I have an Android app and it has three options. What I want is when I click the first button it should open a Android VR app made in Unity which has a 360 degree video. When I click the second button it should open a Android 3D unity game. So that I can see this in carboard. For the third option there is just a survey, which is simple. But my question is how to do the first two button part .
If I understand correctly your question, what you want to do is just to open another app (actually 2) from buttons 1 and 2?
There is a related question here
where it explains how to open another app from an activity (in android). You should be able to adapt the code there to the click event on your buttons.
If what you want is to open "different" instances of your app, or just different screens, I would strongly recommend to build everything in Unity, so you have everything in 1 place (assuming that they are your apps as well). Otherwise the solution of just launching a new app should do the trick.
Related
I am considering creating an introduction/instruction/tips for my android studio app - "how to use it, what this button does". When user for first time opens the app it should give some tips, for example: this button is used for navigating in map (or something like this). Half year ago I installed app (forgot the name :D) and the first screen activity went into gray shades and highlited only single options. After I passed a few steps of introduction into app started working as normal. Any ideas how to create something like this? I was searching in google but I have no clue how to name this functionality.
Pedro
I am thinking about creating a text-based game (similar to gamebooks) for android device. In this moment only theoretically. Do you have some advice please, which way to go?
You probably know how gamebooks works, but the gamebook I want, will be very easy, should work like this:
User has shown some image, text and 3 options (questions), he decides which option to click, then a new page is showing (according to the clicked option) with another image, text and another 3 options. Then again, the user clicks one option, another page opens, etc.
My question is not how to do it programmatically, but how to start with this in Android Studio, what system to use for such game on android or which way to go.
Because I think it has no sense to create intents after each click, as there might be hundreds of clickable options.
I have already created such game on my website with php/html/js, but I want to create it also offline for android.
Intents implies one activity per page - unmaintainable.
You should work with a database and load based on user interaction. So you'll need to learn about Databases and Asynchronicity (working in the background while updating the UI so the user knows)
I am building an app for Android where I have a navigation drawer with 3 buttons, each leading to a separate screen. On one screen is another button that, when clicked, will start a wizard like "control" that has 4 screens, and you need to move to the next and previous in each one. The last screen has a submit button where I process input from the other screens in the wizard. What is the best way to do this in android? I am coming from the .NET world and I looked around for a wizard control of some sort, but to no avail. Any ideas are helpful!
You can use the open source android lib WizarDroid
I'm creating my first app in iOS and I'm very accustomed to developing in eclipse for Android. My first step is that I need to create a dashboard as the homescreen. I'm a little "confused" as of which layout I should choose in xcode. In android I always select the most basic of settups, and I end up with a blank activity and a blank layout. That's where I would like to start, since that's what I'm used to. I'm wondering if any experienced iOS dev can point me in the right direction into which template to start with.
It seems really easy to just say to use an empty application, but If I'm going to have to do a lot more settup that is not worth my time, then please enlighten me.
You' probably want to go with a single view application. This will give you a template with a view controller and a blank interface file (your choice of xib or storyboard) that you can build from. From there you can add what ever you want.
Using this template you will immediately be able to build your app to the simulator or to your device. However, if you already have an idea of how you would like your app to work, you could choose tab based if your app should have multiple tabs and most of the work will be done for you, or a utility based app will give you two view controllers, one of which will be presented modally. Etc, etc...
I need a way to show off concept designs of an android application on an android phone to simulate that it is running. Basically just being able to tap to advance to the next photo/screen would be sufficient with a tap ANYWHERE on the screen. Any tools you know that would be helpful?
Eclipse with Android toolkit.
Write a small program. wont take up much time.
[update]
No coding is required. Create an android project Using Eclipse android project, you can visually create UI prototype (i.e. drag and drop .. no coding). Use main.xml after developing each screen run the project in emulator, you can take screenshot of the same (either using eclipse DDMS plugin's snapshot capability or using Alt+Print screen in windows or something similar in other OS). Use this screenshot in a powerpoint presetation . Repeat the same process for a second screen (overwrite the same main.xml so that you dont have to write code). take screenshot again. Add the required animations in powerpoint.
Is there any other option that does not involve any code?
The easiest way I can think of is:
1. Take screen shots(wireframes, screen prototypes) for every screen flow you wish to demonstrate.
2. add them in proper sequence(regulated by sequence number) to your sdcard.
3. Open Picture gallery and use swipe gesture to transition and cycle between screen, walk through all the screen flows.
Do it photoshop, create images, add it to an activity. Create a layout that fills the parent, add it as a background. Then implement a ontouch method to finish the activity and load the next. Quite simple.