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I wanted to add an image in the background of my linear layout and I know the attribute will be android: background="#drawable/login_bg" but now I have to create a drawable resource file and in that file, I want the bottom left and bottom right sides to be rounded and top left and right sides to be rectangular .
Remember: I need an Image inside the background with rounded corners.
I have tried this link
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item>
<shape android:shape="rectangle" android:padding="10dp">
<corners
android:bottomRightRadius="15dp"
android:bottomLeftRadius="15dp"
android:topLeftRadius="0dp"
android:topRightRadius="0dp"/>
</shape>
</item>
<item android:drawable="#drawable/login_bg" />
</layer-list>
Try to use this customview. But you must change from android: background to android: src
class RadiusImageView: AppCompatImageView {
private val clipPath = Path()
constructor(context: Context) : super(context) {}
constructor(context: Context, attrs: AttributeSet) : super(context, attrs) {}
constructor(context: Context, attrs: AttributeSet, defStyle: Int) : super(context, attrs, defStyle) {}
override fun onDraw(canvas: Canvas) {
//float radius = 36.0f;
val rect = RectF(0f, 0f, width.toFloat(), height.toFloat())
// 4 Pair of radius : top-left, top -right, bottom-right, bottom left, each pair is radius
// for rx and ry for each corner
clipPath.addRoundRect(rect, floatArrayOf(0f,0f,0f,0f,40f,40f,40f,40f) Path.Direction.CW)
canvas.clipPath(clipPath)
super.onDraw(canvas)
}
}
I got a solution and I did it this in the following way:
I am writing a part of my onCreate method
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_login);
topbackground=(ImageView) findViewById(R.id.topbackground);
Bitmap image1 = BitmapFactory.decodeResource(getResources(),R.drawable.login_bg)
topbackground.setImageBitmap(roundedImage.getRoundedCornerBitmap(this,
image1,200,image1.getWidth(),image1.getHeight(),true,true,false,false ));
}
RoundedImage roundedImage = new RoundedImage();
There is an image with the name "login_bg" , "topbackground" is the view of Image and I am calling a separate class named "RoundedImage" and performing this by passing its parameters and my class RoundedImage is as follows:
public class RoundedImage {
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap input, int
pixels , int w , int h , boolean squareTL, boolean squareTR, boolean squareBL,
boolean squareBR ) {
Bitmap output = Bitmap.createBitmap(w, h, Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final float densityMultiplier =
context.getResources().getDisplayMetrics().density;
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, w, h);
final RectF rectF = new RectF(rect);
//make sure that our rounded corner is scaled appropriately
final float roundPx = pixels*densityMultiplier;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
//draw rectangles over the corners we want to be square
if (squareTL ){
canvas.drawRect(0, 0, w/2, h/2, paint);
}
if (squareTR ){
canvas.drawRect(w/2, 0, w, h/2, paint);
}
if (squareBL ){
canvas.drawRect(0, h/2, w/2, h, paint);
}
if (squareBR ){
canvas.drawRect(w/2, h/2, w, h, paint);
}
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(input, 0,0, paint);
return output;
}
}
This is how it goes and I am able to get what was needed.
I would like to achieve a layout that looks like the "desired" image as part of the initial app state that informs the user of some basic actions. Right now I'm getting the "actual" image.
I need to have a background image of any drawable/image that has an overlay that is slanted from lower-left to upper-right and of any color. This also has to be scalable in terms of the same shape over any number of devices, phones or tablets and support back to SDK 16.
So far I've been going off the idea of using a vector image to create the slant drawable and then overlay that on top of the background image using a FrameLayout for the layering effect. I'm not sure if this is the best way to accomplish this but I'd like the overlay drawable to be a vector drawable or a nine-patch so it doesn't pixelate on wider layouts.
layout/view_layout.xml
<FrameLayout
android:layout_width="match_parent"
android:layout_height="wrap_content">
<ImageView
android:id="#+id/background_image"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:src="#drawable/bg_image"/>
<View
android:layout_width="match_parent"
android:layout_height="52dp"
android:layout_gravity="bottom"
android:background="#drawable/overlay"/>
</FrameLayout>
drawable/overlay.xml
<?xml version="1.0" encoding="utf-8"?>
<vector xmlns:android="http://schemas.android.com/apk/res/android"
android:width="48dp" android:height="36dp"
android:viewportWidth="48" android:viewportHeight="36">
<path
android:fillColor="#fff"
android:pathData="M48,0 L48,36 L0,36 L0,32 Z"/>
</vector>
If anyone knows how to add a drop shadow to a vector drawable (I haven't been able to find a way) or if there is a better approach to this, any help or suggestion would be much appreciated. Thanks!
What I ended up doing to solve this was extending the ImageView class and adding custom draw logic to overlay the Image. It's not using a Vector Drawable like I had hoped but it does present the exact effect that I was hoping for. Here's a basic outline of my class:
public class CoveredImageView extends ImageView {
static float DENSITY = 1f;
static final float SHADOW_DISTANCE = 10f;
static final int SHADOW_COLOR = 0xAA000000;
Path path;
Paint paint;
Point p1, p2, p3;
public CoveredImageView(Context context) {
this(context, null);
}
public CoveredImageView(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public CoveredImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
init(context);
}
void init(#NonNull Context context) {
DENSITY = context.getResources().getDisplayMetrics().density;
path = new Path();
paint = new Paint();
p1 = new Point();
p2 = new Point();
p3 = new Point();
// Required to make the ShadowLayer work properly
setLayerType(LAYER_TYPE_SOFTWARE, null);
}
void updateDrawVariables() {
int shadowSize = (int)(SHADOW_DISTANCE * DENSITY);
paint.setColor(Color.WHITE);
paint.setStyle(Paint.Style.FILL);
paint.setAntiAlias(true);
paint.setShadowLayer(shadowSize, 0, -1, SHADOW_COLOR);
// Offset the actual position by the shadow size so
int left = 0 - shadowSize;
int right = getMeasuredWidth() + shadowSize;
int bottom = getMeasuredHeight();
p1.set(left, bottom);
p2.set(right, bottom - (int)(52 * DENSITY));
p3.set(right, bottom);
path.setFillType(Path.FillType.EVEN_ODD);
path.moveTo(p1.x, p1.y);
path.lineTo(p2.x, p2.y);
path.lineTo(p3.x, p3.y);
// Move the path shape down so that the shadow doesn't "fade" at the left and right edges
path.lineTo(p3.x, p3.y + shadowSize);
path.lineTo(p1.x, p1.y + shadowSize);
path.close();
}
#Override
public void onLayout(boolean changed, int l, int t, int r, int b) {
super.onLayout(changed, l, t, r, b);
// Update all the drawing variables if the layout values have changed
if(changed) {
updateDrawVariables();
}
}
#Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
// Paint the current path values that were set after onLayout()
canvas.drawPath(path, paint);
}
}
I wanted to know if there is possible to draw a circle that has half of it filled, something like below:
if possible, later on I would like to fill this cirlce or make it empty with just borders left, which is fine but is there anyway to add animation to it? like from an empty circle to half filled or fully filled circle to happen with a transition?
thanks in advance
try to assign a customized background to it, like:
<?xml version="1.0" encoding="UTF-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="oval" >
<gradient
android:angle="0"
android:endColor="#FF000000"
android:startColor="#00000000" />
</shape>
Answer by sample code:
Also checkout this answer: https://stackoverflow.com/a/22568222/1052261
public class CircleView extends View {
public CircleView(final Context context, final AttributeSet attrs) {
super(context, attrs);
_paint = new Paint();
_paint.setColor(context.getResources().getColor(R.color.colorPrimary));
_paint.setAntiAlias(true);
_paintCenter = new Paint();
_paintCenter.setColor(Color.BLUE);
_paintCenter.setAntiAlias(true);
_timeRingSize = Utils.convertDpToPixel(context, 10);
}
#Override
protected void onDraw(final Canvas canvas) {
final float height = canvas.getHeight();
final float width = canvas.getWidth();
float radious = width > height ? height * 0.5F : width * 0.5F;
final float centerX = canvas.getWidth() * 0.5F;
final float centerY = canvas.getHeight() * 0.5F;
canvas.drawCircle(centerX, centerY, radious, _paint);
RectF rectF = new RectF();
rectF.set(centerX - radious, centerY - radious, centerX + radious, centerY + radious);
canvas.drawArc(rectF, 0, 90, true, _paintCenter);
}
private final float _timeRingSize;
private Paint _paintCenter;
private Paint _paint;
}
Output:
In Android, an ImageView is a rectangle by default. How can I make it a rounded rectangle (clip off all 4 corners of my Bitmap to be rounded rectangles) in the ImageView?
Note that from 2021 onwards, simply use ShapeableImageView
This is pretty late in response, but for anyone else that is looking for this, you can do the following code to manually round the corners of your images.
http://www.ruibm.com/?p=184
This isn't my code, but I've used it and it's works wonderfully. I used it as a helper within an ImageHelper class and extended it just a bit to pass in the amount of feathering I need for a given image.
