Is at least one location sent by location services after calling requestLocationUpdates? - android

When setting up receiving location update with LocationServices.FusedLocationApi.requestLocationUpdates, I need to make sure I get at least one location.
For example, if the device has been still for a long time, after calling LocationServices.FusedLocationApi.requestLocationUpdates does it fire with last known location? Or do I have to call LocationServices.FusedLocationApi.getLastLocation too?

In my experience you must call LocationServices.FusedLocationApi.getLastLocation() to be guaranteed an immediate location object, and even that method may return null right after device reboot.
LocationServices.FusedLocationApi.requestLocationUpdates() will give you a call back with a location when a new or relatively recent location is available that matches your request parameters in terms of accuracy, energy, etc., but if no location that matches your parameters is available it may not call back for a while. For example, if you request a high accuracy location that requires GPS, and the GPS hasn't been used recently and the devices is in a location preventing GPS signal reception, you may not see a callback until the device obtains GPS signals again.

Related

Receiving current location on Android

I've been working on an app that needs to be location-aware, and I've noticed that there are two (or more) methods of receiving location: with Google Play services (as seen here developer.android.com/training/location/retrieve-current.html#GetLocation) and with Location Manager, Providers etc. (as seen here http://www.vogella.com/tutorials/AndroidLocationAPI/article.html#locationapi_criteria).
What is the difference between these methods (if there is any)? Which one is more accurate?
edit: ok, I see that I sent the wrong link on the first thing. Won't this code (http://developer.android.com/training/location/receive-location-updates.html) give me location updates? Generally, what's the most accurate way to get my location?
The one with the GPS is accurate and that which is based on Network is not. Google Play Service use FUSE api to get the GPS location first, if the location is found (that's great), otherwise it will try to get location fix from Network Tower. In Short the one with GPS is accurate
The first method provides the details of LastKnownLocation. ie. the last location received from GPS or network provider when you or other apps accessed the location services. After that there are chances you moved a lot and it need not be your current location. So if You are planning to create an application that requires accurate location tracing, You should fetch the location as in the "Vogella" method. If the current location is unavailable, you can try using the last known location (As a plan B :-)).

How can I get a one-off GPS location in Monodroid

I'm writing an application which requires that an accurate GPS location is taken at the moment a particular action is taken - specifically, by law we have to prove that we were at someone's house when we said we were.
I have already implemented a Location Listener to update the location for live-tracking purposes, but I also require an on-demand update from the device's GPS.
Using GetLastKnownLocation does not appear to force the GPS device to update - instead, I am getting the last location received from the onLocationChanged event.
Is there a way to force a device to update and get the current location, instead of either getting the last known location or waiting for another onLocationChanged event to fire?
Try using Thread that runs at a particular interval of time and gets the location data..
So that you can use it later..

Android LocationListener Switching from GPS to Network

I have a Service implementing LocationListener listening for both GPS and Network.
The application is dependant on a constant location-feed, but it seems when GPS has a hard time getting a locationfix network location doesnt step in.
manager.requestLocationUpdates(LocationManager.GPS_PROVIDER, 1000 * 30,0, LocationReporterService.this);
manager.requestLocationUpdates(LocationManager.NETWORK_PROVIDER, 1000 * 60 * 2,0, LocationReporterService.this);
Questions
How do I make sure that I always get a location?
How can I make sure that if I dont get a GPS-location, I get a Network-location?
Is it a known bug?
Should I have 2 services, GPSLocationService and NetworkLocationsService?
Is there a solution to this? :)
I agree with most of comments from AlexBottoni good answer, although in some points I can't suppot him.
Overview
First, just to check that you are doing it right...
You setup the same LocationListener for both providers. To indentify from where you are reciving the location you need to test it like this:
public void onLocationChanged(Location fix) {
if(fix.getProvider().equals(LocationManager.GPS_PROVIDER)){
//here Gps
} else if(fix.getProvider().equals(LocationManager.NETWORK_PROVIDER)){
//here Network
}
Also, you setup a different acquisition frequency. Gps is providing a new location every 30 seconds and Network every 2 minutes.
As you didn't impose a minimum distance, you should receive a new Location from each one of the providers (as long as they can get a fix) with the frequency requested. If you don't receive a fix, is because they weren't able to acquire one.
Also, it may takes a little longer then requested to get the fix (mainly with Gps), because it may take some time to shyncronize with satellites and fix a location.
Fallback
There is no builted-in fallback from one provider to the other. They are independet, as said by Alex. I'm using the following approach to implement fallback:
Register Gps listener and start a timer
On every GPS location, restart timer
If timer reachs end, register Network listener (Gps listener keeps registered)
If new Gps location arrives, unregister Network listener, restart timer
Preferable Provider
Although Gps may not be available everyhere, is far most precise then Network. In my town, I get 6 meters accuracy with GPS and 1 Km with Network :-(
Two services
Doesn't matter where you register the listener, activity or service, separate ot together, as long as you request them and the provider can get a fix, you will get the location (assuming no bugs in application :-))
Final Notes
Ensure you have the permissions need (ACCESS_FINE_LOCATION, INTERNET, etc).
Ensure that phone setup have Network Location enabled (usually default is disable)
Most Gps receivers support updating information about satellite location, which improves fix time. You can use GPS Satus from the market, to do it.
Regards.
This is really weird because, AFAIK, Android does not fall back to the second choice (network location provider) only if and when the first one (GPS) does not work. The two location providers are indipendent and should be sending location updates to you listeners indipendently to each other. Hence, the first one (GPS) should not be able to block the second one (network) in any case.
Regarding your questions:
How do I make sure that I always get a location?
You don't. There is no way to be sure. There are cases in which you cannot get any location fix just because no location reference is available. This is often the case in metro/underground stations. No GPS, no cellular antennas (not everybody lives in NYC or London...), no wi-fi hotspots so no way to determine your current position. Believe it or not, in the new hospital of my town, we have this situation at the moment because GPS constellation is not visible (indoor...), no wi-fi hotspots have been installed yet and the only available CellID antenna is just a few hundred meters away so you get the same signal everywhere, both outside and inside the building.
How can I make sure that if I dont get a GPS-location, I get a Network-location?
You cannot, either. It depends on the available networks. Anyway, you can check what you get from the location providers in your code and switch from one to the next until you get a usable location fix.
Is it a known bug?
No, it is not a bug. It is more a known limit of the existing technology.
Should I have 2 services, GPSLocationService and NetworkLocationsService?
It is something to try. As nick already said, this should not be a problem but a check should not hurt.
Is there a solution to this? :)
If your app is intended to be used mainly in a urban environment (a town), most likely you should use the network location engine as your main location engine. Nowadays, every village and town is covered by a large set on cellular phone antennas and by a large set of wi-fi hotspot so you are more likely to get a good location fix from the network location provider than from the GPS one. This is particularly true in towns with high buildings and narrow roads (that does not just mean NYC. Even here in Venice we have problems with the GPS). The network engine is also faster in getting a first fix and works indoor as well.
Fall back to GPS only if and when the network location engine does not work.

