected. Move the statement controller.query(activity) to a method where you would like to show the dialog.