Final code looks like this:
package com.company.app.utils;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Bitmap.Config;
import android.graphics.PorterDuff.Mode;
public class ImageHelper {
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}
Another easy way is to use a CardView with the corner radius and an ImageView inside:
<androidx.cardview.widget.CardView
android:layout_width="match_parent"
android:layout_height="match_parent"
app:cardCornerRadius="8dp"
android:layout_margin="5dp"
android:elevation="10dp">
<ImageView
android:id="#+id/roundedImageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/image"
android:background="#color/white"
android:scaleType="centerCrop"
/>
</androidx.cardview.widget.CardView>
Clipping to rounded shapes was added to the View class in API 21.
Just do this:
Create a rounded shape drawable, something like this:
res/drawable/round_outline.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="10dp" />
...
</shape>
Set the drawable as your ImageView's background:
android:background="#drawable/round_outline"
According to this documentation, then all you need to do is add android:clipToOutline="true"
Unfortunately, there's a bug and that XML attribute is not recognized. Luckily, we can still set up clipping in Java:
In your activity or fragment: ImageView.setClipToOutline(true)
Here's what it will look like:
Note:
This method works for any drawable shape (not just rounded). It will clip the ImageView to whatever shape outline you've defined in your Drawable xml.
Special note about ImageViews
setClipToOutline() only works when the View's background is set to a shape drawable. If this background shape exists, View treats the shape's outline as the borders for clipping and shadowing purposes.
This means, if you want to use setClipToOutline() to round the corners on an ImageView, your image must be set using android:src instead of android:background (since background must be set to your rounded shape). If you MUST use background to set your image instead of src, you can use this workaround:
Create a layout and set its background to your shape drawable
Wrap that layout around your ImageView (with no padding)
The ImageView (including anything else in the layout) will now display with rounded layout shape.
While the above answer works, Romain Guy (a core Android developer) shows a better method in his blog which uses less memory by using a shader not creating a copy of the bitmap. The general gist of the functionality is here:
BitmapShader shader;
shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);
RectF rect = new RectF(0.0f, 0.0f, width, height);
// rect contains the bounds of the shape
// radius is the radius in pixels of the rounded corners
// paint contains the shader that will texture the shape
canvas.drawRoundRect(rect, radius, radius, paint);
The advantages of this over other methods is that it:
does not create a separate copy of the bitmap, which uses a lot of memory with large images [vs most of the other answers here]
supports antialisasing [vs clipPath method]
supports alpha [vs xfermode+porterduff method]
supports hardware acceleration [vs clipPath method]
only draws once to the canvas [vs xfermode and clippath methods]
I've created a RoundedImageView based off this code that wraps this logic into an ImageView and adds proper ScaleType support and an optional rounded border.
Starting with the version 1.2.0-alpha03 of the Material Components Library there is the new ShapeableImageView.
You can use something like:
<com.google.android.material.imageview.ShapeableImageView
...
app:shapeAppearanceOverlay="#style/roundedImageView"
app:srcCompat="#drawable/ic_image" />
with in your themes.xml:
<style name="roundedImageView" parent="">
<item name="cornerFamily">rounded</item>
<item name="cornerSize">8dp</item>
</style>
Or programmatically:
float radius = getResources().getDimension(R.dimen.default_corner_radius);
imageView.setShapeAppearanceModel(imageView.getShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius)
.build());
With jetpack compose you can apply a clip Modifier using a RoundedCornerShape:
Image(
painter = painterResource(R.drawable.xxxx),
contentDescription = "xxxx",
contentScale = ContentScale.Crop,
modifier = Modifier
.size(64.dp)
.clip(RoundedCornerShape(8.dp))
)
In the v21 of the Support library there is now a solution to this: it's called RoundedBitmapDrawable.
It's basically just like a normal Drawable except you give it a corner radius for the clipping with:
setCornerRadius(float cornerRadius)
So, starting with Bitmap src and a target ImageView, it would look something like this:
RoundedBitmapDrawable dr = RoundedBitmapDrawableFactory.create(res, src);
dr.setCornerRadius(cornerRadius);
imageView.setImageDrawable(dr);
A quick xml solution -
<android.support.v7.widget.CardView
android:layout_width="40dp"
android:layout_height="40dp"
app:cardElevation="0dp"
app:cardCornerRadius="4dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="#+id/rounded_user_image"
android:scaleType="fitXY"/>
</android.support.v7.widget.CardView>
You can set your desired width, height and radius on CardView and scaleType on ImageView.
With AndroidX, use <androidx.cardview.widget.CardView>
I have done by Custom ImageView:
public class RoundRectCornerImageView extends ImageView {
private float radius = 18.0f;
private Path path;
private RectF rect;
public RoundRectCornerImageView(Context context) {
super(context);
init();
}
public RoundRectCornerImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundRectCornerImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
path = new Path();
}
#Override
protected void onDraw(Canvas canvas) {
rect = new RectF(0, 0, this.getWidth(), this.getHeight());
path.addRoundRect(rect, radius, radius, Path.Direction.CW);
canvas.clipPath(path);
super.onDraw(canvas);
}
}
How to use:
<com.mypackage.RoundRectCornerImageView
android:id="#+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/image"
android:scaleType="fitXY" />
Output:
Hope this would help you.
I found that both methods were very helpful in coming up with a working solution. Here is my composite version, that is pixel independent and allows you to have some square corners with the rest of the corners having the same radius (which is the usual use case).
With thanks to both of the solutions above:
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap input, int pixels , int w , int h , boolean squareTL, boolean squareTR, boolean squareBL, boolean squareBR ) {
Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final float densityMultiplier = context.getResources().getDisplayMetrics().density;
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, w, h);
final RectF rectF = new RectF(rect);
//make sure that our rounded corner is scaled appropriately
final float roundPx = pixels*densityMultiplier;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
//draw rectangles over the corners we want to be square
if (squareTL ){
canvas.drawRect(0, h/2, w/2, h, paint);
}
if (squareTR ){
canvas.drawRect(w/2, h/2, w, h, paint);
}
if (squareBL ){
canvas.drawRect(0, 0, w/2, h/2, paint);
}
if (squareBR ){
canvas.drawRect(w/2, 0, w, h/2, paint);
}
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(input, 0,0, paint);
return output;
}
Also, I overrode ImageView to put this in so I could define it in xml.
You may want to add in some of the logic that the super call makes here, but I've commented it as it's not helpful in my case.
#Override
protected void onDraw(Canvas canvas) {
//super.onDraw(canvas);
Drawable drawable = getDrawable();
Bitmap b = ((BitmapDrawable)drawable).getBitmap() ;
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = CropImageView.getRoundedCornerBitmap( getContext(), bitmap,10 , w, h , true, false,true, false);
canvas.drawBitmap(roundBitmap, 0,0 , null);
}
Hope this helps!
Rounded image Using ImageLoader here
Create DisplayImageOptions:
DisplayImageOptions options = new DisplayImageOptions.Builder()
// this will make circle, pass the width of image
.displayer(new RoundedBitmapDisplayer(getResources().getDimensionPixelSize(R.dimen.image_dimen_menu)))
.cacheOnDisc(true)
.build();
imageLoader.displayImage(url_for_image,ImageView,options);
Or you can user Picasso Library from Square.
Picasso.with(mContext)
.load(com.app.utility.Constants.BASE_URL+b.image)
.placeholder(R.drawable.profile)
.error(R.drawable.profile)
.transform(new RoundedTransformation(50, 4))
.resizeDimen(R.dimen.list_detail_image_size, R.dimen.list_detail_image_size)
.centerCrop()
.into(v.im_user);
you can download RoundedTransformation file here
here
As all the answers seemed too complicated for me just for round corners I thought and came to another solution which I think is worth to share, just with XML in case you have some space around the image:
Create a bordered shape with transparent content like this:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners
android:radius="30dp" />
<stroke
android:color="#ffffffff"
android:width="10dp" />
</shape>
Then in a RelativeLayout you can first place your image and then in the same location above the shape with another ImageView. The cover-shape should be larger in size by the amount of the border width. Be careful to take a larger corner radius as the outer radius is defined but the inner radius is what covers your image.
Hope it helps somebody, too.
Edit as per CQM request the relative layout example:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="#+id/imageToShow"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="#+id/imgCorners"
android:layout_alignLeft="#+id/imgCorners"
android:layout_alignRight="#+id/imgCorners"
android:layout_alignTop="#+id/imgCorners"
android:background="#ffffff"
android:contentDescription="#string/desc"
android:padding="5dp"
android:scaleType="centerCrop" />
<ImageView
android:id="#+id/imgCorners"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:contentDescription="#string/desc"
android:src="#drawable/corners_white" />
</RelativeLayout>
It can be done with a ShapeableImageView using a ShapeAppearanceOverlay:
<com.google.android.material.imageview.ShapeableImageView
android:id="#+id/avatar"
android:layout_width="64dp"
android:layout_height="64dp"
android:padding="4dp"
app:shapeAppearance="#style/ShapeAppearanceOverlay.Avatar"/>
Where style ShapeAppearanceOverlay.Avatar resides in res/values/styles.xml:
<style name="ShapeAppearanceOverlay.Avatar" parent="ShapeAppearance.MaterialComponents.SmallComponent">
<item name="cornerFamily">rounded</item>
<item name="cornerSize">50%</item>
</style>
This just need equal layout_height and layout_width set, else with will be a pill an no circle.
