I have an activity where the user can open the camera like so
getPictureUri(createImageFromFile = true)?.let {
photoUri = it
openCameraActivity(REQUEST_IMAGE_CAPTURE, it)
} ?: photoViewModel.onRequestUriError()
openCamera is an Activity Extension that looks like this
fun Activity.openCameraActivity(requestCode: Int, pictureUri: Uri) {
Intent(MediaStore.ACTION_IMAGE_CAPTURE).also { takePictureIntent ->
takePictureIntent.resolveActivity(packageManager)?.also {
takePictureIntent.putExtra(MediaStore.EXTRA_OUTPUT, pictureUri)
takePictureIntent.addFlags(Intent.FLAG_GRANT_WRITE_URI_PERMISSION)
startActivityForResult(takePictureIntent, requestCode)
}
}
}
We write the image to a file when we get it back, and store the photoUri in the app somewhere. It works great! The issue is that some users have super high megapixel cameras, like 64mp, and when they take a picture it tries to display in the UI and it crashes.
FATAL EXCEPTION: main
Process: co.app.staging, PID: 27859
java.lang.RuntimeException: Canvas: trying to draw too large(256576512bytes) bitmap.
Is there a way I can limit the camera resolution on this? I could turn the quality down but that seems like a bandaid at best. What are some decent solutions for this?
I tried this way to draw bitmap on canvas from URI, try this:
(Explanation given below code)
private void drawBitmapUriOnCanvas(Uri selectedImage) {
if (selectedImage != null) {
BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
bmpFactoryOptions.inJustDecodeBounds = true;
try {
BitmapFactory.decodeStream(getContentResolver().openInputStream(
selectedImage), null, bmpFactoryOptions);
bmpFactoryOptions.inSampleSize = 2;
bmpFactoryOptions.inJustDecodeBounds = false;
Bitmap bmp = BitmapFactory
.decodeStream(getContentResolver().openInputStream(
selectedImage), null, bmpFactoryOptions);
Bitmap alteredBitmap;
if (bmp != null) {
if (getDeviceRam(this) <= 1024) {
bmp = getResizedBitmap(bmp, displayWidth);
}
bmp = checkAndRotateBitmap(bmp);
alteredBitmap = Bitmap.createBitmap(bmp.getWidth(), bmp
.getHeight(), bmp.getConfig());
Canvas canvas = new Canvas(alteredBitmap);
Paint paint = new Paint();
paint.setColor(Color.WHITE);
paint.setStrokeWidth(5);
paint.setAntiAlias(true);
Matrix matrix = new Matrix();
canvas.drawBitmap(bmp, matrix, paint);
(now alteredBitmap is processed bitmap and you can use it)
}
} catch (FileNotFoundException e) {
Toast.makeText(this, "Error reading Image Metadata", Toast.LENGTH_SHORT).show();
e.printStackTrace();
}
}
}
Other included methods:
public static long getDeviceRam(Context context) {
ActivityManager actManager = (ActivityManager) context.getSystemService(Context.ACTIVITY_SERVICE);
ActivityManager.MemoryInfo memInfo = new ActivityManager.MemoryInfo();
actManager.getMemoryInfo(memInfo);
long totalMemory = memInfo.totalMem;
long fileSizeInKB = totalMemory / 1024;
// Convert the KB to MegaBytes (1 MB = 1024 KBytes)
return fileSizeInKB / 1024;
}
public static Bitmap getResizedBitmap(Bitmap image, int maxSize) {
int width = image.getWidth();
int height = image.getHeight();
float bitmapRatio = (float) width / (float) height;
if (bitmapRatio > 1) {
width = maxSize;
height = (int) (width / bitmapRatio);
} else {
height = maxSize;
width = (int) (height * bitmapRatio);
}
return Bitmap.createScaledBitmap(image, width, height, true);
}
Here, first of all i decoded image uri using BitmapFactory, then i checked device ram and it it was of 1GB then i resize the bitmap other wise original bitmap will be ok for next step,
And next was simply drawing bitmap on canvas and you will get alteredBitmap will is processed bitmap and it will be easy to use.
If this will not work then there is another option for completing your requirement and it was given below:
Bitmap bitmap = getBitmapFromGallery(selectedImage.getPath(), 800, 800);
private Bitmap getBitmapFromGallery(String path, int width, int height) {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, width, height);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
Bitmap bitmap = BitmapFactory.decodeFile(path, options);
// if you use image from camera then in some cases it will rotated automatically like it was captured landscape but displays portrait then you have to use method `checkAndRotateBitmap()` which was also given below
// bitmap = checkAndRotateBitmap(bitmap);
return bitmap;
}
public static int calculateInSampleSize(
BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
// Calculate the largest inSampleSize value that is a power of 2 and keeps both
// height and width larger than the requested height and width.
while ((halfHeight / inSampleSize) >= reqHeight
&& (halfWidth / inSampleSize) >= reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}
private Bitmap checkAndRotateBitmap(Bitmap bmp) {
try {
ExifInterface ei = new ExifInterface(imgPath);
int orientation = ei.getAttributeInt(ExifInterface.TAG_ORIENTATION,
ExifInterface.ORIENTATION_UNDEFINED);
Bitmap rotatedBitmap;
switch (orientation) {
case ExifInterface.ORIENTATION_ROTATE_90:
rotatedBitmap = Helper.rotateImage(bmp, 90);
break;
case ExifInterface.ORIENTATION_ROTATE_180:
rotatedBitmap = Helper.rotateImage(bmp, 180);
break;
case ExifInterface.ORIENTATION_ROTATE_270:
rotatedBitmap = Helper.rotateImage(bmp, 270);
break;
case ExifInterface.ORIENTATION_NORMAL:
default:
rotatedBitmap = bmp;
}
return rotatedBitmap;
} catch (IOException e) {
e.printStackTrace();
return bmp;
}
}
EDIT
for more information on how getBitmapFromGallery() method works, you should have look at https://medium.com/android-news/loading-large-bitmaps-efficiently-in-android-66826cd4ad53
That's all my friend, now try one of the methods for your requirement and let me know if this will work or not, also help me improve my answer if anything was wrong..Thank you!!
