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Hi, I download android studio, and add enviroment variables to PATH (look print screen).
When i open CMD and use command ADROID is all OK, but when i use this command on Git Bash it doesn't work.
bash: android: command not found.
I use win7 home premium 64 bit system
What I should do? I installed Git-2.13.1-64-bit
Android.bat working on git bash, what i have to do to start working android (without bat). Can I config this somewhere?
in Android Studio Go to File > other Settings > Default setting> version control > git
and then define path to execute your git
Related
Is there any way to make the built in terminal console of Android Studio (3.0 Canary) autocomplete git commands like the new Intellij Idea 2017 does?
-- EDITED
I have installed a clean copy of Intellij Idea 2017.1.4 on Windows 10 and noticed that this functionality is not provided by IntelliJ actually. I'm trying to identify that plugin.
-- EDITED
The solution is just set an external bash terminal and restart Android Studio like #lidkxx pointed out...
Not sure if there's anything out of the box, but maybe try Preferences... -> search for Terminal. There's a shell path field and you can choose your shell to be anything you like. I am using zsh with autosuggestions plugin and autocomplete works like a charm.
Edit: You probably need to restart Android Studio for this change to take effect.
If you love bash & Linux command but forced to use Windows for development, you will love this trick.
The console is colored like on Linux and autocomplete works way better than cmd/ PowerShell.
Requirement: Git installed with git-bash
Open Android Studio, go to File > Settings, open Tools > Terminal
Set “Shell Path” to C:\Program Files\Git\bin\bash.exe
For me, 2017.2 on Mac does not autocomplete anything. Probably you are using different shell there, so you just need to configure Android Studio to use it as well, in Settings - Tools - Terminal.
Maybe its late.
To achieve this in windows you can use Powershell along with posh-git. Here are the steps:
1- In Android Studio -> Settings -> Tools -> Terminal -> set the Shell path to powershell.exe
2- Install posh-git:
1- Verify you have PowerShell 2.0 or better with $PSVersionTable.PSVersion
2- Verify execution of scripts is allowed with Get-ExecutionPolicy (should be RemoteSigned or Unrestricted). If scripts are not enabled, run PowerShell as Administrator and call Set-ExecutionPolicy RemoteSigned -Scope CurrentUser -Confirm.
3- Verify that git can be run from PowerShell. If the command is not found, you will need to add a git alias or add %ProgramFiles%\Git\cmd to your PATH environment variable.
4- Clone the posh-git repository to your local machine.
5- From the posh-git repository directory, run .\install.ps1.
Enjoy ;)
I installed the latest version of the ADT Bundle 32 bit on my ubuntu 14.04 32 bit. I created an AVD, but it doesn't launch. When I press the start button it shows this message:
Starting emulator for AVD 'NexusOne'
ERROR: 32-bit Linux Android emulator binaries are DEPRECATED, to use them
you will have to do at least one of the following:
- Use the '-force-32bit' option when invoking 'emulator'.
- Set ANDROID_EMULATOR_FORCE_32BIT to 'true' in your environment.
Either one will allow you to use the 32-bit binaries, but please be
aware that these will disappear in a future Android SDK release.
Consider moving to a 64-bit Linux system before that happens.
I tried to fix it by setting export ANDROID_EMULATOR_FORCE_32BIT=true to gedit .profile file and to gedit .bashrc file. Nothing changed.
Thank you for trying to help me!
i have one great solution.
you can start it with eclipse or netbeans.
try :
In Eclipse, click your Android project folder and then select Run > Run Configurations...
In the left panel of the Run Configurations dialog, select your Android project run configuration or create a new configuration.
Click the Target tab.
In the Additional Emulator Command Line Options field, enter:
-force-32bit
Run your Android project using this run configuration.
in netbeans you :
1. wher you choose debuger chose Customize...
in Emulator options write
-force-32bit
click ok. and run application
I solve this problem with the following:
export ANDROID_EMULATOR_FORCE_32BIT=true
Then I start the emulator from the command line. It works!
Hope it's helpful to you.
