Search for specific pattern in text using Android Mobile Vision API - android

I have made a working implementation of an app that uses the android mobile vision API to read text. But is there a way in which i can search for a specific pattern of text for example searching for where there are 10 digits in a row or something like that. Is it possible to implement this.
All help will be appreciated.

In the android mobile vision api there is a method called receiveDetections inside the OcrDetectorProcessor class.
This method recieves all the characters which have been detected through the camera and it's default behaviour is to display each and every
character detected onto the screen.
#Override
public void receiveDetections(Detector.Detections<TextBlock> detections) {
mGraphicOverlay.clear();
SparseArray<TextBlock> items = detections.getDetectedItems();
for (int i = 0; i < items.size(); ++i) {
TextBlock item = items.valueAt(i);
OcrGraphic graphic = new OcrGraphic(mGraphicOverlay, item);
mGraphicOverlay.add(graphic);
}
}
You can edit this method to filter the detected characters and only display what you want to display to the user. So if say, according to your question, you wanted to display any string with 10 characters you can do that by editing the method to the following,
#Override
public void receiveDetections(Detector.Detections<TextBlock> detections) {
if(stopScan){
SparseArray<TextBlock> items = detections.getDetectedItems();
for (int i = 0; i < items.size(); ++i) {
TextBlock item = items.valueAt(i);
//verify string here
if (item.getValue().length() == 10) {
OcrGraphic graphic = new OcrGraphic(mGraphicOverlay, item);
mGraphicOverlay.add(graphic);
}
}
}
}

Related

Get video resolution In ExoPlayer

How to get video resolution from video Url according to net speed like in you tube
it automatically gets 128 p,360 p using Exo player.
The core points you'll want to look into are around track selection (via the TrackSelector) as well as the TrackSelectionHelper. I'll include the important code samples below which will hopefully be enough to get you going. But ultimately just following something similar in the demo app will get you where you need to be.
You'll hold onto the track selector you init the player with and use that for just about everything.
Below is just a block of code to ideally cover the gist of what you're trying to do since the demo does appear to over-complicate things a hair. Also I haven't run the code, but it's close enough.
// These two could be fields OR passed around
int videoRendererIndex;
TrackGroupArray trackGroups;
// This is the body of the logic for see if there are even video tracks
// It also does some field setting
MappedTrackInfo mappedTrackInfo = trackSelector.getCurrentMappedTrackInfo();
for (int i = 0; i < mappedTrackInfo.length; i++) {
TrackGroupArray trackGroups = mappedTrackInfo.getTrackGroups(i);
if (trackGroups.length != 0) {
switch (player.getRendererType(i)) {
case C.TRACK_TYPE_VIDEO:
videoRendererIndex = i;
return true;
}
}
}
// This next part is actually about getting the list. It doesn't include
// some additional logic they put in for adaptive tracks (DASH/HLS/SS),
// but you can look at the sample for that (TrackSelectionHelper#buildView())
// Below you'd be building up items in a list. This just does
// views directly, but you could just have a list of track names (with indexes)
for (int groupIndex = 0; groupIndex < trackGroups.length; groupIndex++) {
TrackGroup group = trackGroups.get(groupIndex);
for (int trackIndex = 0; trackIndex < group.length; trackIndex++) {
if (trackIndex == 0) {
// Beginning of a new set, the demo app adds a divider
}
CheckedTextView trackView = ...; // The TextView to show in the list
// The below points to a util which extracts the quality from the TrackGroup
trackView.setText(DemoUtil.buildTrackName(group.getFormat(trackIndex)));
}
// Assuming you tagged the view with the groupIndex and trackIndex, you
// can build your override with that info.
Pair<Integer, Integer> tag = (Pair<Integer, Integer>) view.getTag();
int groupIndex = tag.first;
int trackIndex = tag.second;
// This is the override you'd use for something that isn't adaptive.
override = new SelectionOverride(FIXED_FACTORY, groupIndex, trackIndex);
// Otherwise they call their helper for adaptives, which roughly does:
int[] tracks = getTracksAdding(override, trackIndex);
TrackSelection.Factory factory = tracks.length == 1 ? FIXED_FACTORY : adaptiveTrackSelectionFactory;
override = new SelectionOverride(factory, groupIndex, tracks);
// Then we actually set our override on the selector to switch the quality/track
selector.setSelectionOverride(rendererIndex, trackGroups, override);