I found a lot of documentation on how to load large Bitmaps and avoid outofmemory exception. but the problem is that I have to take the image from my MediaStore.Images.media so the classical
decodeFile(path,options) indicated in the google documentation does not work to me
As you can see below I decommented the line // Bitmap photo= Mediastore.Images, that is the one that triggers the out of memory. on the other side adding
the line Bitmap bm=BitmapFactory.decodeFile(selectedImageToUri,options) returns null, although the compiler can see both the path in selectedImageToUri (that indicates the content provider where the pics are) than the options value, that I set to 8, because I want to subscale all the images
My question is how can I insert in bm the bitmap that is referring to the image selected by the user in the gallery. in the line BitMap photo does not return null and work really well, but I decommented because after I change a couple of images gives me outofmemory exception.
#Override
public View onCreateView(LayoutInflater inflater, #Nullable ViewGroup container, #Nullable final Bundle savedInstanceState) {
if (flagVariable) {
if (selectedImageToUri != null) {
// BitMap photo = MediaStore.Images.Media.getBitmap(getActivity().getContentResolver(), Uri.parse(selectedImageToUri));
final BitmapFactory.Options options= new BitmapFactory.Options();
options.inSampleSize=8;
Bitmap bm = BitmapFactory.decodeFile(selectedImageToUri, options);
pic = new BitmapDrawable(bm);
getActivity().getWindow().setBackgroundDrawable(pic);
} else {
getDefaultImageBackground(inflater, container);
}
hiddenList = inflater.inflate(R.layout.fragment_as_list_layout_temp, container, false);
} else {
getDefaultImageBackground(inflater, container);
}
listView = (ListView) hiddenList.findViewById(R.id.list_hidden);
MediaStore.getBitmap is just a simple convienence method, it looks like this:
public static final Bitmap getBitmap(ContentResolver cr, Uri url)
throws FileNotFoundException, IOException {
InputStream input = cr.openInputStream(url);
Bitmap bitmap = BitmapFactory.decodeStream(input);
input.close();
return bitmap;
}
You can create your own method based on this that takes the options and calls a different overload on BitmapFactory:
public static final Bitmap getBitmap(ContentResolver cr,
Uri url,
BitmapFactory.Options options)
throws FileNotFoundException, IOException {
InputStream input = cr.openInputStream(url);
Bitmap bitmap = BitmapFactory.decodeStream(input, null, options);
input.close();
return bitmap;
}
Usage:
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = 8;
Bitmap bm = getBitmap(getActivity().getContentResolver(),
Uri.parse(selectedImageToUri),
options);
I spent a lot of time on this problem, but no one will give me exact answer and finally i solved it. First create method and provide Image URI as argument, and this will return bitmap basically here i calculated image size on bases of, we can manage memory as well as image and get exact image in bitmap form.
you can even display 5000×8000 and 12MiB picture without any error code is tested just copy paste in your class and enjoy.
Use
Bitmap mBitmap = getPhoto(MYIMAGEURI);
Provide URI to method and get Bitmap
Bitmap getPhoto(Uri selectedImage) {
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
int height = metrics.heightPixels;
int width = metrics.widthPixels;
Bitmap photoBitmap = null;
InputStream inputStream = null;
try {
inputStream = getContentResolver().openInputStream(selectedImage);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
BitmapFactory.Options bitmapOptions = new BitmapFactory.Options();
bitmapOptions.inJustDecodeBounds = true;
BitmapFactory.decodeStream(inputStream, null, bitmapOptions);
int imageWidth = bitmapOptions.outWidth;
int imageHeight = bitmapOptions.outHeight;
#SuppressWarnings("unused")
InputStream is = null;
try {
is = getContentResolver().openInputStream(selectedImage);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
float scale = 1.0f;
if (imageWidth < imageHeight) {
if (imageHeight > width * 1.0f) {
scale = width * 1.0f / (imageHeight * 1.0f);
}
} else {
if (imageWidth > width * 1.0f) {
scale = width * 1.0f / (imageWidth * 1.0f);
}
}
photoBitmap = decodeSampledBitmapFromResource(this,
selectedImage, (int) (imageWidth * scale),
(int) (imageHeight * scale));
return photoBitmap;
}
Decode Bitmap Sample using image size
public static Bitmap decodeSampledBitmapFromResource(Context context,
Uri uri, int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
InputStream is = null;
try {
is = context.getContentResolver().openInputStream(uri);
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
BitmapFactory.decodeStream(is, null, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode editBitmap with inSampleSize set
options.inJustDecodeBounds = false;
InputStream inputs = null;
try {
inputs = context.getContentResolver().openInputStream(uri);
} catch (FileNotFoundException e) {
e.printStackTrace();
}
return BitmapFactory.decodeStream(inputs, null, options);
}
Calculate Sample Size
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
// Calculate ratios of height and width to requested height and
// width
final int heightRatio = Math.round((float) height
/ (float) reqHeight);
final int widthRatio = Math.round((float) width / (float) reqWidth);
// Choose the smallest ratio as inSampleSize value, this will
// guarantee
// a final image with both dimensions larger than or equal to the
// requested height and width.
inSampleSize = Math.min(heightRatio, widthRatio);
// inSampleSize = heightRatio < widthRatio ? heightRatio :
// widthRatio;
}
return inSampleSize;
}
Or may be possible to solved using one line of code in manifiest.xml
is in application tag use this
android:largeHeap="true"
My Problem
I take a picture with my android device. I then decode that picture from file.