My implementation of ImageView with rounded corners widget, that (down||up)sizes image to required dimensions. It utilizes code form CaspNZ.
public class ImageViewRounded extends ImageView {
public ImageViewRounded(Context context) {
super(context);
}
public ImageViewRounded(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ImageViewRounded(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
BitmapDrawable drawable = (BitmapDrawable) getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap fullSizeBitmap = drawable.getBitmap();
int scaledWidth = getMeasuredWidth();
int scaledHeight = getMeasuredHeight();
Bitmap mScaledBitmap;
if (scaledWidth == fullSizeBitmap.getWidth() && scaledHeight == fullSizeBitmap.getHeight()) {
mScaledBitmap = fullSizeBitmap;
} else {
mScaledBitmap = Bitmap.createScaledBitmap(fullSizeBitmap, scaledWidth, scaledHeight, true /* filter */);
}
Bitmap roundBitmap = ImageUtilities.getRoundedCornerBitmap(getContext(), mScaledBitmap, 5, scaledWidth, scaledHeight,
false, false, false, false);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
}
As of recently, there is another way - using Glide's Generated API. It takes some initial work but then gives you all the power of Glide with the flexibility to do anything because you writhe the actual code so I think it's a good solution for the long run. Plus, the usage is very simple and neat.
First, setup Glide version 4+:
implementation 'com.github.bumptech.glide:glide:4.6.1'
annotationProcessor 'com.github.bumptech.glide:compiler:4.6.1'
Then create Glid's app module class to trigger the annotation processing:
#GlideModule
public final class MyAppGlideModule extends AppGlideModule {}
Then create the Glide extension which actually does the work. You can customize it to do whatever you want:
#GlideExtension
public class MyGlideExtension {
private MyGlideExtension() {}
#NonNull
#GlideOption
public static RequestOptions roundedCorners(RequestOptions options, #NonNull Context context, int cornerRadius) {
int px = Math.round(cornerRadius * (context.getResources().getDisplayMetrics().xdpi / DisplayMetrics.DENSITY_DEFAULT));
return options.transforms(new RoundedCorners(px));
}
}
After adding these files, build your project.
Then use it in your code like this:
GlideApp.with(this)
.load(imageUrl)
.roundedCorners(getApplicationContext(), 5)
.into(imageView);
There is a cool library that allows you to shape imageviews.
Here is an example:
<com.github.siyamed.shapeimageview.mask.PorterShapeImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
app:siShape="#drawable/shape_rounded_rectangle"
android:src="#drawable/neo"
app:siSquare="true"/>
Shape definition:
<shape android:shape="rectangle" xmlns:android="http://schemas.android.com/apk/res/android">
<corners
android:topLeftRadius="18dp"
android:topRightRadius="18dp"
android:bottomLeftRadius="18dp"
android:bottomRightRadius="18dp" />
<solid android:color="#color/black" />
</shape>
Result:
Try the Material Components Library and use the ShapeableImageView.
Somethig like this :
Java :
imageView=new ShapeableImageView(context);
imageView.setShapeAppearanceModel(
imageView.getShapeAppearanceModel()
.toBuilder()
.setAllCornerSizes(20)
.build());
Kotlin :
val imageView = ShapeableImageView(context)
imageView.setShapeAppearanceModel(
imageView.getShapeAppearanceModel()
.toBuilder()
.setAllCornerSizes(20f)
.build())
Here is a simple example overriding imageView, you can then also use it in layout designer to preview.
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
#TargetApi(Build.VERSION_CODES.LOLLIPOP)
public RoundedImageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
#Override
public void setImageDrawable(Drawable drawable) {
float radius = 0.1f;
Bitmap bitmap = ((BitmapDrawable) drawable).getBitmap();
RoundedBitmapDrawable rid = RoundedBitmapDrawableFactory.create(getResources(), bitmap);
rid.setCornerRadius(bitmap.getWidth() * radius);
super.setImageDrawable(rid);
}
}
This is for fast solution. Radius is used on all corners and is based of percentage of bitmap width.
I just overrided setImageDrawable and used support v4 method for rounded bitmap drawable.
Usage:
<com.example.widgets.RoundedImageView
android:layout_width="39dp"
android:layout_height="39dp"
android:src="#drawable/your_drawable" />
Preview with imageView and custom imageView:
Kotlin
import android.graphics.BitmapFactory
import android.os.Bundle
import android.support.v4.graphics.drawable.RoundedBitmapDrawableFactory
import kotlinx.android.synthetic.main.activity_main.*
val bitmap = BitmapFactory.decodeResource(resources, R.drawable.myImage)
val rounded = RoundedBitmapDrawableFactory.create(resources, bitmap)
rounded.cornerRadius = 20f
profileImageView.setImageDrawable(rounded)
To make ImageView Circular we can change cornerRadius with:
rounded.isCircular = true
Apply a shape to your imageView as below:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<solid android:color="#faf5e6" />
<stroke
android:width="1dp"
android:color="#808080" />
<corners android:radius="15dp" />
<padding
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp" />
</shape>
it may be helpful to you friend.
You should extend ImageView and draw your own rounded rectangle.
If you want a frame around the image you could also superimpose the rounded frame on top of the image view in the layout.
[edit]Superimpose the frame on to op the original image, by using a FrameLayout for example. The first element of the FrameLayout will be the image you want to diplay rounded. Then add another ImageView with the frame. The second ImageView will be displayed on top of the original ImageView and thus Android will draw it's contents above the orignal ImageView.
Props to George Walters II above, I just took his answer and extended it a bit to support rounding individual corners differently. This could be optimized a bit further (some of the target rects overlap), but not a whole lot.
I know this thread is a bit old, but its one of the top results for queries on Google for how to round corners of ImageViews on Android.
/**
* Use this method to scale a bitmap and give it specific rounded corners.
* #param context Context object used to ascertain display density.
* #param bitmap The original bitmap that will be scaled and have rounded corners applied to it.
* #param upperLeft Corner radius for upper left.
* #param upperRight Corner radius for upper right.
* #param lowerRight Corner radius for lower right.
* #param lowerLeft Corner radius for lower left.
* #param endWidth Width to which to scale original bitmap.
* #param endHeight Height to which to scale original bitmap.
* #return Scaled bitmap with rounded corners.
*/
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap bitmap, float upperLeft,
float upperRight, float lowerRight, float lowerLeft, int endWidth,
int endHeight) {
float densityMultiplier = context.getResources().getDisplayMetrics().density;
// scale incoming bitmap to appropriate px size given arguments and display dpi
bitmap = Bitmap.createScaledBitmap(bitmap,
Math.round(endWidth * densityMultiplier),
Math.round(endHeight * densityMultiplier), true);
// create empty bitmap for drawing
Bitmap output = Bitmap.createBitmap(
Math.round(endWidth * densityMultiplier),
Math.round(endHeight * densityMultiplier), Config.ARGB_8888);
// get canvas for empty bitmap
Canvas canvas = new Canvas(output);
int width = canvas.getWidth();
int height = canvas.getHeight();
// scale the rounded corners appropriately given dpi
upperLeft *= densityMultiplier;
upperRight *= densityMultiplier;
lowerRight *= densityMultiplier;
lowerLeft *= densityMultiplier;
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.WHITE);
// fill the canvas with transparency
canvas.drawARGB(0, 0, 0, 0);
// draw the rounded corners around the image rect. clockwise, starting in upper left.
canvas.drawCircle(upperLeft, upperLeft, upperLeft, paint);
canvas.drawCircle(width - upperRight, upperRight, upperRight, paint);
canvas.drawCircle(width - lowerRight, height - lowerRight, lowerRight, paint);
canvas.drawCircle(lowerLeft, height - lowerLeft, lowerLeft, paint);
// fill in all the gaps between circles. clockwise, starting at top.
RectF rectT = new RectF(upperLeft, 0, width - upperRight, height / 2);
RectF rectR = new RectF(width / 2, upperRight, width, height - lowerRight);
RectF rectB = new RectF(lowerLeft, height / 2, width - lowerRight, height);
RectF rectL = new RectF(0, upperLeft, width / 2, height - lowerLeft);
canvas.drawRect(rectT, paint);
canvas.drawRect(rectR, paint);
canvas.drawRect(rectB, paint);
canvas.drawRect(rectL, paint);
// set up the rect for the image
Rect imageRect = new Rect(0, 0, width, height);
// set up paint object such that it only paints on Color.WHITE
paint.setXfermode(new AvoidXfermode(Color.WHITE, 255, AvoidXfermode.Mode.TARGET));
// draw resized bitmap onto imageRect in canvas, using paint as configured above
canvas.drawBitmap(bitmap, imageRect, imageRect, paint);
return output;
}
Romain Guy is where it's at.
