I want to update my Activity UI inside onRewardedVideoAdClosed() if user Rewarded , but unable to update any view of my activity due to activity is destroying when rewarded video ad open,
If I'm doing anything wrong, then what? can anyone let me know? because same issue I'm getting in this SampleCode as well.
Finally, I have fixed the issue,
Just added this property in my activity android:configChanges="orientation|screenSize"
Now my activity looks like
<activity
android:name=".MainActivity"
android:configChanges="orientation|screenSize"
android:label="#string/app_name">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
A nice sample is here
If you are using Unity this also works!
You need to edit the AndroidManifest.xml template that can be found in:
OSX: ~/Applications/Unity/PlaybackEngines/AndroidPlayer/Apk/AndroidManifest.xml
Windows: installation\Editor\Data\PlaybackEngines\androidplayer
*See more details in this Unity Question
Here is my AndroidManifest.xml
<?xml version="1.0" encoding="utf-8"?>
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
xmlns:tools="http://schemas.android.com/tools"
android:installLocation="preferExternal"
android:versionCode="1"
android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<application
android:theme="#style/UnityThemeSelector"
android:icon="#drawable/app_icon"
android:label="#string/app_name">
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="#string/app_name"
android:configChanges="orientation|screenSize">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
<meta-data android:name="unityplayer.UnityActivity" android:value="true" />
</activity>
</application>
</manifest>
As you can see I added android:configChanges="orientation|screenSize" to the activity.
Please note you could instead copy that AndroidManifest.xml file into your Assets/Plugins/Android folder as a per project solution, otherwise this will affect all your Unity projects (if I understand correctly).
Related
Hi I have used the older version of soomla plugin in my android app and it was working fine, but when i try to integrate into the latest version(core version : 1.0, StoreVersion : 1.7.3) available this error pops up.
SOOMLA GooglePlayIabService
(launchPurchaseFlow) Error purchasing item calling startActivity() from outside of an Activity context requires the FLAG_ACTIVITY_NEW_TASK flag. Is this really what you want?
SOOMLA SoomlaStore
ERROR : SoomlaStore failure(launchPurchaseFlow) Error purchasing item Calling startActivity() from outside of an Activity context requires the FLAG_ACTIVITY_NEW_TASK flag. is this really what you want?
When i created an empty project and tried the plugin i could make the purchase successfully. Same is not happening for the project i want it to work with. Also using Facebook unity plugin. Unity version is 4.5.3.
11-24 16:38:39.497: E/SOOMLA GooglePlayIabService(12139): (launchPurchaseFlow) Error purchasing item Calling startActivity() from outside of an Activity context requires the FLAG_ACTIVITY_NEW_TASK flag. Is this really what you want?
11-24 16:38:39.497: E/SOOMLA SoomlaStore(12139): ERROR: SoomlaStore failure: (launchPurchaseFlow) Error purchasing item Calling startActivity() from outside of an Activity context requires the FLAG_ACTIVITY_NEW_TASK flag. Is this really what you want?
AndroidManifest file is below.
![<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unity3d.player" android:installLocation="preferExternal" android:versionCode="1" android:versionName="1.0">
<uses-permission android:name="com.android.vending.BILLING" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.GET_TASKS" />
<supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
<uses-sdk android:targetSdkVersion="21" android:minSdkVersion="9" />
<application android:icon="#drawable/app_icon" android:label="#string/app_name" android:debuggable="true" android:name="com.soomla.SoomlaApp">
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity" android:label="#string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity" android:label="#string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity" android:label="#string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer" android:label="#string/app_name" android:screenOrientation="behind" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.soomla.store.billing.google.GooglePlayIabService$IabActivity" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen">
</activity>
<meta-data android:name="billing.service" android:value="google.GooglePlayIabService" />
<activity android:name="com.facebook.unity.FBUnityLoginActivity" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen">
</activity>
<activity android:name="com.facebook.LoginActivity" android:screenOrientation="portrait" android:configChanges="keyboardHidden|orientation" android:theme="#android:style/Theme.Translucent.NoTitleBar.Fullscreen">
</activity>
<activity android:name="com.facebook.unity.FBUnityDeepLinkingActivity" android:exported="true">
</activity>
<activity android:name="com.TeenPatti.RoyalIndianPoker.MainActivity" android:label="#string/app_name">
</activity>
<meta-data android:name="com.facebook.sdk.ApplicationId" android:value="\ 1499084616994189" />
</application>
</manifest>][1]
Here is the screenshot for the logcat error
There seemed to be an issue with AndroidStoreGooglePlay.jar. Changing it to the latest commit fixed the issue for me latest commit. Hope it might help others too.