Bitmap photo = BitmapFactory.decodeFile(EXTERNAL_IMAGE_PATH+File.separator+this._currentPhotoName+JPEG_FILE_SUFFIX);
if (photo == null && data != null)
photo = (Bitmap) data.getExtras().get("data");
else if (data == null && photo == null)
Log.e("CCPhotoManager","Can't find image from file or from intent data.");
I then check that picture and see whether it needs to be rotated to the correct orientation.
try {
ExifInterface exif = new ExifInterface(EXTERNAL_IMAGE_PATH+File.separator+this._currentPhotoName+JPEG_FILE_SUFFIX);
int rotation = CCDataUtils.exifToDegrees(exif.getAttributeInt(ExifInterface.TAG_ORIENTATION,ExifInterface.ORIENTATION_NORMAL));
Log.v("CCPhotoManager", "Rotation:"+rotation);
if (rotation > 0) {
photo = this.convertSavedImageToCorrectOrientation(EXTERNAL_IMAGE_PATH+File.separator+this._currentPhotoName+JPEG_FILE_SUFFIX, photo, rotation);
}
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
If it does need rotating I call this method.
public Bitmap convertSavedImageToCorrectOrientation(String filePath,Bitmap photo,int rotation) {
Log.d("CCPhotoManager", "Changing Orientation of photo located at: "+filePath+" Rotating by:"+rotation);
int width = photo.getWidth();
int height = photo.getHeight();
Matrix matrix = new Matrix();
matrix.preRotate(rotation);
Bitmap adjusted = Bitmap.createBitmap(photo, 0, 0, width, height, matrix, true);
try {
FileOutputStream out = new FileOutputStream(filePath);
adjusted.compress(Bitmap.CompressFormat.JPEG, 100, out);
} catch (Exception e) {
e.printStackTrace();
}
return adjusted;
}
I am getting Out of Memory complaints if the convertSavedImageToCorrectOrientation is called on the line Bitmap adjusted = Bitmap.createBitmap(photo,0,0,width,height,matrix,true);
This is only the case on the Samsung Galaxy S3. It works fine on the Samsung Galaxy Ace, HTC Hero and the Sony Xperia U.
Here is the error.
10-17 14:33:33.950: E/AndroidRuntime(12556): java.lang.OutOfMemoryError
10-17 14:33:33.950: E/AndroidRuntime(12556): at android.graphics.Bitmap.nativeCreate(Native Method)
10-17 14:33:33.950: E/AndroidRuntime(12556): at android.graphics.Bitmap.createBitmap(Bitmap.java:605)
10-17 14:33:33.950: E/AndroidRuntime(12556): at android.graphics.Bitmap.createBitmap(Bitmap.java:551)
It's a massive amount of memory too.
10-17 14:33:33.945: E/dalvikvm-heap(12556): Out of memory on a 31961104-byte allocation.
I think its something to do with the amount of Bitmaps around but I'm not sure how to stop this error from happening.
I know you can call .recycle(); on them but it doesn't seem to work.
My Question
How do I correctly handle my Bitmaps so I don't have this OOM problem?
Thanks in advance
For out of memory issue
//decodes image and scales it to reduce memory consumption
private Bitmap decodeFile(File f){
try {
//Decode image size
BitmapFactory.Options o = new BitmapFactory.Options();
o.inJustDecodeBounds = true;
BitmapFactory.decodeStream(new FileInputStream(f),null,o);
//The new size we want to scale to
final int REQUIRED_SIZE=70;
//Find the correct scale value. It should be the power of 2.
int scale=1;
while(o.outWidth/scale/2>=REQUIRED_SIZE && o.outHeight/scale/2>=REQUIRED_SIZE)
scale*=2;
//Decode with inSampleSize
BitmapFactory.Options o2 = new BitmapFactory.Options();
o2.inSampleSize=scale;
return BitmapFactory.decodeStream(new FileInputStream(f), null, o2);
} catch (FileNotFoundException e) {}
return null;
}
I had the exact same issue, doing the exact same thing on the exact same device! Unfortunately in my case the image needed to be submitted to a webservice, using the full size, original. What worked for me was turning on largeHeap in the application element of the manifest.
This will not solve the issue permanently - its possible that a device will come along with an even larger camera and the images will not fit in memory even with largeHeap enabled. To catch this extreme edge case I also put a try catch around the code that rotates the image, and just displayed a nice error to the user.
A fuller solution would be to write your own jpeg manipulation code that can rotate a jpeg using a stream based approach so that the image never needs to be loaded into memory.
Here is a more complete example of how to resize/rotate, taken in part from the Android Developers guide (change REQ_WIDTH and REQ_HEIGHT):
private static final int REQ_WIDTH = 450;
private static final int REQ_HEIGHT = 450;
/**
* Resize, crop, rotate and Inserts the picture on the layout.
*
* #param mImageView to insert the bitmap.
* #param imageURI from wich to obtain the bitmap.
