How can I exclude blocks in XML files using CPD? - android

In a large project multiple android resources are used. It now happens that there are resources copied. I want to detect these copies using CPD. Currently I'm using the following command:
./run.sh cpd --language xml --minimum-tokens 20 --files $RES_FOLDER
Unfortunately most XML files contains at least a declaration line:
<?xml version="1.0" encoding="UTF-8" ?>
followed by some header:
<!--
-- Copyright 2017, all rights reserved.
-->
There is an option --skip-blocks-pattern but it seems to be ignored.
Anybody any hints?

I fear this can't be done at the moment.
The --skip-blocks-pattern is a cpp only flag, used to ignore #if 0 ... #endif blocks.
There are plans to provide the ignore support through comments on all / most supported languages in the near future. We recently added such support experimentally on Java and so far had good results, so we may soon promote it across the board.

Related

Android Runtime Resource Overlay with custom attributes

I'm trying to use the Runtime Resource Overlay (RRO) mechanism to overlay an xml resource, which is using custom attributes and custom namespace. When building the overlay APK the aapt2 (link) throws an attribute not found error.
How do I make known the custom attribute from the main application to the overlay?
Is it even possible to use custom attributes in an overlay?
Details:
The overlay contains of two files:
AndroidManifest.xml:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.test.simpleappoverlay">
<overlay
android:targetPackage="de.test.simpleapp"
android:targetName="Test"/>
</manifest>
and the xml file res/xml/my_config.xml:
<?xml version="1.0" encoding="utf-8"?>
<MyConfig xmlns:app="http://schemas.android.com/apk/res/de.test.simpleapp"
app:text="hello">
</MyConfig>
<!-- I also tried: xmlns:app="http://schemas.android.com/apk/res-auto" -->
The main application defines the attribute text in res/values/attrs.xml:
...
<declare-styleable name="MyConfig">
<attr name="text" format="string" />
</declare-styleable>
Furthermore it defines the overlayable tag in res/values/overlayable.xml:
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:android="http://schemas.android.com/apk/res/android">
<overlayable name="Test">
<policy type="public">
<item type="xml" name="my_config"/>
</policy>
</overlayable>
</resources>
To build the overlay I do this:
aapt2 compile -v --dir app/src/main/res/ -o SimpleAppOverlay.flata
and
aapt2 link -v --no-resource-removal
-I ~/Library/Android/sdk/platforms/android-29/android.jar
--manifest app/src/main/AndroidManifest.xml
-o sao.apk SimpleAppOverlay.flata
Which leads to the following output:
note: including /Users/bernd/Library/Android/sdk/platforms/android-29/android.jar
aapt2 W 09-01 14:33:06 20083 694697 ApkAssets.cpp:138] resources.arsc in APK '/Users/bernd/Library/Android/sdk/platforms/android-29/android.jar' is
compressed
note: linking package 'de.test.simpleappoverlay' using package ID 7f note: merging archive SimpleAppOverlay.flata
note: merging 'xml/my_config' from compiled file app/src/main/res/xml/my_config.xml
note: enabling pre-O feature split ID rewriting AndroidManifest.xml:
note: writing to archive (keep_raw_values=false)
note: writing AndroidManifest.xml to archive
note: linking app/src/main/res/xml/my_config.xml (de.test.simpleappoverlay:xml/my_config)
app/src/main/res/xml/my_config.xml:2: error: attribute text (aka
de.test.simpleappoverlay:text) not found
error: failed linking file resources.
I had a similar problem to this where I was trying to overlay an app with custom attributes in Android 10 and have a solution. There are two changes that are needed:
Part 1
It looks like your app name is de.test.simpleapp so your my_config.xml file should look like:
<?xml version="1.0" encoding="utf-8"?>
<MyConfig xmlns:app="http://schemas.android.com/apk/prv/res/de.test.simpleapp"
app:text="hello">
</MyConfig>
The important piece is specifying the 'prv/res/app.packagename' so it uses the namespace of the base app for the private attributes. If you used 'apk/res-auto' that would not work as it resolves to the name of your app (which in this case is the overlay app de.test.simpleappoverlay) which does not contain the definition of the private attributes.
Part 2
Since you now have a dependency on the main app when linking, you have to include it in the link command with a -I simpleapp.apk (or whatever the APK name is of the base app). Right now you are just including android.jar in the aapt2 link step which only contains the 'android' namespace and attributes. Therefore, you now need to add your base app in the include step so it can link properly against its namespace and attributes.
Like some of the other answers said though, this problem goes away in Android 11, but if you're stuck on Android 10 like I am hopefully this helps.
I don't think including new ids is supported in the current implementation of the RROs (at least in Android Q).
Regarding your error, aapt uses the android.jar to generate the apk for your overlay. Since it cannot find your new attribute, it throws an error. For this to work I believe you would need to use a modified android.jar including your attribute. One way of doing this is by modifying the Android SDK in the AOSP and creating your own version that you would then use for the aapt command.
Some time ago I switched my AOSP environment from Android 10 to 11. Google made quite a few changes to the Overlay mechanism. To my big surprise these changes fixed the problems I had when trying to "overlay" custom attributes.
With the Android 10 environment I observed while debugging that the Android XML parser returns "null" when trying to read the mentioned attributes. With idmap I was able to confirm that the attributes were present in the overlay and the target app, and that they were properly mapped.
Also all the linker errors were gone.

