Can i publish android studio project on iphone app store? - android

I am still a beginner and I really don't know much and am working on my first app on android studio.
So is it possible to publish android studio project on iPhone App Store? If not is there any other way to do that?

You cannot publish a packaged compiled .apk Android Package file to an IOS app store. But an IPA file to IOS store
Google Play: - For Google play store you need to register for a Google play dev console account, plus a stock & rooted version of Android latest OS build phone
See this
Apple Store: - You need to have a Mac, plus an Apple developer license. A code editor like XCode, a know-how of programming language like Swift 3, an SDK toolkit & an iPhone
See Link1 and Link2.

android application is mainly build based on java program. ios application is build based on objective C.Its not because of programming language but rather due to final package its get compressed.
You can try learning xamarin cross platform native app development.
or
use ionic 2 framework. App Development based on HTML5,jss,css. Which use simple webview to display the content. That can be converted to any platform.

There is no way to do it as both have platform specific. So use their respective platform so audience can reach easily.
Mixing up of different platform caused confusion so follow each website rules.

Related

can i built an iOS app after creating it's android version's apk on same project on Flutter?

i have just finished coding of my android app and it is time to built it's apk but i want to create it's iOS version ipa to. i know i have to work on XCode on MAC for getting it's ipa output but i don't have any iOS device. nothing about Apple. so i want to use alternative ways like CodeMagic but i am new on development so it seems creating an ipa output will take a long time for me. in addition i didn't make any stuffs needs to be done for an iOS app can launch. for example i am using Firebase services but i only made it's android settings, didnt set anything about it's iOS version. so i have to do lots of things for creating my flutter project's iOS version and need time. at this point i have a question:
Can i built my app's iOS version after creating it's android version without make any settings for iOS? i want to built it's android apk or appbundle as soon as possible and i want to do it's iOS settings and built it's ipa later. is that possible? thaks for your helps.
Based on my experience... you'll have to setup the iOS separately to successfully build it.
For example when using firebase you'll need to add the GoogleServices file using Xcode.. or when using google maps you'll also need to add the api key on the appdelegate file.

How can I know android game is developed with Unity game engine?

I have an android apk which I have decompiled. All libraries used are known to me. This include image loading and cachine libraries, airbnb lootie and crashlytics among others. I am trying to figure out the game engine used for the android apk. I have come across com.unity3d.ads which am not sure confirms this was developed on Unity3D. Can I use this to confirm? How can I know if this was done on android or if a game engine was used?
You cannot infer through com.unity3d.ads that the app is developed with Unity. You can use Unity Ads SDK to add advertisement to any platform iOS, Android or Java.
Extract the apk and navigate to lib folder and search libunity.so or libmono.so. If any of the file exists means the App was developed with Unity otherwise it is not.

Continue native android in Xamarin

I have a "normal" Android app, made in Eclipse/java, published in Play Store, already at version 3.x, all works fine.
Now I am thinking to move the project to Xamarin/c#, and make the 4.0 there.
My question, what should I take care/be aware, that this change should be a natural continuation of the 3.x from Google Play/Users perspective?
So that I could simple upload the APK made by Xamarin to Dev Console as a new version upgrade, and not as a new App.
Like:
Existing signing key should be reused in Xamarin?
Package name (java <> xamarin c#) must be the same?
???
Thanks
There is absolutely no difference for google what language you natively used to write an app. By the way Xamarin will be compiled to java before packaging into apk.
Also Xamarin uses the installed Android SDK and installed Java SDK you have used before to sign the apk and compile the app. It also is going to use same keys so sign the apk.
So no worries, keep same package name and you're good for the update.

Deploying Android app to testers

Is there some way to deploy Android app to your beta testers directly from Android Studio?
It can be some way(plugin for Android Studio) to load app to Google Play Store as alpha test apk or so on.
No there isn't any way like xcode of iOS! but there are many ways to test them and one of the convenient way would be using: TestFairy

How can i upload Android .apk File On BlackBerry World

I want to know how can i deploy android .apk file On BlackBerry World.
I have already Created BlackBerry Vendor Account.
Thanks in Advance.
For upload your Android to Blackberry App world, you need:
1) Verify, that your app meet requirements for Blackberry app world.
"Because some of the Android SDK APIs are not supported, or are only partially supported, by the BlackBerry Runtime for Android apps, not all APK files will be readily compatible with the BlackBerry PlayBook tablet."
You should use for that " apk2barVerifier"
Here is documentation:
http://developer.blackberry.com/playbook/android/documentation/preverify_apk_files_using_apk2barverify_playbook.html
2) If your app meets the Blackberry App World requirements - next step is to repack your app to bar.
Here is step by step guide:
Gui repackager:
http://developer.blackberry.com/android/documentation/rpkg_with_apk_pkgr_tool.html
Command-line app repackager( gives you more options ):
http://developer.blackberry.com/playbook/android/documentation/converting_apk_to_bar_files_playbook.html
3) After repackaging, you can finally upload your app to Blackberry.
That's how you should do that:
https://developer.blackberry.com/android/documentation/publsh_your_app_to_appworld.html

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