How does Firebase.setAndroidContext(this) work and what does it do? - android

Could someone please explain how the following code snippet works?
public class FireBaseApp extends Application {
#Override
public void onCreate() {
super.onCreate();
Firebase.setAndroidContext(this);
}
}

Context is a class that can be used to do Android and app specific things.
If you would like to see methods of the Context class look here
Firebase needs access to those methods in the scope of your app, that's why you need to set it.
In your case you can call Firebase.setAndroidContext(this); with the this argument, because the Application class is a instance of the Context class.

It initializes the Firebase library with the Android Context.
From Firebase documentation:
The Firebase library must be initialized once with an Android Context. This
must happen before any Firebase reference is created or used.
A Context according to Android Developers:
It allows access to application-specific resources and classes, as well as
up-calls for application-level operations such as launching activities,
broadcasting and receiving intents, etc.
I hope this explains well.

Related

Android: extending Application class. Why do we need to implement singleton pattern?

I'd like to put my database connection object to Application class. I read some tutorials and everywhere I see explicit implementation of a singleton pattern. Something like this
public class MyApplication extends Application {
private static MyApplication singleton;
public static MyApplication getInstance(){
return singleton;
}
#Override
public void onCreate() {
super.onCreate();
singleton = this;
}
}
My question is why do I need to do this explicit implementation? Nobody explains.
I'd like to add there some property, initialized in onCreate() and get it's value in activity.
myProp = (MyApplication)getApplicationContext().getMyProperty()
Is it really necessary to implement singleton pattern?
An Application class is an access point to application context and generally it is used as a initializator for all application-scoped dependencies like your database object. This class is initialized only once per application and persists in memory until application is no longer in memory. So it is a natively created singleton.
By having such static access point to application you may have access to the application context in any class and in general case this context is much better for retrieving resources, system services etc. when you need such dependencies in your custom classes, because it doesn't hold a link to the activity and view so is a leak-safe. Of course in your example the Activity has an access to application, but you have to cast context anyway and better use same approach for a whole app.
Despite you may use it like a global access point to all application scoped and initialized dependencies, do not overload it with huge initialization logic, better create some other singletons for this purpose and just initialize it from Application class. In a big project consider using DI framework, Dagger the best one, for providing dependencies.
By default the application class is singleton..You are not have allowed to create application yourself.Android System will create this when the first time app is loaded into the memory.You are using singleton pattern here just to get Application object from anywhere within the application

Why extend the Android Application class?

