Android do not trigger click for ImageButton with transparency with code - android

I have looked at the following:
imagebutton with #null background (transparent)
How to prevent onClick method on transparent portion of a PNG-loaded ImageView
And countless others, so I must be missing it.
I have an ImageButton. The image represented by the button is a PNG with transparency. Everything displays great. However, when I click the button on the transparency, the click event fires. That is not what I want at all.
I am looking for a solution, and it's probably obvious and I am missing it, where the transparency does not count in the hit test of the button.
I want to do this all in code, not in xml.
So far I am initializing my ImageButton like this. This is all in Xamarin.Android, but that shouldn't matter. The syntax will be C# instead of Java.
// make the states:
var states = new StateListDrawable();
states.AddState(new int[] { -Android.Resource.Attribute.StateEnabled }, new BitmapDrawable(Context.Resources, disabledImage));
states.AddState(StateSet.WildCard.ToArray(), drawable);
// setup the button
var button = new Android.Widget.ImageButton(Context);
button.SetBackgroundColor(Android.Graphics.Color.Transparent);
button.SetPadding(0, 0, 0, 0);
button.SetImageDrawable(states);
// I am using this in a custom renderer, so these are my
// click handlers. I don't think that matters, but maybe it does?
button.SetOnClickListener(ButtonClickListener.Instance.Value);
button.SetOnTouchListener(ButtonTouchListener.Instance.Value);
button.Tag = this;
Again, everything displays perfectly, the only thing is the click is triggered on the transparent part of the image, which is what I don't want.
EDIT
My Click/Touch Listener Code. This is pulled from the Platform Button Render in Xamarin.Forms
https://github.com/xamarin/Xamarin.Forms/blob/master/Xamarin.Forms.Platform.Android/Renderers/ButtonRenderer.cs#L251-L284
class ButtonClickListener : Object, IOnClickListener
{
public static readonly Lazy<ButtonClickListener> Instance = new Lazy<ButtonClickListener>(() => new ButtonClickListener());
public void OnClick(AView v)
{
var renderer = v.Tag as MyButtonRenderer;
if (renderer != null)
((IButtonController)renderer.Element).SendClicked();
}
}
class ButtonTouchListener : Object, IOnTouchListener
{
public static readonly Lazy<ButtonTouchListener> Instance = new Lazy<ButtonTouchListener>(() => new ButtonTouchListener());
public bool OnTouch(AView v, AMotionEvent e)
{
var renderer = v.Tag as MyButtonRenderer;
if (renderer != null)
{
var buttonController = renderer.Element as IButtonController;
if (e.Action == AMotionEventActions.Down)
{
buttonController?.SendPressed();
}
else if (e.Action == AMotionEventActions.Up)
{
buttonController?.SendReleased();
}
}
return false;
}
}
Things I have tried: in the OnTouchListener
Attempt to get renderer.Control.DrawingCache so I could get a Bitmap and test for a transparent pixel. The DrawingCache always returns null. When setting up the button, I also button.DrawingCacheEnabled = true;
If the DrawingCache was null in the OnTouchListener attempt to build it and grab it
For Example:
if (cache == null)
{
renderer.Control.BuildDrawingCache();
cache = renderer.Control.DrawingCache;
}
Still always null.
Attempt to draw the control to a bitmap to test for the transparent pixel. This was a bad idea generally speaking, but I just wanted to see if it worked.
For Example:
Bitmap bitmap = Bitmap.CreateBitmap(renderer.Control.Width, renderer.Control.Height, Bitmap.Config.Argb8888);
Canvas canvas = new Canvas(bitmap);
renderer.Control.Draw(canvas);
In the above cases, once I had a, or thought I had, a Bitmap representation I would check the pixel like this:
int color = bitmap.GetPixel((int)e.GetX(), (int)e.GetY());
if (color == Android.Graphics.Color.Transparent)
return false;
The above attempts were in service of trying this methodology:
https://stackoverflow.com/a/19566795/1060314
Nothing above seemed to work. I may have been on the correct path but just missed something critical along the way.

I ended up subclassing ImageButton, and this did the trick.
using System;
using Android.Content;
using Android.Graphics;
using Android.Graphics.Drawables;
using Android.Util;
using Android.Widget;
using AMotionEvent = Android.Views.MotionEvent;
namespace MyProject.Droid.Renderers
{
public class MDImageButton : Android.Widget.ImageButton
{
public MDImageButton(Context context) : this(context, null)
{ }
public MDImageButton(Context context, IAttributeSet attrs) : this(context, attrs, Android.Resource.Attribute.ImageButtonStyle)
{ }
public MDImageButton(Context context, IAttributeSet attrs, int defStyleAttr) : this(context, attrs, defStyleAttr, 0)
{ }
public MDImageButton(Context context, IAttributeSet attrs, int defStyleAttr, int defStyleRes) : base(context, attrs, defStyleAttr, defStyleRes)
{
Focusable = true;
}
public override bool OnTouchEvent(AMotionEvent e)
{
var view = (ImageView)this;
var currentState = ((StateListDrawable)this.Drawable).Current;
if (currentState is BitmapDrawable)
{
var x = (int)e.GetX();
var y = (int)e.GetY();
if (isPixelTransparent(x, y))
return false;
else
return base.OnTouchEvent(e);
}
return base.OnTouchEvent(e);
}
private bool isPixelTransparent(int x, int y)
{
var currentState = ((StateListDrawable)this.Drawable).Current;
Bitmap bmp = ((BitmapDrawable)currentState).Bitmap;
int color = Android.Graphics.Color.Transparent;
try
{
color = bmp.GetPixel(x, y);
}
catch (Exception e)
{
// x or y exceed the bitmap's bounds.