I did the following
go to the run configuration >target tab> scroll down to the last> Additional emulator command line options>-force-32bit
solution to this problem is given here
Open terminal in ubuntu, and then type gedit .profile
paste this text: export ANDROID_EMULATOR_FORCE_32BIT=true
refresh source i.e. in terminal type source .profile
When no effect, finishing that by restart your device (laptop,pc)
For Android Studio:
Run > Edit Configurations > Android > Android Application > app > Emulator tab
Enable the checkbox next to Additional command line options:
Enter -force-32bit
go to the run configuration >target tab> scroll down to the last> Additional emulator command line options>-force-32bit
I had same problem and now I solved,I have Ubuntu 15.10 And my solution was:
Open terminal
Locate path directory Android-studio at terminal
I wrote export ANDROID_EMULATOR_FORCE_32BIT=true, keyboard key enter
And execute the ./studio.sh locate in folder bin of Android-studio
ON LINUX MINT
Go to terminal
type gedit .profile
paste the below line at end of the page
export ANDROID_EMULATOR_FORCE_32BIT=true
type source .profile in terminal or restart system
ON UBUNTU
Go to terminal
type gedit .bashrc
paste the below line at end of that file
export ANDROID_EMULATOR_FORCE_32BIT=true
type source ~/.bashrc in terminal or restart system
create a shell script :
#!/bin/bash
#
# set export ANDROID_EMULATOR_FORCE_32BIT=true
export ANDROID_EMULATOR_FORCE_32BIT=true
/opt/adt-bundle-linux-x86-20140702/eclipse/eclipse
change the shell script executable and run it to active eclipse
"/opt/adt-bundle-linux-x86-20140702/eclipse/eclipse" is the path of eclipse
I am trying to migrate my existing project from cordova 2.1 to the latest, 3.1 which can be installev vía command line,
I already have the Android SDK installed,
So:
sudo npm install -g cordova // All good
cordova create hello com.example.hello HelloWorld // All good
cordova platform add android // Then it fires:
Checking Android requirements...
[Error: The command `android` failed. Make sure you have the latest Android SDK installed, and the `android` command (inside the tools/ folder) added to your path. Output: ]
So I installed Macports and tried:
sudo port install android
Which logs:
Warning: All compilers are either blacklisted or unavailable; defaulting to first fallback option
Warning: Xcode does not appear to be installed; most ports will likely fail to build.
---> Cleaning android
---> Scanning binaries for linking errors: 100.0%
---> No broken files found.
Any idea what am I missing here?
It's work cordova Android for MAC 1000000000%. I fought solution and now i'm working try this #Toni Michel Caubet. I will happy to share my Answer.
STEPS:
Open Your Terminal and followed by,
touch ~/.bash_profile
open ~/.bash_profile
PATH="/Users/System-Name/Documents/android-sdk-macosx/sdk/tools:/Development/android-sdk-macosx/sdk/platform-tools:$PATH" (This is Android SDK Location to stored in My system )
4.Save the file and quit the text editor.
5.Execute your .bash_profile to update your PATH:
source ~/.bash_profile
if you want to see your environment path:
7.In your terminal type: set
After you can see like
8.As far as your made it very correct. After your enter command like cordova platform add android. you get following error. because Java SDK doesn't too set environment PATH.
9.open ~/.bash_profile. Add JAVA_HOME value
10.You can see your environment like STEP 7 set. You should be able see:
11.Successfully created environment now you can create Android project with Cordova or PhoneGap
When you installed the Android SDK, it will come with a bunch of folders, like build-tools, platform-tools, tools, and some others. You need to add platform-tools and tools to your main $PATH environment variable.
See the docs here about how to add things to your PATH for whichever system you are on (Windows or Mac): http://cordova.apache.org/docs/en/3.1.0/guide_platforms_android_index.md.html#Android%20Platform%20Guide
Here is how you would edit the $PATH on Windows:
Click on the Start menu in the lower-left corner of the desktop,
right-click on Computer, then click Properties.
Click Advanced System Settings in the column on the left.
In the resulting dialog box, press Environment Variables.
Select the PATH variable and press Edit.
Append the following to the PATH based on where you installed the
SDK, for example: ;C:\Development\adt-bundle\sdk\platform-tools;C:\Development\adt-bundle\sdk\tools
Save and close both dialogs.
To install the cordova command-line tool, follow these steps:
First of all go through the Cordova Document
For Cordova command-line tools to work, you need to include the SDK's tools and platform-tools directories in your PATH environment. On Mac, you can use a text editor to create or modify the ~/.bash_profile file, adding a line such as the following, depending on where the SDK installs:
export PATH=${PATH}:/Development/adt-bundle/sdk/platform-tools:/Development/adt-bundle/sdk/tools
Next Steps:
Download and install Node.js from Here. Following installation, you should be able to invoke node or npm on your command line.
Install the cordova utility. In Unix(Mac), prefixing the additional sudo command may be necessary to install development utilities in otherwise restricted directories:
For Mac $ sudo npm install -g cordova
once successful installation of cordova is done ,now you can create your application
across all the platforms.
Create the Cordova Application
Go to the directory where you maintain your source code, and run a command such as the following:
$cordova create hello com.example.hello CordovaDemo
hello is the directory where you want to create your application
com.example.hello is the package name
CordovaDemo is the name of the Application
Once Successful creation of your project, some file will be created inside the directory i.e hello
Add Platforms
All subsequent commands need to be run within the project's directory, or any subdirectories within its scope:
$ cd hello
Now you need to specify a set of target platforms, Supported OS for Mac
$ cordova platform add android
plz tell me if you are still having problem.
