What is the purpose of FlatViewManager in react native android? - android

As far as my understanding, FlatViewManager would flat all its children and itself as a single view called FlatViewGroup. But then I found RCTTextManager return RCTText as its shadow nodes and RCTText is not a virtual node. So RCTTextManager will return FlatViewGroup as its viewInstance? And will there be view hierarchy in FlatViewGroup? I am not sure what the meaning of flat is.

Your understanding is correct, but there is something you are missing.
FlatViewGroup doesn't do or draw anything by itself. You can notice that every View is actually a FlatViewGroup (Text, Image, View - everything maps to a FlatViewGroup).
But how can a generic FlatViewGroup draw images, text, borders and more? Thing is, it doesn't know about any of that.
The way it works, View, Image and Text prepare content in background thread, optimize it and try to use as little resources (Android Views) as possible. In many cases, it can fit hundreds of elements into a single FlatViewGroup.
But in some cases, more Views is better. For example, it there is an element that you mutate a lot, it is best if that element is moved out into its own View so that when that element changes we can only redraw that element only.
There is flag in every FlatShadowNode calles mMountsToView that controls whether we can flatten the element into a parent.
So when a FlatShadowNode does have mMountsToView flag set to true, which View should we use? Well, this is where the ViewManager.createViewInstance() kicks in.
Now I can answer your question. Yes, RCTViewManager will return FlatViewGroup for an RCTText, but not for every RCTText. Most texts will have mMountsToView set to false and thus get flattened into a parent.
The thing where you got confused is the virtual node vs mounts to a View.
Virtual node is a Flexbox thing, it means that the node is not an independent one, and cannot be measured. This has a side effect that it is always merged with a parent non-virtual node. This is regardless of Flat implementation.
Flat UI Manager takes node flattening to a whole new level. It adds this mMountsToView flag that controls if the node will be flatten further. Set it to true if the node mutates a lot and causes its siblings to redraw for no reason.
To help you understand a little bit more, imagine that you want to optimize RCTText. You noticed that it sometimes mounts to a FlatViewGroup, but since it cannot contain any children, it doesn't have to be a ViewGroup. You could add a FlatView (or even something more specialized, like FlatTextView), copy the contents of FlatViewGroup into it, remove all children management logic, modify RCTTextManager to return your View and it will work. If you rerun your React, you will notice that some texts are now using your new Views, but only those that have mMountsToView flag set to true (you can trigger it by e.g. setting text opacity to 0.99). The rest will be flattened into parent which is likely still using a FlatViewGroup.
Hope that helps.

Related

How to iterate across views & remove views based on condition

Currently I want to do something like this
FrameLayout parent = ...
for (childView in parent)
{
if (satisfyPredicate(childView))
{
removeFromParent(childView);
}
}
Unfortunately, I can't seem to figure out how to do this in android (since I am mutating the list as I go)
Requirements:
Cannot remove all views and reinflate all views (views contains pictures and such an algorithm would cause the UI to flicker oddly)
First off- if you want to walk a list and mutate it, you can easily. Just use a do, while, or old style for loop from i=0 to parent.getChildCount()
instead of a foreach loop or an iterator.
Secondly- you probably don't want to remove the views, especially if you may see them later. You probably want to set their visibility to GONE (GONE views are not drawn to the screen and do not take up space, but will remain in the view hierarchy).