// Reverts the View's internal state from a previously set "pressed" state.
Pressed = false;
}
// Ignores touches on transparent background.
if (color == Android.Graphics.Color.Transparent)
return true;
else
return false;
}
}
}
I found I needed to do it at this level not the Renderer because while:
button.SetOnClickListener(ButtonClickListener.Instance.Value);
button.SetOnTouchListener(ButtonTouchListener.Instance.Value);
does the right thing, the OnClickListener is invoked regardless of what the TouchListener does.

Related

Custom passwordToggleDrawable is too large in TextInputLayout

I have used android.support.design.widget.TextInputLayout to make a password input that allows the user to toggle readability on the password. The xml is as follows:
<android.support.design.widget.TextInputLayout
android:layout_width="match_parent"
android:layout_height="match_parent"
app:hintEnabled="false"
app:passwordToggleDrawable="#drawable/password_toggle_selector"
app:passwordToggleEnabled="true" >
<android.support.design.widget.TextInputEditText
android:id="#+id/password"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:hint="Password"
android:inputType="textPassword"/>
</android.support.design.widget.TextInputLayout>
The drawable selector is as described by How to customize android passwordToggleDrawable
<?xml version="1.0" encoding="utf-8"?>
<selector xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="#drawable/password_toggle_show"
android:state_checked="true"/>
<item android:drawable="#drawable/password_toggle_hide"/>
</selector>
The issue is that the custom drawable becomes really large. Not larger than the edittext, but rather it seems to maximize its size while still fitting inside it (so, it seems to be bounded by the height of the element). However, if I leave the passwordToggleDrawable property unset, the drawable for the toggle is sized as is normal for android (I am sure you have seen the icon in other apps before). After much searching I have found a way to resize the custom one, but I am not happy with how its done (requires 2 extra xml files per drawable) and it only works for API 23+.
I would like to know if there is a good way to set the size of the drawable, or better yet, make it target the size of the default drawable?
I have tried setting the padding of the EditText as the source of TextInputLayout says that it gets the four paddings from it and apply to the mPasswordToggleView (line 1143), but it made no change on the icon and (as expected) also affected the padding of the EditText. I have tried setting minheight to 0. I have also tried changing between EditText and TextInputEditText (using the latter now as it seems to be recommended). I have tried switching the layout_height properties to wrap_content. I have tried scaling the drawable using xml's <scale> tag with the scale properties set. I have tried similarly with the <inset> tag. But none of those methods works.
The way I found (and am currently using) to resize the drawable that actually works is by using the xml tag <layer-list>, while setting the width and height properties. Then the <selector> xml file references those resized drawables instead of the png ones. But I don't like this solution because as I mentioned it requires API 23 and because of that results in a total of 4 extra xml files. It also sets the width and height by themselves, instead of keeping the ratio locked.
<?xml version="1.0" encoding="utf-8"?>
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item
android:drawable="#drawable/password_toggle_hide"
android:width="22dp"
android:height="15dp"/>
</layer-list>
TL;DR
How do I set the size of a custom passwordToggleDrawable in TextInputLayout? Preferably to same size as the default drawable.
I know this is an old question, but I faced the same problem and I believe I figure out a simple solution for this.
I'm using the TextInputLayout for the newest material library, and the only thing that I did was to find the reference for the endIcon from the TextInputLayout and change it's minimum dimensions.
val dimension = //here you get the dimension you want to
val endIconImageView = yourTextInputLayout.findViewById<ImageView>(R.id.text_input_end_icon)
endIconImageView.minimumHeight = dimension
endIconImageView.minimumWidth = dimension
yourTextInputLayout.requestLayout()
Important things to notice:
I did this on the OnFinishedInflated from a custom TextInputLayout, but I believe it will work fine on some activity class.
Cheers!
I face same problem. To avoid this situation I used png and set them based dpi like drawable-hdpi, drawable-mdpi etc. Also make those drawable as per radio. Hope that this tricks also work for you.
I were unable to find any solution to the question I actually asked, but I decided to instead solve the issue by disregarding the "in InputTextLayout" part of the question and implemented my own version of the class.
Mostly it is just a copy of InputTextLayout (sadly that class doesnt translate well for subclassing as everything is private) but with most of the stuff I dont need removed, and more importantly, with the CheckableImageButton mPasswordToggleView changed to a ViewGroup containing a View.
