ionic2 build apk #mipmap/icon error - android

i am able to build the apk in android#6.1.2, but when i want do ionic add platform android#4.4.2and run ionic build android the console outputs
C:\Users\
...\platforms\android\build\intermediates\res\armv7\debug\xml\authenticator.xml:2:
error: Error: No resource found that matches the given name (at 'icon'
with value '#mipmap/icon').
C:\Users\
...\platforms\android\build\intermediates\res\armv7\debug\xml\authenticator.xml:2:
error: Error: No resource found that matches the given name (at
'smallIcon' with value '#mipmap/icon').
no idea how to fix it and googling/searching stackoverflow didn't help me...

Check icon's are available or not in mipmap folder, and also check config.xml file.

This is an error as a result of differences in the name in the AndroidManifest.xml
To resolve this
Go to Android
Click on app
Click on src
Click on main
Click on res
Open AndroidManifest.xml
Edit the android:icon="#mipmap/ic_launcher"> to the png file name for your icon
For example:
if your icon file name is potato.png,
you will edit the android icon to
android:icon="#mipmap/potato">
Go to File and click Save All
Run the app again

Related

Xamarin Forms Error "invalid resource directory name: /Path/res Icon "res Icon"

Yesterday everything worked fine and the app get build successfully.
But when I want to build the app now, I always get the following error:
invalid resource directory name:
/path/to/project.android/obj/Debug/Ip/26/jl/res Icon "res Icon".
Does somebody know how to fix that?
It seems like you have a space character in the name of your resource file or directory which is not allowed:
"File-based resource names must contain only lowercase a-z, 0-9, or underscore"
I don't know how but this fixed my problem.
Use incremental Android packaging system (aapt2).

Ionic build android Error (processArmv7DebugResources)

I have install crosswalk with ionic. However, when I try run "ionic build android" I'm getting the following error:
:processArmv7DebugResourcesE:\Trabalhos\Aplicativos\Mars Curiosity\structure\platforms\android\build\intermediates\manifests\full\armv7\debug\AndroidManifest.xml:26:23-37 : AAPT: No resource found that matches the given name (at 'icon' with value '#drawable/icon').
It seems that drawable resources is not present.
Any Ideas?
Thanks
I realy don't found out what caused this. I have created a new blanck project e replace all files withing the www folder, and all worked fine.

No resource found that matches the given name in Manifest

I'm getting this error when trying to build the application. The xml editor did not highlight both error as missing. As the file/string are already there.
android-apt-compiler: [XXX]
D:\private\xxx\android\XXX\src\AndroidManifest.xml:35: error: Error:
No resource found that matches the given name (at 'icon' with value
'#drawable/ic_launcher').
android-apt-compiler: [XXX]
D:\private\xxx\android\XXX\src\AndroidManifest.xml:233: error: Error:
No resource found that matches the given name (at 'value' with value
'#string/FacebookAppID').
The project structure is like this:
ProjectFolder
|-external_lib
|-src
|-src (actual source)
|-res
|-...
I can confirm that both file is already in the project. As I use IntelliJ, I could just Ctrl + click then it open those files for me. However, I'm still getting this error.
I checked with both Google and SO. Most of the issues were about not having the files or storing in different folders. Which I can ensure that it is in the right place alongside hundred other files and strings.
Another issue is about % sign in strings.xml. I tried searching for "%" and nothing is found in the file.
Shutting down IDE and reopen it doesn't help, nor rebuilding the project. How could I get the app to build?
Look for any error message during the resource compilation.
Sometimes, if you have resource filenames containing illegal characters (such as underscores or uppercase letters), the whole process fails almost silently, and the IDE can't find any resources anymore.
I'm not sure that it's what is happening in your case, but I did eventually encounter such issues...

Running the android in-app billing example aplication

This will probably sound silly but I have no idea how to make the application work.
tutorial for in-app billing
Just like the tutorial says I downloaded the package, I found the files. The problem is there's no project file and I can't get it to work in eclipse.
Anyone used the example app?
I've used it successfully...what seems to be the problem? Once you download the files, bring the project into Eclipse by select "Newn Android Project", "Create project form existing source" and the "Finish." From there, follow the directions regarding changing the package name, etc...
As far as I can determine, the sample Dungeons in-app billing project that I downloaded via Android SDK Manager, does not even compile (this seems to have been fixed, see my comments later in this message..).
As a check, I ran a find command to search for one of the missing resources:
/cygdrive/k/android-sdk-windows/extras/google/play_billing $ find . -name '*.xml' -exec grep edit_payload_title {} \; -print
android:text="#string/edit_payload_title" />
./res/layout/edit_payload.xml
/cygdrive/k/android-sdk-windows/extras/google/play_billing $
As you can see, the resource #string_edit_payload_title is referenced once, but never defined in any of the xml files..
Description Resource Path Location Type
error: Error: No resource found that matches the given name (at 'background' with value '#color/screen_background'). item_row.xml /Dungeons/res/layout line 20 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'background' with value '#color/screen_background'). main.xml /Dungeons/res/layout line 20 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'prompt' with value '#string/select_item'). main.xml /Dungeons/res/layout line 52 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'text' with value '#string/buy'). main.xml /Dungeons/res/layout line 47 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'text' with value '#string/edit_payload_title'). edit_payload.xml /Dungeons/res/layout line 25 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'text' with value '#string/edit_payload'). main.xml /Dungeons/res/layout line 58 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'text' with value '#string/items_for_sale'). main.xml /Dungeons/res/layout line 34 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'text' with value '#string/items_you_own'). main.xml /Dungeons/res/layout line 64 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'text' with value '#string/recent_transactions'). main.xml /Dungeons/res/layout line 80 Android AAPT Problem
error: Error: No resource found that matches the given name (at 'textColor' with value '#color/error_message'). main.xml /Dungeons/res/layout line 28 Android AAPT Problem
** UPDATE ** I just downloaded it again and it seems to be resolved. At least, it builds and deploys now.. And the string definitions seem to be in place now..
/cygdrive/k/android-sdk-windows/extras/google/play_billing $ find . -name '*.xml' -exec grep edit_payload_title {} \; -print
android:text="#string/edit_payload_title" />
./res/layout/edit_payload.xml
<string name="edit_payload_title">Edit the developer payload associated with this purchase</string>
./res/values/strings.xml

Eclipse Android error

Vista 64; Eclipse 3-5-1.
I'm getting this error when I work on main.xml:
ERROR Error: No resource found that matches the given name (at 'text' with value '#string/get_text').
To eliminate variables I've created a new Android Project
Opened main.xml and pasted this in
When I hit save I get the above error in a red X next to the
This is related to a problem mentioned on this site. It's question # is 885009.
My project is set to automatically build.
Add this line in your string.xml
<string name="get_text">SAMPLE</string>

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