Using Dagger, is it ok to recreate an injected object? - android

A have code that is similar to this one:
class MyActivity extends Activity {
IStrategy mStrategy;
public void onCreate(Bundle data) {
if (someSpecificCondition) {
mStrategy = new StrategyA();
} else {
mStrategy = new StrategyB();
}
}
public void onUnsupportedState() {
// Will have to switch strategy
mStrategy = new StrategyB();
}
}
I would like to inject IStrategy here. But I have two problems:
It is an interface and the concrete implementation changes dynamically.
Even after a concrete implementation is chosen, there is the possibility that it will need to be recreated.
I could overcome (1) by creating a provides method with the decision logic (not sure if it is the best approach though).
But I am not sure what to do with (2).
Is it ok to manually create an injected object in this case? Does anyone see another solution?

As you said, adding logic to provider method is not a good design decision. Manually instantiating the object is valid in some cases, but only as a last resort.
In this case, the best approach (IMHO) is to inject abstract factory that instantiates IStrategy implementations on demand.
In the current state of the matters, the factory method will need to accept additional parameter that allows you to specify which strategy you're interested in. While it is not the end of the world, the fact that the client controls which strategy it uses is a bit unclean - the client knows how many strategies are there.
Depending on the specific use case at hand, you might be able to refactor the code and extract the logic that differentiates between strategies out of the client. That way your client will be asking for IStrategy while being completely agnostic of both the specifics of the implementation, and the number of available implementations.

Related

Android: persisting data across app lifecycle

I'm working on an Android app that uses some background tasks (AsyncTasks) and I want to use best practices regarding data persistence across app lifecycle and tasks callbacks.
Up to now, I have a mix of practices regarding this:
1) I have some static fields in classes where AsyncTasks are used in the form of:
private static String str1;
private static String str2;
private static int int1;
...//=>no more than 6 static fields
2) I use a sinleton App instance with many getters/setters in the form of:
package xxx.xxx.xxx
import xxx.xxx.xxx
...
public class AppSettings {
private static AppSettings singleton;
private String _field1;
...//=>many fields
public void setField1(String field1) { _field1 = field1; }
public String getField1() { return _field1; }
...//=>many getters/setters
private AppSettings() {}
public AppSettings getInstance(){
if (instance== null) {
synchronized(AppSettings.class) {
if (instance == null)
instance = new AppSettings();
}
}
return instance;
}
}
I definitely know that abusing of static fields is not good at all, so I decided to replace them all, but I'm not completely sure if my second approach -having an application instance in a singleton with many getters/setters- is considered a good way to go, and in case not, I would like to know about better alternatives.
Thank you very much.
Edit 1: Just to clarify.
In order for you to understand more clearly what I use my AppSettings singleton class for I'll give you two examples:
1) I use it to store app setting/configuration values (that's why the name) to be available anywhere. For example, font color, font size, whatever.
2) I use it to store temporary data/values. For example, my main activity creates a small video in the backgroung using "VideoHelper" class and called through an AsyncTask, and as video generation process needs some parameters from main activity, I use AppSettings getters/setters to send them through.