The ViewGroup is the clickable button, and handles setMinimumDimensions to keep the clickable area at min 48 dp, like the original did through design_text_input_password_icon.xml. This also makes small drawables not hug the right side of the screen as they are centered in the clickable area, giving the margin that the default drawable appears to have.
The View (or more precisely, a new subclass of it I called CheckableView) is the actual drawable (setBackground()), replacing the CheckableImageButton as the container of the drawable that lets it switch based on state_checked selector.
The xml-property passwordToggleSize allows a dimension to be set, which is used to scale the drawable. I opted to only have one value instead of width&height, and the drawable scales with its ratio locked such that its greatest dimension matches the dimension specified. I made the default size 24dp, as is specified for the default-drawable in design_ic_visibility.xml.
PasswordToggleLayout.java:
import android.content.Context;
import android.content.res.ColorStateList;
import android.content.res.TypedArray;
import android.graphics.drawable.ColorDrawable;
import android.graphics.drawable.Drawable;
import android.os.Parcel;
import android.os.Parcelable;
import android.support.annotation.Nullable;
import android.support.v4.graphics.drawable.DrawableCompat;
import android.support.v4.view.AbsSavedState;
import android.support.v4.view.ViewCompat;
import android.support.v4.widget.TextViewCompat;
import android.text.method.PasswordTransformationMethod;
import android.util.AttributeSet;
import android.util.TypedValue;
import android.view.Gravity;
import android.view.View;
import android.view.ViewGroup;
import android.widget.EditText;
import android.widget.FrameLayout;
import android.widget.LinearLayout;
import com.mylifediary.android.client.R;
public class PasswordToggleLayout extends LinearLayout {
// Default values from InputTextLayout's drawable and inflated layout
final int BUTTON_MIN_SIZE = 48; // The button is 48 dp at minimum.
final int DEFAULT_DRAWABLE_SIZE = 24; // The default drawable is 24 dp.
int mButtonMinSize;
final FrameLayout mInputFrame;
EditText mEditText;
private boolean mPasswordToggleEnabled;
private Drawable mPasswordToggleDrawable;
private CharSequence mPasswordToggleContentDesc;
ViewGroup mPasswordToggleViewGroup;
CheckableView mPasswordToggleView;
private boolean mPasswordToggledVisible;
private int mPasswordToggleSize;
private Drawable mPasswordToggleDummyDrawable;
private Drawable mOriginalEditTextEndDrawable;
private ColorStateList mPasswordToggleTintList;
private boolean mHasPasswordToggleTintList;
public PasswordToggleLayout(Context context) {
this(context, null);
}
public PasswordToggleLayout(Context context, AttributeSet attrs) {
this(context, attrs, 0);
}
public PasswordToggleLayout(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
setOrientation(VERTICAL);
setWillNotDraw(false);
setAddStatesFromChildren(true);
mButtonMinSize = (int) TypedValue.applyDimension(
TypedValue.COMPLEX_UNIT_DIP, BUTTON_MIN_SIZE,
getResources().getDisplayMetrics());
mInputFrame = new FrameLayout(context);
mInputFrame.setAddStatesFromChildren(true);
addView(mInputFrame);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.PasswordToggleLayout, defStyleAttr,
R.style.Widget_Design_TextInputLayout);
mPasswordToggleEnabled = a.getBoolean(
R.styleable.PasswordToggleLayout_passwordToggleEnabled, false);
mPasswordToggleDrawable = a.getDrawable(
R.styleable.PasswordToggleLayout_passwordToggleDrawable);
mPasswordToggleContentDesc = a.getText(
R.styleable.PasswordToggleLayout_passwordToggleContentDescription);
if (a.hasValue(R.styleable.PasswordToggleLayout_passwordToggleTint)) {
mHasPasswordToggleTintList = true;
mPasswordToggleTintList = a.getColorStateList(
R.styleable.PasswordToggleLayout_passwordToggleTint);
}
mPasswordToggleSize = a.getDimensionPixelSize(
R.styleable.PasswordToggleLayout_passwordToggleSize,
(int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP,
DEFAULT_DRAWABLE_SIZE, getResources().getDisplayMetrics()));
a.recycle();
applyPasswordToggleTint();
}
private void setEditText(EditText editText) {
// If we already have an EditText, throw an exception
if (mEditText != null) {
throw new IllegalArgumentException(
"We already have an EditText, can only have one");
}
mEditText = editText;
final boolean hasPasswordTransformation = hasPasswordTransformation();
updatePasswordToggleView();
}
private void updatePasswordToggleView() {
if (mEditText == null) {
// If there is no EditText, there is nothing to update
return;
}
if (shouldShowPasswordIcon()) {
if (mPasswordToggleView == null) {
// Keep ratio
double w = mPasswordToggleDrawable.getIntrinsicWidth();
double h = mPasswordToggleDrawable.getIntrinsicHeight();
double scale = mPasswordToggleSize / Math.max(w,h);
int scaled_width = (int) (w * scale);
int scaled_height = (int) (h * scale);
FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(
FrameLayout.LayoutParams.WRAP_CONTENT,
FrameLayout.LayoutParams.WRAP_CONTENT,
Gravity.CENTER_VERTICAL | Gravity.END | Gravity.RIGHT);
FrameLayout.LayoutParams lp2 = new FrameLayout.LayoutParams(
scaled_width, scaled_height, Gravity.CENTER);
mPasswordToggleViewGroup = new FrameLayout(this.getContext());
mPasswordToggleViewGroup.setMinimumWidth(mButtonMinSize);
mPasswordToggleViewGroup.setMinimumHeight(mButtonMinSize);
mPasswordToggleViewGroup.setLayoutParams(lp);
mInputFrame.addView(mPasswordToggleViewGroup);
mPasswordToggleViewGroup.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View view) {
passwordVisibilityToggleRequested(false);
}
});
mPasswordToggleView = new CheckableView(this.getContext());
mPasswordToggleView.setBackground(mPasswordToggleDrawable);
mPasswordToggleView.setContentDescription(mPasswordToggleContentDesc);
mPasswordToggleView.setLayoutParams(lp2);
mPasswordToggleViewGroup.addView(mPasswordToggleView);
}
if (mEditText != null && ViewCompat.getMinimumHeight(mEditText) <= 0) {
// We should make sure that the EditText has the same min-height
// as the password toggle view. This ensure focus works properly,
// and there is no visual jump if the password toggle is enabled/disabled.