Minified version as follows.
Bitmap bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.image)).getBitmap();
Bitmap bitmapRounded = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
Canvas canvas = new Canvas(bitmapRounded);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
canvas.drawRoundRect((new RectF(0.0f, 0.0f, bitmap.getWidth(), bitmap.getHeight())), 10, 10, paint);
imageView.setImageBitmap(bitmapRounded);
Why not do clipping in draw()?
Here is my solution:
Extend RelativeLayout with clipping
Put ImageView (or other views) into the layout:
Code:
public class RoundRelativeLayout extends RelativeLayout {
private final float radius;
public RoundRelativeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray attrArray = context.obtainStyledAttributes(attrs,
R.styleable.RoundRelativeLayout);
radius = attrArray.getDimension(
R.styleable.RoundRelativeLayout_radius, 0);
}
private boolean isPathValid;
private final Path path = new Path();
private Path getRoundRectPath() {
if (isPathValid) {
return path;
}
path.reset();
int width = getWidth();
int height = getHeight();
RectF bounds = new RectF(0, 0, width, height);
path.addRoundRect(bounds, radius, radius, Direction.CCW);
isPathValid = true;
return path;
}
#Override
protected void dispatchDraw(Canvas canvas) {
canvas.clipPath(getRoundRectPath());
super.dispatchDraw(canvas);
}
#Override
public void draw(Canvas canvas) {
canvas.clipPath(getRoundRectPath());
super.draw(canvas);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int oldWidth = getMeasuredWidth();
int oldHeight = getMeasuredHeight();
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int newWidth = getMeasuredWidth();
int newHeight = getMeasuredHeight();
if (newWidth != oldWidth || newHeight != oldHeight) {
isPathValid = false;
}
}
}
This pure xml solution was good enough in my case. http://www.techrepublic.com/article/pro-tip-round-corners-on-an-android-imageview-with-this-hack/
EDIT
Here's the answer in a nutshell:
In the /res/drawable folder, create a frame.xml file. In it, we define a simple rectangle with rounded corners and a transparent center.
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
<solid android:color="#00ffffff" />
<padding android:left="6dp"
android:top="6dp"
android:right="6dp"
android:bottom="6dp" />
<corners android:radius="12dp" />
<stroke android:width="6dp" android:color="#ffffffff" />
</shape>
In your layout file you add a LinearLayout that contains a standard ImageView, as well as a nested FrameLayout. The FrameLayout uses padding and the custom drawable to give the illusion of rounded corners.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:layout_gravity="center"
android:gravity="center"
android:background="#ffffffff">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="6dp"
android:src="#drawable/tr"/>
<FrameLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="6dp"
android:src="#drawable/tr"/>
<ImageView
android:src="#drawable/frame"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</FrameLayout>
</LinearLayout>
None of the methods provided in the answers worked for me. I found the following way works if your android version is 5.0 or above:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
ViewOutlineProvider provider = new ViewOutlineProvider() {
#Override
public void getOutline(View view, Outline outline) {
int curveRadius = 24;
outline.setRoundRect(0, 0, view.getWidth(), (view.getHeight()+curveRadius), curveRadius);
}
};
imageview.setOutlineProvider(provider);
imageview.setClipToOutline(true);
}
No xml shapes to be defined, and the code above create corners only for top, which normal methods won't work. If you need 4 corners to be rounded, remove:
"+ curveRadius"
From the parameter for bottom in setRoundRect. You can further expand the shape to any others by specifying outlines that suit your needs. Check out the following link:
Android Developer Documentation.
Note, as with any measure in Android, you have to "convert" the size typically from DP. In the example above, say you want the radius to be 24
int curveRadius = 24;
For example you may be later adding a border in a drawable with the radius set as "24" and you wish it to match. Hence,
float desiredRadius = 24;
float radiusConverted = TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_DIP,
desiredRadius,
itemView.getContext().getResources().getDisplayMetrics());
and then
int curveRadius = radiusConverted;
The following creates a rounded rectangle layout object that draws a rounded rectangle around any child objects that are placed in it. It also demonstrates how to create views and layouts programmatically without using the layout xml files.
package android.example;
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.view.ViewGroup.LayoutParams;
import android.widget.LinearLayout;
import android.widget.TextView;
public class MessageScreen extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
int mainBackgroundColor = Color.parseColor("#2E8B57");
int labelTextColor = Color.parseColor("#FF4500");
int messageBackgroundColor = Color.parseColor("#3300FF");
int messageTextColor = Color.parseColor("#FFFF00");
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
float density = metrics.density;
int minMarginSize = Math.round(density * 8);
int paddingSize = minMarginSize * 2;
int maxMarginSize = minMarginSize * 4;
TextView label = new TextView(this);
/*
* The LayoutParams are instructions to the Layout that will contain the
* View for laying out the View, so you need to use the LayoutParams of
* the Layout that will contain the View.
*/
LinearLayout.LayoutParams labelLayoutParams = new LinearLayout.LayoutParams(
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
label.setLayoutParams(labelLayoutParams);
label.setTextSize(TypedValue.COMPLEX_UNIT_SP, 18);
label.setPadding(paddingSize, paddingSize, paddingSize, paddingSize);
label.setText(R.string.title);
label.setTextColor(labelTextColor);
TextView message = new TextView(this);
RoundedRectangle.LayoutParams messageLayoutParams = new RoundedRectangle.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);
/*
* This is one of the calls must made to force a ViewGroup to call its
* draw method instead of just calling the draw method of its children.
* This tells the RoundedRectangle to put some extra space around the
* View.
*/
messageLayoutParams.setMargins(minMarginSize, paddingSize,
minMarginSize, maxMarginSize);
message.setLayoutParams(messageLayoutParams);
message.setTextSize(TypedValue.COMPLEX_UNIT_SP, paddingSize);
message.setText(R.string.message);
message.setTextColor(messageTextColor);
message.setBackgroundColor(messageBackgroundColor);
RoundedRectangle messageContainer = new RoundedRectangle(this);
LinearLayout.LayoutParams messageContainerLayoutParams = new LinearLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);
messageContainerLayoutParams.setMargins(paddingSize, 0, paddingSize, 0);
messageContainer.setLayoutParams(messageContainerLayoutParams);
messageContainer.setOrientation(LinearLayout.VERTICAL);
/*
* This is one of the calls must made to force a ViewGroup to call its
* draw method instead of just calling the draw method of its children.
* This tells the RoundedRectangle to color the the exta space that was
* put around the View as well as the View. This is exterior color of
* the RoundedRectangle.
*/
messageContainer.setBackgroundColor(mainBackgroundColor);
/*
* This is one of the calls must made to force a ViewGroup to call its
* draw method instead of just calling the draw method of its children.
* This is the interior color of the RoundedRectangle. It must be
* different than the exterior color of the RoundedRectangle or the
* RoundedRectangle will not call its draw method.
*/
messageContainer.setInteriorColor(messageBackgroundColor);
// Add the message to the RoundedRectangle.
messageContainer.addView(message);
//
LinearLayout main = new LinearLayout(this);
LinearLayout.LayoutParams mainLayoutParams = new LinearLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);
main.setLayoutParams(mainLayoutParams);
main.setOrientation(LinearLayout.VERTICAL);
main.setBackgroundColor(mainBackgroundColor);
main.addView(label);
main.addView(messageContainer);
setContentView(main);
}
}
The class for RoundedRectangle layout object is as defined here:
/**
* A LinearLayout that draws a rounded rectangle around the child View that was added to it.
*/
package android.example;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.widget.LinearLayout;
/**
* A LinearLayout that has rounded corners instead of square corners.
*
* #author Danny Remington
*
* #see LinearLayout
*
*/
public class RoundedRectangle extends LinearLayout {
private int mInteriorColor;
public RoundedRectangle(Context p_context) {
super(p_context);
}
public RoundedRectangle(Context p_context, AttributeSet attributeSet) {
super(p_context, attributeSet);
}
// Listener for the onDraw event that occurs when the Layout is drawn.
protected void onDraw(Canvas canvas) {
Rect rect = new Rect(0, 0, getWidth(), getHeight());
RectF rectF = new RectF(rect);
DisplayMetrics metrics = new DisplayMetrics();
Activity activity = (Activity) getContext();
activity.getWindowManager().getDefaultDisplay().getMetrics(metrics);
float density = metrics.density;
int arcSize = Math.round(density * 10);
Paint paint = new Paint();
paint.setColor(mInteriorColor);
canvas.drawRoundRect(rectF, arcSize, arcSize, paint);
}
/**
* Set the background color to use inside the RoundedRectangle.
*
* #param Primitive int - The color inside the rounded rectangle.