Edit 2: Better explanation of everything.
Thanks to #a_local_nobody I realized my "case of use" was not so clear so I'll add a few things more.
My AppSettings is not being used to store user settings, I use SharedPreferences for that, but instead app default configuration parameters.
To give an example, I store activities background color (and this is just an example) so if in the future I change my mind and decide to use another background color this setting (and many more) are centralized there. It's like a "container" for many default app settings.
Regarding the use of getters and setters in this app singleton class, I think I'll foloww #a_local_nobody suggestion related to define some static variables in each class and use them as needed instead of having a bunch of unrelated getters/setters globally.
Anyway, all comments are welcome.
Well, you are talking about persisting data across app lifecycle which, in my mind, sounds like you're looking for a ViewModel:
The ViewModel class is designed to store and manage UI-related data in
a lifecycle conscious way. The ViewModel class allows data to survive
configuration changes such as screen rotations.
as well as:
The purpose of the ViewModel is to acquire and keep the information
that is necessary for an Activity or a Fragment. The Activity or the
Fragment should be able to observe changes in the ViewModel.
ViewModels form part of the MVVM design pattern, with loads of examples available online.
For more info, have a look at the documentation
on a side-note, perhaps you can have a look at the google sunflower project for some ideas on how to implement the new architecture components, which includes usages of ViewModels.
Also worth adding, is that what you've created with your AppSettings solution, is a big dependency. Various things will depend on this single object and it will be needed throughout your application, most likely. You might consider, instead of creating it like this, to rather use dependency injection with your options, for android, probably being either Dagger 2 or Koin for kotlin (if you ever swap over to kotlin) or perhaps your own form of dependency injection without having to use these frameworks.
Hope this helps
Edit based on feedback from OP:
I use it to store app setting/configuration values (that's why the
name) to be available anywhere. For example, font color, font size,
whatever.
this sounds like a better use case for Shared preferences, especially if these are settings defined by a user, otherwise you should be savings these into strings.xml etc. and making use of localization
I use it to store temporary data/values. For example, my main activity
creates a small video in the background using "VideoHelper" class and
called through an AsyncTask, and as video generation process needs
some parameters from main activity, I use AppSettings getters/setters
to send them through.
if you have a VideoHelper class, you might be better off either creating a Builder design pattern for this object, or having static variables for this helper to change its functionality as you need to, if these are variables for your VideoHelper, then they should be located with your VideoHelper.
Things which change together should usually stay together.
Your approach doesn't qualify as "best practices" in modern android development.
The recommended way of handling configuration changes is by using the new architecture component: ViewModel
It have the property of surviving the onDestroy triggered when a configuration change occurs.
Basically, you will need to move this AppSettings code to a ViewModel.

