customApp= new FirebaseApp(getApplicationContext(),"My News",<to be filled>);
storage = FirebaseStorage.getInstance(customApp);
I'm new to firebase and what is the exact use of the custom App.
I want to create a custom app to upload large files to google cloud storage using firebase. is that custom app recommended for me?
No need to use customApp;
Simply we can use
storage = FirebaseStorage.getInstance("gs://<Google cloud storage bucket name>");
If we want storage references then
mStorageRef = storage.getReferenceFromUrl("gs://<Google cloud storage bucket name>");
#Override
public void onCreate() {
super.onCreate();
FirebaseOptions options = new FirebaseOptions.Builder()
.setApiKey("AI...3LnY")
.setStorageBucket("gs://f...t")
.setApplicationId("1:356....:android:f......232")
.build();
customApp = FirebaseApp.initializeApp(getApplicationContext(),options,"MyApp");
//storage
storage = FirebaseStorage.getInstance(customApp);`enter code here`
}
If you're new to Firebase, chances are you don't need a custom FirebaseApp. Instead, just use FirebaseStorage.getInstance().getReference() as shown in the Firebase Storage documentation.
Great answer Mr. Frank van Puffelen.
It's working for me (imported bucket from Google Cloud Storage.)
mStorageRef = FirebaseStorage.getInstance("gs://c......s").getReference();
Download the file from google cloud storage to a local device using firebase.
final StorageReference downloadRef;
downloadRef = mStorageRef.getRoot().child(downloadPath);
try {
File output = new File(Environment.getExternalStorageDirectory() + File.separator + Config.MY_VIDEOS_PATH);
if (!output.exists()) {
output.mkdir();
}
localFile = new File(output, downloadId);
} catch (Exception e) {
e.printStackTrace();
}
// Download and get total bytes
downloadRef.getFile(localFile)
.addOnProgressListener(new OnProgressListener<FileDownloadTask.TaskSnapshot>() {
#Override
public void onProgress(FileDownloadTask.TaskSnapshot taskSnapshot) {
showProgressNotification(title, "",
taskSnapshot.getBytesTransferred(),
taskSnapshot.getTotalByteCount());
}
})
.addOnSuccessListener(new OnSuccessListener<FileDownloadTask.TaskSnapshot>() {
#Override
public void onSuccess(FileDownloadTask.TaskSnapshot taskSnapshot) {
Log.d(TAG, "download:SUCCESS");
// Send success broadcast with number of bytes downloaded
broadcastDownloadFinished(downloadPath, taskSnapshot.getTotalByteCount());
showDownloadFinishedNotification(downloadPath, (int) taskSnapshot.getTotalByteCount());
// Mark task completed
taskCompleted();
}
})
.addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception exception) {
Log.w(TAG, "download:FAILURE", exception);
Log.w(TAG, "download:FAILURE", exception.getCause());
// Send failure broadcast
broadcastDownloadFinished(downloadPath, -1);
showDownloadFinishedNotification(downloadPath, -1);
// Mark task completed
taskCompleted();
}
});
Related
I'm creating a system for storing multiple image links in firestore, and it's been working, I select from the gallery and upload them as List it is in the order that it is going to the bank (firestore ), because it matters to me, I select for example the images 1,2,3, and when I save their link in the firestore it gets 2,1,3 or 3,1, 2 or 3,2,1 never in the order I loaded, it seems to be according to the lightest image, as saved according to the position I loaded? I've been breaking my head with this for a few days.
already to get each image from List.get(i) to save but to no avail.
I'm saving like this in firestore ->
list_img [
0 link_img
1 link_img
2 link_img]
firestore scheme
upload from gallery
GalleryConfig config = new GalleryConfig.Build()
.limitPickPhoto(50)
.singlePhoto(false)
.hintOfPick("this is pick hint")
.filterMimeTypes(new String[]{})
.build();
GalleryActivity.openActivity(Pag_producao_hq.this, reqCode, config);
upload
private void upload_Fotos_selecionadas(Uri uri, final int totalimg, int i) {
Log.i("sdsd77", String.valueOf(i));
final StorageReference ImageFolder = FirebaseStorage.getInstance().getReference().child("imagens");
String nomeImagem = UUID.randomUUID().toString();
final StorageReference imagename = ImageFolder
.child("HQ")
.child(identificadorUsuario)
.child(nomeImagem);
arrayListImageRef.add(ImageFolder); //arraylist of type StorageRef
arrayListImageRef.add(imagename);
imagename.putFile(uri)
.addOnSuccessListener(new OnSuccessListener<UploadTask.TaskSnapshot>() {
#Override
public void onSuccess(UploadTask.TaskSnapshot taskSnapshot) {
imagename.getDownloadUrl().addOnSuccessListener(new OnSuccessListener<Uri>() {
#Override
public void onSuccess(Uri uri) {
String urlConvertida = uri.toString();
lista_url.add(urlConvertida);
if(lista_url.size()==totalimg){
Map<String, Object> new_imagens = new HashMap<>();
new_imagens.put("list_img", lista_url);
db.collection("HQ")
.document(getId())
.collection("Imagens")
.add(new_imagens);
dialog.dismiss();
finish();
}
}
});
}
})
.addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception exception) {
if (!isFinishing()) {
dialog.dismiss();
}
Toast.makeText(getApplicationContext(), exception.getMessage(), Toast.LENGTH_LONG).show();
}
});
}
Cloud Firestore does not list document as the same order of insertion. Auto IDs are not time related. You will need to add a timestamp field and query your data using order by this field.