I have recently finished an android game and I am struggling to enable my ads. They show just fine whenever I want them to, but I can't seem to click them at all. I think the issue may be within my manifest file, but through all my googling I found no solutions that seemed to work for me.
Here is my AndroidManifest.xml:
<manifest
xmlns:android="http://schemas.android.com/apk/res/android"
package="com.unity3d.player"
android:installLocation="preferExternal"
android:versionCode="1"
android:versionName="1.0">
<supports-screens
android:smallScreens="true"
android:normalScreens="true"
android:largeScreens="true"
android:xlargeScreens="true"
android:anyDensity="true"/>
<application
android:icon="#drawable/app_icon"
android:label="#string/app_name"
android:debuggable="true">
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
<activity android:name="com.unity3d.player.UnityPlayerProxyActivity"
android:label="#string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="#string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.unity3d.player.UnityPlayerNativeActivity"
android:label="#string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="android.app.lib_name" android:value="unity" />
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
<activity android:name="com.unity3d.player.VideoPlayer"
android:label="#string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
</activity>
<activity android:name="com.google.ads.AdActivity"
android:configChanges="keyboard|keyboardHidden|orientation|screenLayout|uiMode|screenSize|smallestScreenSize"/>
</application>
<uses-permission android:name="android.permission.INTERNET"/>
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE"/>
</manifest>
This is located within Assets > Plugins > Android, the files I have located within here are as such:
AndroidManifest.xml
com.microeyes.admob.jar
GoogleAdMobAdsSdk-6.0.1.jar
There are no objects in front of the ad. My game consists of an empty screen with few objects falling occasionally. These objects can (read: can't) be seen behind the Ad.
This line is one that I found from Unity Answers and may or may not be used properly here (Line 18):
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
I used This source (Android version) to create the ads. They generate just fine using the cs scripts, only touching them takes me to no source.
Within my Ad Manager file, I have input my AdMob code. However, I'm unsure if I need all of the information that I have put here. I am using the format:
ca-app-pub-XXXXXXXXXXXXXXXXX/XXXXXXXXXX
Each X representing a number (can't link that thing) - is this the correct format? I am unsure or if I should be using the "ca-app-pub" section, or if I need only the numbers from one side of the /.
Any help would be greatly appreciated, thanks. Any more required information can be given, but I believe this is all that is required.
AdvertisementManager.cs
AdvertisementHandler.cs
Try to add this line
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
In to UnityPlayerActivity:
<activity android:name="com.unity3d.player.UnityPlayerActivity"
android:label="#string/app_name"
android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen">
<meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="true" />
</activity>
I was making a simple text field and 'send' button to display whatever the user typed in the text field. The program is completely illustrated in the Android training tutorials by android.com.
Whenever I'm adding the Activity DisplayMessageActivity, I'm getting "Duplicate attribute" as an error. Here's the code:
<application
<activity android.name="DroidStart"/>
<activity
android:name="com.start.droidstart.DisplayMessageActivity"
android:label="#string/title_activity_droid" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
Update: I fixed the problems that were pointed out, but I'm still getting the error. Here's my current AndroidMainfest.xml:
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.start.droidstart"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="15" />
<application
android:icon="#drawable/ic_launcher"
android:label="#string/app_name"
android:theme="#style/AppTheme" >
<activity
android:name="DroidStart"
android:name="com.start.droidstart.DisplayMessageActivity"
android:label="#string/title_activity_droid" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
The error looks like this
Error parsing XML; duplicate attribute. type Android AAPT problem.