*
*/
private void setPic(ImageView mImageView, String imageURI) {
// Get the original bitmap dimensions
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(imageURI, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, REQ_HEIGHT, REQ_WIDTH);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
Bitmap bitmap = BitmapFactory.decodeFile(imageURI, options);
//need rotation?
float rotation = rotationForImage(getActivity(), Uri.fromFile(new File(imageURI)));
if (rotation != 0) {
//rotate
Matrix matrix = new Matrix();
matrix.preRotate(rotation);
mImageView.setImageBitmap(Bitmap.createBitmap(bitmap, 0, 0, REQ_HEIGHT, REQ_WIDTH, matrix, true));
} else {
//use the original
mImageView.setImageBitmap(BitmapFactory.decodeFile(imageURI, options));
}
}
public static int calculateInSampleSize(BitmapFactory.Options options, int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
}
return inSampleSize;
}
public static float rotationForImage(Context context, Uri uri) {
try {
if (uri.getScheme().equals("content")) {
String[] projection = { Images.ImageColumns.ORIENTATION };
Cursor c = context.getContentResolver().query(uri, projection, null, null, null);
if (c.moveToFirst()) {
return c.getInt(0);
}
} else if (uri.getScheme().equals("file")) {
ExifInterface exif = new ExifInterface(uri.getPath());
int rotation = (int) exifOrientationToDegrees(exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL));
return rotation;
}
return 0;
} catch (IOException e) {
Log.e(TAG, "Error checking exif", e);
return 0;
}
}
private static float exifOrientationToDegrees(int exifOrientation) {
if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_90) {
return 90;
} else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_180) {
return 180;
} else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_270) {
return 270;
}
return 0;
}
When I load an image from the media gallery into a Bitmap, everything is working fine, except that pictures that were shot with the camera while holding the phone vertically, are rotated so that I always get a horizontal picture even though it appears vertical in the gallery.
Why is that and how can I load it correctly?
So, as an example...
First you need to create an ExifInterface:
ExifInterface exif = new ExifInterface(filename);
You can then grab the orientation of the image:
orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, 1);
Here's what the orientation values mean:
http://sylvana.net/jpegcrop/exif_orientation.html
So, the most important values are 3, 6 and 8.
If the orientation is ExifInterface.ORIENTATION_ROTATE_90 (which is 6), for example, you can rotate the image like this:
Matrix matrix = new Matrix();
matrix.postRotate(90);
rotatedBitmap = Bitmap.createBitmap(sourceBitmap, 0, 0, sourceBitmap.getWidth(), sourceBitmap.getHeight(), matrix, true);
That's just a quick example, though. I'm sure there are other ways of performing the actual rotation. But you will find those on StackOverflow as well.
Solved it in my case with this code using help of this post:
Bitmap myBitmap = getBitmap(imgFile.getAbsolutePath());
try {
ExifInterface exif = new ExifInterface(imgFile.getAbsolutePath());
int orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, 1);
Log.d("EXIF", "Exif: " + orientation);
Matrix matrix = new Matrix();
if (orientation == 6) {
matrix.postRotate(90);
}
else if (orientation == 3) {
matrix.postRotate(180);
}
else if (orientation == 8) {
matrix.postRotate(270);
}
myBitmap = Bitmap.createBitmap(myBitmap, 0, 0, myBitmap.getWidth(), myBitmap.getHeight(), matrix, true); // rotating bitmap
}
catch (Exception e) {
}
ImageView img = (ImageView) findViewById(R.id.imgTakingPic);
img.setImageBitmap(myBitmap);
Hope it saves someone's time!
This is a full solution (found in the Hackbook example from the Facebook SDK). It has the advantage of not needing access to the file itself. This is extremely useful if you are loading an image from the content resolver thingy (e.g. if your app is responding to a share-photo intent).
public static int getOrientation(Context context, Uri photoUri) {
/* it's on the external media. */
Cursor cursor = context.getContentResolver().query(photoUri,
new String[] { MediaStore.Images.ImageColumns.ORIENTATION }, null, null, null);
if (cursor.getCount() != 1) {
return -1;
}
cursor.moveToFirst();
return cursor.getInt(0);
}
And then you can get a rotated Bitmap as follows. This code also scales down the image (badly unfortunately) to MAX_IMAGE_DIMENSION. Otherwise you may run out of memory.
public static Bitmap getCorrectlyOrientedImage(Context context, Uri photoUri) throws IOException {
InputStream is = context.getContentResolver().openInputStream(photoUri);
BitmapFactory.Options dbo = new BitmapFactory.Options();
dbo.inJustDecodeBounds = true;
BitmapFactory.decodeStream(is, null, dbo);
is.close();
int rotatedWidth, rotatedHeight;
int orientation = getOrientation(context, photoUri);
if (orientation == 90 || orientation == 270) {
rotatedWidth = dbo.outHeight;
rotatedHeight = dbo.outWidth;
} else {
rotatedWidth = dbo.outWidth;
rotatedHeight = dbo.outHeight;
}
Bitmap srcBitmap;
is = context.getContentResolver().openInputStream(photoUri);
if (rotatedWidth > MAX_IMAGE_DIMENSION || rotatedHeight > MAX_IMAGE_DIMENSION) {
float widthRatio = ((float) rotatedWidth) / ((float) MAX_IMAGE_DIMENSION);
float heightRatio = ((float) rotatedHeight) / ((float) MAX_IMAGE_DIMENSION);
float maxRatio = Math.max(widthRatio, heightRatio);
// Create the bitmap from file
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = (int) maxRatio;
srcBitmap = BitmapFactory.decodeStream(is, null, options);
} else {
srcBitmap = BitmapFactory.decodeStream(is);
}
is.close();
/*
* if the orientation is not 0 (or -1, which means we don't know), we
* have to do a rotation.