I'am using Firebase Storage to get a list of images on Android, but every time when the App is started this list is downloaded, I want store persistence on Android the images and download only if is necessary. So I need to check if the images that will downloaded already are on the smartphone. I'am using the FirebaseDatabase to store the name of the files, for the Database I can check the persistence. I think need store images on the storage of device, but I don't know to check before download, so the best way is set persistence FirebaseStorage if possible.
My code looks like this:
FirebaseDatabase:
final FirebaseDatabase database = FirebaseDatabase.getInstance();
DatabaseReference databaseReference = database.getReference().child("nomes_imagens");
final Map<String,Object> mapNomesImagens = new HashMap<>();
databaseReference.addListenerForSingleValueEvent(new ValueEventListener() {
#Override
public void onDataChange(DataSnapshot dataSnapshot) {
Log.i(TAG,"onDataChanged()");
Iterator<DataSnapshot> iterator = dataSnapshot.getChildren().iterator();
while( iterator.hasNext() ) {
DataSnapshot snapshot = iterator.next();
mapNomesImagens.put(snapshot.getKey(),snapshot.getValue());
n1++;
}
makeList(mapNomesImagens);
Log.i(TAG,"Mapa: " + mapNomesImagens.toString());
}
#Override
public void onCancelled(DatabaseError databaseError) {
Log.i(TAG,"onCancelled");
}
});
FirebaseStorage:
public boolean makeList(Map<String,Object> map) {
final FirebaseStorage storage = FirebaseStorage.getInstance();
try {
Set<String> set = map.keySet();
for(final String nomeExercicio : set) {
String nomeArquivo = String.valueOf(map.get(nomeExercicio));
final File localFile = File.createTempFile("ImagensExercicios","bmp");
storage.getReference().child("ImagensExercicios").child(nomeArquivo).getFile(localFile).
addOnSuccessListener(new OnSuccessListener<FileDownloadTask.TaskSnapshot>() {
#Override
public void onSuccess(FileDownloadTask.TaskSnapshot taskSnapshot) {
Log.i(TAG,"onSuccess()");
Bitmap bitmap;
bitmap = BitmapFactory.decodeFile(localFile.getAbsolutePath());
Exercicio exercicio = new Exercicio(nomeExercicio,bitmap);
exercicios.add(exercicio);
n++;
}
}).
addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception e) {
Log.i(TAG,"onFailure() " + e.getMessage());
}
}).
addOnCompleteListener(new OnCompleteListener<FileDownloadTask.TaskSnapshot>() {
#Override
public void onComplete(#NonNull Task<FileDownloadTask.TaskSnapshot> task) {
Log.i(TAG,"onComplete()");
}
}
});
}
return true;
} catch (Exception e) {
e.printStackTrace();
}
return false;
}
AFAIK setpersistence enabling is intended for offline data storage. So it will refresh when the internet is available.
You can use Glide library to handle caching. Official firebase usage with Glide given below must be sufficient.
Link: https://github.com/firebase/FirebaseUI-Android/tree/master/storage
To load an image from a StorageReference, simply use the
FirebaseImageLoader class:
// Reference to an image file in Cloud Storage
StorageReference storageReference = ...;
// ImageView in your Activity
ImageView imageView = ...;
// Load the image using Glide
Glide.with(this /* context */)
.using(new FirebaseImageLoader())
.load(storageReference)
.into(imageView);
Send the picture path or URI in the phone, create a room android database, or if you are good with persistence that's ok. Use regular expression or regex to help tally the URI path from firebase to that of the phone path.