*/
public void setInteriorColor(int interiorColor) {
mInteriorColor = interiorColor;
}
/**
* Get the background color used inside the RoundedRectangle.
*
* #return Primitive int - The color inside the rounded rectangle.
*/
public int getInteriorColor() {
return mInteriorColor;
}
}
If you are using Glide Library this would be helpful:
Glide.with(getApplicationContext())
.load(image_url)
.asBitmap()
.centerCrop()
.into(new BitmapImageViewTarget(imageView) {
#Override
protected void setResource(Bitmap resource) {
RoundedBitmapDrawable circularBitmapDrawable =
RoundedBitmapDrawableFactory.create(getApplicationContext().getResources(), resource);
circularBitmapDrawable.setCornerRadius(dpToPx(10));
circularBitmapDrawable.setAntiAlias(true);
imageView.setImageDrawable(circularBitmapDrawable);
}
});
public int dpToPx(int dp) {
DisplayMetrics displayMetrics = getApplicationContext().getResources().getDisplayMetrics();
return Math.round(dp * (displayMetrics.xdpi / DisplayMetrics.DENSITY_DEFAULT));
}
Thanks a lot to first answer. Here is modified version to convert a rectangular image into a square one (and rounded) and fill color is being passed as parameter.
public static Bitmap getRoundedBitmap(Bitmap bitmap, int pixels, int color) {
Bitmap inpBitmap = bitmap;
int width = 0;
int height = 0;
width = inpBitmap.getWidth();
height = inpBitmap.getHeight();
if (width <= height) {
height = width;
} else {
width = height;
}
Bitmap output = Bitmap.createBitmap(width, height, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, width, height);
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(inpBitmap, rect, rect, paint);
return output;
}
if your image is on internet the best way is using glide and RoundedBitmapDrawableFactory (from API 21 - but available in support library) like so:
Glide.with(ctx).load(url).asBitmap().centerCrop().into(new BitmapImageViewTarget(imageView) {
#Override
protected void setResource(Bitmap res) {
RoundedBitmapDrawable bitmapDrawable =
RoundedBitmapDrawableFactory.create(ctx.getResources(), res);
bitmapDrawable.setCircular(true);//comment this line and uncomment the next line if you dont want it fully cricular
//circularBitmapDrawable.setCornerRadius(cornerRadius);
imageView.setImageDrawable(bitmapDrawable);
}
});
Answer for the question that is redirected here:
"How to create a circular ImageView in Android?"
public static Bitmap getRoundBitmap(Bitmap bitmap) {
int min = Math.min(bitmap.getWidth(), bitmap.getHeight());
Bitmap bitmapRounded = Bitmap.createBitmap(min, min, bitmap.getConfig());
Canvas canvas = new Canvas(bitmapRounded);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
canvas.drawRoundRect((new RectF(0.0f, 0.0f, min, min)), min/2, min/2, paint);
return bitmapRounded;
}
In Android, an ImageView is a rectangle by default. How can I make it a rounded rectangle (clip off all 4 corners of my Bitmap to be rounded rectangles) in the ImageView?
Note that from 2021 onwards, simply use ShapeableImageView
This is pretty late in response, but for anyone else that is looking for this, you can do the following code to manually round the corners of your images.
http://www.ruibm.com/?p=184
This isn't my code, but I've used it and it's works wonderfully. I used it as a helper within an ImageHelper class and extended it just a bit to pass in the amount of feathering I need for a given image.
Final code looks like this:
package com.company.app.utils;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.PorterDuffXfermode;
import android.graphics.Rect;
import android.graphics.RectF;
import android.graphics.Bitmap.Config;
import android.graphics.PorterDuff.Mode;
public class ImageHelper {
public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, int pixels) {
Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap
.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(bitmap, rect, rect, paint);
return output;
}
}
Another easy way is to use a CardView with the corner radius and an ImageView inside:
<androidx.cardview.widget.CardView
android:layout_width="match_parent"
android:layout_height="match_parent"
app:cardCornerRadius="8dp"
android:layout_margin="5dp"
android:elevation="10dp">
<ImageView
android:id="#+id/roundedImageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:src="#drawable/image"
android:background="#color/white"
android:scaleType="centerCrop"
/>
</androidx.cardview.widget.CardView>
Clipping to rounded shapes was added to the View class in API 21.
Just do this:
Create a rounded shape drawable, something like this:
res/drawable/round_outline.xml
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners android:radius="10dp" />
...
</shape>
Set the drawable as your ImageView's background:
android:background="#drawable/round_outline"
According to this documentation, then all you need to do is add android:clipToOutline="true"
Unfortunately, there's a bug and that XML attribute is not recognized. Luckily, we can still set up clipping in Java:
In your activity or fragment: ImageView.setClipToOutline(true)
Here's what it will look like:
Note:
This method works for any drawable shape (not just rounded). It will clip the ImageView to whatever shape outline you've defined in your Drawable xml.
Special note about ImageViews
setClipToOutline() only works when the View's background is set to a shape drawable. If this background shape exists, View treats the shape's outline as the borders for clipping and shadowing purposes.
This means, if you want to use setClipToOutline() to round the corners on an ImageView, your image must be set using android:src instead of android:background (since background must be set to your rounded shape). If you MUST use background to set your image instead of src, you can use this workaround:
Create a layout and set its background to your shape drawable
Wrap that layout around your ImageView (with no padding)
The ImageView (including anything else in the layout) will now display with rounded layout shape.
While the above answer works, Romain Guy (a core Android developer) shows a better method in his blog which uses less memory by using a shader not creating a copy of the bitmap. The general gist of the functionality is here:
BitmapShader shader;
shader = new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(shader);
RectF rect = new RectF(0.0f, 0.0f, width, height);
// rect contains the bounds of the shape
// radius is the radius in pixels of the rounded corners
// paint contains the shader that will texture the shape
canvas.drawRoundRect(rect, radius, radius, paint);
The advantages of this over other methods is that it:
does not create a separate copy of the bitmap, which uses a lot of memory with large images [vs most of the other answers here]
supports antialisasing [vs clipPath method]
supports alpha [vs xfermode+porterduff method]
supports hardware acceleration [vs clipPath method]
only draws once to the canvas [vs xfermode and clippath methods]
I've created a RoundedImageView based off this code that wraps this logic into an ImageView and adds proper ScaleType support and an optional rounded border.
Starting with the version 1.2.0-alpha03 of the Material Components Library there is the new ShapeableImageView.
You can use something like:
<com.google.android.material.imageview.ShapeableImageView
...
app:shapeAppearanceOverlay="#style/roundedImageView"
app:srcCompat="#drawable/ic_image" />
with in your themes.xml:
<style name="roundedImageView" parent="">
<item name="cornerFamily">rounded</item>
<item name="cornerSize">8dp</item>
</style>
Or programmatically:
float radius = getResources().getDimension(R.dimen.default_corner_radius);
imageView.setShapeAppearanceModel(imageView.getShapeAppearanceModel()
.toBuilder()
.setAllCorners(CornerFamily.ROUNDED,radius)
.build());
With jetpack compose you can apply a clip Modifier using a RoundedCornerShape:
Image(
painter = painterResource(R.drawable.xxxx),
contentDescription = "xxxx",
contentScale = ContentScale.Crop,
modifier = Modifier
.size(64.dp)
.clip(RoundedCornerShape(8.dp))
)
In the v21 of the Support library there is now a solution to this: it's called RoundedBitmapDrawable.
It's basically just like a normal Drawable except you give it a corner radius for the clipping with:
setCornerRadius(float cornerRadius)
So, starting with Bitmap src and a target ImageView, it would look something like this:
RoundedBitmapDrawable dr = RoundedBitmapDrawableFactory.create(res, src);
dr.setCornerRadius(cornerRadius);
imageView.setImageDrawable(dr);
A quick xml solution -
<android.support.v7.widget.CardView
android:layout_width="40dp"
android:layout_height="40dp"
app:cardElevation="0dp"
app:cardCornerRadius="4dp">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:id="#+id/rounded_user_image"
android:scaleType="fitXY"/>
</android.support.v7.widget.CardView>
You can set your desired width, height and radius on CardView and scaleType on ImageView.
With AndroidX, use <androidx.cardview.widget.CardView>
I have done by Custom ImageView:
public class RoundRectCornerImageView extends ImageView {
private float radius = 18.0f;
private Path path;
private RectF rect;
public RoundRectCornerImageView(Context context) {
super(context);
init();
}
public RoundRectCornerImageView(Context context, AttributeSet attrs) {
super(context, attrs);
init();
}
public RoundRectCornerImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
init();
}
private void init() {
path = new Path();
}
#Override
protected void onDraw(Canvas canvas) {
rect = new RectF(0, 0, this.getWidth(), this.getHeight());
path.addRoundRect(rect, radius, radius, Path.Direction.CW);
canvas.clipPath(path);
super.onDraw(canvas);
}
}
How to use:
<com.mypackage.RoundRectCornerImageView
android:id="#+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#drawable/image"
android:scaleType="fitXY" />
Output:
Hope this would help you.
