Android: Create an image that covers the screen for different displays - android

I want to add a background image to one of the screens of an Android app. (This image is a photo so 9-patch will not work).
I want scale this image for various different resolutions.
Android organises images uses DPI (i.e. ldpi, mdpi, hdpi, xhdpi, xxhdpi, xxxhdpi). However this does not seem useful in this particular situation as I want to use an image that covers the ENTIRE screen. DPI does not tell me how big the entire screen is. For example, a xxxhdpi screen may have a lower resolution than a ldpi screen.
To illustrate this issue consider the following devices:
Samsung Galaxy Tab 10: mdpi, 800px x 1280px
Moto G: xhdpi, 720px x 1280px
As you can see the first device requires a larger resolution image, despite having a lower dpi.
Therefore my question is, how do I create an image that covers the screen for different screen sizes.

You can find several answer at stackoverflow like: Android: Background Image Size (in Pixel) which Support All Devices
Another reference including tablets can be found at: Is there a list of screen resolutions for all Android based phones and tablets?
The detailed description can be found at: https://developer.android.com/guide/practices/screens_support.html
One point you need to keep in mind is how the image will cover your layout, you need to fit using center crop as scale type.
Remember to leave some space from borders at least not including important information that could be cropped from the border based on the real device size.
Another way to add backgrounds for multiple size and densities is not trying to cover the entire scree just a mix. A gradient plus some image can give you enough flexibility many times.
Another solution is using a blurred image which do not interfere with the rest of the information shown. In this case because of the nature blurred of the image, it is not required to be detailed.
Hope it helps.

Related

Resources for multiple screen sizes

As far as I know it is possible to provide multiple resource paths for multiple dpis (mdpi, hdpi etc.). What if I want to support multiple screen sizes at the same dpi?
For example, if I have an application that draws an icon whose size is always a percentage of the screen size (e. g. 25 %) and I replace the screen by a larger one with the same dpi, then the icon has to be scaled up. This will make the icon blurry unless I provide a version with a higher resolution. Since Android only distinguishes by dpi and not by screen size, how can I do this?
If the icon is included in the APK, you may as well just put just one copy - the highest resolution you have. Large icons can be scaled down just fine, it's scaling small icons up that causes the blurriness. The reason for including different sizes is to save bandwidth when icons are downloaded, but since all the copies would already be on the device, in effect all you will be doing is making the APK bigger. First prize would be to include a vector image (infinitely scalable, small size).
You should also note that the blurriness is really only in comparison with the sharpness of the rest of the display. In reality the 2x scaled-up icons would look just as good as the same icons on a display with a density half as much.
If, however, you still want to select a certain copy of an image based on the dpi and screen size, there are ways you can detect this in Android. See this SO question, for example.

Android resources for different densities

Ok so I know questions about resources for different densities have already been asked, however I ran into a problem, which is why this question is different. Ok so on the android developers website here http://developer.android.com/training/multiscreen/screendensities.html it's stated to use the scale of 1.0 for mdpi, 1.5 for hdpi, 2.0 for xhpdi, and so forth. But the problem is this scale appears to be wrong. If I make an image that is 480x800 for the nexus 1, it will take up the entire screen. If I divide this by 1.5 to get the mdpi version which is the baseline, I will get 320x533.34 approximately. Now lets try multiplying this by 2.0 to get xhdpi version. You will get 640x1066.68. In other words, on a nexus 4 with xdpi and resolution of 768x1280, the image will NOT take up the whole screen. The scaling is not accurate. So I made an image that takes up the whole screen of the nexus 1, then scaled it according the the scale given by the android developers, and for other screens the image will not take up the whole screen. I want a scale that will give me complete accuracy. Thanks!
In other words, on a nexus 4 with xdpi and resolution of 768x1280, the image will NOT take up the whole screen
It is not supposed to. Density has nothing to do with screen size. I can have an -xhdpi screen that is one inch, one foot, one meter, one mile, or one parsec in diagonal length. Those screens would have drastically different resolutions, but the density would be the same.
MDPI is 1.0 as you said, not 1.5. If you create an image that is 480x800 in the MDPI folder, it will be scaled up to 720x1200 on an HDPI device, or 960x1600 on an XHDPI device. You're never going to get an image which properly fits all screens -- there are just too many aspect ratios and resolutions to do that properly. Try to avoid that design philosophy altogether if possible (e.g. maybe have a nine-patch image in the center with a stretchable region on the edges), or set the image to scale and crop to fit (e.g. scaleType="centerCrop") and keep important parts of the image away from the sides of the screen to allow for some wiggle room.