If both URI match then the file exists no need to download but if the URI does not match then the file does not exist then a download process is trigger
Remember regular expression or regex
I am developing android application where a user clicks image, it gets stored in firebase, cloud functions process this image and stores the output back in the firebase in the form of text file. In order to display the output in android, application keeps checking for output file if it exists or not. If yes, then it displays the output in the application. If no, I have to keep waiting for the file till it is available.
I'm unable to find any documentation for checking if any file is exists in Firebase or not. Any help or pointers will be helpful.
Thanks.
You can use getDownloadURL which returns a Promise, which can in turn be used to catch a "not found" error, or process the file if it exists. For example:
storageRef.child("file.png").getDownloadURL().then(onResolve, onReject);
function onResolve(foundURL) {
//stuff
}
function onReject(error){
//fill not found
console.log(error.code);
}
Updated
This is another simpler and cleaner solution.
storageRef.child("users/me/file.png").getDownloadUrl().addOnSuccessListener(new OnSuccessListener<Uri>() {
#Override
public void onSuccess(Uri uri) {
// Got the download URL for 'users/me/profile.png'
}
}).addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception exception) {
// File not found
}
});
Firebase storage API is setup in a way that the user only request a file that exists.
Thus a non-existing file will have to be handled as an error:
You can check the documentation here
If the file doesn't exist, then it will raise StorageException; however the StorageException can be raised by different reasons, each of which has a unique error code defined as a constant of StorageException class.
If the file doesn't exist, then you will get Error code of StorageException.ERROR_OBJECT_NOT_FOUND
If you've a complete URL reference of the file, then you can check whether it exists or not by:
String url = "https://firebasestorage.googleapis.com/v0/b/******************"
StorageReference ref = FirebaseStorage.getInstance().getReferenceFromUrl(url);
ref.getDownloadUrl().addOnSuccessListener(new OnSuccessListener<Uri>() {
#Override
public void onSuccess(Uri uri) {
Log.d(LOG_TAG, "File exists");
}
}).addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception exception) {
if (exception instanceof StorageException &&
((StorageException) exception).getErrorCode() == StorageException.ERROR_OBJECT_NOT_FOUND) {
Log.d(LOG_TAG, "File not exist");
}
}
});
The rest of error codes can be checked at here
my code for this
void getReferenceAndLoadNewBackground(String photoName) {
final StorageReference storageReference = FirebaseStorage.getInstance().getReference().child("Photos").child(photoName + ".png");
storageReference.getDownloadUrl()
.addOnSuccessListener(new OnSuccessListener<Uri>() {
#Override
public void onSuccess(Uri uri) {
loadBackground(storageReference);
}
})
.addOnFailureListener(new OnFailureListener() {
#Override
public void onFailure(#NonNull Exception exception) {
int errorCode = ((StorageException) exception).getErrorCode();
if (errorCode == StorageException.ERROR_OBJECT_NOT_FOUND) {
StorageReference storageReference2 = FirebaseStorage.getInstance().getReference().child("Photos").child("photo_1.png");
loadBackground(storageReference2);
}
}
});
}
This is how I am currently checking to see if the file Exists.
The this.auth.user$ pulls an observable that displays the current user's data from the FireStore database.
I store the FileStorage profile image reference in the FireStore database.
I then use the File Path in the user's data and use it for the FileStorage reference.
Now use the observable and check to see if the downloadURL length is less than or equal to 0.
If it is indeed greater than zero then the file exists; then go do something. Else do something else.
ngOnInit() {
this.userSubscription = this.auth.user$.subscribe((x) => {
console.log(x);
this.userUID = x.userId;
this.userPhotoRef = x.appPhotoRef;
this.userDownloadURL = x.appPhotoURL;
});
const storageRef = this.storage.ref(this.userPhotoRef);
console.log(storageRef);
if (storageRef.getDownloadURL.length <= 0) {
console.log('File Does not Exist');
} else {
console.log('File Exists');
}
}
I am working on application where i take a backup of some user's data to Google drive and in a later time i restore them.