Controlling bad words in my app

I have created an Android app wherein the users can give reviews and comments the products. Is there a way to control users from writing bad words in the reviews and comments or is there any sdk available for doing that.
You have to create a class for the censor module, this is somewhat greedy in implementation.
public class WordFilter {
static String[] words = {"bad", "words"};
public static String censor(String input) {
StringBuilder s = new StringBuilder(input);
for (int i = 0; i < input.length(); i++) {
for (String word : words) {
try {
if (input.substring(i, word.length()+i).equalsIgnoreCase(word)) {
for (int j = i; j < i + word.length(); j++) {
s.setCharAt(j, '*');
}
}
} catch (Exception e) {
}
}
}
return s.toString();
}
public static void main(String[] args) {
System.out.println(censor("String with bad words"));
}
}
Do it server side if you're using php and If you're just trying to do a simple word filter, create a single long regexp with all of the banned phrases that you want to censor, and merely do a regex find/replace with it. A regex like:
$filterRegex = "(boogers|snot|poop|shucks|argh|fudgecicles)"
and run it on your input string using preg_match() to wholesale test for a hit,
or preg_replace() to blank them out.

Rating bar like android in codename one

I want to add Add Raring Bar in a Form of codename one like android.. But am afraid there is no GUI for to create in codename one.. Is there any other option for to create it..
I think someone contributed a component like that on the discussion forum once, but I can't find the link.
It should be relatively simple to create using something like this (didn't test this code though):
Container starSelect = new Container(new BoxLayout(BoxLayout.X_AXIS));
for(int iter = 0 ; iter < 5 ; iter++) {
createStarButton(starSelect);
}
void createStarButton(final Container parent) {
final CheckBox cb = new CheckBox();
cb.setToggle(true);
cb.setIcon(unselectedStarIcon);
cb.setPressedIcon(selectedStarIcon);
cb.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent ev) {
if(cb.isSelected()) {
boolean selected = true;
for(int iter = 0 ; iter < parent.getComponentCount() ; iter++) {
Component current = parent.getComponentAt(iter);
if(current == cb) {
selected = false;
continue;
}
((CheckBox)cb).setSelected(selected);
}
}
}
});
parent.addComponent(cb);
}
I'am not iOS developer but i can provide some links please try
1.DLStarRating
2.RatingBar
3.XLRatingBar
4.Sample RatingBar Project

Java, what is best way to compare two lists?