mEditText.setMinimumHeight(
ViewCompat.getMinimumHeight(mPasswordToggleViewGroup));
}
mPasswordToggleViewGroup.setVisibility(VISIBLE);
mPasswordToggleView.setChecked(mPasswordToggledVisible);
// Need to add a dummy drawable as the end compound drawable so that
// the text is indented and doesn't display below the toggle view.
if (mPasswordToggleDummyDrawable == null) {
mPasswordToggleDummyDrawable = new ColorDrawable();
}
// Important to use mPasswordToggleViewGroup, as mPasswordToggleView
// wouldn't replicate the margin of the default-drawable.
mPasswordToggleDummyDrawable.setBounds(
0, 0, mPasswordToggleViewGroup.getMeasuredWidth(), 1);
final Drawable[] compounds = TextViewCompat.getCompoundDrawablesRelative(mEditText);
// Store the user defined end compound drawable so that we can restore it later
if (compounds[2] != mPasswordToggleDummyDrawable) {
mOriginalEditTextEndDrawable = compounds[2];
}
TextViewCompat.setCompoundDrawablesRelative(mEditText, compounds[0],
compounds[1], mPasswordToggleDummyDrawable, compounds[3]);
// Copy over the EditText's padding so that we match
mPasswordToggleViewGroup.setPadding(mEditText.getPaddingLeft(),
mEditText.getPaddingTop(), mEditText.getPaddingRight(),
mEditText.getPaddingBottom());
} else {
if (mPasswordToggleViewGroup != null
&& mPasswordToggleViewGroup.getVisibility() == VISIBLE) {
mPasswordToggleViewGroup.setVisibility(View.GONE);
}
if (mPasswordToggleDummyDrawable != null) {
// Make sure that we remove the dummy end compound drawable if
// it exists, and then clear it
final Drawable[] compounds = TextViewCompat.getCompoundDrawablesRelative(mEditText);
if (compounds[2] == mPasswordToggleDummyDrawable) {
TextViewCompat.setCompoundDrawablesRelative(mEditText,
compounds[0], compounds[1],
mOriginalEditTextEndDrawable, compounds[3]);
mPasswordToggleDummyDrawable = null;
}
}
}
}
private void applyPasswordToggleTint() {
if (mPasswordToggleDrawable != null && mHasPasswordToggleTintList) {
mPasswordToggleDrawable = DrawableCompat.wrap(mPasswordToggleDrawable).mutate();
DrawableCompat.setTintList(mPasswordToggleDrawable, mPasswordToggleTintList);
if (mPasswordToggleView != null
&& mPasswordToggleView.getBackground() != mPasswordToggleDrawable) {
mPasswordToggleView.setBackground(mPasswordToggleDrawable);
}
}
}
private void passwordVisibilityToggleRequested(boolean shouldSkipAnimations) {
if (mPasswordToggleEnabled) {
// Store the current cursor position
final int selection = mEditText.getSelectionEnd();
if (hasPasswordTransformation()) {
mEditText.setTransformationMethod(null);
mPasswordToggledVisible = true;
} else {
mEditText.setTransformationMethod(PasswordTransformationMethod.getInstance());
mPasswordToggledVisible = false;
}
mPasswordToggleView.setChecked(mPasswordToggledVisible);
if (shouldSkipAnimations) {
mPasswordToggleView.jumpDrawablesToCurrentState();
}
// And restore the cursor position
mEditText.setSelection(selection);
}
}
private boolean hasPasswordTransformation() {
return mEditText != null
&& mEditText.getTransformationMethod() instanceof PasswordTransformationMethod;
}
private boolean shouldShowPasswordIcon() {
return mPasswordToggleEnabled && (hasPasswordTransformation() || mPasswordToggledVisible);
}
#Override
public void addView(View child, int index, final ViewGroup.LayoutParams params) {
if (child instanceof EditText) {
// Make sure that the EditText is vertically at the bottom,
// so that it sits on the EditText's underline
FrameLayout.LayoutParams flp = new FrameLayout.LayoutParams(params);
flp.gravity = Gravity.CENTER_VERTICAL
| (flp.gravity & ~Gravity.VERTICAL_GRAVITY_MASK);
mInputFrame.addView(child, flp);
// Now use the EditText's LayoutParams as our own and update them
// to make enough space for the label
mInputFrame.setLayoutParams(params);
setEditText((EditText) child);
} else {
// Carry on adding the View...