*/
if (orientation > 0) {
Matrix matrix = new Matrix();
matrix.postRotate(orientation);
srcBitmap = Bitmap.createBitmap(srcBitmap, 0, 0, srcBitmap.getWidth(),
srcBitmap.getHeight(), matrix, true);
}
return srcBitmap;
}
Use a Utility to do the Heavy Lifting.
9re created a simple utility to handle the heavy lifting of dealing with EXIF data and rotating images to their correct orientation.
You can find the utility code here: https://gist.github.com/9re/1990019
Simply download this, add it to your project's src directory and use ExifUtil.rotateBitmap() to get the correct orientation, like so:
String imagePath = photoFile.getAbsolutePath(); // photoFile is a File class.
Bitmap myBitmap = BitmapFactory.decodeFile(imagePath);
Bitmap orientedBitmap = ExifUtil.rotateBitmap(imagePath, myBitmap);
Have you looked at the EXIF data of the images? It may know the orientation of the camera when the picture was taken.
Kotlin code:
if (file.exists()){
val bitmap = BitmapFactory.decodeFile(file.absolutePath)
val exif = ExifInterface(file.absoluteFile.toString())
val orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL)
val matrix = Matrix()
when(orientation){
ExifInterface.ORIENTATION_ROTATE_90 -> matrix.postRotate(90F)
ExifInterface.ORIENTATION_ROTATE_180 -> matrix.postRotate(180F)
ExifInterface.ORIENTATION_ROTATE_270 -> matrix.postRotate(270F)
}
val rotatedBitmap = Bitmap.createBitmap(bitmap, 0,0 , bitmap.width, bitmap.height, matrix, true)
bitmap.recycle()
iv_capture.setImageBitmap(rotatedBitmap)
}
its because gallery correct displaying rotated images but not ImageView
look at here:
myBitmap = BitmapFactory.decodeFile(imgFile.getAbsolutePath(),optionss);
ExifInterface exif = new ExifInterface(selectedImagePath);
int rotation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL);
int rotationInDegrees = exifToDegrees(rotation);
deg = rotationInDegrees;
Matrix matrix = new Matrix();
if (rotation != 0f) {
matrix.preRotate(rotationInDegrees);
myBitmap = Bitmap.createBitmap(myBitmap, 0, 0, myBitmap.getWidth(), myBitmap.getHeight(), matrix, true);
}
and you need this:
private static int exifToDegrees(int exifOrientation) {
if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_90) { return 90; }
else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_180) { return 180; }
else if (exifOrientation == ExifInterface.ORIENTATION_ROTATE_270) { return 270; }
return 0;
}
Got it to work after many attempts thanks to a post I can no longer find :-(
Exif seems to work always, the difficulty was to get the filepath. The code I found makes a different between API older than 4.4 and after 4.4. Basically the picture URI for 4.4+ contains "com.android.providers". For this type of URI, the code uses DocumentsContract to get the picture id and then runs a query using the ContentResolver, while for older SDK, the code goes straight to query the URI with the ContentResolver.
Here is the code (sorry I cannot credit who posted it):
/**
* Handles pre V19 uri's
* #param context
* #param contentUri
* #return
*/
public static String getPathForPreV19(Context context, Uri contentUri) {
String res = null;
String[] proj = { MediaStore.Images.Media.DATA };
Cursor cursor = context.getContentResolver().query(contentUri, proj, null, null, null);
if(cursor.moveToFirst()){;
int column_index = cursor.getColumnIndexOrThrow(MediaStore.Images.Media.DATA);
res = cursor.getString(column_index);
}
cursor.close();
return res;
}
/**
* Handles V19 and up uri's
* #param context
* #param contentUri
* #return path
*/
#TargetApi(Build.VERSION_CODES.KITKAT)
public static String getPathForV19AndUp(Context context, Uri contentUri) {
String wholeID = DocumentsContract.getDocumentId(contentUri);
// Split at colon, use second item in the array
String id = wholeID.split(":")[1];
String[] column = { MediaStore.Images.Media.DATA };
// where id is equal to
String sel = MediaStore.Images.Media._ID + "=?";
Cursor cursor = context.getContentResolver().
query(MediaStore.Images.Media.EXTERNAL_CONTENT_URI,
column, sel, new String[]{ id }, null);
String filePath = "";
int columnIndex = cursor.getColumnIndex(column[0]);
if (cursor.moveToFirst()) {
filePath = cursor.getString(columnIndex);
}
cursor.close();
return filePath;
}
public static String getRealPathFromURI(Context context,
Uri contentUri) {
String uriString = String.valueOf(contentUri);
boolean goForKitKat= uriString.contains("com.android.providers");
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.KITKAT && goForKitKat) {
Log.i("KIKAT","YES");
return getPathForV19AndUp(context, contentUri);
} else {
return getPathForPreV19(context, contentUri);
}
}
You can just read the path from sd card and do the following code...it'll Replace the existing photo after rotating it..
Not: Exif doesnt work on most of the devices, it gives the wrong data so it's good to hard code the rotating before saving to any degree you want to,You just have to change the angle value in postRotate to any you want to.
String photopath = tempphoto.getPath().toString();
Bitmap bmp = BitmapFactory.decodeFile(photopath);
Matrix matrix = new Matrix();
matrix.postRotate(90);
bmp = Bitmap.createBitmap(bmp, 0, 0, bmp.getWidth(), bmp.getHeight(), matrix, true);
FileOutputStream fOut;
try {
fOut = new FileOutputStream(tempphoto);
bmp.compress(Bitmap.CompressFormat.JPEG, 85, fOut);
fOut.flush();
fOut.close();
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
I improved upon the answer by Teo Inke. It no longer rotates the image unless it is actually necessary. It is also easier to read, and should run faster.