My problem was the tools:replace duplicated.
Fixed easy:
tools:replace="android:label,android:theme">
You have at least two errors:
Be sure to close your <application> tag.
Use android:name, not android.name.
So the first 3 lines should change from:
<application
<activity android.name="DroidStart"/>
to
<application>
<activity android:name="DroidStart"/>
Update:
In your updated code, you have:
<activity
android:name="DroidStart"
android:name="com.start.droidstart.DisplayMessageActivity"
You are using android:name twice, which is why you are getting this error. You should probably change this to:
<activity
android:name=".DisplayMessageActivity"
assuming DisplayMessageActivity is the class name of the Activity you which to refer to.
Last, you forgot your manifest end tag: you should have </manifest> at the very end of your file.
change
android.name
into
android:name
on the first line...
For instantapp project also check that you have
xmlns:android = "http://schemas.android.com/apk/res/android"
in app AndroidManifest.xml in manifest tag.
use
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.start.droidstart"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="8"
android:targetSdkVersion="15" />
<application
android:icon="#drawable/ic_launcher"
android:label="#string/title_activity_droid" >
<activity
android:name=".DisplayMessageActivity"
android:label="#string/title_activity_droid" >
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity android:name=".DroidStart"/>
</application>
</manifest>
instead of
<application
<activity android.name="DroidStart"/>
you are using "android.name" instead of "android:name" for declaring activity in manifest and also close first application tag as <application>
I recently created a project and added a splash and a main activity. I edited the manifest file and added the splash activity and the main activity in to it. After adding the main activity, it gives me a warning "Exported Activity Does not Require Permission". What is this warning that it gives me? my API version is android:15.
Please help,
Thank you!
this is my manifest file!
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.sliit.droidman"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="15" />
<application android:label="#string/app_name"
android:icon="#drawable/ic_launcher"
android:theme="#style/AppTheme">
<activity
android:name=".SplashActivity"
android:label="#string/app_name"
android:theme="#android:style/Theme.NoTitleBar">
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<activity
android:name="com.sliit.droidman.main.MainActivity"
android:label="#string/app_name">
<intent-filter>
<action android:name="com.sliit.droidman.main.MAINACTIVITY" />
<category android:name="android.intent.category.DEFAULT"/>
</intent-filter>
</activity>
</application>
</manifest>
add this to your activity definition
android:exported="false"
This warning means that your activities are exposed to different-process apps that might instantiate them without any required permission.
for details see:
http://developer.android.com/guide/topics/manifest/activity-element.html
http://developer.android.com/guide/topics/manifest/activity-element.html#prmsn
It could be due to the <action android:name="com.sliit.droidman.main.MAINACTIVITY" />. I don't know why you add that intent filter?
You normally don't need an intent-filter for other normal activities.
I'm using Eclipse to make an Android app. I've used it before and not had this problem. The console says everything installed ok, so I'm a little confused. I'm not sure what is relevant from logcat, but I can post it if you think that would help.
I've restarted Eclipse, ADB, the emulator, and the Mac several times in various orders and nothing has helped. I know it must be something simple but I haven't played around with this in a few months.
Manifest:
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.hyser.pinpoint"
android:versionCode="1"
android:versionName="1.0" >
<uses-sdk android:minSdkVersion="10" />
<application
android:icon="#drawable/ic_launcher"
android:label="#string/app_name" >
</application>
<activity android:name=".pinpoint" android:label="pinpoint">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
Your Activity needs to be inside of your application tag in your manifest
<application
android:icon="#drawable/ic_launcher"
android:label="#string/app_name" >
<activity android:name=".pinpoint" android:label="pinpoint">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
</application>
It's a similar issue to this:
Unable to start Service Intent
Your <activity> tag needs to be in the <application> block.
Is it possible your manifest does not refer to any activities? If you install an app with no activities in the manifest you will get this behavior.