I found that both methods were very helpful in coming up with a working solution. Here is my composite version, that is pixel independent and allows you to have some square corners with the rest of the corners having the same radius (which is the usual use case).
With thanks to both of the solutions above:
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap input, int pixels , int w , int h , boolean squareTL, boolean squareTR, boolean squareBL, boolean squareBR ) {
Bitmap output = Bitmap.createBitmap(w, h, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final float densityMultiplier = context.getResources().getDisplayMetrics().density;
final int color = 0xff424242;
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, w, h);
final RectF rectF = new RectF(rect);
//make sure that our rounded corner is scaled appropriately
final float roundPx = pixels*densityMultiplier;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
//draw rectangles over the corners we want to be square
if (squareTL ){
canvas.drawRect(0, h/2, w/2, h, paint);
}
if (squareTR ){
canvas.drawRect(w/2, h/2, w, h, paint);
}
if (squareBL ){
canvas.drawRect(0, 0, w/2, h/2, paint);
}
if (squareBR ){
canvas.drawRect(w/2, 0, w, h/2, paint);
}
paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.SRC_IN));
canvas.drawBitmap(input, 0,0, paint);
return output;
}
Also, I overrode ImageView to put this in so I could define it in xml.
You may want to add in some of the logic that the super call makes here, but I've commented it as it's not helpful in my case.
#Override
protected void onDraw(Canvas canvas) {
//super.onDraw(canvas);
Drawable drawable = getDrawable();
Bitmap b = ((BitmapDrawable)drawable).getBitmap() ;
Bitmap bitmap = b.copy(Bitmap.Config.ARGB_8888, true);
int w = getWidth(), h = getHeight();
Bitmap roundBitmap = CropImageView.getRoundedCornerBitmap( getContext(), bitmap,10 , w, h , true, false,true, false);
canvas.drawBitmap(roundBitmap, 0,0 , null);
}
Hope this helps!
Rounded image Using ImageLoader here
Create DisplayImageOptions:
DisplayImageOptions options = new DisplayImageOptions.Builder()
// this will make circle, pass the width of image
.displayer(new RoundedBitmapDisplayer(getResources().getDimensionPixelSize(R.dimen.image_dimen_menu)))
.cacheOnDisc(true)
.build();
imageLoader.displayImage(url_for_image,ImageView,options);
Or you can user Picasso Library from Square.
Picasso.with(mContext)
.load(com.app.utility.Constants.BASE_URL+b.image)
.placeholder(R.drawable.profile)
.error(R.drawable.profile)
.transform(new RoundedTransformation(50, 4))
.resizeDimen(R.dimen.list_detail_image_size, R.dimen.list_detail_image_size)
.centerCrop()
.into(v.im_user);
you can download RoundedTransformation file here
here
As all the answers seemed too complicated for me just for round corners I thought and came to another solution which I think is worth to share, just with XML in case you have some space around the image:
Create a bordered shape with transparent content like this:
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle">
<corners
android:radius="30dp" />
<stroke
android:color="#ffffffff"
android:width="10dp" />
</shape>
Then in a RelativeLayout you can first place your image and then in the same location above the shape with another ImageView. The cover-shape should be larger in size by the amount of the border width. Be careful to take a larger corner radius as the outer radius is defined but the inner radius is what covers your image.
Hope it helps somebody, too.
Edit as per CQM request the relative layout example:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent" >
<ImageView
android:id="#+id/imageToShow"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="#+id/imgCorners"
android:layout_alignLeft="#+id/imgCorners"
android:layout_alignRight="#+id/imgCorners"
android:layout_alignTop="#+id/imgCorners"
android:background="#ffffff"
android:contentDescription="#string/desc"
android:padding="5dp"
android:scaleType="centerCrop" />
<ImageView
android:id="#+id/imgCorners"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:adjustViewBounds="true"
android:contentDescription="#string/desc"
android:src="#drawable/corners_white" />
</RelativeLayout>
It can be done with a ShapeableImageView using a ShapeAppearanceOverlay:
<com.google.android.material.imageview.ShapeableImageView
android:id="#+id/avatar"
android:layout_width="64dp"
android:layout_height="64dp"
android:padding="4dp"
app:shapeAppearance="#style/ShapeAppearanceOverlay.Avatar"/>
Where style ShapeAppearanceOverlay.Avatar resides in res/values/styles.xml:
<style name="ShapeAppearanceOverlay.Avatar" parent="ShapeAppearance.MaterialComponents.SmallComponent">
<item name="cornerFamily">rounded</item>
<item name="cornerSize">50%</item>
</style>
This just need equal layout_height and layout_width set, else with will be a pill an no circle.
My implementation of ImageView with rounded corners widget, that (down||up)sizes image to required dimensions. It utilizes code form CaspNZ.
public class ImageViewRounded extends ImageView {
public ImageViewRounded(Context context) {
super(context);
}
public ImageViewRounded(Context context, AttributeSet attrs) {
super(context, attrs);
}
public ImageViewRounded(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
#Override
protected void onDraw(Canvas canvas) {
BitmapDrawable drawable = (BitmapDrawable) getDrawable();
if (drawable == null) {
return;
}
if (getWidth() == 0 || getHeight() == 0) {
return;
}
Bitmap fullSizeBitmap = drawable.getBitmap();
int scaledWidth = getMeasuredWidth();
int scaledHeight = getMeasuredHeight();
Bitmap mScaledBitmap;
if (scaledWidth == fullSizeBitmap.getWidth() && scaledHeight == fullSizeBitmap.getHeight()) {
mScaledBitmap = fullSizeBitmap;
} else {
mScaledBitmap = Bitmap.createScaledBitmap(fullSizeBitmap, scaledWidth, scaledHeight, true /* filter */);
}
Bitmap roundBitmap = ImageUtilities.getRoundedCornerBitmap(getContext(), mScaledBitmap, 5, scaledWidth, scaledHeight,
false, false, false, false);
canvas.drawBitmap(roundBitmap, 0, 0, null);
}
}
As of recently, there is another way - using Glide's Generated API. It takes some initial work but then gives you all the power of Glide with the flexibility to do anything because you writhe the actual code so I think it's a good solution for the long run. Plus, the usage is very simple and neat.
First, setup Glide version 4+:
implementation 'com.github.bumptech.glide:glide:4.6.1'
annotationProcessor 'com.github.bumptech.glide:compiler:4.6.1'
Then create Glid's app module class to trigger the annotation processing:
#GlideModule
public final class MyAppGlideModule extends AppGlideModule {}
Then create the Glide extension which actually does the work. You can customize it to do whatever you want:
#GlideExtension
public class MyGlideExtension {
private MyGlideExtension() {}
#NonNull
#GlideOption
public static RequestOptions roundedCorners(RequestOptions options, #NonNull Context context, int cornerRadius) {
int px = Math.round(cornerRadius * (context.getResources().getDisplayMetrics().xdpi / DisplayMetrics.DENSITY_DEFAULT));
return options.transforms(new RoundedCorners(px));
}
}
After adding these files, build your project.
Then use it in your code like this:
GlideApp.with(this)
.load(imageUrl)
.roundedCorners(getApplicationContext(), 5)
.into(imageView);
There is a cool library that allows you to shape imageviews.
Here is an example:
<com.github.siyamed.shapeimageview.mask.PorterShapeImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
app:siShape="#drawable/shape_rounded_rectangle"
android:src="#drawable/neo"
app:siSquare="true"/>
Shape definition:
<shape android:shape="rectangle" xmlns:android="http://schemas.android.com/apk/res/android">
<corners
android:topLeftRadius="18dp"
android:topRightRadius="18dp"
android:bottomLeftRadius="18dp"
android:bottomRightRadius="18dp" />
<solid android:color="#color/black" />
</shape>
Result:
Try the Material Components Library and use the ShapeableImageView.
Somethig like this :
Java :
imageView=new ShapeableImageView(context);
imageView.setShapeAppearanceModel(
imageView.getShapeAppearanceModel()
.toBuilder()
.setAllCornerSizes(20)
.build());
Kotlin :
val imageView = ShapeableImageView(context)
imageView.setShapeAppearanceModel(
imageView.getShapeAppearanceModel()
.toBuilder()
.setAllCornerSizes(20f)
.build())
Here is a simple example overriding imageView, you can then also use it in layout designer to preview.
public class RoundedImageView extends ImageView {
public RoundedImageView(Context context) {
super(context);
}
public RoundedImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
public RoundedImageView(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
#TargetApi(Build.VERSION_CODES.LOLLIPOP)
public RoundedImageView(Context context, AttributeSet attrs, int defStyleAttr, int defStyleRes) {
super(context, attrs, defStyleAttr, defStyleRes);
}
#Override
public void setImageDrawable(Drawable drawable) {
float radius = 0.1f;
Bitmap bitmap = ((BitmapDrawable) drawable).getBitmap();
RoundedBitmapDrawable rid = RoundedBitmapDrawableFactory.create(getResources(), bitmap);
rid.setCornerRadius(bitmap.getWidth() * radius);
super.setImageDrawable(rid);
}
}
This is for fast solution. Radius is used on all corners and is based of percentage of bitmap width.