[Error: The command `android` failed. Make sure you have the latest Android SDK installed, and the `android` command (inside the tools/ folder) added to your path. Output: ]
You just need to install the Latest version of Android i.e 4.3
Go to SDK Manager and install the latest SDK Platform.
And try run the command again.
Hope this will help you.
Here it solved my issue:
into the terminal.
touch ~/.bash_profile (create a bash profile)
open ~/.bash_profile (opening a bash profile)
in your opened file, please type the following, Make sure that you have given the correct path, in case you find it difficult to find your directory in which your Android SDK is installed , search into your terminal with ls -l.
PATH="/Users/System-Name/Documents/android-sdk-macosx/sdk/tools:/Development/android-sdk-macosx/sdk/platform-tools:$PATH"
[Let me clarify first that, this is windows specific suggestion, answer]
For particular cordova version there corresponds particular android API
So,
First check out version of cordova with following command:
$ npm cordova -v
In my case cordova version was 1.4.28 , which corresponds to Android API 19
So the bottom line is don't waste time in downloading all "SDK Platforms"
instead just download corresponding Android API for concerned cordova version...
Hope this help....!!!
I am building Linphone application for android. I am using windows xp 32 bit.
1) Download android ndk
2) Installed the autotools: autoconf, automake, aclocal, libtoolize pkgconfig
3) run the ./prepare_sources.sh/
I got the output in terminal as
$ ./prepare_sources.sh /cygdrive/d/android/androidNdk/android-ndk-r8d
using /cygdrive/d/android/androidNdk/android-ndk-r8d as android NDK
./prepare_sources.sh: line 23: git: command not found
Applying patch to ffmpeg
can't find file to patch at input line 3
Perhaps you used the wrong -p or --strip option?
The text leading up to this was:
|--- submodules/externals/ffmpeg/libavcodec/arm/int_neon.S.orig 2011-09-30 19:43:21.935593025 +0200
|+++ submodules/externals/ffmpeg/libavcodec/arm/int_neon.S 2011-09-30 19:44:21.115168033 +0200
File to patch:
Any info, questions or anything really is highly appreciated
Part 1
The following steps can help you create and install the build on your device or emulator(Tested on Mac):
Step1: you need to have the Android SDK and NDK configured and istalled
Also install Autotools Mac users can use this link (Follow point 2.3 only in the link)
Other platform users please make sure you install it correctly.
Step2: Mac users open up your terminal and clone the git repo on any directory you want
to by running the following command: (Other users sorry i don't know how but i think you can figure it out that how you can get the git repo on your directory using command promt or whatever you are using)
$ git clone git://git.linphone.org/linphone-android.git --recursive
After you get the Repo copied into your directory now go to the directory and open the README file and read out the whole file.
Step3: Now we will follow as the instructions written in README file
First Go to root directory of the downloaded project using the following command on Terminal:
Mac users on terminal write cd and
then drag and drop the "linphone-android" folder on terminal
(when you drag and drop the folder terminal will get the path of the folder and then you can hit enter to get into the directory of that folder)
$ cd /Users/myname/Desktop/Android/linphone-android
or just use simple command cd to get into the folder
$ cd Desktop
$ cd Android
$ cd linphone-android
Now when you get into the directory on terminal then check your PATH of SDK & NDK installed on your Mac run
$ echo $PATH
if you see the path with SDK and NDK location then it's ok to proceed with Step4 and skip the below part and if not then you need to setup the PATH before you execute the make and make install script in Step 4:
To set up path use :
$ export PATH=/Users/myname/Documents/adt-bundle-mac-x86_64-20130729/sdk/platform-tools:/Users/myname/Documents/adt-bundle-mac-x86_64-20130729/sdk/tools:/Users/myname/Documents/android-ndk-r9:$PATH
it's like export PATH=(Path of your SDK platform tools folder):(Path of your SDK tools folder):(Path of your NDK folder):$PATH
This will set up the path and to confirm again run
$ echo $PATH
Now you will see that the path of SDK and NDK is there.
Step 4: Now if the Path is already setup you can simply run
$ make
Now connect your Device to you Mac/Pc and see if eclipse has detected it.
After the device is connected run:
$ make install
$ make generate-sdk (optional)
This will install the application into your phone. (you need to have an working SIP username and password to configure in the app)
This above steps worked for me and i was able to get the app running on my device.
Part 2
Importing into Eclipse :
After you have made your build then now you need to import it into eclipse.
Step1: Go to eclipse click on File Menu then Import then select
Existing Android Code into Workspace
Hit Next and Browse to the linphone-android project folder
And Only tick linphone-android folder and Leave Copy project into workspace untick.
