I have a Unity project that uses google vr. Unfortunately, there are some incompatibilities with the newer versions of tools and platform tools in the android sdk.
I think I can just have a separate android sdk that has the older, compatible versions of these folders and put it in my Unity project. This would allow me to keep the android sdk associated with my Android Studio projects up-to-date and keep my Unity project working. BUT, it means having two copies of the android sdk... which are big (It said ~30G when I started copying my android sdk).
Is there a more elegant solution that would not take up so much space?
The Android SDK is not particularly large: you can choose which parts of it you need, and install only those.
One of the things that make it so large is Android device images (emulators). If you don't need those, don't install them and it should take less space on your hard drive.
what u need to do is to specify android sdk in Edit-Preferences-External Tools
Related
I have so many android ndks and sdks installed in my laptop and takes up space.
Because I use Android Studio I think I shouldn't uninstall the sdk but there are so many ndks.
Also, that I use Xamarin, I need one package of ndks so I thought which one should I uninstall.
And I can't see them in Programs and Features.
I'm using Windows, by the way. Any ideas?
I can't see them in Programs and Features.
The NDKs aren't "installed" like typical Windows programs. They are just extracted zip files. To remove them you just delete them from your file system.
To remove any downloaded with Android Studio, they can be removed via the SDK Manager in Android Studio. For things installed with other tools, they might have a similar solution.
You can have one installation of Android SDK/NDK and delete the rest. You can manually set the SDK and Path in the Visual Studio and Android Studio to use
Sir
I have a project having only src and res folder
And I know that it is targets api 22
And it need library Google play service and v7 compat .
How do I create a project in eclipse or Android studio having above things please help?
Refer to this for everything you need to know: http://developer.android.com/develop/index.html
EDIT:
In Android Studio, look in the toolbar for File->New->New Project. Android Studio will guide you through the process and you can specify your target API and things from there on.
Google does not develop the ADT plugin(the required plugin so you can develop android in eclipse) and they recomend you transfer to Android studio. I have had that same problem with appcompat crap and it is solvable in two ways(as far as I have seen):
1: Use Android Studio instead, as it really truly supports all android related dev requirements, including app compat.
2: In your project, set minimum API level to Android 4.0.3 or above. This way you prevent the requirement for appcompat.
I recently transfered from Eclipse to Android Studio, and the transition was easy, and once I found out how I could use the Eclipse keybindings, it was just the GUI that was different. It is really easy geting used to Android Studio, and I recomend you start using it as soon as you can. It will solve most of your problems related to appcompat and other libraries that needs to be added to support earlier versions of Android
As you see on the image, there is a "Minumum required SDK". The minimum SDK and target SDK are two different options, and target should be the newest SDK, while minimum should be(in my opinion) Android 4.0.3 or higher. According to Google, this allows you to reach about 90% of all Android users
EDIT
Using Android Studio, as long as the SDK has everything installed and Android Studio is as new as possible, it will add appcompat v7 automatically without issues. Eclipse's ADT plugin is outdated and probably doesn't support appcompat anymore. I personally preffer eclipse, but due to android issues, I had to move over to Android Studio
I have been trying to create apps and games for android.
I started by learning the basics using eclipse.
But instead downloading the bundled android studio package i downloaded the stand alone sdk tools from this link http://developer.android.com/sdk/index.html
Now many are saying that i should migrate to android studio,
So now should i download the bundled package from that link?(around 800 mb recommended in that link)
or the android studio ide only(around 200mb) in that link?
Can you please tell me which one should i download?
Both will work. Personally I chose to just get the bundle again because:
I perceived there was a risk involved in additional setup.
I could archive my eclipse environment.
When I upgraded my projects to Android Studio, I wanted to enforce API 21, this is more obvious if the other APIs are not reachable from Android Studio.
I am on Windows 8. I have some questions regarding Android SDK:
Can both IDEs share a common Android SDK?
Will there be any issues in updating IDEs?
Generally, yes, it's safe to share a common Android SDK for both Eclipse and Android Studio. Updating IDEs won't affect the SDK at all.
Take note when updating/deleting packages in Android SDK Manager: you might use some packages (e.g. specific API version) in a particular IDE (past example: Android "L" Developer Preview in Android Studio). Updating/deleting them may break the project that use them, and it might be difficult to fix the issue. However, for already-stable APIs like Android KitKat (API 19) and below, there won't be any issue when updating them.
Additional note: Android project created in either Android Studio or Eclipse is not really compatible to each other due to different project structure and technology. Therefor, it's better to always use the same IDE for projects that are created in it. If you want to test both IDEs on same project, it's better to export the project from Eclipse, instead of from Android Studio as it's easier.
I am new to android dev, own an HTC Eris Droid (OS = 1.5 or 1.6 I believe). I am primarily a Microsoft .NET developer and am trying to figure out where to start.
What dev IDEs are suggested. I've seen the droid dev site and they suggest Eclipse. But which one?
Will installing Eclipse and the JRE interfere with .NET development?
What else will I need to get started? My OS is Win7.
TIA
As a .NET developer who has recently been looking at Android development, I can give you the steps I used:
Download Eclipse Classic 32-bit (as recommend by the Android docs) and extract it to a folder where it has write permissions (I use %homepath%\applications\eclipse\3.5\)
Download and extract the Android SDK to a permanent home and run SDK Setup.exe. Let it download/install all the packages
Add ANDROID_SDK_HOME\tools (expanded, obviously) to your %PATH% system environment variable in System Properties (WIN+BREAK)
Install the ADT (Android/Eclipse integration) plugin for Eclipse
Then to checkout the samples:
Create a workspace and a new Android project
Copy the contents of one of the samples (ANDROID_SDK_HOME\platforms\android-x.x\samples) into your project directory
Refresh your Eclipse view
I also strongly recommend checking out the Android Developer Guide and, in particular, reading the Application Fundamentals. It really gives a good overview of the terms used and the lifecycle of an application.
After that you can dive into the samples (installed by the SDK) with a little bit of clarity.
For development you will need*:
Java JDK - the JRE is not enough for Java development.
Eclipse - it doesn't really matter which "package" you choose, but for your needs the basic (smallest) one should be enough.
Android SDK + ADT
This should have no effect on .Net development, or on anything for that matter.
You don't actually need Eclipse and ADT, but since you asked about IDEs...
The android developer site system requirements says any version of Eclipse after 3.3.
Eclipse uses plugins to support different configurations that's why www.eclipse.org/downloads/ has so many different versions - they're the core IDE with different plugin configurations.
I'd recommend the 'Eclipse IDE for Java Developers' as this will have what you need without too many bits you don't - you can install additional plugins easily.
Of course, you'll also need to add the Android SDK once you have Eclipse - this is a set of tools and plugins that work with Eclipse.
Installing Eclipse and the JRE (Although you want the JDK - The Development Kit rather than just the runtime) will not interfere with your .Net development.
This version of Eclipse should work fine. Just select a download mirror.
You probably already have the JRE installed, but you should install the JDK from here.
Then you need to get the Android SDK, and ADT
After you install the Android SDK, it may be useful to create multiple virtual devices using the included Android emulator running different versions of Android. This will help you to learn features included in Android up to version 2.1 instead of being limited to your current device running 1.x.