Solution to build dynamic forms with Android

I am actually developing an Android application on which I should display dynamic forms based on metadata contained inside JSON documents. Basically the way it works (without the details) is that a JSON document represent the structure of a form:
{
"fields": [
{
"name": "fieldA",
"type": "STRING",
"minCharacters": 10,
"maxCharacters": 100
},
{
"name": "fieldB",
"type": "INTEGER",
"min": 10,
"max": 100
},
{
"name": "fieldC",
"type": "BOOLEAN_CHECKBOX",
"defaultValue": true
}
...
],
"name": "Form A"
}
What I'm doing actually when the application receive one of those JSON documents is that it loop through each fields and parse it to the appropriate view (EditText, Checkbox, custom view, etc.), adding a tag to the view (to be able to retrieve it easily) and add the view to a LinearLayout. Here is a pseudo-code of how it is working actually:
//Add form title
linearLayout.addView(new TextView(form.name));
//Add form fields
for(Field field: form.fields) {
View view;
switch(field.type){
case STRING: view = new EditText();
...
}
view.setTag(field.id);
linearLayout.addView(view);
}
The issue with this is that with large forms (like >20 fields), it need to inflate lot of views and the UI thread suffer a lot. Another point to take into account is that a single screen may have multiple forms (one after another vertically sorted).
To avoid overloading the UI thread I thought of 2 possible solutions:
Using a RecyclerView.
Using Litho by Facebook.
But multiple questions comes to me when considering these 2 solutions:
Is it a good use case to use Litho? Or using a RecyclerView is enough?
What about the state of my views? If I use a Recycling pattern, would I be able to keep the state of each of my fields (even those off-screen) and so being able to save the form without losing data?
If I use a Recycling pattern to display one form, how would I handle multiple forms? Can we have nested RecyclerView? Forms need to be displayed one after another like inside a vertical RV but if forms themselves are RV, how should I handle this?
This is more a "good practice" question and giving the right way or one of the right way of achieving my goal than a need of a specific answer with code example, etc.
Thank's in advance for your time.
When architecting for the mobile application I would like to address the following questions:
Is it a good use case to use Litho? Or using a RecyclerView is enough?
Are the views are being recycled properly:
What does it mean to us is consider, creating 40-50 view per screen and as user moves out of the view, system should not mark all views for GC rather it should be inside some kind archived list and as we require it again we should be able to fetch from it.
Why do we need to that: GC is the costliest operation which would cause app rendering to be jitter, we try to minimize the GC to called at this point by not clearing the views
For this I would like to go with litho, justification is here as your requirement seems to have more of variable count of viewtypesreference
Conclusion: Litho +1, RecyclerView +0
What about the state of my views? If I use a Recycling pattern, would I be able to keep the state of each of my fields (even those off-screen) and so being able to save the form without losing data?
Saving EditText content in RecyclerView This is one the component but same logic should be appliced to checkbox or radiobutton as well. or as in state-maintenance for litho is here
Conclusion: Litho +1, RecyclerView +1 both has specific API's to achieve state maintenance
If I use a Recycling pattern to display one form, how would I handle multiple forms? Can we have nested RecyclerView? Forms need to be displayed one after another like inside a vertical RV but if forms themselves are RV, how should I handle this?
This has to be addressed with user experience plus technical capability: As per user behaviour IMHO,I discourage the nested vertical scroll however others were able to achieve it you can easily find on how to in SO. Optimal solution would be to have horizontal scroll within either Andriod's or litho's recycler view as here
NOTE: If you need to know implementation details, please raise it as separate question, I would be happy to help there
UPDATE #1:
The issue with this is that with large forms (like >20 fields), it need to inflate lot of views and the UI thread suffer a lot.
UI creation/layout has to be performed at the backend only adding to the view has to be done on UI thread. And litho does it in-built. However same can be achieved native recycler view as well but you have to move off the UI thread and post periodically to UI.
Ok, you have two separate problems here. One is overwork the UI thread, and the other is to keep the state of your anonymous views. About the first part:
1.-Litho could help you with this. But you have to move all your logic towards litho components instead of android widgets. Since I don't know your codebase, I don't know how hard this can be. A recyclerview would help with view recycling, but that only matters if you are well, using a list.
2.-It could, as long as you have a way to keep a representation of the widget's state that you can pass to the adapter and then back to the view (I'm assuming you generate all the windows by code and then have zero reference to them) and so. It sounds messy, and it is messy, so I won't try it.
3.-You can, but is messy. Best approach in this case would be having horizontal recyclerviews inside a vertical recyclerview. Nesting recyclerviews inside another recyclerview with the same direction creates funny problems, like "Why this cell is not scrolling". I would avoid using the recyclerview as a parent if the view does not need it.
Now, to the solutions:
A) UI Overloading: According to your pseudocode, you aren't inflating stuff. You are creating java objects which happens to be subclasses of View. That's good, because creating objects in a background thread is far easier than inflating (Parsing XML and use it as arguments to generate identical copies of a given resource by invoking constructors) stuff in a background thread. While a LinearLayout context constructor requires an UI thread to be executed, other things, like textviews, don't. So you can create the latter ones inside an asynctask and after you are done generating your whole hierarchy, execute the methods that need the UI thread and add the generated layout to the window. For the view classes that don't support being created as java objects asynchronously, you can have an XML file with just that component, like the linearLayout, and create then asynchronously with the support package asyncLayoutInflater. this solution can be implemented in any codebase and would allow you to make your UI generation completely asynchronous.
B)Keeping track of the view state: Again, I'm assuming your view hierarchy is anonymous. If so, what you need is to generate an interface you can use as a contract to invoke both state saving and state loading from a lifecycle aware component, like the activity. After creating such interface, subclass the widgets and create a subscription/event bus system in each widget that saves/loads the state from the widget every time is triggered. That way, each of of the components on the screen would be able to remember their state while remaining anonymous.
Just use the RecyclerView and create views on runtime (you are not inflating, you are instantiating)
Dynamically creating and adding views should not slow the UI thread considerably on mid-range devices. If it does, do investigate for bottlenecks elsewhere
You can perform a simple benchmark by adding/removing/setting text with lots of views dynamically inside a RecyclerView or even a LinearLayout hosted by a ScrollView, and you'll see it goes smooth
Use jetpack composer provided by android
https://developer.android.com/jetpack/compose