#Injects after #Produces?

I'm trying to learn DI through Dagger 2 and apply it to our product. The Application-level things annotated with #Singleton are straightforward enough (e.g. SharedPreferences). In thinking of our architecture, there are several dependencies that are asynchronous in nature which I've imagined scoped at a #ForSession scoping.
Our authentication token/account info, acquired from the Android AccountManager. Could be synchronous in the case of an existing, valid session. Could be asynchronous if no existing session and the AccountManager has to show the complete the login flow.
Once we have a valid session token and session information:
Provide an Endpoint to fulfil dependencies so that our networking layer knows where to find the API.
acquire our "user" information from a network API.
pull additional supporting information from a network API (or local cache).
pull localized back-end strings from a network API (or local cache).
Get a component going that relies on a bound Service. Provide that component asynchronously only when the bound Service binding is complete.
The presentation layer should be gated on the receipt of the collection of these items. Aside from some sort of "loading" display, there's not much it can do without any of the above.
It feels like these dependencies fit the use-case for #ProducerModule and #Produces. I feel like I could have #Produces ListenableFuture<> methods for each of these dependencies, with perhaps a SettableFuture<> as the implementation. Perform whatever work is required, call set() on that future, dependency is met.
Where I get antsy is with this quote from the Producers guide.
As in the above example, producer modules can be used seamlessly with ordinary modules, subject to the restriction that provided types cannot depend on produced types.
For the "gate presentation on everything being available" I can envision a composite object that could get #Inject with the unwrapped T of the futures. But is that even legal?
This is the closest I've come but it's explicitly calling the constructor of the composite, not injecting it. Is there a way to do this cleaner?
#ProducerModule
public class SessionModule {
#Produces
#ForSession
static ListenableFuture<User> produceSignedInUser(SessionManager sessionManager) {
return sessionManager.getSignedInUserFuture();
}
#Produces
#ForSession
static ListenableFuture<BoundService> produceBoundService(SessionManager sessionManager) {
return sessionManager.getBoundServiceFuture();
}
#Produces
#ForSession
static CompositeSessionInfo produceComposite(User user, BoundService service) {
return new CompositeSessionInfo(user, service);
}
}
Then the component:
#ForSession
#ProductionComponent(modules = SessionModule.class)
public interface SessionComponent {
ListenableFuture<CompositeSessionInfo> getCompsiteSessionInfoFuture();
}
And somewhere I want to gate I can do something like:
SessionComponent component = Dagger_SessionComponent.builder()
.executor(executor)
.build();
Futures.addCallback(component.getCompsiteSessionInfoFuture(),
new FutureCallback<CompositeSessionInfo> {
public void onSuccess(CompositeSessionInfo result) {
releaseTheHounds(result);
}
public void onFailure(Throwable t) {
reportError(t);
}
});
Am I way off on my understanding of this part of it? And an aside: why are the #Produces methods declared static? Is this required? (EDIT: the static sure isn't required, but I'm unsure what the intent was other than to not have instance fields in the Module).
EDIT:
I decided to create a proof of concept project to abstract out my ideas from my actual project. Everything works as I'd like except that I'm unable to #Inject any of my #Produced items, either the end result "composite" data or intermediate results. If I expose a getter in the component, I can get them so that's what I've done.
My current plan is to have this #Producer based asynchronous stuff off in a separate injectable module, then have the resultant dependencies get fed into a #Provides style module that feeds elsewhere so that they can be #Injected.
EDIT EDIT:
Updated the proof of concept to have a common precursor dependency to more closely mimic my needs. Still can't #Inject. I believe this about as good as I'll get.
Alright, since it appears I'm going it alone I'll post my final conclusions as my own answer to hopefully help out someone else looking to do something similar.
I updated my proof of concept project one more time. Now, once all of the asynchronous dependencies are met the new single composite dependency is an actual #Module, #Produced by the newly renamed SessionProductionComponent, then that module is registered as a component called the SessionProvisionComponent. This component is a standard #Component with #Provide methods to provide dependencies through the standard #Inject mechanism.
#Produces
#ForSession
public SessionProvisionModule produceSessionProvisionModule(Application app, SomeAsyncDependency someAsyncDependency, AnotherAsyncDependency anotherAsyncDependency) {
SessionProvisionModule module = new SessionProvisionModule(someAsyncDependency, anotherAsyncDependency);
((App) app).createSessionProvisionComponent(module);
return module;
}
Now in the MainActivity, when I need to acquire the session information it looks like so:
App app = (App) getApplication();
sessionProductionComponent = app.getSessionProductionComponent();
if (app.getSessionProductionComponent() == null) {
sessionProductionComponent = app.createSessionProductionComponent(new SessionProductionModule());
}
Futures.addCallback(sessionProductionComponent.getSessionProvisionModuleFuture(),
new FutureCallback<SessionProvisionModule>() {
#Override
public void onSuccess(SessionProvisionModule result) {
app.getSessionProvisionComponent().inject(MainActivity.this);
}
#Override
public void onFailure(Throwable t) {
// handle failure
}
});
Once the Future succeeds I can inject() the MainActivity and any annotated fields get #Injected with dependencies as one would expect.
In this way, I can actually have #Inject after #Produce.
Not as clean as I'd like, but still better than without DI. Now any number of asynchronous dependencies, operating on whatever timeframe, can be satisfied in any order and once all of them are ready a single Future is set and a SessionProvisionComponent is made ready to inject dependencies with those #Produced dependencies.
Mostly happy.

