Fresco ControllerBuilder CPU usage - android

I am trying to show a loading icon when the image hasn't loaded yet and hide the loading icon when the image is ready. I am using Fresco library and I used the code below successfully to implement what I want:
private void loadImage(ImageView imageview,final ImageView videoicon, final GifTextView progressbar, Uri uri,final boolean video,final boolean child,boolean isConnectivity)
{
if (child)
{
if (isConnectivity)
progressbar.setBackgroundResource(Theme.Icons.LoadingChild);
}
else
{
progressbar.setBackgroundResource(Theme.Icons.LoadingMain);
}
SimpleDraweeView imageDrawee = (SimpleDraweeView) imageview;
ControllerListener controllerListener = new BaseControllerListener<ImageInfo>() {
#Override
public void onFinalImageSet(String id, #Nullable ImageInfo imageInfo, #Nullable Animatable anim) {
if (imageInfo == null) {
return;
}
progressbar.setVisibility(View.GONE);
if (video)
{
if (child)
{
videoicon.setImageResource(Theme.Icons.MediaGalleryVideoIcon);
}
else
{
linearlayout_mediagalleryvideoicon.setVisibility(View.VISIBLE);
videoicon.setImageResource(Theme.Icons.MediaGalleryVideoIcon);
}
}
}
#Override
public void onIntermediateImageSet(String id, #Nullable ImageInfo imageInfo) {
//FLog.d("Intermediate image received");
}
#Override
public void onFailure(String id, Throwable throwable) {
//FLog.e(getClass(), throwable, "Error loading %s", id)
}
};
DraweeController controller = Fresco.newDraweeControllerBuilder()
.setControllerListener(controllerListener)
.setOldController(imageDrawee.getController())
.setUri(uri)
.build();
imageDrawee.setController(controller);
}
My problem is that when I close the Fragment, I can see from the Android Monitor that the DraweeController continue using CPU. When I open 20-30 Fragment that contain one image, my application crashes because of heavy CPU load.
How to overcome this problem?

The problem wasn't with Fresco library, but with the library I used to display GIF images.

Related

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not more than that.But instead of displaying the image white background is
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Below is my code
#Override
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How to clear images loaded by Picasso on Android?

I have a BackgroundImageActivity that load background image using Picasso. But when I go back to home (onStop() called in BackgroundImageActivity) and go into another instance of this activity, which is supposed to load another background image, but at first 2 seconds, it still shows the image from previous BackgroundImageActivity. Is this some kind of cache?
How I can clear this image so that whenever I go into a new instance of BackgroundImageActivity, i don't see the image from previous one?
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#Override
public void onCreate(final Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
initBackground();
}
#Override
protected void onStop() {
super.onStop();
Picasso.invalidate(imageUrl, getApplicationContext());
}
private void initBackground() {
...
}
private void setBg(final String imageUrl, final int bg) {
this.imageUrl = imageUrl;
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targetReference = new Target() {
#Override
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...
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Thanks!!!
Use this piece of code while loading the image.
Picasso.with(getContext())
.load(data.get(pos)
.getFeed_thumb_image())
.memoryPolicy(MemoryPolicy.NO_CACHE)
.into(image);
Picasso set the image to ImageView directly without caching in the background. This makes the app lightweight also.

Images are not stored in the cache

I have this method, everything is worked perfectly but images always got from server and not load from cache! what happened ?
public static void makeImageRequest(String Unique_ID, final View parentView, final int id) {
String url = FILE_UPLOAD_FOLDER + Unique_ID + ".png";
final int defaultImageResId = R.drawable.user;
// Retrieves an image specified by the URL, displays it in the UI.
ImageCacheManager.getInstance().getImage(url, new ImageListener() {
#Override
public void onErrorResponse(VolleyError error) {
ImageView imageView = (ImageView) parentView.findViewById(id);
imageView.setImageResource(defaultImageResId);
}
#Override
public void onResponse(ImageContainer response, boolean isImmediate) {
if (response.getBitmap() != null) {
ImageView imageView = (ImageView) parentView.findViewById(id);
imageView.setImageBitmap(response.getBitmap());
} else if (defaultImageResId != 0) {
ImageView imageView = (ImageView) parentView.findViewById(id);
imageView.setImageResource(defaultImageResId);
}
}
});
}
Just use Picasso instead ImageCacheManager. Picasso is a powerful image downloading and caching library for Android. Images add much-needed context and visual flair to Android applications. Picasso allows for hassle-free image loading in your application—often in one line of code!
Picasso.with(context).load("http://i.imgur.com/DvpvklR.png").into(imageView);
Here also can manage whether the image is successfully downloaded or it fails:
Picasso.with(context)
.load("http://i.imgur.com/DvpvklR.png")
.into(imageView, new Callback() {
#Override
public void onSuccess() {
// your code
}
#Override
public void onError() {
// your code
}
});
You should only add this line in your gradle:
compile 'com.squareup.picasso:picasso:2.5.2'
Hope it helps!