super.addView(child, index, params);
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
updatePasswordToggleView();
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
}
#Override
public Parcelable onSaveInstanceState() {
Parcelable superState = super.onSaveInstanceState();
SavedState ss = new SavedState(superState);
ss.isPasswordToggledVisible = mPasswordToggledVisible;
return ss;
}
#Override
protected void onRestoreInstanceState(Parcelable state) {
if (!(state instanceof SavedState)) {
super.onRestoreInstanceState(state);
return;
}
SavedState ss = (SavedState) state;
super.onRestoreInstanceState(ss.getSuperState());
if (ss.isPasswordToggledVisible) {
passwordVisibilityToggleRequested(true);
}
requestLayout();
}
static class SavedState extends AbsSavedState {
boolean isPasswordToggledVisible;
SavedState(Parcelable superState) {
super(superState);
}
SavedState(Parcel source, ClassLoader loader) {
super(source, loader);
isPasswordToggledVisible = (source.readInt() == 1);
}
#Override
public void writeToParcel(Parcel dest, int flags) {
super.writeToParcel(dest, flags);
dest.writeInt(isPasswordToggledVisible ? 1 : 0);
}
public static final Creator<SavedState> CREATOR = new ClassLoaderCreator<SavedState>() {
#Override
public SavedState createFromParcel(Parcel in, ClassLoader loader) {
return new SavedState(in, loader);
}
#Override
public SavedState createFromParcel(Parcel in) {
return new SavedState(in, null);
}
#Override
public SavedState[] newArray(int size) {
return new SavedState[size];
}
};
}
public static class CheckableView extends View {
private final int[] DRAWABLE_STATE_CHECKED =
new int[]{android.R.attr.state_checked};
private boolean mChecked;
public CheckableView(Context context) {
super(context);
}
public CheckableView(Context context, #Nullable AttributeSet attrs) {
super(context, attrs);
}
public CheckableView(Context context, #Nullable AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
public void setChecked(boolean checked) {
if (mChecked != checked) {
mChecked = checked;
refreshDrawableState();
}
}
#Override
public int[] onCreateDrawableState(int extraSpace) {
if (mChecked) {
return mergeDrawableStates(
super.onCreateDrawableState(extraSpace
+ DRAWABLE_STATE_CHECKED.length), DRAWABLE_STATE_CHECKED);
} else {
return super.onCreateDrawableState(extraSpace);
}
}
}
}
And then in an attrs.xml:
<declare-styleable name="PasswordToggleLayout">
<attr name="passwordToggleEnabled" format="boolean"/>
<attr name="passwordToggleDrawable" format="reference"/>
<attr name="passwordToggleContentDescription" format="string"/>
<attr name="passwordToggleTint" format="color"/>
<attr name="passwordToggleSize" format="dimension"/>
</declare-styleable>
Same issue for me. The problem comes from the gradle material API implementation:
implementation 'com.google.android.material:material:1.1.0'
downgrade to version 1.0.0 fixes the issue:
implementation 'com.google.android.material:material:1.0.0'

Custom ImageButton, which method to override for simplest RadioButton interface?

I am in the process of making a custom view that is essentially an ImageButton with added logic so it also have the behavior of a RadioButton. All I want to do is have it built into the view that when the user clicks the button the image is changed, an internal boolean is marked true to note it is selected, and an interface method is called to let the RadioGroup it is a part of to unselect all the other views within it. I don't want to impact the existing behavior of the base ImageButton whatsoever.
I've only made one other custom view before and that was by following a tutorial almost exactly to the letter and since there are so many different methods inhereted from View that deal with clicks/touches (i.e. onTouch, onClick, motion event, etc.) taking it all in has left me a bit confused. I am fine writing the interface itself, its the modification of ImageButton where I'm not too sure how to attack it.
So, I ask you all: What method/methods do I need to override to add this simple functionality, while not impacting the current behavior of ImageButton, nor screwing up the ability to set an onTouchListener for the button that will perform additional actions on click without compromising this built in radio button logic? If I need to override something that will mess with the default behavior I mentioned, what do I need to put in the new method to restore that functionality?