The problem is that the files created and restored with no problems except that i can't see any progress, if i am uploading a large file it keep doing that in the background and can't notify the user that there is some operation happening in the background.
here is a snippet from the method i am using
Drive.DriveApi.newDriveContents(client)
.setResultCallback(new ResultCallback<DriveApi.DriveContentsResult>() {
#Override
public void onResult(#NonNull DriveApi.DriveContentsResult driveContentsResult) {
final DriveContents driveContents = driveContentsResult.getDriveContents();
File file = new File(filesToUpload.get(0).getURI());
// write content to DriveContents
OutputStream outputStream = driveContentsResult.getDriveContents().getOutputStream();
try {
outputStream.write(FileManagerUtils.getBytes(file));
} catch (IOException e) {
e.printStackTrace();
NotificationManger.dismissUploadingNotification();
NotificationManger.showSucessNotification(getApplicationContext(), R.string.notification_uploading_success);
}
MetadataChangeSet changeSet = new MetadataChangeSet.Builder()
.setTitle(obj.getFileName())
.build();
DriveId folderID = null;
// create a file on root folder
Drive.DriveApi.getFolder(client, folderID)
.createFile(client, changeSet, driveContents)
.setResultCallback(new ResultCallbacks<DriveFolder.DriveFileResult>() {
#Override
public void onSuccess(#NonNull DriveFolder.DriveFileResult result) {
if (!result.getStatus().isSuccess()) {
Log.d(TAG, "Error while trying to create the file");
return;
}
Log.d(TAG, "Created a file with content: " + result.getDriveFile().getDriveId());
if (filesToUpload.size() > 0) {
filesToUpload.remove(0);
backup();
}
}
#Override
public void onFailure(#NonNull Status status) {
// show error
}
});
}
});
The problem is that if i'am uploading 3 files, the
Log.d(TAG,Log.d(TAG, "Created a file with content: " + result.getDriveFile().getDriveId()); is called very quickly after each others, and the actual files keep uploading in the background.
So can anyone tell me how to get real status of the uploading files in the background?
You need to add progress listeners which will listen to download or upload progress.
For uploading, you can use the MediaHttpUploaderProgressListener implementation given in Implementation details
public static class MyUploadProgressListener implements MediaHttpUploaderProgressListener {
public void progressChanged(MediaHttpUploader uploader) throws IOException {
switch (uploader.getUploadState()) {
case INITIATION_STARTED:
System.out.println("Initiation Started");
break;
case INITIATION_COMPLETE:
System.out.println("Initiation Completed");
break;
case MEDIA_IN_PROGRESS:
System.out.println("Upload in progress");
System.out.println("Upload percentage: " + uploader.getProgress());
break;
case MEDIA_COMPLETE:
System.out.println("Upload Completed!");
break;
}
}
}
For downloading, you can attach a DownloadProgressListener to inform users of the download progress in a ProgressDialog. As shown in Opening the file contents specifically in listening to the download progress, open the file contents with a DownloadProgressListener.
file.open(mGoogleClientApi, DriveFile.MODE_READ_ONLY, new DownloadProgressListener() {
#Override
public void onProgress(long bytesDownloaded, long bytesExpected) {
// display the progress
}
});
Solutions given in these SO post - Check progress for Upload & Download (Google Drive API for Android or Java) and How to show uploading to Google Drive progress in my android App? might help too.
i have set up firebase storage for my app, and added the code for anonymous auth on the app and on the firebase console.
it worked at first, but i dont know why it stopped working, saying that the user does not have permission to access the object
Anonymous auth is correctly set up and i did see it working, code is almost like Google Firebase docs
logcat:
D/FirebaseAuth: signInAnonymously:onComplete:true
D/FirebaseAuth:
onAuthStateChanged:signed_in: (Random auth user id)
... When i request the item from firebase
E/StorageUtil: error getting token java.util.concurrent.ExecutionException: com.google.firebase.FirebaseException: An internal error has occured. [Internal error encountered.]
I/DpmTcmClient: RegisterTcmMonitor
from: com.android.okhttp.TcmIdleTimerMonitor W/NetworkRequest: no auth
token for request E/StorageException: StorageException has occurred.
User does not have permission to access this object.
Code: -13021 HttpResult: 403
Can Someone help?
Declaring Variables
private FirebaseAuth mAuth;
private FirebaseAuth.AuthStateListener mAuthListener;
on the OnCreate method
mAuthListener = new FirebaseAuth.AuthStateListener() {
#Override
public void onAuthStateChanged(#NonNull FirebaseAuth firebaseAuth) {
FirebaseUser user = firebaseAuth.getCurrentUser();
if (user != null) {
// User is signed in
Log.d("FirebaseAuth", "onAuthStateChanged:signed_in:" + user.getUid());
} else {
// User is signed out
Log.d("FirebaseAuth", "onAuthStateChanged:signed_out");
}
// ...