Fade in animation while loading image Using Picasso

I want to show a fade effect when image is loading on Imageview. I am using picasso to cache image and display in image view. I have searched alot for this but couldnt find any solution.
I have used earlier before and i know in some version they had .fade(int Duration) method to fade image while loading but i couldnt find this method anymore.
Here is what i am doing now
Picasso.with(context)
.load(viewHolder.data.imageList.get(0).url)
.networkPolicy(NetworkPolicy.OFFLINE)
.placeholder(R.drawable.a_place_holder_list_view)
.error(R.drawable.a_place_holder_list_view)
.into(viewHolder.ivUser, context.loadImage(viewHolder.ivUser, viewHolder.data.imageList.get(0).url));
public Callback loadImage(RoundedImageView ivUser, String url) {
return new callback(ivUser, url);
}
public class callback implements Callback {
RoundedImageView imageView;
String url;
public callback(RoundedImageView imageView, String url) {
this.imageView = imageView;
this.url = url;
}
#Override
public void onSuccess() {
}
#Override
public void onError() {
Picasso.with(BaseActivity.this)
.load(url)
.placeholder(R.drawable.a_place_holder_list_view)
.error(R.drawable.a_place_holder_list_view)
.into(imageView, new Callback() {
#Override
public void onSuccess() {
}
#Override
public void onError() {
Log.v("Picasso", "Could not fetch image");
}
});
}
}
Please help me i have been stuck in this for quite long time.
Thanks in advance.
Quoting Jake Wharton's answer here:
If the image comes from anywhere except the memory cache the fade
should be automatically applied.
If you check the PicassoDrawable class
boolean fade = loadedFrom != MEMORY && !noFade;
if (fade) {
this.placeholder = placeholder;
animating = true;
startTimeMillis = SystemClock.uptimeMillis();
}
.
.
.
#Override public void draw(Canvas canvas) {
if (!animating) {
super.draw(canvas);
} else {
.
.
.
fade effect is already applied for images loaded from n/w and not memory/cache
and FADE_DURATION = 200f; //ms
To force fade, again quoting jake wharton's answer here:
You can specify noFade() and then always play an animation in the
image loaded callback. You can also rely on the callback being called
synchronously to determine if an animation needs played.
final AtomicBoolean playAnimation = new AtomicBoolean(true);
Picasso.with(context).load(..).into(imageView, new Callback() {
#Override public void onLoad() {
if (playAnimation.get()) {
//play fade
Animation fadeOut = new AlphaAnimation(0, 1);
fadeOut.setInterpolator(new AccelerateInterpolator());
fadeOut.setDuration(1000);
imageView.startAnimation(fadeOut);
Animation fadeOutPlaceholder = new AlphaAnimation(1, 0);
fadeOutPlaceholder.setInterpolator(new AccelerateInterpolator());
fadeOutPlaceholder.setDuration(1000);
placeHolderImageView.startAnimation(fadeOutPlaceholder);
}
}
//..
});
playAnimation.set(false);
You can simply do
Picasso.with(context).load(url).fetch(new Callback(){
#Override
public void onSuccess() {
imageView.setAlpha(0f);
Picasso.with(context).load(url).into(imageView);
imageView.animate().setDuration(300).alpha(1f).start();
}
#Override
public void onError() {
}
});
I do this:
Picasso.get().load(url).fit().noFade().centerInside().into(imageView, new Callback() {
#Override
public void onSuccess() {
imageView.setAlpha(0f);
imageView.animate().setDuration(200).alpha(1f).start();
}
#Override
public void onError(Exception e) {
}
});

Slideshow with Picasso

I'm displaying multiple images from our server as a slideshow with a ImageSwitcher. Before the ImageSwitcher gets initialized I want to preload the images with Picasso library.
I want to say that I use Picasso with an interceptor, because our server requires Basic Authentication for the images.
My current preloading:
final int[] downloadedCounter = {0};
for (int i = 0; i < images.size(); i++) {
final SlideshowImage image = images.get(i);
PicassoUtils.getPicassoWithBasicAuthorizationFrom(user, getContext())
.load(image.getImageUrl())
.fetch(new Callback() {
#Override
public void onSuccess() {
downloadedCounter[0]++;
if (downloadedCounter[0] == images.size()) {
callback.downloadFinished();
}
}
#Override
public void onError() {
}
});
}
And that is my ImageSwitcher:
ImageView image = (ImageView) this.getNextView();
PicassoUtils.getPicassoWithBasicAuthorizationFrom(user, getContext())
.load(imageUrl)
.noFade()
.into(image, new Callback() {
#Override
public void onSuccess() {
showNext();
}
#Override
public void onError() {
}
});
But the problem is, that it won't get cached, because when I use .networkPolicy(NetworkPolicy.OFFLINE) on Picasso in my ImageSwitcher nothing gets loaded.
And everytime i call showNext() in my ViewSwitcher the used memory of the device rises a bit.

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