Avoiding lag in displaying complex views with ScrollView

For the development of my app, I realized I needed a complicated view (let's call it foo), it contains three ImageButtons, a progress bar, and three TextViews, all of which are dynamically changed by interacting with the same view's elements. To make this work, I extended foo from RelativeLayout, dynamically created the sub-views then added them to foo (this.addView(...)).
What I planned to do next was add them dynamically to a ScrollView. I did this and put three foos for testing. The result was extreme lag. I'd press an ImageView (which should change its image on press), and it would take 2 seconds to do so.
My final aim would be to support 50 of these foos at a time and have them work smoothly, with the user having the option of loading more (without overwriting the previous ones) if he/she so chooses. All interactions will use the internet (I dunno if that's relevant), but the testing was done with all the network tasks commented out.
My questions are thus:
Is the strategy I was using (ScrollView & add foos to them) viable, and the lag is from some other issue (the specific code in question, in which case I'll provide some code)? Or is it really a bad idea to do that?
What would be the best way to reach my goal here (assuming 1 is bad)?
What I already know:
I've researched my problem a bit, and most online sources recommend using a ListView. I didn't read much into it but from what I got:
I'd have to redo the design using xml rather than dynamically
The different components and their values will be stored each on it's own array which is extremely unacceptable in my situation (changing the sub-view's values should be done very simply and should not appear in the main activity)
I can't (or it's difficult to) set OnClickListener's for the different sub-views (as only the main foo view will get one)
I also tried this method (ScrollView and add to Views) with another View and had 20 of them run at the same time seamlessly, but that one had been extended from View and only used canvas to draw text with no sub-views.
Thanks in advance.