Do this Like the below image:
And hit finish.
Now you right click on "linphone-android" (project name) and go to Properties and Java Build Path and then Order and Export and then reorder them as my image below and untick gcm.jar
Hit OK
And Boom No errors
Now just run it on device or emulator. (Make sure your minimum target SDK matches with your device or emulator.)
The above steps worked fine for me and it will work for you as well.
All the Best !!
According to README in root dir of linphone-android you don't need to run prepare_sources.sh, remaining steps for you is to run "make" and "make install":
LINPHONE for ANDROID
**************
To build liblinphone for Android, you must:
0) download the Android sdk with platform-tools and tools updated to latest revision (at least API 16 is needed), then add both 'tools' and 'platform-tools' folders in your path.
1) download the Android ndk (>=r8b) from google and add it to your path.
2) install the autotools: autoconf, automake, aclocal, libtoolize, pkgconfig
2bis) on some 64 bits systems you'll need the ia32-libs package
3) run the Makefile script in the top level directory. This will download iLBC source files and convert some assembly files in VP8 project.
$ make
4) To install the generated apk into a plugged device, run
$ make install
Existing answers shows how to build old linphone but to Build Latest Linphone for Android You can follow these Steps:
1) First Download Android SDK (at least API 16 is needed)
2) Then Download Android NDK(>=r9d) from Google.
3) Then Install cmake, python, yasm nasm Dependencies which is further required while installing Linphone. you can install these tool through Terminal.
4) Then You have to download source code of Linphone using following command:
git clone git://git.linphone.org/linphone-android.git --recursive
5) After Downloading Source code You have to set Path of Android SDK,NDK and also JDK
in Android SDK You have to give path upto Tools.
For Example : in console type following command
export SDK_PATH=/home/rajesh/android/adt_bundle/sdk
export NDK_PATH=/home/rajesh/android/android-ndk-r10c
export JDK_PATH=/usr/lib/jvm/java-7-openjdk-i386/
export PATH=$PATH:$NDK_PATH:$SDK_PATH/platform-tools:$SDK_PATH/tools:$JDK_PATH
6) After setting path you have to navigate through Linphone directory and type command “./prepare.py” then This will configure the build and generate a Makefile in the top level directory.
If you get following error: CMake Error Could not find the intltoolize program then
Refer
http://lists.nongnu.org/archive/html/linphone-users/2015-07/msg00092.html
7) After setting path you have to navigate through Linphone directory and type command “make” then it will generate apk for Linphone.
8) To generate a liblinphone SDK zip containing a full jar and native libraries, run
$ make liblinphone-android-sdk
I hope this helps.
I'm still pretty new to Android and programming in general, and I can't seem to get the command line tools packaged with the Android SDK to work. I'm running Mac OSX and each time I try to run layoutopt, for example, the terminal returns, *-bash: cmd: command not found
*
Also, is it okay to have my SDK located in the Developer directory and my android project in some unrelated directory when using these tools?
If you want you can put the path in your ~/.bash_profile so you can call it from anywhere:
export ANDROID_HOME=/Users/<username>/path/to/sdk/tools
export PATH=$PATH:$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools
You may want to include also the platform-tools into your ~./bash_profile
### Android dev tools
export ANDROID_HOME="/Users/myusername/DEV/tools/adt-bundle-mac-x86_64/sdk"
export PATH="$ANDROID_HOME/tools:$ANDROID_HOME/platform-tools:$PATH"
You will need to start a new terminal session or run
source ~/.bash_profile
to loads the values immediately without having to open a new terminal session.
The current (2016-08-17) answer to this question is:
~/Library/Android/sdk
So my bash_profile contains:
export ANDROID_HOME=~/Library/Android/sdk
export PATH=${PATH}:$ANDROID_HOME/platform-tools:$ANDROID_HOME/tools
I figured it out. I needed to go to the /tools directory in the SDK folder and type in:
./layoutopt <directorypath>
Problem is your command line tool is not seeing required programs from /path/to/sdk/tools.
One solution as user NKijak mentioned is to add those tools to your Home path and the other is to run command line from location where your sdk tools are stored. Here is a tutorial how to do just that http://hathaway.cc/2008/06/how-to-edit-your-path-environment-variables-on-mac-os-x/
Other way is, when opening command line just change your current dir to /path/to/sdk/tools and then run the tools. In windows you can just shift+right click in file explorer and pick open command windows here I am not sure is there equivalent on MacOS but there are some extensions you can install to add this option. Also total commander in windows has command line where you can start command line from current location there are similar programs on mac like Midnight Commander that have same option.
Here is a good description:
To connect to the console of any running emulator instance at any time, use this command:
telnet localhost <console-port>