// Load Image
Bitmap bitmap = BitmapFactory.decodeFile(filePath);
// Rotate Image if Needed
try
{
// Determine Orientation
ExifInterface exif = new ExifInterface(filePath);
int orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, 1);
// Determine Rotation
int rotation = 0;
if (orientation == 6) rotation = 90;
else if (orientation == 3) rotation = 180;
else if (orientation == 8) rotation = 270;
// Rotate Image if Necessary
if (rotation != 0)
{
// Create Matrix
Matrix matrix = new Matrix();
matrix.postRotate(rotation);
// Rotate Bitmap
Bitmap rotated = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
// Pretend none of this ever happened!
bitmap.recycle();
bitmap = rotated;
rotated = null;
}
}
catch (Exception e)
{
// TODO: Log Error Messages Here
}
// TODO: Use Result Here
xxx.setBitmap(bitmap);
The first thing you need is the real File path
If you have it great, if you are using URI then use this method to
get the real Path:
public static String getRealPathFromURI(Uri contentURI,Context context) {
String path= contentURI.getPath();
try {
Cursor cursor = context.getContentResolver().query(contentURI, null, null, null, null);
cursor.moveToFirst();
String document_id = cursor.getString(0);
document_id = document_id.substring(document_id.lastIndexOf(":") + 1);
cursor.close();
cursor = context.getContentResolver().query(
android.provider.MediaStore.Images.Media.EXTERNAL_CONTENT_URI,
null, MediaStore.Images.Media._ID + " = ? ", new String[]{document_id}, null);
cursor.moveToFirst();
path = cursor.getString(cursor.getColumnIndex(MediaStore.Images.Media.DATA));
cursor.close();
}
catch(Exception e)
{
return path;
}
return path;
}
extract your Bitmap for example:
try {
Bitmap bitmap = MediaStore.Images.Media.getBitmap(this.getContentResolver(), selectedImage);
}
catch (IOException e)
{
Log.e("IOException",e.toString());
}
you can use decodeFile() instead if you wish.
Now that you have the Bitmap and the real Path get the Orientation of the Image:
private static int getExifOrientation(String src) throws IOException {
int orientation = 1;
ExifInterface exif = new ExifInterface(src);
String orientationString=exif.getAttribute(ExifInterface.TAG_ORIENTATION);
try {
orientation = Integer.parseInt(orientationString);
}
catch(NumberFormatException e){}
return orientation;
}
and finally rotate it to the right position like so:
public static Bitmap rotateBitmap(String src, Bitmap bitmap) {
try {
int orientation = getExifOrientation(src);
if (orientation == 1) {
return bitmap;
}
Matrix matrix = new Matrix();
switch (orientation) {
case 2:
matrix.setScale(-1, 1);
break;
case 3:
matrix.setRotate(180);
break;
case 4:
matrix.setRotate(180);
matrix.postScale(-1, 1);
break;
case 5:
matrix.setRotate(90);
matrix.postScale(-1, 1);
break;
case 6:
matrix.setRotate(90);
break;
case 7:
matrix.setRotate(-90);
matrix.postScale(-1, 1);
break;
case 8:
matrix.setRotate(-90);
break;
default:
return bitmap;
}
try {
Bitmap oriented = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
bitmap.recycle();
return oriented;
} catch (OutOfMemoryError e) {
e.printStackTrace();
return bitmap;
}
} catch (IOException e) {
e.printStackTrace();
}
return bitmap;
}
That's it , you now have the bitmap rotated to the right position.
cheers.
This works, but probably not the best way to do it, but it might help someone.
String imagepath = someUri.getAbsolutePath();
imageview = (ImageView)findViewById(R.id.imageview);
imageview.setImageBitmap(setImage(imagepath, 120, 120));
public Bitmap setImage(String path, final int targetWidth, final int targetHeight) {
Bitmap bitmap = null;
// Get exif orientation
try {
ExifInterface exif = new ExifInterface(path);
int orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, 1);
if (orientation == 6) {
orientation_val = 90;
}
else if (orientation == 3) {
orientation_val = 180;
}
else if (orientation == 8) {
orientation_val = 270;
}
}
catch (Exception e) {
}
try {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
// Adjust extents
int sourceWidth, sourceHeight;
if (orientation_val == 90 || orientation_val == 270) {
sourceWidth = options.outHeight;
sourceHeight = options.outWidth;
} else {
sourceWidth = options.outWidth;
sourceHeight = options.outHeight;
}
// Calculate the maximum required scaling ratio if required and load the bitmap
if (sourceWidth > targetWidth || sourceHeight > targetHeight) {
float widthRatio = (float)sourceWidth / (float)targetWidth;
float heightRatio = (float)sourceHeight / (float)targetHeight;
float maxRatio = Math.max(widthRatio, heightRatio);
options.inJustDecodeBounds = false;
options.inSampleSize = (int)maxRatio;
bitmap = BitmapFactory.decodeFile(path, options);
} else {
bitmap = BitmapFactory.decodeFile(path);
}
// Rotate the bitmap if required
if (orientation_val > 0) {
Matrix matrix = new Matrix();
matrix.postRotate(orientation_val);
bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
}
// Re-scale the bitmap if necessary
sourceWidth = bitmap.getWidth();