I just overrided setImageDrawable and used support v4 method for rounded bitmap drawable.
Usage:
<com.example.widgets.RoundedImageView
android:layout_width="39dp"
android:layout_height="39dp"
android:src="#drawable/your_drawable" />
Preview with imageView and custom imageView:
Kotlin
import android.graphics.BitmapFactory
import android.os.Bundle
import android.support.v4.graphics.drawable.RoundedBitmapDrawableFactory
import kotlinx.android.synthetic.main.activity_main.*
val bitmap = BitmapFactory.decodeResource(resources, R.drawable.myImage)
val rounded = RoundedBitmapDrawableFactory.create(resources, bitmap)
rounded.cornerRadius = 20f
profileImageView.setImageDrawable(rounded)
To make ImageView Circular we can change cornerRadius with:
rounded.isCircular = true
Apply a shape to your imageView as below:
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >
<solid android:color="#faf5e6" />
<stroke
android:width="1dp"
android:color="#808080" />
<corners android:radius="15dp" />
<padding
android:bottom="5dp"
android:left="5dp"
android:right="5dp"
android:top="5dp" />
</shape>
it may be helpful to you friend.
You should extend ImageView and draw your own rounded rectangle.
If you want a frame around the image you could also superimpose the rounded frame on top of the image view in the layout.
[edit]Superimpose the frame on to op the original image, by using a FrameLayout for example. The first element of the FrameLayout will be the image you want to diplay rounded. Then add another ImageView with the frame. The second ImageView will be displayed on top of the original ImageView and thus Android will draw it's contents above the orignal ImageView.
Props to George Walters II above, I just took his answer and extended it a bit to support rounding individual corners differently. This could be optimized a bit further (some of the target rects overlap), but not a whole lot.
I know this thread is a bit old, but its one of the top results for queries on Google for how to round corners of ImageViews on Android.
/**
* Use this method to scale a bitmap and give it specific rounded corners.
* #param context Context object used to ascertain display density.
* #param bitmap The original bitmap that will be scaled and have rounded corners applied to it.
* #param upperLeft Corner radius for upper left.
* #param upperRight Corner radius for upper right.
* #param lowerRight Corner radius for lower right.
* #param lowerLeft Corner radius for lower left.
* #param endWidth Width to which to scale original bitmap.
* #param endHeight Height to which to scale original bitmap.
* #return Scaled bitmap with rounded corners.
*/
public static Bitmap getRoundedCornerBitmap(Context context, Bitmap bitmap, float upperLeft,
float upperRight, float lowerRight, float lowerLeft, int endWidth,
int endHeight) {
float densityMultiplier = context.getResources().getDisplayMetrics().density;
// scale incoming bitmap to appropriate px size given arguments and display dpi
bitmap = Bitmap.createScaledBitmap(bitmap,
Math.round(endWidth * densityMultiplier),
Math.round(endHeight * densityMultiplier), true);
// create empty bitmap for drawing
Bitmap output = Bitmap.createBitmap(
Math.round(endWidth * densityMultiplier),
Math.round(endHeight * densityMultiplier), Config.ARGB_8888);
// get canvas for empty bitmap
Canvas canvas = new Canvas(output);
int width = canvas.getWidth();
int height = canvas.getHeight();
// scale the rounded corners appropriately given dpi
upperLeft *= densityMultiplier;
upperRight *= densityMultiplier;
lowerRight *= densityMultiplier;
lowerLeft *= densityMultiplier;
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setColor(Color.WHITE);
// fill the canvas with transparency
canvas.drawARGB(0, 0, 0, 0);
// draw the rounded corners around the image rect. clockwise, starting in upper left.
canvas.drawCircle(upperLeft, upperLeft, upperLeft, paint);
canvas.drawCircle(width - upperRight, upperRight, upperRight, paint);
canvas.drawCircle(width - lowerRight, height - lowerRight, lowerRight, paint);
canvas.drawCircle(lowerLeft, height - lowerLeft, lowerLeft, paint);
// fill in all the gaps between circles. clockwise, starting at top.
RectF rectT = new RectF(upperLeft, 0, width - upperRight, height / 2);
RectF rectR = new RectF(width / 2, upperRight, width, height - lowerRight);
RectF rectB = new RectF(lowerLeft, height / 2, width - lowerRight, height);
RectF rectL = new RectF(0, upperLeft, width / 2, height - lowerLeft);
canvas.drawRect(rectT, paint);
canvas.drawRect(rectR, paint);
canvas.drawRect(rectB, paint);
canvas.drawRect(rectL, paint);
// set up the rect for the image
Rect imageRect = new Rect(0, 0, width, height);
// set up paint object such that it only paints on Color.WHITE
paint.setXfermode(new AvoidXfermode(Color.WHITE, 255, AvoidXfermode.Mode.TARGET));
// draw resized bitmap onto imageRect in canvas, using paint as configured above
canvas.drawBitmap(bitmap, imageRect, imageRect, paint);
return output;
}
Romain Guy is where it's at.
Minified version as follows.
Bitmap bitmap = ((BitmapDrawable) getResources().getDrawable(R.drawable.image)).getBitmap();
Bitmap bitmapRounded = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), bitmap.getConfig());
Canvas canvas = new Canvas(bitmapRounded);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
canvas.drawRoundRect((new RectF(0.0f, 0.0f, bitmap.getWidth(), bitmap.getHeight())), 10, 10, paint);
imageView.setImageBitmap(bitmapRounded);
Why not do clipping in draw()?
Here is my solution:
Extend RelativeLayout with clipping
Put ImageView (or other views) into the layout:
Code:
public class RoundRelativeLayout extends RelativeLayout {
private final float radius;
public RoundRelativeLayout(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray attrArray = context.obtainStyledAttributes(attrs,
R.styleable.RoundRelativeLayout);
radius = attrArray.getDimension(
R.styleable.RoundRelativeLayout_radius, 0);
}
private boolean isPathValid;
private final Path path = new Path();
private Path getRoundRectPath() {
if (isPathValid) {
return path;
}
path.reset();
int width = getWidth();
int height = getHeight();
RectF bounds = new RectF(0, 0, width, height);
path.addRoundRect(bounds, radius, radius, Direction.CCW);
isPathValid = true;
return path;
}
#Override
protected void dispatchDraw(Canvas canvas) {
canvas.clipPath(getRoundRectPath());
super.dispatchDraw(canvas);
}
#Override
public void draw(Canvas canvas) {
canvas.clipPath(getRoundRectPath());
super.draw(canvas);
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int oldWidth = getMeasuredWidth();
int oldHeight = getMeasuredHeight();
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
int newWidth = getMeasuredWidth();
int newHeight = getMeasuredHeight();
if (newWidth != oldWidth || newHeight != oldHeight) {
isPathValid = false;
}
}
}
This pure xml solution was good enough in my case. http://www.techrepublic.com/article/pro-tip-round-corners-on-an-android-imageview-with-this-hack/
EDIT
Here's the answer in a nutshell:
In the /res/drawable folder, create a frame.xml file. In it, we define a simple rectangle with rounded corners and a transparent center.
<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android" android:shape="rectangle">
<solid android:color="#00ffffff" />
<padding android:left="6dp"
android:top="6dp"
android:right="6dp"
android:bottom="6dp" />
<corners android:radius="12dp" />
<stroke android:width="6dp" android:color="#ffffffff" />
</shape>
In your layout file you add a LinearLayout that contains a standard ImageView, as well as a nested FrameLayout. The FrameLayout uses padding and the custom drawable to give the illusion of rounded corners.
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:layout_gravity="center"
android:gravity="center"
android:background="#ffffffff">
<ImageView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:padding="6dp"
android:src="#drawable/tr"/>
<FrameLayout
android:layout_width="wrap_content"
android:layout_height="wrap_content">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:padding="6dp"
android:src="#drawable/tr"/>
<ImageView
android:src="#drawable/frame"
android:layout_width="match_parent"
android:layout_height="match_parent" />
</FrameLayout>
</LinearLayout>
None of the methods provided in the answers worked for me. I found the following way works if your android version is 5.0 or above:
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.LOLLIPOP) {
ViewOutlineProvider provider = new ViewOutlineProvider() {
#Override
public void getOutline(View view, Outline outline) {
int curveRadius = 24;
outline.setRoundRect(0, 0, view.getWidth(), (view.getHeight()+curveRadius), curveRadius);
}
};
imageview.setOutlineProvider(provider);
imageview.setClipToOutline(true);
}
No xml shapes to be defined, and the code above create corners only for top, which normal methods won't work. If you need 4 corners to be rounded, remove:
"+ curveRadius"
From the parameter for bottom in setRoundRect. You can further expand the shape to any others by specifying outlines that suit your needs. Check out the following link:
Android Developer Documentation.
