Android auto touch macro/script on start-up(no root) - android

I've installed an android tablet in my car to replace the factory stereo and one thing that annoys me is that after every start there's 4-5 on screen buttons I need to press first in order for the tablet to start streaming music from my phone.
Would anyone have any ideas on how I could create something like a macro/script that would execute after the tablet turns on and simulate a few touches on screen?(I'm assuming with x,y coordinates).
I can't root the tablet by the way

Related

Google Tango Devices different horizon line

We are having issues with one of our two tango devices.
With one device it's really easy to create adf files and re localize. With the other it's very hard (same room, and scanning area).
Furthermore we are developing a multiplayer game by sharing the adf file. And the device who connects to the first one always has a offset in the y-axis.
Another experiment showed a quite strange behavior:
We placed the two devices in the docking stations right next to each other, closed all apps and rebooted both devices. Then we opened the explorer app on both devices and displayed the point cloud. Oddly enough the horizon line one device is much higher than on the other. Is this normal or is on of our devices miss-calibrated/broken.
Here are the two screenshots:
Even if these two tablets are physically at the same height level. They haven't the same Z because their initialization at 0 happens at the start of the service. You can check this with full diagnostic menu entry.

Running the same app on several devices simultaneously

I want to run one app on two phones, and then display what these apps show onto the same tablet. Is this possible?
So for example show what phone #1 shows in the bottom left corner of the tablet screen and show what phone #2 shows in the bottom right corner.
All related answers are appreciated!
What you want to do is mirroring both phones screens, I know you can do it to your pc, not sure about tablets.
you can read more about this here
But from my experience, mirroring not working so good- in most of the solution you have to root the devices first, and it's probably be bit slow and not smooth.
I would recommend you just to put those 2 phones next to each other and make a video with the tablet.

Simulate Touchscreen Input On Android

I have had a very unfortunate accident with my Samsung Galaxy S2 and the screen has suffered a complete shatter (top to bottom! - was closed in a car door)
I have downloaded and am running Droid#Screen to make sure the phone itself isn't damaged and can see that the screen is sat on the pattern lock screen. Is there a way I can simulate a touchscreen input from the PC?
I just need to unlock the screen then can use Kies Air to remove all of my pics and videos and important files.
Is there a way I can simulate a touchscreen input from the PC?
You can attempt to use monkeyrunner, though I have no idea if that can automate the lockscreen.

Smaller/Customized In Call DialPad for Android (Samsung S3)

Preface:
I moved to the S3 from an old flip phone with a small keypad with which I could easily type things like a telephone banking passcode or the like, shielding one hand with the other as I typed.
With the S3 smartphone, the dialpad is huge, making it hard to shield one hand with the other, and the required finger movement is too great and too easily observed.
Question:
Is there any way to either:
(A) Shrink the size of the "in call" dialpad used by the S3, through any means, even a screen scaler or spliiter, or
(B) Achieve a similar end using a custom dialer?
If I rotate the phone to landscape mode, I do get a nice sized, smaller dialer initially, but once I enter the call (say, voicemail), it jumps back to portrait mode and the stock dialer. From the research I've already done on custom dialers, it seems that they don't work once a call starts, so I'm not too hopeful.
Is the only solution to root the phone and hack it very deep? (Obviously, anything can be done with a rooted phone if you know what you're doing.)
Unless the phone provides such a setting, not really. Generally you cannot change/influence apps other than your own, and the only proper way to do this would be to right a custom dialer and replace the system one. A slightly easier way might be to replace the dialer keypad images with custom ones with smaller font, etc. and just repackage the app, but that won't change the overall layout.
Much better: don't use telephone banking, use their website, smartphone app, etc. (if available, if not bug them to create one :)