sourceHeight = bitmap.getHeight();
if (sourceWidth != targetWidth || sourceHeight != targetHeight) {
float widthRatio = (float)sourceWidth / (float)targetWidth;
float heightRatio = (float)sourceHeight / (float)targetHeight;
float maxRatio = Math.max(widthRatio, heightRatio);
sourceWidth = (int)((float)sourceWidth / maxRatio);
sourceHeight = (int)((float)sourceHeight / maxRatio);
bitmap = Bitmap.createScaledBitmap(bitmap, sourceWidth, sourceHeight, true);
}
} catch (Exception e) {
}
return bitmap;
}
maybe this will help (rotate 90 degree)(this worked for me)
private Bitmap rotateBitmap(Bitmap image){
int width=image.getHeight();
int height=image.getWidth();
Bitmap srcBitmap=Bitmap.createBitmap(width, height, image.getConfig());
for (int y=width-1;y>=0;y--)
for(int x=0;x<height;x++)
srcBitmap.setPixel(width-y-1, x,image.getPixel(x, y));
return srcBitmap;
}
The methods below scales AND rotates the bitmap according to the orientation:
public Bitmap scaleAndRotateImage(String path, int orientation, final int targetWidth, final int targetHeight)
{
Bitmap bitmap = null;
try
{
// Check the dimensions of the Image
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
// Adjust the Width and Height
int sourceWidth, sourceHeight;
if (orientation == 90 || orientation == 270)
{
sourceWidth = options.outHeight;
sourceHeight = options.outWidth;
}
else
{
sourceWidth = options.outWidth;
sourceHeight = options.outHeight;
}
// Calculate the maximum required scaling ratio if required and load the bitmap
if (sourceWidth > targetWidth || sourceHeight > targetHeight)
{
float widthRatio = (float)sourceWidth / (float)targetWidth;
float heightRatio = (float)sourceHeight / (float)targetHeight;
float maxRatio = Math.max(widthRatio, heightRatio);
options.inJustDecodeBounds = false;
options.inSampleSize = (int)maxRatio;
bitmap = BitmapFactory.decodeFile(path, options);
}
else
{
bitmap = BitmapFactory.decodeFile(path);
}
// We need to rotate the bitmap (if required)
int orientationInDegrees = exifToDegrees(orientation);
if (orientation > 0)
{
Matrix matrix = new Matrix();
if (orientation != 0f)
{
matrix.preRotate(orientationInDegrees);
};
bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
}
// Re-scale the bitmap if necessary
sourceWidth = bitmap.getWidth();
sourceHeight = bitmap.getHeight();
if (sourceWidth != targetWidth || sourceHeight != targetHeight)
{
float widthRatio = (float)sourceWidth / (float)targetWidth;
float heightRatio = (float)sourceHeight / (float)targetHeight;
float maxRatio = Math.max(widthRatio, heightRatio);
sourceWidth = (int)((float)sourceWidth / maxRatio);
sourceHeight = (int)((float)sourceHeight / maxRatio);
bitmap = Bitmap.createScaledBitmap(bitmap, sourceWidth, sourceHeight, true);
}
}
catch (Exception e)
{
Logger.d("Could not rotate the image");
Logger.d(e.getMessage());
}
return bitmap;
}
Example:
public void getPictureFromDevice(Uri Uri,ImageView imageView)
{
try
{
ExifInterface exifInterface = new ExifInterface(Uri.getPath());
int orientation = exifInterface.getAttributeInt(ExifInterface.TAG_ORIENTATION, ExifInterface.ORIENTATION_NORMAL);
Bitmap bitmap = scaleAndRotateImage(Uri.getPath(), orientation, imageView.getWidth(), imageView.getHeight());
imageView.setImageBitmap(bitmap);
}
catch (OutOfMemoryError outOfMemoryError)
{
Logger.d(outOfMemoryError.getLocalizedMessage());
Logger.d("Failed to load image from filePath (out of memory)");
Logger.d(Uri.toString());
}
catch (Exception e)
{
Logger.d("Failed to load image from filePath");
Logger.d(Uri.toString());
}
}
The cursor should be closed after opening it.
Here is an example.
public static int getOrientation(Context context, Uri selectedImage)
{
int orientation = -1;
Cursor cursor = context.getContentResolver().query(selectedImage,
new String[] { MediaStore.Images.ImageColumns.ORIENTATION }, null, null, null);
if (cursor.getCount() != 1)
return orientation;
cursor.moveToFirst();
orientation = cursor.getInt(0);
cursor.close(); // ADD THIS LINE
return orientation;
}
I have melted #Timmmm answer and #Manuel. If you do this solution, you will not get a Run Out Of Memory Exception.
This method retrieves the image orientation:
private static final int ROTATION_DEGREES = 90;
// This means 512 px
private static final Integer MAX_IMAGE_DIMENSION = 512;
public static int getOrientation(Uri photoUri) throws IOException {
ExifInterface exif = new ExifInterface(photoUri.getPath());
int orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, 1);
switch (orientation) {
case ExifInterface.ORIENTATION_ROTATE_90:
orientation = ROTATION_DEGREES;
break;
case ExifInterface.ORIENTATION_ROTATE_180:
orientation = ROTATION_DEGREES * 2;
break;
case ExifInterface.ORIENTATION_ROTATE_270:
orientation = ROTATION_DEGREES * 3;
break;
default:
// Default case, image is not rotated
orientation = 0;
}
return orientation;
}
Therefore, you would use this method to resize image before load it on memory. In that way, you will not get a Memory Exception.