I have two lists of Default and Chrome browsers history.
I want to merge these two lists into one list.
I need to update item if I find it duplicate (is common between two lists).
So, my "BrowserRecord" class is like this:
public class BrowserRecord {
private long id;
private int bookmark;
private long created;
private long date;
private String title;
private String url;
private long visits;
#Override
public boolean equals(Object o) {
if (this == o) return true;
if (o == null || getClass() != o.getClass()) return false;
BrowserRecord record = (BrowserRecord) o;
return url.equals(record.url);
}
#Override
public int hashCode() {
return url.hashCode();
}
// other getter setter methods
...
}
and finally, I have a method that gets browsers histories and does merging:
public List<BrowserRecord> getHistory() {
List<BrowserRecord> browserList = new ArrayList<BrowserRecord>();
// get history of default and chrome browsers
List<BrowserRecord> defaultList = getDefaultBrowserHistory();
List<BrowserRecord> chromeList = getChromeBrowserHistory();
Log.e(TAG, "=> size of Default browser:" + defaultList.size());
Log.e(TAG, "=> size of Chrome browser:" + chromeList.size());
// compare list A with B, update A item if equal item found in B and push it to tempList
for(int i=0; i<chromeList.size(); i++) {
BrowserRecord chromeBrowser = chromeList.get(i);
for(int j=0; j<defaultList.size(); j++) {
BrowserRecord defaultBrowser = defaultList.get(j);
if(chromeBrowser.equals(defaultBrowser)) {
if(chromeBrowser.getBookmark() != defaultBrowser.getBookmark())
chromeBrowser.setBookmark(1);
chromeBrowser.setVisits(chromeBrowser.getVisits() + defaultBrowser.getVisits());
}
}
browserList.add(chromeBrowser);
}
// compare list B with A, jump if equal item found in A, push to tempList if item not found
for(int i=0; i<defaultList.size(); i++) {
BrowserRecord defaultBrowser = defaultList.get(i);
boolean found = false;
for(int j=0; j<chromeList.size(); j++) {
BrowserRecord chromeBrowser = chromeList.get(j);
if(defaultBrowser.equals(chromeBrowser)) {
found = true;
break;
}
}
if(!found)
browserList.add(defaultBrowser);
}
Log.e(TAG, "=> size of final browser:" + browserList.size());
return browserList;
}
I have tested this method and is working fine. Since my history records on mobile device after 3 years didn't exceed more than 200 records on one list and 150 for others, I assume something similar is happening for other users. But I'm sure is not optimum way.
What do you recommend?
any suggestion would be appreciated. Thanks.
Not sure I understand correctly, but it seems like what you're trying to do is, given both lists, create a final list which will contain all of the elements from both lists, removing any duplicates.
If this is the case, then take a look at Java's TreeSet class. If you iterate over all of the elements from both your lists and insert them into a TreeSet, you will basically get the result you're looking for. You can then use an Iterator to create an ArrayList containing all of the non-duplicate items from both your lists. As a side-effect of using a TreeSet, they will ordered (you can also use either a HashSet if you don't care about the order or a LinkedHashSet if you want to preserve the order of insertion).

How does a SectionIndexer affect Android fast scroll?

Inside ArrayAdapter implementing SectionIndexer there is code that checks for list items that starts with the same first letter -- so it can be consolidated.
Like this:
alphaIndexer = new HashMap<String, Integer>();
int size = objects.length;
for (int i = 0; i < size; i++) {
// Log.d("ObjectLength", String.valueOf(objects.length));
ItemObject it = objects[i];
String name = it.name;
String s = name.substring(0, 1);
s = s.toUpperCase();
if (!alphaIndexer.containsKey(s)) {
alphaIndexer.put(s, i);
}
}
Set<String> sectionLetters = alphaIndexer.keySet();
ArrayList<String> sectionList = new ArrayList<String>(sectionLetters);
Collections.sort(sectionList);
sections = new String[sectionList.size()];
// sectionList.toArray(sections);
for (int i = 0; i < sectionList.size(); i++)
sections[i] = sectionList.get(i);
My question, does consolidating this way effect FastScrolling? Sometimes on ListViews using SectionIndexer, the Fast Scroll isn't always smooth but "choppy". I can remove the SectionIndexer from the situation and Fast Scroll suddenly scrolls smoothly and proportionally.
ADDED CODE:
public int getPositionForSection(int section) {
return alphaIndexer.get(sections[section]);
}
public int getSectionForPosition(int position) {
return 0;
}
public Object[] getSections() {
return sections;
}
SectionIndexer does indeed affect fast scrolling.
When using a SectionIndexer, you're saying that you want users to be able to precisely jump to those sections of your data set. If data in those sections is distributed unevenly, then the fast scroller will move proportional to its progress through the set of sections instead of proportional to its progress through each individual item in the data set.
This is intentional; it's done this way so that when a user is dragging the fast scroll thumb each section is given equal weight. Precisely targeting any section is as easy as targeting any other section, even if one section only has one item and the sections on either side of it have hundreds.

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