How to use OpenCV 4 in native C++ of Flutter (in 2022) (support Flutter 2.0/3.0)? [closed]

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I need to write some C++ code which uses OpenCV, and the Flutter code will call those C++ code.
There are tutorials about writing C++ with Flutter, but I cannot find any up-to-date and easy-to-deploy solution about working with OpenCV. How to do that?
Here is my solution.
Features
Works for both Android and iOS.
Use static linking instead of dynamic linking. (Thus code size is much smaller.)
Up-to-date at 2022.08.08 working with OpenCV 4.6.0 and tested on both Flutter 1.x and 2.x and 3.0. (Since those APIs change rapidly and many articles are a little bit old.)
Getting Started
NOTE: If you already have an app, you can skip this section :) This section assumes that you have no code at all.
The sample code can be downloaded from here.
step 0: Ensure you have Flutter environment, and have followed the official "writing C++ with Flutter" tutorial.
NOTE: It is a must to follow the step of "On iOS, you need to tell Xcode to statically link the file: ...". Otherwise, at our last step iOS will complain the symbol cannot be found.
NOTE: Also, you need to change the "strip style" as mentioned here for iOS. Otherwise, you will see problems in iOS release build while in debug build everything works.
step 1: Write whatever code you like using OpenCV. For instance, I change ios/Classes/native_add.cpp to the following silly code, which is almost identical as in the official tutorial:
#include <stdint.h>
#include <opencv2/core.hpp>
extern "C" __attribute__((visibility("default"))) __attribute__((used))
int32_t native_add(int32_t x, int32_t y) {
cv::Mat m = cv::Mat::zeros(x, y, CV_8UC3);
return m.rows + m.cols;
}
Android
Step 0: Download the Android OpenCV sdk from the official website. Say I put it in /Users/tom/Others/OpenCVRelease/OpenCV-android-sdk in my desktop.
Step 1.1: Change the android/CMakeLists.txt to the content of this gist. NOTE: First change the OPENCV_BASE_DIR to your folder.
Of course, the lib/native_with_opencv.dart should change the .so file name to "libnative_with_opencv.so".
Remark: If you need more OpenCV features (such as imread), have a try using this gist.
Step 1.2: Change the android/build.gradle as following:
android {
...
defaultConfig {
...
// [[[CHANGE 1: Make minSdkVersion bigger]]]
// see https://github.com/opencv/opencv/issues/14419
minSdkVersion 21
// [[[CHANGE 2: Add these flags and filters]]]
externalNativeBuild {
cmake {
cppFlags "-frtti -fexceptions -std=c++11"
abiFilters 'armeabi-v7a', 'arm64-v8a'
}
}
...
}
...
}
Of course, the minSdkVersion in your actual project (native_with_opencv/example/android/app/build.gradle) should also change to 21.
Done! Compile and enjoy it (and go to the next section for iOS)! If you see 1 + 2 == 3, then everything is fine.
Bonus: If you build in release mode and look at the apk size, you will see our .so file is less than 1MB. Thus static linking and file size reduction does work :)
iOS
Step 0: In ios/native_with_opencv.podspec, add:
s.static_framework = true
s.dependency 'OpenCV', '~> 4.5'
Step 1: Run pod install under native_with_opencv/example/ios.
Step 2: Compile and enjoy!
Remark 0: It is a must to follow the step of "On iOS, you need to tell Xcode to statically link the file: ..." in the tut. Otherwise, at our last step iOS will complain the symbol cannot be found.
Remark 0b: May need to check (verify) the following settings in XCode (which seems to be automatically included when dragging some files into XCode but not sure). Otherwise, your final IPA file (can be generated by this) will contain your .cpp source file besides compiled code, thus the source code is leaked.
The setting: Go to "Build Phase" of the "Runner" Target. (1) Look at "Copy Bundle Resources", and verify that your .cpp file or folders are not there. (2) Look at "Compile Sources", and verify your .cpp files are there. (You may need to first add your file in "Compile Sources" before removing it in "Copy Bundle Resources".)
Remark 1: If you are using other .hpp headers and see strange errors, such as OpenCV should be built with C++, or include of a non-modular header inside framework module, then may try this:
Create xxx.modulemap file containing the following framework module the_name_of_your_module {}. Then change your podspec to use this modulemap s.module_map = 'xxx.modulemap'. Then run pod install again to refresh. Then compile and run and it should be OK.
My guess about this problem is that, Cocoapod generates an "umbrella header" (say vision_utils-umbrella.h), and your header is automatically included there. Thus, when compiling that header, things get broken. Thus, my method above tries to remove this umbrella header.
Remark 2: When you add or remove some c++ files, you may have to run pod install again (just like in step 1). Otherwise, you may see errors like "cannot find the symbol" (because Xcode does not look at your newly added C++ file).
Remark 3: If you see problems like Failed to lookup symbol (dlsym(RTLD_DEFAULT, your_function): symbol not found), have a look at this link. I seem to solve it by applying what is suggested in that comment (but not sure since also have tried other ways). If still not solved please reply to me.
(Optional) Explanations of how do the Android configuration work: (1) Originally, I just link the core, but there are hundreds of linking errors. Then I search and fix for each group of them. For instance, error: undefined reference to 'carotene_o4t::...' means I need to link with libtegra_hal, thus I add several lines. (2) Strangely, the tbb should be put after core, otherwise, it still does not link. (3) The abiFilters is needed, since tegra_hal does not support x86 (thus no .a file exists). (4) minSdkVersion needs to be raised up, otherwise fegetenv will not be found.