This is what I have so far:
public class RadioImageButton extends AppCompatImageButton implements RadioCheckable {
//Default constructor
public RadioImageButton(Context context) {
super(context);
initView();
}
//Constructor with defined attributes
public RadioImageButton(Context context, AttributeSet attrs) {
super(context, attrs);
parseAttributes();
initView();
}
//Constructor with defined attributes and attributes taken from style defaults that aren't defined
public RadioImageButton(Context context, AttributeSet attrs, int defStyleAttr) {
super(context, attrs, defStyleAttr);
}
//=========================================================================
// Setup
//=========================================================================
private void initView()
{
}
private void parseAttributes()
{
}
}
The approach I would like to take would be something like:
...All other code I already showed
mChecked = false;
#Overide
void onClick(...)
{
mChecked = true;
setImageSource(R.example.checked_image); // Or I can use a selector resource
*Call to Radio Interface*;
mOnTouchListener.onTouch(v, event); //Handle user onTouchListener
}
...
and leave all the other code alone, though I'm sure it isn't quite that simple.
I thought a good start would be trying to find the source code for the default ImageButton class and set mine up to be a near replica so I can understand how it works and then modify from there, but all I could really find was this:
https://android.googlesource.com/platform/frameworks/base/+/android-7.0.0_r35/core/java/android/widget/ImageButton.java
and there is no way that is the actual source because pressing Ctrl+O shows many more functions that ImageButton defines that are not inherited from another class; regardless, that link is not at all helpful as its basically a giant comment with little to no code.
Thanks for any suggestions that will help me accomplish this in the most straightforward way.
EDIT: #pskink - Looking through the code you provided, it seems like it is trying to generate a matrix in order to transform the provided drawable (src) so that it fits into a new rectangle (dst) while maintaining the aspect ratio and positioning (hence ScaleToFit.CENTER). I would assume the destination rectangle would be the bounds of the view the drawable is contained in, which in this case is the RadioButton, but while stepping through the override of the "draw()" method it doesn't quite seem to be doing that, though I'm not quite sure how cavas.concat(matrix) is resolved so I'm not positive. Regardless it doesn't seem to work as intended or I am somehow using it wrong.
While maybe not the most robust method, it seems like the most straightforward, yet effective way to handle what I wanted to do was to leverage the Matrix class and its powerful scaling/transformation tools, specifically "setRectToRect()". Creating a custom view that extends RadioButton instead of ImageButton allowed me to make use of the existing RadioGroup, while manipulating characteristics of the button's drawables in the new classes Constructor achieved the behavior I was looking for.
Custom RadioButton class:
public class RadioImageButton extends android.support.v7.widget.AppCompatRadioButton {
int stateDrawable; //Resource ID for RadioButton selector Drawable
D scaledDrawable; //Post-scaling drawable
public RadioImageButtonTwo(Context context) {
super(context);
initView();
}
public RadioImageButtonTwo(Context context, AttributeSet attrs) {
super(context, attrs);
parseAttributes(attrs);
initView();
}
private void parseAttributes(AttributeSet attrs)
{
TypedArray styledAttrs = getContext().obtainStyledAttributes(attrs,R.styleable.RadioImageButtonTwo);
try {
// Obtain selector drawable from attributes
stateDrawable = styledAttrs.getResourceId(R.styleable.RadioImageButtonTwo_button_sDrawable, R.drawable.test_draw2);
} finally {
styledAttrs.recycle(); //Required for public shared view
}
}
private void initView()
{
scaledDrawable = new D(getResources(),stateDrawable); // Create scaled drawable
setBackground(scaledDrawable); // Apply scaled drawable
setButtonDrawable(android.R.color.transparent); // "Disable" button graphic
}
}
See more on setting up a custom view here: https://developer.android.com/training/custom-views/create-view#customattr
Custom drawable class "D" that includes fitCenter scaling thanks to #pskink:
class D extends StateListDrawable {
private Rect bounds = new Rect();
private RectF src = new RectF();
private RectF dst = new RectF();
private Matrix matrix = new Matrix();
public D(Resources r, int resId) {
try {
XmlResourceParser parser = r.getXml(resId);
int type;
while ((type = parser.next()) != XmlPullParser.END_DOCUMENT) {
if (type == XmlPullParser.START_TAG && parser.getName().equals("selector")) {
inflate(r, parser, Xml.asAttributeSet(parser));
break;
}
}
} catch (XmlPullParserException | IOException e) {
e.printStackTrace();
}
}
#Override
public void draw(Canvas canvas) {
Drawable current = getCurrent();
bounds.set(0, 0, current.getIntrinsicWidth(), current.getIntrinsicHeight());
current.setBounds(bounds);
src.set(bounds);
dst.set(getBounds());
matrix.setRectToRect(src, dst, Matrix.ScaleToFit.CENTER);
canvas.concat(matrix);
super.draw(canvas);
}
}
Note that for whatever reason setting the button drawable itself to this custom drawable breaks the scaling, so changing the background to the custom drawable and setting the button drawable to transparent was the only way this worked. This custom drawable could easily be expanded upon to have more scaling type options and another view attribute could be defined to allow the user to choose the scaling type through XML.