How reliable is LocationManager's getLastKnownLocation and how often is it updated?

I am building an app that can use a user's current location on certain actions. Location is more of a benefit to the user rather than a critical part of the process. I'm only interested in very rough accuracy and it can be off by 5 or even 10 miles and still be of value. General plan was to see if the network provider was enabled and then just do
locationManager.getLastKnownLocation(LocationManager.NETWORK_PROVIDER)
Assuming that no other apps are running, will the phone automatically periodically update the network location? I.e. there will likely always be a value returned by this code which will meet my needs?
EDIT:
I've been doing a bit more research and I think the question I was really trying to ask here was if the Android operating system or the phone itself would update the last known location for the network provider as the phone locked onto different cell phone towers or wifi networks. The answer appears to be no. After force stopping all apps on my phone which I know to interaction with location services, the last known location has stopped updating. So, I'm guessing that these days chances are that most phones will have some location services running in the background updating the last known location but the phone itself won't do it. Hence I think I'll be going with some form of requesting location updates if the last known location is too old.
getLastKnownLocation() only returns the last fix. So if no location providers are being updated the return value of getLastKnownLocation() will not change. The location object will also provide you with accuracy and time of the fix.
I would look at this post for more information. You could use some version of the one shot location.
http://android-developers.blogspot.com/2011/06/deep-dive-into-location.html
Frohnzie is correct about getLastKnownLocation. Getting location is an expensive operation, so it only happens when an app requests it. I've often driven 30 miles or so, opened the foursquare app on my phone, and it showed me venus that were 30 miles away. Clearly they were using getLastKnownLocation.
For your use case, I would recommend LocationManager.requestLocationUpdates. You can specify an accuracy and a timeout. So if the phone can't quickly find a rough estimate of the user's location, you can just forego location since it is not crucial to your application.

Android: using requestSingleUpdate or replace it

i'm working on app, which must get latitude and longitude. in my case requestLocationUpdates (String provider, long minTime, float minDistance, LocationListener listener) is not in option. why? because i must get location just when user do something that location is needed (let's say he hits button). and i need location exactly on the time, when button is hit. in requestLocationUpdates, we can set minTime-if i set this let's say on 30000 the location at the "button hit time" won't be as good as i want. of the same reason minDistance is also not as good as i want. if i understant function requestLocationUpdates correct-when minTime and minDistance are set to 0, location is updating all the time. please correct me if i'm wrong. app is for company that i'm working at and that app will be used through the day and night. so if app will check for location updates all the time, battery would be often empty. thst's why i need location just at the time, that button is hit. i found requestSingleUpdate function. but i can't use it in eclipse =( like it doesn't exists.
is there some other way to do this or am i missing something?
The requestSingleLocation method new for API level 9. If you are targeting an earlier API level, this method will not be available to you.
One of the problems with obtaining location information is that it can take time to get a fix. This is more of a problem with the GPS location provider than the network provider. If you are only using the network provider, then there may not much of a delay with getting the location information when the user clicks the button (I say this knowing nothing about what your app does with the data, or what type of user experience you are trying to provide).
Something else you can try is the PASSIVE_PROVIDER. It allows you to get location updates that were requested from other apps. This will mean that you have to request the ACCESS_FINE_LOCATION permission however. You may also need to leave something running to receive the location updates (likely a service or a BroadCastReceiver). The BroadcastReceiver approach should not use that much additional battery life since it only runs when the Intent is received along with the PASSIVE_PROVIDER only getting locations when some other app requested them anyways.
The other sticky point with the PASSIVE_PROVIDER is that you should eventually call removeUpdates. Where and when to call this really depends on how your app is structured and how you handle the user exiting the app.
You can use getLastKnownLocation method, but it can be out-of-date. requestLocationUpdates is asynchronous because gps needs to "warm-up" to find new location.
requestSingleUpdate method is available since api level 9, but you can implements it's using requestLocationUpdates and disabling updates after first callback to LocationListener.

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