Reacting to multi-buttons wired headphones

I am driving some experiments with a pair of a-JAYS Four headphones (having 3 buttons on its wired remote/mic) plugged onto a Galaxy Nexus (ICS 4.0.2).
My issue is that only the middle button is 'recognised' by a test app I have written, i.e. triggering both Intent.ACTION_MEDIA_BUTTON and/or Activity.onKeyDown callback with KeyCode 79 when it is pressed.
Pressing the two other buttons don't trigger any of the previous methods. For info, those headphones and its 3 buttons work on Apple iPhones and Apple computers (at least a MacBookPro 2011), as advertised on the box...
Firstly I thought Android or my device could simply not handle more than one button on a wired jack remote (even if that sounds weird...) but then I had a try with a pair of headphones from HTC (the ones coming with one of their Desire device) having 3 buttons. Middle button would react the same way as my a-JAYS, but the two other buttons are also recognised with KeyCodes 87 and 88, respectively Play Previous and Play Next media keys.
So it seems that either the device or the low levels layers of Android are simply not able to catch certain headphones buttons signals :/ (at least those which are not 87 and 88)
Any idea anyone about how to make Android able to recognise other buttons/signals from such headphones as Apple compatible ones? Would it imply low levels drivers writing for ICS or am I missing something really obvious?
Any help would be much appreciated. Can post my test-app code if needed.
Cheers
The signals/ resistance from the volume control buttons (1.525-1.495 V for volume down, and 1.619-1.587 V for volume up) are currently unable to be recognized through the android framework's software. I believe this has to do with Apple having a patent on the designated volume controls and so Google won't release to developers how the framework recognizes particular signals through the fourth connector on the headphone jack. The center/mic/action buttons on headsets generally work, it shorts the path from ~2V to ~0V and Apple does not own the patent for that. If someone could figure out how to interact with the inputs on their own that would be huge. I am tempted to learn app development and find a workaround.
The problem is more complicated that it seems: http://david.carne.ca/shuffle_hax/shuffle_remote.html .
I have to emphasize that I am no expert on this topic, but from what I have read and tried so far I conclude that it is not impossible to have an Android phone respond to an iPhone headphone's volume buttons, but for some reason the performance is poor/lagging.
There are some apps trying to do the magic, but they are too unreliable for everyday use. I suppose the problem is that triggering the signal may have to be implemented at a lower OS level than most regular apps have access too.
The solution could probably be some kind of a ROM mod...
If you can implement this, I am sure it would be a big deal for the Android community, and maybe a good biz for you.
Kind Regards, your fellow Hungarian
Gergő
You have to press and hold the middle button while plugging the headphones to the jack. That will make the microphone work on an Android. It works on my HTC Thunderbolt.
I believe it's a hardware issue (at least in regards to Apple headphones). If you look at the plug on those they have four contacts instead of the normal three. I'm willing to bet they run their button signals through that extra contact. AFAIK, there is no Android equipment wth jacks to match that.
So, ultimately I don't believe you can make apple earphones with buttons work for android (as far as button functions go).
You have to hold the middle the whole time for it to work. If you let go and not playin music it says accsessary not supported but if u play music and let go it simply stops the music until you hold it again. Maybe tape the middle button shut really tight?
If you look at the four contacts, tip-ring-ring-sleeve (TRRS), and know that MOST headphone sets are:
tip: left
ring 1: right
ring 2: ground
sleeve: mic
(1/4 inch pro audio stereo plugs are known as TRS - tip-ring-sleeve)
although some reverse the ground and mic contacts, what you need to know as far as how the device recognizes the different buttons you have, is that those buttons are making a short between the ground and mic contacts.
(before IR, old school WIRED remotes for VCRs used resistance for different functions)
Now your homework to find out what is going on is:
measure the resistance between ring 2 and the sleeve for each one of your buttons
find out if it is a momentary short, or constant
if you have some other headphone/mic device that works correctly, measure those impedance (resistance) too
I don't know how into this you want to get, but you can buy resistors with the correct impedance to get the functions you want out of the Android device, the question is, do you know what functions the device is capable of, and what those impedances are that trigger that function.
daniel#destinypatrolsoftware.com

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