I just want to know is there a way to communicate between PC and Android device without the need of ADB.
Something like the Android device will become USB Host and read the data that PC send thought USB port.
Is it possible?
BTW I also want to ask is there any information in the latency when doing something like that. I need the latency lower than 15 ms.
Thank
Related
I need some guidance..
I have an application (.net) on my PC (windows) that needs to send some data or file (JSON format) through USB to android tablet (4.4.2). I want to design a new app which could accept this data.
I did some research over internet and found some options to implement this but still all of it is not so clear for me:
My first option to do this is – port forwarding by adb shell. My PC need to have adb installed and some drivers. Is it right? Is it possible that .net exe will use this way on pc side?
Second option – my PC should be "USB host" and android tablet should be "USB accessory". Is it better way? And again, is it possible that .net application will implement it?
Last option is use WPD api.. https://github.com/geersch/WPD/blob/master/src/part-3/README.md
Which one is better?
I'll be glad to hear some clarifications on this subject or any recommendations or if there is some other way to do this.
Thanks a lot
I am wonder to use my android device to control Pc by USB like a Joystick,but i have no idea about it.Is there any suggestions to do this ?
Thanks!
First, you need to make a Socket connection between you android device and you PC.
ADB is a find choice, send your command to your pc Clinet.Parse it, and deal with it.
I've started a project on Andorid, but I don't know NDK very much. I want to send custom data as per receiving message on usb port. I saw some applications that can send/recieve custom data on usb port if the phone is in recovery. I've programmed usb connection in windows before. But I haven't any clue where should I start in android. Is there any documentation for usb programming for android? If NDK isn't suitable to implement this, which options do I have? It is not important if the application is device specific.
The issues are more of system architecture and permission, an area where the NDK offers little in excess of the SDK.
Android does not really support (direct) custom use of the USB port, at least when the device is connected to a computer (there are some recent options when the device is hosting a USB peripheral). What is possible in recovery mode is essentially irrelevant, unless you want to make substantial modifications to the installation of Android running on your device.
Generally, the only practical way to do application-level communication between the device and a hosting PC is to use the IP networking paradigm over the USB cable. You do this either by enabling USB debugging on the device and installing much of the android SDK on the PC, or by enabling some forms of tethering which may create a general network as a side effect.
For the SDK method, read up on adb port forwards, including the limitation that the PC side must initiate the connection.
It may also be possible to create custom drivers which get a PC to pretend to be an android accessory kit (ADK) circuit and use the apis related to that.
Unfortunately, pretty much all of these ideas are more suitable for developers/power users, than for general consumer application. For consumer apps, most developers ignore the USB cable and do IP networking over WIFI, requiring the user to put the device and the PC on the same network, or proxy through an Internet server visible to both the PC and the device's mobile network.
I've been able to find a few posts on StackOverflow about how to control USB devices using an Android phone -- which I understand is impossible (The Android being a USB device and all.)
However, I would be perfectly happy to set up my application to communicate with the other computer (a Linux host) as a USB device. (Like a really expensive mouse...)
Does anybody have information about how to set up an Android app/phone to use the USB connection and exchange data with a host computer. Obviously, it already works at some level -- it's how Eclipse and Android SDK/debugger do what they do, but I'm still looking for some way to do this in an application.
(My current phone, BTW, is a Droid Incredible.)
Thanks,
R.
Basically you'd need to install the USB device driver and the ADB toolsuite from the SDK, either that or reverse engineer their functionality and build it into something else.
Then you enable USB debugging on the phone.
And then you can do something like an adb port forward to allow an application on the pc to connect to a network socket listener on the phone. Note that connections cannot be made in the other direction, but once a connection is made it is bidirectional.
If your version of android supports tethering over USB, you could also leverage that to implicitly create a network between the PC and the phone, at which point you can make connections in either direction. Just make sure nothing starts accidentally pumping lots of data through the phone's mobile network!
(Many android phones actually can experimentally function as USB hosts, but you have to compile new drivers into the kernel, install the new version, and make up a cable to provide USB power to the device as the phone cannot. Also you lose the ADB over USB channel which makes debugging a pain)
We have made a device which can act as an USB host or slave and processes the data it receives. I want to use the Android phones to send the data to it via USB.
My research leads me to conclude that we cannot use Android devices in USB Host mode without modifying the hardware or OS. Doing so is not an option as this is going to be a commercially deployed device.
However, I couldn't find any information on using the Android phone as a slave. This is already technically possible because it can connect to the PC in a similar configuration. Can we do the same via an application? If so, any information on how to achieve this will be greatly appreciated. I have full access to our device's embedded system, so custom code there should not be a problem.
This is already technically possible
because it can connect to the PC in a
similar configuration.
Only for things baked into the firmware. Your SDK application cannot invent new Linux device drivers, nor does it have any access to the Android device side of the adb connection.
Can we do the same via an application?
Since you have not said what you are trying to do, this is impossible to answer in a definitive fashion.
Say, for example, the "device which can act as an USB host or slave and processes the data it receives" wants screenshots off of the Android device. That is eminently possible via adb, because adb has a protocol for that built in. All you would need to do is have your device connect to the Android device via the adb protocol and request screenshots, no different than does DDMS or hierarchyviewer.
So, I would look at the problem from a different perspective: if you can accomplish it via DDMS, you can do it via your custom device. If you can accomplish it via adb shell commands, you can do it via your custom device. If you cannot accomplish your goals via existing interfaces, though, since you have no way to invent new ones over USB, you will be stuck.
Conceivably, you could plug your custom device into a Bluetooth or WiFi dongle, then use those on Android for communication.