This custom ImageView that mimics the (pointed out by pskink aswell) could also prove helpful in this task, as it too utilizes the Matrix class to implement multiple types of image scaling: https://github.com/yqritc/Android-ScalableImageView

Get material design colors at runtime outside the scope

I´m trying to outsource my custom view into an own library.
Is it possible to get the colorPrimary, colorPrimaryDark and colorAccent attributes outside the scope, maybe at runtime?
Solution
I´ve pointed it out myself.
In xml use:
?attr/attributeName
f.e.
?attr/colorAccent
In code use sth like:
public int getColorValueByAttr(Context context, int attrResId) {
int color = 0;
TypedArray a = null;
try {
int[] attrs = {attrResId};
a = context.obtainStyledAttributes(attrs);
color = a.getColor(0, 0);
} finally {
if (a != null) {
a.recycle();
}
}
return color;
}

Android: How to draw another View in a custom-View's onDraw() method

I need to create a custom view which is able to swipe between different views. I can't use ViewPager or the like, since it hasn't the transitions and features I need.
I started with this:
public final class DynamicSwipeView extends View {
private View view;
public DynamicSwipeView(Context context) {
super(context);
}
public void setPage(View view) {
this.view = view;
}
#Override
protected void onDraw(final Canvas canvas) {
if (view != null) {
view.draw(canvas);
}
}
}
But the other view (which works if used directly) isn't drawn. When I assign this swipe-view a background-color in the constructor, it's displayed in that color instead of white, but the other view isn't drawn nevertheless.
Here's a version I'm using written in Kotlin and it works nicely, tested on API 19, 25, and 28.
I'm using it for a floating header row for a TableLayout that I want anchored to the top of the screen. I assign viewToDraw in an ViewTreeObserver.onGlobalLayoutListener so I know the header row is laid out. This was convenient for me as I was listening to the view tree anyway, but this could be brought into the CopyView to invalidate() when necessary. The items in the header row and the CopyView are set to a fixed height, but you could expand on this to copy view dimensions too.
class CopyView #JvmOverloads constructor(context: Context, attrs: AttributeSet? = null, defStyleAttr: Int = 0) : View(context, attrs, defStyleAttr) {
var viewToDraw: View? = null
set(value) {
field = value
background = value?.background
invalidate()
}
override fun onDraw(canvas: Canvas?) {
viewToDraw?.draw(canvas)
}
}
try this:
public final class DynamicSwipeView extends View {
private View view;
public DynamicSwipeView(Context context) {
super(context);
}
public void setPage(View view) {
this.view = view;
this.invalidate();
}
#Override
protected void onDraw(final Canvas canvas) {
super.draw(canvas);
if (view != null) {
view.draw(canvas);
}
}
}
this is just a suggestion, I haven't tried it.
If it doesn't work, you should use a list of view and manage visibility of these views (current view = VISIBLE, others GONE). It could be easier to do like that.

programmatically darken a View android

I found how to change the opacity of a View, but I need to actually darken a View. My best idea is to put a transparent black rectangle over it and then slowly increase the opacity of the rectangle.
Do you know a nicer way to do it?
public class Page07AnimationView extends ParentPageAnimationView {
private final String TAG = this.getClass().getSimpleName();
private ImageView overlay;
private int mAlpha = 0;
public Page07AnimationView(Context context) {
super(context);
}
public Page07AnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
}
protected void init()
{
overlay = new ImageView(mContext);
overlay.setImageResource(R.drawable.black_background);
overlay.setAlpha(0);
overlay.setWillNotDraw(false);
// make the PageAniSurfaceView focusable so it can handle events
setFocusable(true);
}
protected void draw_bitmaps(Canvas canvas)
{
overlay.draw(canvas);
update_bitmaps();
invalidate();
}
public void update_bitmaps()
{
if(mAlpha < 250)
{
mAlpha += 10;
overlay.setAlpha(mAlpha);
}
}
}
The code above isn't doing what I had hoped. Page07AnimationView is added to a FrameLayout over the view I need to darken. R.drawable.black_background points to a 787px x 492px black png image.
I added overlay.setWillNotDraw(false); but it didn't help.
I changed the first setAlpha(0) to setAlpha(255) but that didn't help.
I removed the setAlpha() calls altogether, but it didn't help.
This basic technique of adding a PageNNAnimationView has been working to draw Bitmaps, but not to draw ImageView overlay. (I would use Bitmaps, but they don't seem to have an alpha component.)
Edit2: this is the parent of the class above:
public class ParentPageAnimationView extends View {
private final String TAG = this.getClass().getSimpleName();
protected Context mContext;
public ParentPageAnimationView(Context context) {
super(context);
mContext = context;
init();
}
public ParentPageAnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
init();
}
protected void init()
{
}
protected void draw_bitmaps(Canvas canvas)
{
// will be overridden by child classes
}
#Override
protected void onDraw(Canvas canvas) {
if(this.getVisibility() == View.VISIBLE)
{
if(canvas != null)
{
draw_bitmaps(canvas);
}
}
}
public void update_bitmaps()
{
// will be overridden by child classes
}
public void elementStarted(PageElement _pageElement) {
// Nothing in parent class
}
public void elementFinished(PageElement mElement) {
// Nothing in parent class
}
}
In case of an ImageView, here's one way to achieve it:
imageView.setColorFilter(Color.rgb(123, 123, 123), android.graphics.PorterDuff.Mode.MULTIPLY);
I would rather do it in the opposite way - put a dark rectangle behind the view and set the view's opacity. This saves painting the rectangle when the view is 100% opaque.