Lazy Injection with Dagger 2 on Android

I’m new to Dagger 2. I have this scenario, I wan't to inject an object across my app (in presenters, in api)
I do not have a way to provide it initially. It is not created till after authentication at some stage in my app.
From the documentation http://google.github.io/dagger/
I see Lazy loading might be a way to solve this e.g
#Inject
Lazy<Grinder> lazyGrinder;
and then get the value like this using:
lazyGrinder.get().grind();
My questions are:
Can I safely swap the object after this with a new one?
Are there any other recommended ways to do this?
Thanks
This isn't a good match for Lazy. Lazy is a great way to delay expensive object initialization, but it implies some semantics that you don't want or need, particularly regarding the "safely swap" behavior you want.
To put it simply, Lazy is a Provider wrapper that memoizes locally:
If you never call get, Dagger never creates the object in question.
The first call to get creates and stores the object instance.
The second call to get returns the same instance, and so on forever, regardless of whether the object was marked as Singleton.
This makes Lazy an excellent choice for an expensive object that would otherwise be a field (but may never be used). However, if the reference is likely to change (as your will), Lazy will simply be confusing: It will store the value at first use and never locally update, so multiple out-of-date copies might be floating around in your application regardless of what the "right" value is at any given time.
To borrow the use of Grinder from your example, better solutions include:
Using a #Provides method that returns a field in a Module, which can be updated later. You'll need to inject Provider<Grinder> for every long-lived object instance, because injected references to Grinder alone won't update. This still might be the best bet if you have a lot of short-lived objects.
The reference is implicitly singleton, but is not annotated as such, because you're controlling the instance yourself. Dagger will call your getGrinder method frequently.
#Module public class YourModule {
private Grinder grinder;
public void setGrinder(Grinder grinder) {
this.grinder = grinder;
}
#Provides public Grinder getGrinder() {
return grinder;
}
}
/* elsewhere */
YourModule module = new YourModule();
YourComponent component = DaggerYourComponent.builder()
.yourModule(module)
.build();
/* ... */
module.setGrinder(latestAndGreatestGrinder);
As EpicPandaForce mentioned in the comments, create/bind a singleton GrinderHolder, GrinderController, or AtomicReference object that provides the current instance and allows for updating. That way it's impossible to inject a Grinder directly, but easy and obvious to inject the object that fetches the current correct Grinder. If your singleton GrinderHolder implementation doesn't create the Grinder until the first time you ask for it, then you have effectively created a Lazy singleton on your own.
If you aren't able to provide the object at the time of Component creation, don't add it to your Component graph! That is asking for confusing graph dependencies and inconsistency. A better solution to what you are considering is a #Subcomponent approach, which allows you to create a new component which inherits the dependencies from the parent, but also adds new one. Here's an example:
#Component
interface RegularComponent {
#AppInstanceId String appInstanceId(); // unique per app install; not related to logging in
AuthenticatedComponent newAuthenticatedComponent();
}
#Subcomponent
interface AuthenticatedComponent {
Set<Friend> friends();
#AccountId String accountId();
}
Here, the #AccountId in the subcomponent could use the appInstanceId to provide the account ID (if it needed to) since the Subcomponent shares dependencies with its parent component.
If you need to supply state to your modules for the subcomponent (with the accountId, auth token, etc) feel free to pass it in as a parameter to the #Module and store it in a private final field. You can read more on how to supply subcomponent modules in the documentation.

What does the annotations do exactly in Android at compile time?