Building an infinitely scrollable calendar-like view in Android

This is not a code problem, I interpret the guidelines as that being OK.
I've been researching a way of building an infinitely scrolling calendar-like view in Android, but I've reached an impasse.
Right now my dilemma is that most of the similar views available have their children placed relative each other in a recurring style. With this I mean:
item 4 comes after item 3, which comes after item 2, and there is constant padding/margin between all items.
What I need is a way to produce an infinitely long scrollable view that may, or may not, contain items. The items should be placed at variable positions within the view. The best way I can describe a similar looking view is a one-day calendar-like view that is infinitely scrollable.
So far my best two bets are using the new RecyclerView with a custom LayoutManager (this seems very complex and still not perfectly documented by Google though). I like this approach because, among other things, it is optimized for displaying large sets in a limited view.
My other solution would be to build a completely custom View. However, with that solution I loose the adapter unless I build a container view (which is probably more complex than building a layout manager).
How would you go about solving such a problem? Tips are appreciated, I don't need code examples, just ideas which path is the best to solve this problem.
Thanks.
Apologies if I've misunderstood the guidelines
Edit: How I resolved this problem
My first solution to use RecyclerView with a special Decorator seemed promising, but it remained a "hack" so we decided not to go for that solution since we were afraid of the complications that it would create down the line.
To solve the problem I went with a SurfaceView instead of an Adapter, this means having to rewrite all the adapter-functionality for my SurfaceView but it seemed to be the best way of solving this issue of very custom drawing and layout managing for my use-case.
It still would be nice to build a custom Viewgroup that can handle this kind of layout problems.
ListView and ListAdapter are based on a fixed list, so the current infinite-scrollers just keep adding more and more data to the end of the list.
But what you want is scroller similar to Google's Calendar app which has a bi-directional infinite scroller. The problem with using ListView and ListAdapter in this case is that if you add data to the front of the list, the index of any one item changes so that the list jumps.
If you really start thinking about this from the MVC perspective, you realize that ListAdapter does not provide a model that fits this need.
Instead of having absolute indexing (i.e. 1, 2, 3, 4, etc), what you really want is relative indexing, so instead of saying "Give me the item at index 42" you want to say "here's an item, give me the five items before it". Or you have something like a calendar date which is absolute; yet — unlike your device's memory — it has effectively no beginning or end, so what you really want here is a "window" into a section of that data.
A better data model for this would be a kind of double-ended queue that is partly a LRU cache. You place a limit on the number of items in the structure. Then as prior items are loaded (user is scrolling up) the items at back end are pushed off, and when subsequent items are added (user is scrolling down), items at the front are pushed off.
Also, you would have a threshold where if you got within a few items of of one edge of the structure, a "loadNext" or "loadPrevious" event would fire and invoke a callback that you set up to push more data onto the edge of the structure.
So once you've figured out that your model is completely different, you realize that even RecyclerView isn't going to help you here because it's tied to the absolute indexing model. You need some sort of custom ViewGroup subclass that recycles item views like a ListView, but can adapt to the double-ended queue. And when you search code repos for something like this, there's nothing out there.
Sounds like fun. I'll post a link when I get a project started. (Sadly, it won't be done in any timely manner to help you right now, sorry.)
Something that might help you a little sooner: look at Google's Calendar implementation and see how they did it: Google Calendar Git repo
What you may be searching for is a FragmentStatePagerAdapter , where you can implement a swiped view, meaning when the user (for example)swipes to the right, a completely new view is displayed.
Using a FragmentStatePagerAdapter , you can handle a huge amount of views without overflowing the memory, because this specific PagerAdapter only keeps the views' states and is explicitly meant to handle large sets of views.
Keeping your example of a calendar, you can implement swiped navigation between for example weeks and generate the week views on demand while only keeping for example the year and the week's number as identifiers.
There are plenty of online tutorials for Android, maybe you have a look at this one

Dynamically load elements to a ScrollView

I'm trying to create a dynamical scrollable view. It will keep a list of elements downloaded from a server. This list could be thousands of elements. Because of this elements have to be downloaded to the list as it is scrolled downwards, and also should be deleted from the top of the list to keep memory usage low. I also need to be able to set different views as elements.
Would it be best to use a ScrollView or a ListView? And how would I go about adding elements to a list and keeping control of when to download more elemets?
I remember stumbling across an example or tutorial about how to do this. Especially about how to add elements as it is scrolled down, delete elements at the top, and create different xml views to use as elements. I cannot find this example tutorial now. It was something about how to reuse elements as they go out if scope when scrolled I think.
You should use a ListView, this is exactly what it is for and it does exactly what you describe. :)
See this for more info: http://www.google.com/events/io/2010/sessions/world-of-listview-android.html
This is quite a multi-part question, but I may be able to help with some part of it. You can use a ScrollView, and I prefer to do it that way as it allows you to define as many UI elements as you want.
Adding/Removing Elements
First I'd create an XML layout for each individual list element. When you need to add an element, you can inflate this layout like so:
LinearLayout clone = (LinearLayout)View.inflate(this, R.layout.sample, null)
Then you can set the element's information by accessing widgets in the XML you inflated
clone.findViewById(R.id.NameSpace).setText("This is element Johnny")
I would set the clone's ID to a randomly generated number or some kind of incremental index and store that number somehow (ie a List or int[]), keeping the ID of the "older" elements in the front of the storage device. Then, when you need to access elements to remove them you can just call ScrollView.removeView( findViewById( Storage.get(0) ) ) for the first element.

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