Note, as with any measure in Android, you have to "convert" the size typically from DP. In the example above, say you want the radius to be 24
int curveRadius = 24;
For example you may be later adding a border in a drawable with the radius set as "24" and you wish it to match. Hence,
float desiredRadius = 24;
float radiusConverted = TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_DIP,
desiredRadius,
itemView.getContext().getResources().getDisplayMetrics());
and then
int curveRadius = radiusConverted;
The following creates a rounded rectangle layout object that draws a rounded rectangle around any child objects that are placed in it. It also demonstrates how to create views and layouts programmatically without using the layout xml files.
package android.example;
import android.app.Activity;
import android.graphics.Color;
import android.os.Bundle;
import android.util.DisplayMetrics;
import android.util.TypedValue;
import android.view.ViewGroup.LayoutParams;
import android.widget.LinearLayout;
import android.widget.TextView;
public class MessageScreen extends Activity {
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
int mainBackgroundColor = Color.parseColor("#2E8B57");
int labelTextColor = Color.parseColor("#FF4500");
int messageBackgroundColor = Color.parseColor("#3300FF");
int messageTextColor = Color.parseColor("#FFFF00");
DisplayMetrics metrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(metrics);
float density = metrics.density;
int minMarginSize = Math.round(density * 8);
int paddingSize = minMarginSize * 2;
int maxMarginSize = minMarginSize * 4;
TextView label = new TextView(this);
/*
* The LayoutParams are instructions to the Layout that will contain the
* View for laying out the View, so you need to use the LayoutParams of
* the Layout that will contain the View.
*/
LinearLayout.LayoutParams labelLayoutParams = new LinearLayout.LayoutParams(
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
label.setLayoutParams(labelLayoutParams);
label.setTextSize(TypedValue.COMPLEX_UNIT_SP, 18);
label.setPadding(paddingSize, paddingSize, paddingSize, paddingSize);
label.setText(R.string.title);
label.setTextColor(labelTextColor);
TextView message = new TextView(this);
RoundedRectangle.LayoutParams messageLayoutParams = new RoundedRectangle.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);
/*
* This is one of the calls must made to force a ViewGroup to call its
* draw method instead of just calling the draw method of its children.
* This tells the RoundedRectangle to put some extra space around the
* View.
*/
messageLayoutParams.setMargins(minMarginSize, paddingSize,
minMarginSize, maxMarginSize);
message.setLayoutParams(messageLayoutParams);
message.setTextSize(TypedValue.COMPLEX_UNIT_SP, paddingSize);
message.setText(R.string.message);
message.setTextColor(messageTextColor);
message.setBackgroundColor(messageBackgroundColor);
RoundedRectangle messageContainer = new RoundedRectangle(this);
LinearLayout.LayoutParams messageContainerLayoutParams = new LinearLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);
messageContainerLayoutParams.setMargins(paddingSize, 0, paddingSize, 0);
messageContainer.setLayoutParams(messageContainerLayoutParams);
messageContainer.setOrientation(LinearLayout.VERTICAL);
/*
* This is one of the calls must made to force a ViewGroup to call its
* draw method instead of just calling the draw method of its children.
* This tells the RoundedRectangle to color the the exta space that was
* put around the View as well as the View. This is exterior color of
* the RoundedRectangle.
*/
messageContainer.setBackgroundColor(mainBackgroundColor);
/*
* This is one of the calls must made to force a ViewGroup to call its
* draw method instead of just calling the draw method of its children.
* This is the interior color of the RoundedRectangle. It must be
* different than the exterior color of the RoundedRectangle or the
* RoundedRectangle will not call its draw method.
*/
messageContainer.setInteriorColor(messageBackgroundColor);
// Add the message to the RoundedRectangle.
messageContainer.addView(message);
//
LinearLayout main = new LinearLayout(this);
LinearLayout.LayoutParams mainLayoutParams = new LinearLayout.LayoutParams(
LayoutParams.FILL_PARENT, LayoutParams.WRAP_CONTENT);
main.setLayoutParams(mainLayoutParams);
main.setOrientation(LinearLayout.VERTICAL);
main.setBackgroundColor(mainBackgroundColor);
main.addView(label);
main.addView(messageContainer);
setContentView(main);
}
}
The class for RoundedRectangle layout object is as defined here:
/**
* A LinearLayout that draws a rounded rectangle around the child View that was added to it.
*/
package android.example;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.Rect;
import android.graphics.RectF;
import android.util.AttributeSet;
import android.util.DisplayMetrics;
import android.widget.LinearLayout;
/**
* A LinearLayout that has rounded corners instead of square corners.
*
* #author Danny Remington
*
* #see LinearLayout
*
*/
public class RoundedRectangle extends LinearLayout {
private int mInteriorColor;
public RoundedRectangle(Context p_context) {
super(p_context);
}
public RoundedRectangle(Context p_context, AttributeSet attributeSet) {
super(p_context, attributeSet);
}
// Listener for the onDraw event that occurs when the Layout is drawn.
protected void onDraw(Canvas canvas) {
Rect rect = new Rect(0, 0, getWidth(), getHeight());
RectF rectF = new RectF(rect);
DisplayMetrics metrics = new DisplayMetrics();
Activity activity = (Activity) getContext();
activity.getWindowManager().getDefaultDisplay().getMetrics(metrics);
float density = metrics.density;
int arcSize = Math.round(density * 10);
Paint paint = new Paint();
paint.setColor(mInteriorColor);
canvas.drawRoundRect(rectF, arcSize, arcSize, paint);
}
/**
* Set the background color to use inside the RoundedRectangle.
*
* #param Primitive int - The color inside the rounded rectangle.
*/
public void setInteriorColor(int interiorColor) {
mInteriorColor = interiorColor;
}
/**
* Get the background color used inside the RoundedRectangle.
*
* #return Primitive int - The color inside the rounded rectangle.
*/
public int getInteriorColor() {
return mInteriorColor;
}
}
If you are using Glide Library this would be helpful:
Glide.with(getApplicationContext())
.load(image_url)
.asBitmap()
.centerCrop()
.into(new BitmapImageViewTarget(imageView) {
#Override
protected void setResource(Bitmap resource) {
RoundedBitmapDrawable circularBitmapDrawable =
RoundedBitmapDrawableFactory.create(getApplicationContext().getResources(), resource);
circularBitmapDrawable.setCornerRadius(dpToPx(10));
circularBitmapDrawable.setAntiAlias(true);
imageView.setImageDrawable(circularBitmapDrawable);
}
});
public int dpToPx(int dp) {
DisplayMetrics displayMetrics = getApplicationContext().getResources().getDisplayMetrics();
return Math.round(dp * (displayMetrics.xdpi / DisplayMetrics.DENSITY_DEFAULT));
}
Thanks a lot to first answer. Here is modified version to convert a rectangular image into a square one (and rounded) and fill color is being passed as parameter.
public static Bitmap getRoundedBitmap(Bitmap bitmap, int pixels, int color) {
Bitmap inpBitmap = bitmap;
int width = 0;
int height = 0;
width = inpBitmap.getWidth();
height = inpBitmap.getHeight();
if (width <= height) {
height = width;
} else {
width = height;
}
Bitmap output = Bitmap.createBitmap(width, height, Config.ARGB_8888);
Canvas canvas = new Canvas(output);
final Paint paint = new Paint();
final Rect rect = new Rect(0, 0, width, height);
final RectF rectF = new RectF(rect);
final float roundPx = pixels;
paint.setAntiAlias(true);
canvas.drawARGB(0, 0, 0, 0);
paint.setColor(color);
canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
canvas.drawBitmap(inpBitmap, rect, rect, paint);
return output;
}
if your image is on internet the best way is using glide and RoundedBitmapDrawableFactory (from API 21 - but available in support library) like so:
Glide.with(ctx).load(url).asBitmap().centerCrop().into(new BitmapImageViewTarget(imageView) {
#Override
protected void setResource(Bitmap res) {
RoundedBitmapDrawable bitmapDrawable =
RoundedBitmapDrawableFactory.create(ctx.getResources(), res);
bitmapDrawable.setCircular(true);//comment this line and uncomment the next line if you dont want it fully cricular
//circularBitmapDrawable.setCornerRadius(cornerRadius);
imageView.setImageDrawable(bitmapDrawable);
}
});
Answer for the question that is redirected here:
"How to create a circular ImageView in Android?"
public static Bitmap getRoundBitmap(Bitmap bitmap) {
int min = Math.min(bitmap.getWidth(), bitmap.getHeight());
Bitmap bitmapRounded = Bitmap.createBitmap(min, min, bitmap.getConfig());
Canvas canvas = new Canvas(bitmapRounded);
Paint paint = new Paint();
paint.setAntiAlias(true);
paint.setShader(new BitmapShader(bitmap, Shader.TileMode.CLAMP, Shader.TileMode.CLAMP));
canvas.drawRoundRect((new RectF(0.0f, 0.0f, min, min)), min/2, min/2, paint);
return bitmapRounded;
}