An extended Application class can declare global variables. Are there other reasons?
Introduction:
If we consider an apk file in our mobile, it is comprised of
multiple useful blocks such as, Activitys, Services and
others.
These components do not communicate with each other regularly and
not forget they have their own life cycle. which indicate that
they may be active at one time and inactive the other moment.
Requirements:
Sometimes we may require a scenario where we need to access a
variable and its states across the entire Application regardless of
the Activity the user is using,
An example is that a user might need to access a variable that holds his
personnel information (e.g. name) that has to be accessed across the
Application,
We can use SQLite but creating a Cursor and closing it again and
again is not good on performance,
We could use Intents to pass the data but it's clumsy and activity
itself may not exist at a certain scenario depending on the memory-availability.
Uses of Application Class:
Access to variables across the Application,
You can use the Application to start certain things like analytics
etc. since the application class is started before Activitys or
Servicess are being run,
There is an overridden method called onConfigurationChanged() that is
triggered when the application configuration is changed (horizontal
to vertical & vice-versa),
There is also an event called onLowMemory() that is triggered when
the Android device is low on memory.
Application class is the object that has the full lifecycle of your application. It is your highest layer as an application. example possible usages:
You can add what you need when the application is started by overriding onCreate in the Application class.
store global variables that jump from Activity to Activity. Like Asynctask.
etc
Sometimes you want to store data, like global variables which need to be accessed from multiple Activities - sometimes everywhere within the application. In this case, the Application object will help you.
For example, if you want to get the basic authentication data for each http request, you can implement the methods for authentication data in the application object.
After this,you can get the username and password in any of the activities like this:
MyApplication mApplication = (MyApplication)getApplicationContext();
String username = mApplication.getUsername();
String password = mApplication.getPassword();
And finally, do remember to use the Application object as a singleton object:
public class MyApplication extends Application {
private static MyApplication singleton;
public MyApplication getInstance(){
return singleton;
}
#Override
public void onCreate() {
super.onCreate();
singleton = this;
}
}
For more information, please Click Application Class
Offhand, I can't think of a real scenario in which extending Application is either preferable to another approach or necessary to accomplish something. If you have an expensive, frequently used object you can initialize it in an IntentService when you detect that the object isn't currently present. Application itself runs on the UI thread, while IntentService runs on its own thread.
I prefer to pass data from Activity to Activity with explicit Intents, or use SharedPreferences. There are also ways to pass data from a Fragment to its parent Activity using interfaces.
The Application class is a singleton that you can access from any activity or anywhere else you have a Context object.
You also get a little bit of lifecycle.
You could use the Application's onCreate method to instantiate expensive, but frequently used objects like an analytics helper. Then you can access and use those objects everywhere.
Best use of application class.
Example: Suppose you need to restart your alarm manager on boot completed.
public class BaseJuiceApplication extends Application implements BootListener {
public static BaseJuiceApplication instance = null;
public static Context getInstance() {
if (null == instance) {
instance = new BaseJuiceApplication();
}
return instance;
}
#Override
public void onCreate() {
super.onCreate();
}
#Override
public void onBootCompleted(Context context, Intent intent) {
new PushService().scheduleService(getInstance());
//startToNotify(context);
}
Not an answer but an observation: keep in mind that the data in the extended application object should not be tied to an instance of an activity, as it is possible that you have two instances of the same activity running at the same time (one in the foreground and one not being visible).
For example, you start your activity normally through the launcher, then "minimize" it. You then start another app (ie Tasker) which starts another instance of your activitiy, for example in order to create a shortcut, because your app supports android.intent.action.CREATE_SHORTCUT. If the shortcut is then created and this shortcut-creating invocation of the activity modified the data the application object, then the activity running in the background will start to use this modified application object once it is brought back to the foreground.
I see that this question is missing an answer. I extend Application because I use Bill Pugh Singleton implementation (see reference) and some of my singletons need context. The Application class looks like this:
public class MyApplication extends Application {
private static final String TAG = MyApplication.class.getSimpleName();
private static MyApplication sInstance;
#Contract(pure = true)
#Nullable
public static Context getAppContext() {
return sInstance;
}
#Override
public void onCreate() {
super.onCreate();
Log.d(TAG, "onCreate() called");
sInstance = this;
}
}
And the singletons look like this:
public class DataManager {
private static final String TAG = DataManager.class.getSimpleName();
#Contract(pure = true)
public static DataManager getInstance() {
return InstanceHolder.INSTANCE;
}
private DataManager() {
doStuffRequiringContext(MyApplication.getAppContext());
}
private static final class InstanceHolder {
#SuppressLint("StaticFieldLeak")
private static final DataManager INSTANCE = new DataManager();
}
}
This way I don't need to have a context every time I'm using a singleton and get lazy synchronized initialization with minimal amount of code.
Tip: updating Android Studio singleton template saves a lot of time.
I think you can use the Application class for many things, but they are all tied to your need to do some stuff BEFORE any of your Activities or Services are started.
For instance, in my application I use custom fonts. Instead of calling
Typeface.createFromAsset()
from every Activity to get references for my fonts from the Assets folder (this is bad because it will result in memory leak as you are keeping a reference to assets every time you call that method), I do this from the onCreate() method in my Application class:
private App appInstance;
Typeface quickSandRegular;
...
public void onCreate() {
super.onCreate();
appInstance = this;
quicksandRegular = Typeface.createFromAsset(getApplicationContext().getAssets(),
"fonts/Quicksand-Regular.otf");
...
}
Now, I also have a method defined like this:
public static App getAppInstance() {
return appInstance;
}
and this:
public Typeface getQuickSandRegular() {
return quicksandRegular;
}
So, from anywhere in my application, all I have to do is:
App.getAppInstance().getQuickSandRegular()
Another use for the Application class for me is to check if the device is connected to the Internet BEFORE activities and services that require a connection actually start and take necessary action.
Source: https://github.com/codepath/android_guides/wiki/Understanding-the-Android-Application-Class
In many apps, there's no need to work with an application class directly. However, there are a few acceptable uses of a custom application class:
Specialized tasks that need to run before the creation of your first activity
Global initialization that needs to be shared across all components (crash reporting, persistence)
Static methods for easy access to static immutable data such as a shared network client object
You should never store mutable instance data inside the Application object because if you assume that your data will stay there, your application will inevitably crash at some point with a NullPointerException. The application object is not guaranteed to stay in memory forever, it will get killed. Contrary to popular belief, the app won’t be restarted from scratch. Android will create a new Application object and start the activity where the user was before to give the illusion that the application was never killed in the first place.
To add onto the other answers that state that you might wish store variables in the application scope, for any long-running threads or other objects that need binding to your application where you are NOT using an activity (application is not an activity).. such as not being able to request a binded service.. then binding to the application instance is preferred. The only obvious warning with this approach is that the objects live for as long as the application is alive, so more implicit control over memory is required else you'll encounter memory-related problems like leaks.
Something else you may find useful is that in the order of operations, the application starts first before any activities. In this timeframe, you can prepare any necessary housekeeping that would occur before your first activity if you so desired.
2018-10-19 11:31:55.246 8643-8643/: application created
2018-10-19 11:31:55.630 8643-8643/: activity created
You can access variables to any class without creating objects, if its extended by Application. They can be called globally and their state is maintained till application is not killed.
The use of extending application just make your application sure for any kind of operation that you want throughout your application running period. Now it may be any kind of variables and suppose if you want to fetch some data from server then you can put your asynctask in application so it will fetch each time and continuously, so that you will get a updated data automatically.. Use this link for more knowledge....
http://www.intridea.com/blog/2011/5/24/how-to-use-application-object-of-android