CryptoObfuscator + Android is missing a pdb file

I tried to use CryptoObfuscator to obfuscate my Android app, but it doesn't generate all the pdb files.
My Xamarin.Forms solution has 11 projects, 7 of them should be obfuscated. I disabled most CryptoObfuscator features just to test it. My .obproj file contains these settings for all dlls:
<Assembly Load="true" Path=".\bin\Release\RoyalMobileApps.XF.dll" XapEntryName="" KeyFilePath="" KeyFileContainsPublicKeyOnly="False" CertFilePath="" TimeStampURL="" Rfc3161TimestampURL="False" SHA256SigningAlgorithm="False" Embed="True" AddExceptionReporting="False" PfxPassword="" PfxPasswordCert="" IsWinRTAssembly="False">
<ObfuscationSettings EncryptStrings="True" EncryptMethods="False" EncryptConstants="False" SuppressReflector="False" ReduceMetaData="False" ObfuscationDisposition="1" FlowObfuscation="2" CodeMasking="0" SuppressILDASM="True" SuppressReflection="False" CombineResources="True" EncryptResources="True" CompressResources="True" MarkAsSealed="False" EnableTamperDetection="False" EnableAntiDebugging="False" SymbolRenaming="True" HideExternalCalls="False" HideInternalCalls="False" GeneratePdbFile="True" ObfuscatePdbFileNames="True" IncludeLocalVariablesInPdbFile="False" Encrypt="False" Compress="False" MSBuild="False" ObfuscatedNamespace="A" RetainNamespace="False" ModuleInitializationMethod="" LicensingMerge="False" RemoveConstants="False" ProcessSatelliteAssemblies="True">
<Watermarks Watermark0="" Watermark1="" Watermark2="" Watermark3="" Watermark4="" Watermark5="" Watermark6="" Watermark7="" Watermark8="" Watermark9="" />
</ObfuscationSettings>
</Assembly>
As you can see I set GeneratePdbFile="True" for all 7 projects. I integrated co.exe in my build process and it claims to have run successfully. It generates 7 dlls but only 6 pdbs. The pdb file for my main PCL project which I pasted above is missing and therefore Xamarins linker fails and I cannot build an apk.
How can I get CryptoObfuscator to create all pdbs? Or can I generate the apk without them?
Unfortunately the CryptoObfuscator support did not respond to my emails and I couldn't find anybody else with a similar problem.
I got it working by disabling the Pdbs at all. I switched to release mode and opened up the properties of each project which should be obfuscated. In Build / Advanced you can set the Debug Info to None.
In Crypto Obfuscator I disabled Output Settings / Generate New Pdb File For Assembly.
Then nothing created Pdb files. I got warnings when building the solution, but they can be ignored.
This answer should actually be credited to #JonDouglas, but he wrote only a comment.
Unfortunately I had to disable Rename Symbols too. But this was the main reason why I wanted to use Crypto Obfuscator. Because I couldn't get the Name Protection in ConfuserEx running. So as it doesn't work in either tool and Crypto Obfuscators support still didn't answer my email I'm back to ConfuserEx. This is free and it cannot be deobfuscated with de4dot.