#SuppressWarnings("unsued")
#Override
#SuppressLint({ "InflateParams", "SimpleDateFormat" })
I don't get why we need to declare annotations.
We want to facilitate the writing and the maintenance of Android applications.
We believe that simple code with clear intents is the best way to achieve those goals.
Robert C. Martin wrote:
The ratio of time spent reading [code] versus writing is well over 10 to 1 [therefore] making it easy to read makes it easier to write.
While we all enjoy developing Android applications, we often wonder: Why do we always need to write the same code over and over? Why are our apps harder and harder to maintain? Context and Activity god objects, complexity of juggling with threads, hard to discover API, loads of anonymous listener classes, tons of unneeded casts... can't we improve that?
How?
Using Java annotations, developers can show their intent and let AndroidAnnotations generate the plumbing code at compile time.
Features
Dependency injection: inject views, extras, system services, resources, ...
Simplified threading model: annotate your methods so that they execute on the UI thread or on a background thread.
Event binding: annotate methods to handle events on views, no more ugly anonymous listener classes!
REST client: create a client interface, AndroidAnnotations generates the implementation.
No magic: As AndroidAnnotations generate subclasses at compile time, you can check the code to see how it works.
AndroidAnnotations provide those good things and even more for less than 50kb, without any runtime perf impact!
Is your Android code easy to write, read, and maintain?
Look at that:
#EActivity(R.layout.translate) // Sets content view to R.layout.translate
public class TranslateActivity extends Activity {
#ViewById // Injects R.id.textInput
EditText textInput;
#ViewById(R.id.myTextView) // Injects R.id.myTextView
TextView result;
#AnimationRes // Injects android.R.anim.fade_in
Animation fadeIn;
#Click // When R.id.doTranslate button is clicked
void doTranslate() {
translateInBackground(textInput.getText().toString());
}
#Background // Executed in a background thread
void translateInBackground(String textToTranslate) {
String translatedText = callGoogleTranslate(textToTranslate);
showResult(translatedText);
}
#UiThread // Executed in the ui thread
void showResult(String translatedText) {
result.setText(translatedText);
result.startAnimation(fadeIn);
}
// [...]
}
Java annotations bind specific conditions to be satisfied with code. Consider a scenario where we think we are overriding a method from anther class and we implemented code that (we think) is overriding the method. But if we somehow missed to exactly override one (e.g. we misspelled name. In superclass it was "mMethodOverridden" and we typed "mMethodoverridden"). The method will still compile and execute but it will not be doing what it should do.
So #Override is our way of telling Java to let us know if we are doing right thing. If we annotate a method with #override and it is not overriding anything, compiler will give us an error.
Other annotations work in a very similar way.
For more information, read docs Lesson: annotations
Annotations are basically syntactic metadata that can be added to Java source code.Classes, methods, variables, parameters and packages may be annotated .
Metadata is data about data
Why Were Annotations Introduced?
Prior to annotation (and even after) XML were extensively used for metadata and somehow a particular set of Application Developers and Architects thought XML maintenance was getting troublesome. They wanted something which could be coupled closely with code instead of XML which is very loosely coupled (in some cases almost separate) from code. If you google “XML vs. annotations”, you will find a lot of interesting debates. Interesting point is XML configurations were introduced to separate configuration from code. Last two statements might create a doubt in your mind that these two are creating a cycle, but both have their pros and cons.
For eg:
#Override
It instructs the compiler to check parent classes for matching methods.

Inversion Of Control New Object Creation

I am getting into Inversion of Control, specifically using Guice and RoboGuice for Android and I have a question.
I have a method call that returns a Resource (which is essentially an XML or JSON String).
public Resource getResource(){
// Some implementation details that call a web service and throw the result in a string...
String resource = ........
}
The Resource class is really just a wrapped String, so I figured it made sense to pass it in in the constructor, since it is an essential part of a Resource object.
public class Resource{
Resource(String theXMLorJSON){
...
}
}
A couple of questions:
How do I construct a new Resource in the getResource call? I would think that I want to use IoC and not call new in the method.
If another class takes a Resource in the constructor, how can I use the Guice container to construct it when I need a dynamic String at construction time? I just asked a similar question and believe there may be a specific way to handle this using Guice.
Thanks so much!
I think you may be misunderstanding something about dependency injection. You don't need to try to avoid using new in all cases... you primarily want to avoid using new to create anything that you might want to be able to mock out for testing, and it's generally best to allow the container to wire up any class that depends on such an object.
Your Resource class, though, sounds like a simple value object that you can easily create manually in any testing you do. It also doesn't depend on any kind of services... it just contains a String. So there's no reason to try to have the container create it.
The class containing the getResource() method, on the other hand, you definitely want the container to create, because you'd like to be able to use something that depends on that class in testing without having to actually call a web service.
Note that if you have a class with a constructor that takes both dependencies you want injected by the container and parameters that are only known at runtime, you need to create an intermediate factory of some kind with a method that only takes the runtime parameters. With Guice you can automatically create such a factory from an interface using the Assisted Inject (not sure if that works with RoboGuice, but it's easy to create such a factory implementation manually too).

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