What is the purpose of Application class in Android

What exactly is the purpose of Application class.
what are the benefits of extending it to a custom subclass
Why use it ?
Can global variables be stored in any other class achieve same goal as Application ?
Nice question !
Your application is a context that is always running while your activities and services are running.
It is also the first context to be created and the last to be destroyed.
Thus, it surrounds the life cycle of your app.
You can use the application class as a way to share data or components (for dependency injection for instance). For instance if you want to share a singleton between activities, you can create the instance in the application class and provide a getter, then all other contexts can get the singleton via
((cast to your class)getApplicationContext()).getFoo();
There may be some use cases where you need to do stuff before even your first activity is launched, then do it in the onCreate method of the application class.
On the other hand, you should never relie on the onDestroy method of the Application class, as it is not always called. There is no contract for that on Android.
But this is rare and, usually, you don't need to override the application class though. Dependency injection can be achieved in other ways by RoboGuice or Dagger for instance.
Two things makes this Class very useful:
Application class is instantiated before any other Activity.
It holds the Application Context
Context brings a host of resources for us: we can figure out some device properties, load some resources, initiate a SQLite database etc, etc.
All of this happens before any Activity loads, and all of this is globally available to the Activities.
Simple example of what I mean:
public class App extends Application{
private static Resources sResources;
//--I want to load strings resources from anywhere--
public static String loadStringResource(int resID) {
return sResources.getString(resID);
}
#Override
public void onCreate() {
super.onCreate();
sResources = getResources();
//---I want to load all preferences when my app starts---
PreferenceManager.setDefaultValues(this,R.xml.prefs,false);
}
}
Extending the Application class allows you to integrate into the application's lifecycle.
This is also useful to store global application-level information (though it's usually good to keep your activities 'independent')
The Application class is aware of the Application Context and is loaded when your app is loaded so it holds the proper callbacks for the application lifecycle before your activity starts. You most likely would not want to extend this class.
From the API docs:
There is normally no need to subclass Application. In most situation, static singletons can provide the same functionality in a more modular way. If your singleton needs a global context (for example to register broadcast receivers), the function to retrieve it can be given a Context which internally uses Context.getApplicationContext() when first constructing the singleton.
http://developer.android.com/reference/android/app/Application.html

does onCreate fire any listener - android

I am creating a android library, In that I want to find if the OnCreate of the main application is running? . I dont know whether oncreate fire any listener. Anybody knows will oncreate fires any listener. Any ideas? Thanks.
No this callback does not exist.
The way most libraries introduce this callback is by making a base type that they require another application to call back into. Like you could make your library do something like:
public class MyLibBaseApplication extends Application {
public void onCreate() {
super.onCreate();
// my callback stuff.
}
}
and then require all the users of your library either use or extend your Application object as the Application class in their manifest. This way sort of sucks for developers though, although there are a few libs that do this. It blocks you from using multiple libs with this same pattern (Super annoying).
Personally I think just asking for a callback from whoever is using the library is probably much better from a client and dev who would integrate a library.
Just a simple call or static function that would be like:
public class MyApplication extends Application {
public void onCreate() {
super.onCreate();
//register
YourLibrary.onCreateFired(this);
// or istantiate and register
YourLibraryCallback cb = new YourLibraryCallback(this);
cb.onCreateFired();
}
}
This way I think offers the most flexibility.

Android Singleton Method

So I'm trying to make an application using the Singleton Method. I want to have a class that stores all the information about my device's bluetooth state/connections/devices, and I want to make multiple activites that can access these methods.
I know that I need to have a class that extends Application, then I can access everything by calling getApplication(). What I do not understand, is where I initialize this object. From my frame of reference, I have all of these separate Activities, and if I initialize the object in one, I'm going to need to use intents to pass the object to the next activity, which completely defeats the purpose of using the singleton method.
Any help would be appreciated, thanks.
Simply extend from android.app.Application. Then register it as the application class in your AndroidManifest.xml:
<application android:name="mypackage.MyApplication" ...>
In your class you will receive usual Android calls, such as in
#Override
public void onCreate() { }
where you will able to initialize your global instances.
In the activities fetch the instance of MyApplication downcasting with:
MyApplication app = (MyApplication) getApplication();
Hope that helps.
If you extended Application your class will be created as your app launches. It can be retrieved in Activity classes using getApplication()
Check here : http://www.kodejava.org/examples/12.html
and here : http://www.devahead.com/blog/2011/06/extending-the-android-application-class-and-dealing-with-singleton/
and here : http://inchoo.net/mobile-development/android-development/android-global-variables/

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