Issue with Uncompressing the .7z file in the Android evn

Getting "system.entrypointnotfoundexception: loadlibrary" While trying to use SevenZipLib.dll to uncompress the .7z file containing media contents/file in the Android evn.
Context:
-The whole program is written in c# as a MONO Android Project. No Build/Deployment Error/warnings.
While running the apk, its throwing "system.entrypointnotfoundexception: loadlibrary".
-Also tested the same code as windows project (not mono) - uncompressing in the windows evn.
Assumptions for the issue:
7zip internally might be using COM components & Mono frame work is not supporting.
Question:
Has anyone come across similar issue? Please suggest some alternative dll/framework which can be used by my apk for uncompressing the .7z file.
Assuming that SevenZipLib.dll is the SevenZipLib Library on CodePlex, the problem is SevenZipLib\SevelZipLib\SevenZipArchive.cs:
[DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)]
private static extern SafeLibraryHandle LoadLibrary(
[MarshalAs(UnmanagedType.LPTStr)] string lpFileName);
The project contains numerous P/Invokes into kernel32.dll (LoadLibrary(), GetProcAddress(), FreeLibrary()), ole32.dll (PropVariantClear()), oleaut32.dll (SafeArrayCreateVector()), and more.
In short, this library is intimately tied to Windows, and isn't going to work on a non-Windows platform in any meaningful fashion, not without a lot of work.
If you need 7z support in a Mono for Android application, you'll need to look into a different library. It looks like the 7-zip SDK includes C# source for reading LZMA files that doesn't rely on P/Invoke, so perhaps that would work?

How to build Android without the phone application?

i'm trying to get android running on a gumstix overo system.
since i'm not planning to use the final "product" as a phone, i asked my self if it is possible to exclude applications like the phone/dialer-app from the kernel build-process (any config parameter probably?)
Just remove (or comment) these lines:
<project path="packages/apps/Phone" name="platform/packages/apps/Phone" />
<project path="packages/apps/VoiceDialer" name="platform/packages/apps/VoiceDialer" />
(and others if needed) from the platform manifest (default.xml) :
https://android.googlesource.com/platform/manifest/+/master/default.xml
Removing the app declarations in the repo manifest did not work for me, as there are other libraries that reference them that then fail to compile. The build system approach to this problem is to create/modify your product definition makefile to not include the specific apps.
So, for the overo you probably already have a products/overo.mk product file. You can manually set the PRODUCT_PACKAGES variable to which applications you want to ship. You will also want to take a look at the PRODUCT_POLICY variable, as it defines sets of applications for your product type.
It can take some fiddling to get everything to build correctly, due to interdependencies between applications, but the Android build output does a pretty good job of explaining the problems when they arise.

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