public static Bitmap getCorrectlyOrientedImage(Context context, Uri photoUri) throws IOException {
InputStream is = context.getContentResolver().openInputStream(photoUri);
BitmapFactory.Options dbo = new BitmapFactory.Options();
dbo.inJustDecodeBounds = true;
BitmapFactory.decodeStream(is, null, dbo);
is.close();
int rotatedWidth, rotatedHeight;
int orientation = getOrientation(photoUri);
if (orientation == 90 || orientation == 270) {
rotatedWidth = dbo.outHeight;
rotatedHeight = dbo.outWidth;
} else {
rotatedWidth = dbo.outWidth;
rotatedHeight = dbo.outHeight;
}
Bitmap srcBitmap;
is = context.getContentResolver().openInputStream(photoUri);
if (rotatedWidth > MAX_IMAGE_DIMENSION || rotatedHeight > MAX_IMAGE_DIMENSION) {
float widthRatio = ((float) rotatedWidth) / ((float) MAX_IMAGE_DIMENSION);
float heightRatio = ((float) rotatedHeight) / ((float) MAX_IMAGE_DIMENSION);
float maxRatio = Math.max(widthRatio, heightRatio);
// Create the bitmap from file
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize = (int) maxRatio;
srcBitmap = BitmapFactory.decodeStream(is, null, options);
} else {
srcBitmap = BitmapFactory.decodeStream(is);
}
is.close();
// if the orientation is not 0, we have to do a rotation.
if (orientation > 0) {
Matrix matrix = new Matrix();
matrix.postRotate(orientation);
srcBitmap = Bitmap.createBitmap(srcBitmap, 0, 0, srcBitmap.getWidth(),
srcBitmap.getHeight(), matrix, true);
}
return srcBitmap;
}
This works perfectly for me. I hope this helps somebody else
Improving on the solution above by Timmmm to add some extra scaling at the end to ensure that the image fits within the bounds:
public static Bitmap loadBitmap(String path, int orientation, final int targetWidth, final int targetHeight) {
Bitmap bitmap = null;
try {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(path, options);
// Adjust extents
int sourceWidth, sourceHeight;
if (orientation == 90 || orientation == 270) {
sourceWidth = options.outHeight;
sourceHeight = options.outWidth;
} else {
sourceWidth = options.outWidth;
sourceHeight = options.outHeight;
}
// Calculate the maximum required scaling ratio if required and load the bitmap
if (sourceWidth > targetWidth || sourceHeight > targetHeight) {
float widthRatio = (float)sourceWidth / (float)targetWidth;
float heightRatio = (float)sourceHeight / (float)targetHeight;
float maxRatio = Math.max(widthRatio, heightRatio);
options.inJustDecodeBounds = false;
options.inSampleSize = (int)maxRatio;
bitmap = BitmapFactory.decodeFile(path, options);
} else {
bitmap = BitmapFactory.decodeFile(path);
}
// Rotate the bitmap if required
if (orientation > 0) {
Matrix matrix = new Matrix();
matrix.postRotate(orientation);
bitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
}
// Re-scale the bitmap if necessary
sourceWidth = bitmap.getWidth();
sourceHeight = bitmap.getHeight();
if (sourceWidth != targetWidth || sourceHeight != targetHeight) {
float widthRatio = (float)sourceWidth / (float)targetWidth;
float heightRatio = (float)sourceHeight / (float)targetHeight;
float maxRatio = Math.max(widthRatio, heightRatio);
sourceWidth = (int)((float)sourceWidth / maxRatio);
sourceHeight = (int)((float)sourceHeight / maxRatio);
bitmap = Bitmap.createScaledBitmap(bitmap, sourceWidth, sourceHeight, true);
}
} catch (Exception e) {
}
return bitmap;
}
Use the following code to rotate an image correctly:
private Bitmap rotateImage(Bitmap bitmap, String filePath)
{
Bitmap resultBitmap = bitmap;
try
{
ExifInterface exifInterface = new ExifInterface(filePath);
int orientation = exifInterface.getAttributeInt(ExifInterface.TAG_ORIENTATION, 1);
Matrix matrix = new Matrix();
if (orientation == ExifInterface.ORIENTATION_ROTATE_90)
{
matrix.postRotate(ExifInterface.ORIENTATION_ROTATE_90);
}
else if (orientation == ExifInterface.ORIENTATION_ROTATE_180)
{
matrix.postRotate(ExifInterface.ORIENTATION_ROTATE_180);
}
else if (orientation == ExifInterface.ORIENTATION_ROTATE_270)
{
matrix.postRotate(ExifInterface.ORIENTATION_ROTATE_270);
}
// Rotate the bitmap
resultBitmap = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
}
catch (Exception exception)
{
Logger.d("Could not rotate the image");
}
return resultBitmap;
}
I solved the problem with the following workaround. Note that I am also scaling the image, which was necessary to avoid OutOfMemoryExceptions.
Beware that this solution will not work properly with portrait images or opside-down images (thank you Timmmm for noting). Timmmm's solution above might be the better choice if that is required and it looks more elegant, too: https://stackoverflow.com/a/8914291/449918
File path = // ... location of your bitmap file
int w = 512; int h = 384; // size that does not lead to OutOfMemoryException on Nexus One
Bitmap b = BitmapFactory.decodeFile(path);
// Hack to determine whether the image is rotated
boolean rotated = b.getWidth() > b.getHeight();
Bitmap resultBmp = null;
// If not rotated, just scale it
if (!rotated) {
resultBmp = Bitmap.createScaledBitmap(b, w, h, true);
b.recycle();
b = null;
// If rotated, scale it by switching width and height and then rotated it
} else {
Bitmap scaledBmp = Bitmap.createScaledBitmap(b, h, w, true);
b.recycle();
b = null;
Matrix mat = new Matrix();
mat.postRotate(90);
resultBmp = Bitmap.createBitmap(scaledBmp, 0, 0, h, w, mat, true);
// Release image resources
scaledBmp.recycle();
scaledBmp = null;
}
// resultBmp now contains the scaled and rotated image
Cheers