}
};
mAuth.signInAnonymously()
.addOnCompleteListener(this, new OnCompleteListener<AuthResult>() {
#Override
public void onComplete(#NonNull Task<AuthResult> task) {
Log.d("FirebaseAuth", "signInAnonymously:onComplete:" + task.isSuccessful());
// If sign in fails, display a message to the user. If sign in succeeds
// the auth state listener will be notified and logic to handle the
// signed in user can be handled in the listener.
if (!task.isSuccessful()) {
Log.w("FirebaseAuth", "signInAnonymously", task.getException());
Toast.makeText(SingleMemeEditor.this, "Authentication failed.",
Toast.LENGTH_SHORT).show();
}
// ...
}
});
and the method that gets from storage:
Bitmap bmp;
final Context lContext = context; //getting the MainActivity Context
final String lFileName = fileName; //filename to download
final String lCatPath = catPath; //internal categorization folder
FirebaseStorage storage = FirebaseStorage.getInstance();
// Create a storage reference from our app
StorageReference storageRef = storage.getReferenceFromUrl(context.getResources().getString(R.string.firebase_bucket));
// Create a reference with an initial file path and name
StorageReference filesRef = storageRef.child("files/" + fileName);
try
{
final File localFile = File.createTempFile("images", "jpg");
filesRef.getFile(localFile).addOnSuccessListener(new OnSuccessListener<FileDownloadTask.TaskSnapshot>()
{
#Override
public void onSuccess(FileDownloadTask.TaskSnapshot taskSnapshot)
{
// Local temp file has been created
File file = new File(getDirectory(lContext)
+ File.separator + lCatPath + File.separator + lFileName);
try
{
Boolean b = file.createNewFile();
if(b)
{
FileInputStream in = new FileInputStream(localFile);
FileOutputStream out = new FileOutputStream(file);
// Transfer bytes from in to out
byte[] buf = new byte[(int)localFile.length()];
int len;
while ((len = in.read(buf)) > 0) {
out.write(buf, 0, len);
}
in.close();
out.close();
}
Drawable.createFromPath(file.getPath())).getBitmap());
}
catch (IOException ex)
{
// Handle any errors
Log.e("CopyingFromTemp", ex.getMessage());
}
}
}).addOnFailureListener(new OnFailureListener()
{
#Override
public void onFailure(#NonNull Exception ex)
{
// Handle any errors
Log.e("FirebaseDownloadError", ex.getMessage());
}
});
}
catch(Exception ex)
{
Log.e("FirebaseDownloadError", ex.getMessage());
}
also i'm using standard security rules:
match /{allPaths=**} {
allow read, write: if request.auth != null;
}
as Benjamin Wulfe hinted, i deleted the App's data on the phone and it worked, which means that some kind of Token data was stored on the phone and Anonymous Auth was getting an old session data.
so i added a sign out code before signInAnonymously
mAuth.signOut();
and done!
Thanks to you all for the help!
EDIT: I found another method which is better than signing out and in again (which lead to hundreds of unused anonymous users on the firebase console, and that because the app is not in production yet, would have been millions).
this is what i did:
if (mAuth.getCurrentUser() != null)
{
mAuth.getCurrentUser().reload();
}
else
{
mAuth.signInAnonymously()
.addOnCompleteListener(this, new OnCompleteListener<AuthResult>()
{
#Override
public void onComplete(#NonNull Task<AuthResult> task)
{
Log.d("FirebaseAuth", "signInAnonymously:onComplete:" + task.isSuccessful());
// If sign in fails, display a message to the user. If sign in succeeds
// the auth state listener will be notified and logic to handle the
// signed in user can be handled in the listener.
if (!task.isSuccessful())
{
Log.w("FirebaseAuth", "signInAnonymously", task.getException());
Toast.makeText(MainActivity.this, "Authentication failed.",
Toast.LENGTH_SHORT).show();
}
// ...
}
});
}
this just reloads current authenticated (anonymous) user.
The message " W/NetworkRequest: no auth token for request " is key for debugging this issue.
This log message means that Firebase Storage did not see any login in the current context. This includes anonymous logins. It means that no authorization was passed to the backend and the only way this will be allowed is if you set your rules to be completely open (public access) which is not recommended (see below).
//this sets completely open access to your data
allow read, write;
I would review the code you have for logging in and ensure it successfully completes before any storage operation is done.
If you are sure your auth code is correct, try resetting data on the device so that no saved state might be there to mess up the application's authorization information.
You might have to check your RULES for storage in firebase console. By default it is set to only permit to authenticated user only
like this
allow read, write: if request.auth != null;
Sometime its disconnect from firebase database,So Connect your app with firebase authentication in android studio through firebase assistance tool.