I would do something like this:
view.getBackground().setColorFilter(color, PorterDuff.Mode.DARKEN);
Use black color with some alpha like 0x7f000000 for a typical darkening.
It's more concise and you can also darken the View with animation or scrolling event for example. Just set Color.argb(alpha, 0, 0, 0) as the color and animate alpha, or change it based on the scrolling offset.
This is how I ended up doing it. The key was to use a Paint with its alpha set to whatever I wanted.
public class Page07AnimationView extends ParentPageAnimationView {
private final String TAG = this.getClass().getSimpleName();
private Bitmap bitmap;
private BitmapDrawable drawable;
private ImageView overlay;
private int which = -1;
private long last_time;
private Page07State state;
private int mAlpha;
private int maxAlpha;
private Paint mPaint;
private int _alpha_step;
private int minAlpha;
public enum Page07State {
WAITING, DARKENING, DARKENED
}
public Page07AnimationView(Context context) {
super(context);
}
public Page07AnimationView(Context context, AttributeSet attrs) {
super(context, attrs);
}
protected void init()
{
minAlpha = 0;
mAlpha = minAlpha;
_alpha_step = 5;
maxAlpha = 255;
mPaint = new Paint();
mPaint.setAlpha(minAlpha);
state = Page07State.WAITING;
overlay = new ImageView(mContext);
overlay.setImageResource(R.drawable.black_background);
drawable = (BitmapDrawable) overlay.getDrawable();
bitmap = drawable.getBitmap();
last_time = 0;
}
protected void draw_bitmaps(Canvas canvas)
{
if(state != Page07State.WAITING)
{
DebugLog.d(TAG, "drawing " + Integer.toString(which));
canvas.drawBitmap(bitmap, 0, 0, mPaint);
}
update_bitmaps();
invalidate();
}
public void update_bitmaps()
{
if(state == Page07State.DARKENING)
{
if(mAlpha < maxAlpha)
{
if(System.currentTimeMillis() > last_time + 12)
{
last_time = System.currentTimeMillis();
mAlpha += _alpha_step;
mPaint.setAlpha(mAlpha);
}
}
else
{
state = Page07State.DARKENED;
}
}
}
public void runAnimation()
{
state = Page07State.DARKENING;
}
}
Adding to android developer's answer:
imageView.setColorFilter(Color.rgb(123, 123, 123), android.graphics.PorterDuff.Mode.MULTIPLY);
you can setColorFilter on any view like this:
GradientDrawable gd = (GradientDrawable) textView.getBackground();
gd.setColor(color); //you can also set BG color to a textview like this
gd.setColorFilter(Color.rgb(123, 123, 123), android.graphics.PorterDuff.Mode.MULTIPLY);
you could try using the Alpha animation like this (perhaps on the rectangle):
Animation animation = new AlphaAnimation(0.0f, 1.0f);
animation.setDuration(350);
That would cause the rectangle to gradually become opaque over 350 seconds...
Android actually exposes a drawable which can be used to darken views. You can easily attach it to any view with an Overlay.
Here are two extension functions which can be used to darken any view.
fun View.darken() {
val darkOverlay = ResourcesCompat.getDrawable(
resources,
android.R.drawable.screen_background_dark_transparent,
context.theme
)!!.mutate() // We mutate the drawable so we can later implement a fade in/out animation and animate the Drawable's alpha property. Since Drawables share their state we need to mutate otherwise we would impact all instances of this drawable
darkOverlay.setBounds(0, 0, width, height)
setTag(R.id.dark_overlay, darkOverlay)
overlay.add(darkOverlay)
}
fun View.lighten() {
(getTag(R.id.dark_overlay) as? Drawable)?.let {
overlay.remove(it)
setTag(R.id.dark_overlay, null)
}
}
Make sure you add the id to ids.xml
<?xml version="1.0" encoding="utf-8"?>
<resources>
<item name="dark_overlay" type="id" />
</resources>
And if you're darkening your application's root layout and would like to darken the NavigationBar as well, you might need to add the the following to your theme in styles.xml
<style name="BaseTheme" parent="Theme.MaterialComponents.DayNight.NoActionBar">
<!-- required for api 29 otherwise the system will set a white background color to the NavigationBar to ensure the buttons are visible -->
<item name="android:enforceNavigationBarContrast">false</item>
<item name="android:windowDrawsSystemBarBackgrounds">true</item>
</style>
You should check iPaulPro's answer in this question. You will need to extend ImageView and override the onDraw() method.
Depending on what you are going to do, Alexandru Cristescu's answer is also valid but you should
call setFillAter(true) for the animation to persist after finished.

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