Android Splash Screen sizes (in px, to fit all devices) [duplicate]

This question already has answers here:
Android splash screen image sizes to fit all devices
(11 answers)
Closed 9 years ago.
I'm not new to Android app development. I have already created few apps with very simple UI where I didn't have to worry about screen resolution / dpi / dp... But today I have to create a more advanced Android app with a custom UI design (very "graphic").
I want to implement a splash screen (with an image in full screen). It's difficult and tedious because with Android we have to deal with a lot of resolutions and densities.
My problem
I have no idea what size to put in every drawable folder (ldpi, mdpi, hdpi and xhdpi).
What sizes (in pixels) should i create so the splash displays nice on all screens? Concretely, what files I need to create?
Few remarks
I know there are many other topics on StackOverflow (here, here or here) about Android splash screen / resolution issues. But none of these, in my opinion, gives a understandable / clear answer (I mean, with px).
I have read "Supporting Multiple Screens"
I'm aware of ratio between the densities:
ldpi (0.75x)
mdpi (baseline)
hdpi (1.5x)
xhdpi (2.0x)
xxhdpi (2.5x)
I'm aware of the 9-path image solution but it's not applicable for what I want (a full screen picture).
Tool like this one is helpful to converting dp in px
I have decompressed many APK files to see how these applications deals with splash screen images. None use the same size, it's confusing!
I do not need landscape splash screen.
With a 800x1280px PNG file (in xhdpi) it OK on my Nexus 4 emulator but verticaly stretched on Galaxy S4 emulator.
Like you already pointed out, the case you want to use as your reference frame is mdpi device. You need to make sure that you're happy with how your splash screen looks on mdpi device, and the Android will automatically re-scale your drawables for you, as long as you use .9.png (9-patch image) format and that the device has same aspect ratio.
For more information on 9-patch format, click here.
There is no single aspect for android screen, so there is no perfect solution for showing splash screen. You just need to put your image into some layout and display it as separate activity. Take a look for ImageView and scale property:
http://developer.android.com/reference/android/widget/ImageView.ScaleType.html
There is no universal solution for all cases, but try something like that:
put RelativeLayout as base layout, set match_parent for both height and width
put ImageView at center of it, set match_parent for width, wrap_content for height, try scale mode for getting satisfying result.
You can set background drawable for the base layout to fill up margins with some plain color or gradient.
Once you get the correct scalling try how it looks on smaller screens supply other resolutions to avoid excessive downsampling.

Size of Android Screens with no status bar and softkeys

What is the applications screen size without the status bar and softkeys(in some phones)?
Like for Example i know:
320X480 trimmed down to 320X455 which is the basesize.
but what about others , i have done many calculations and a lot of searches online to figure out a defined size for other screen but i seems can't, Also While applying the formula *.75 ldpi, *1.5 hdpi, *2.25 xhdpi to get other screen, it doesn't add up.
Like 320X480 is mdpi to get the hdpi do *1.5 and you will get 480X720 which is not the situation for devices out their ! and using this method my application images where stretched, this method is according to the Google documentation, i'm confused as hell.
I have tried to et sizes using the emulator also it was very different! for height.
So if the problem is with height only, i'm thinking creating background as patterns and then work only on the width of the screen size and re-size every other elements to screen width only like 240px, 320px, 480px, 720px and also consider the size of them to fit minimum height.
I believe it's not possible to define a height for android which will go like generic because of the variety of android devices.
So what do you think about this approach to use background as pattern and forget about every device on earth height ?
you can use tile pattern, create a small texture and then make it tileable drawable in xml, so it will be tiled across screen, or the second might be using 9-patch images, in that way you can select which area of the image scale and which area to not scale, so they will be scaled according to that way.

Handling image resource size on Android

I am kind of confused about managing graphic resources in Android.
Tried to read this doc but It only confuses me more. Can anyone give me some example of how should I handle the following case?
Lets assume that I have an image in my layout that will be scaled to fill screen width. What image sizes (in pixels) should I produce and what configuration qualifiers (drawable-{qualifier}) should I apply to those resources to cover all major dpi and screen sizes (both for tablet and handset)?
Thanks.
If you want to have an image, that is supposed to fill the screen it is best to use 9-patch images. This way your image can automatically scale to fit the device. Because even if an image has the correct density, the actual screen size can vary. For example a smartphone and a tablet can both be hdpi, but have completely different screen sizes (and actual pixel count).
So the easiest way to target most devices, when it comes to images that are supposed to fill up the full width of the screen is to have a 9-patch image and create ldpi, mdpi, hdpi and xhdpi versions of it. This way the image will automatically be choosen depending on the density and then stretched to fit the device.
The android sdk also provides a tool that helps with creating 9-patch images http://developer.android.com/tools/help/draw9patch.html

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